Poll of the Day > BotW is bad for "one more thing" mind set

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Ogurisama
08/27/20 1:51:40 PM
#1:


Like fuck i have been staying up to late the last few nights. I keep saying "i'll do this one thing and im done for the night" (three hours later)....

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Zeus
08/27/20 1:57:33 PM
#2:


BotW is bad for a lack of content. That map feels almost as empty as SotC at times.

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OhhhJa
08/27/20 2:04:52 PM
#3:


Thats how like every open world game is
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Sarcasthma
08/27/20 2:09:06 PM
#4:


That's like how every game you really like is.

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Zeus
08/27/20 3:32:22 PM
#5:


OhhhJa posted...
Thats how like every open world game is

No, it's not. Most open world games -- or many, at any rate -- have something called "content".

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OhhhJa
08/27/20 3:39:45 PM
#6:


Zeus posted...
No, it's not. Most open world games -- or many, at any rate -- have something called "content".
I was responding to OP but anyway botw is fine and has plenty of content. It just wasn't overloaded with pointless annoying enemies like open world rpgs like skyrim are. It wasn't about grinding or leveling up by fighting mudcrabs scattered throughout the map
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Zeus
08/27/20 3:47:25 PM
#7:


OhhhJa posted...
I was responding to OP

Oh

OhhhJa posted...
It just wasn't overloaded with pointless annoying enemies like open world rpgs like skyrim are.

lolwut? Skyrim is littered with towns to check out, dungeons to explore, and structures to examine. You can't go 50 feet without seeing something nearby. Meanwhile BotW only has a handful of things across its map and there vast unused swathes. Not to mention that even some of the things hidden at the far sides of the map are kinda content bare.

The only thing I'll give BotW over Skyrim is the ability to climb anything, which is another element they cribbed from SotC.

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Revelation34
08/27/20 3:49:15 PM
#8:


Ogurisama posted...
Like fuck i have been staying up to late the last few nights. I keep saying "i'll do this one thing and im done for the night" (three hours later)....


I almost had one of those but shut the game down anyway. Didn't help that I stayed up anyway.
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Krazy_Kirby
08/27/20 5:46:35 PM
#9:


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Archgoat
08/27/20 5:48:34 PM
#10:


Yeah, the "I will just see what that is over there..."
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RedPixel
08/27/20 5:50:00 PM
#11:


This is what made WoW addictive for a lot of people...

"Just turn in this last quest..."
*Receives 3 more quests*

"Fuck"
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OhhhJa
08/27/20 5:52:01 PM
#12:


Zeus posted...
lolwut? Skyrim is littered with towns to check out, dungeons to explore, and structures to examine. You can't go 50 feet without seeing something nearby. Meanwhile BotW only has a handful of things across its map and there vast unused swathes. Not to mention that even some of the things hidden at the far sides of the map are kinda content bare.

The only thing I'll give BotW over Skyrim is the ability to climb anything, which is another element they cribbed from SotC
Yeah but you're missing the point. Botw isn't an rpg. And yes, skyrim is packed to the brim with tons of sidequests and boring, repetitive dungeons. I like skyrim but its got problems. It's buggy, sidequests are repetitive, dungeons are repetitive

Botw is a more polished experience and the content that's there isn't mostly filler
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Zeus
08/27/20 5:57:17 PM
#13:


OhhhJa posted...
Yeah but you're missing the point. Botw isn't an rpg. And yes, skyrim is packed to the brim with tons of sidequests and boring, repetitive dungeons. I like skyrim but its got problems. It's buggy, sidequests are repetitive, dungeons are repetitive

Repetitive whining about a great game is repetitive.

OhhhJa posted...
Botw is a more polished experience and the content that's there isn't mostly filler

Most of BotW's map is filler. It's a bigger (albeit prettier) waste of space than Hyrule Field in OoT

OhhhJa posted... Botw isn't an rpg.

Which is no excuse for not offering more places to explore and things to fight with a map that huge. Even large radiant dungeons would have been a step in the right direction.

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OhhhJa
08/27/20 6:03:31 PM
#14:


Skyrim at the very least improved greatly on the copy paste dungeons in oblivion but its still pretty repetitive. Vast opens plains in botw dont really bother me tbh. There was still plenty to explore. And I got plenty of hours out of its content or, lack thereof, in your opinion.
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Gaawa_chan
08/27/20 7:19:15 PM
#15:


Most games in that style have that problem. It doesn't help that most of what does fill the game is the same crap over and over, and the shrines and beasts are trash for the most part.

I think Xenoblade X is the only game in that vein that I've found to be truly excellent in its execution of an open world setting. The game had a bunch of other issues, admittedly.

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OhhhJa
08/27/20 7:24:14 PM
#16:


Gaawa_chan posted...
Most games in that style have that problem. It doesn't help that most of what does fill the game is the same crap over and over, and the shrines and beasts are trash for the most part.

I think Xenoblade X is the only game in that vein that I've found to be truly excellent in its execution of an open world setting. The game had a bunch of other issues, admittedly.
Playing through chronicles now and its awesome
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Krazy_Kirby
08/27/20 7:44:44 PM
#17:


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Metalsonic66
08/27/20 8:38:02 PM
#18:


Any game can feel repetitive if you don't care for the moment-to-moment gameplay enough.

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zebatov
08/27/20 9:49:06 PM
#19:


RedPixel posted...
"Just turn in this last quest..."
*Receives 3 more quests*

"Fuck"

All unrelated and end up in your journal in a random order. Some missable if you do the others first.

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Monopoman
08/27/20 11:49:12 PM
#20:


BotW's biggest problems

#1: The map is to large and should have been shrunk by at least 30-40% this would make the game feel more full of content.

#2: Weapons break a bit too fast, I understand what they were going for but it is a frustrating to some when you use a weapon 5 times and it breaks.

In my opinion the game is still one of the best Zelda's ever made and was the closest experience I had to the original game in the entirety of the series.
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#21
Post #21 was unavailable or deleted.
Xfma100
08/28/20 12:57:07 AM
#22:


OhhhJa posted...
Yeah but you're missing the point. Botw isn't an rpg. And yes, skyrim is packed to the brim with tons of sidequests and boring, repetitive dungeons. I like skyrim but its got problems. It's buggy, sidequests are repetitive, dungeons are repetitive

Botw is a more polished experience and the content that's there isn't mostly filler

Hold up.
BotW's enemies, shrines, dungeons, and combat can all be extremely repetitive.
And it does have a ton of filler. Just take a look at Korok seeds.

Not going to say it's better or worse than Skyrim, but BotW is just as repetitive.
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LinkPizza
08/28/20 2:02:59 AM
#23:


Xfma100 posted...
Hold up.
BotW's enemies, shrines, dungeons, and combat can all be extremely repetitive.
And it does have a ton of filler. Just take a look at Korok seeds.

Not going to say it's better or worse than Skyrim, but BotW is just as repetitive.

The Koroks seeds were repetitive. Though, I think they were there to help with exploration. And the only shrines thats got really repetitive were the battle ones. Though, some were different, and you got weapons and money from them. The other shrine had a bunch of different puzzles. They were like a couple of puzzles rooms from a dungeon. Some were even like mini dungeons...
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Ogurisama
08/28/20 2:10:32 AM
#24:


LinkPizza posted...
The Koroks seeds were repetitive. Though, I think they were there to help with exploration. And the only shrines thats got really repetitive were the battle ones. Though, some were different, and you got weapons and money from them. The other shrine had a bunch of different puzzles. They were like a couple of puzzles rooms from a dungeon. Some were even like mini dungeons...
Now that I am stronger, I want to do one of the major battle ones again just to see how much easier it would be

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LinkPizza
08/28/20 2:11:51 AM
#25:


Ogurisama posted...
Now that I am stronger, I want to do one of the major battle ones again just to see how much easier it would be

Well, since you have the master sword, it should be easier. If you have the ancient stuff, that would help, too...
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Monopoman
08/28/20 2:27:38 AM
#26:


Xfma100 posted...
Hold up.
BotW's enemies, shrines, dungeons, and combat can all be extremely repetitive.
And it does have a ton of filler. Just take a look at Korok seeds.

Not going to say it's better or worse than Skyrim, but BotW is just as repetitive.

No one in their right mind collects all Korok seeds you don't need them, the game is not super hard. Just because a game has a collectible doesn't mean you have to get all of them.
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Entity13
08/28/20 2:27:56 AM
#27:


LinkPizza posted...
The Koroks seeds were repetitive. Though, I think they were there to help with exploration. And the only shrines thats got really repetitive were the battle ones. Though, some were different, and you got weapons and money from them. The other shrine had a bunch of different puzzles. They were like a couple of puzzles rooms from a dungeon. Some were even like mini dungeons...

ugh the koroks... Find every last one and ||you are rewarded with a piece of poop emoji.|| The need to find them was as necessary as maxing out half or more of the outfit sets' upgrades, because all you needed was some melee weapons, bows, and shields.

I bypassed the weapons breaking by returning to the same couple shrines to pick up more of the ones I liked most, because the clubs and sticks were too weak for me to give a damn about their novelty-level animations. Also, things like exploding packs of weak mobs with their own barrels they were dumb enough to sit around.

THEN I further broke things by hopping inside a shrine whenever it reached a certain hour, and coming out moments after (I think?) midnight, preventing the blood moon from taking effect and bringing back the monsters I had slain. Mainly I did that because I tired of seeing that scene, and the shrines were an easy fix since there were so damn many of them.

Let's not even go into my lack of interest in fighting so many of the right enemies that any respawns would have led to stronger enemies due to the hidden leveling system . . . that levels mobs and weapon drops. What I could find in those same couple shrines, and the Master Sword for specific fights, was more than enough for me.

Basically, I avoided a couple mechanics that made the game "interesting," avoided grinding most things except for rupees for a short time, and got bored with BotW somewhere between seemingly useless outfit upgrades and the game not letting me climb much of the areas I actually wanted to climb. Once the things I enjoyed were basically done, I stopped playing.

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LinkPizza
08/28/20 2:31:44 AM
#28:


Entity13 posted...
ugh the koroks... Find every last one and ||you are rewarded with a piece of poop emoji.|| The need to find them was as necessary as maxing out half or more of the outfit sets' upgrades, because all you needed was some melee weapons, bows, and shields.

I basically got enough to max out my slots. Then only got ones I came across afterwards. Maybe if Im bored, Ill go on that journey. But until then, Im good. Haha.
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Garlands_Soul
08/28/20 9:25:30 AM
#29:


Botw is the only open world game I've ever beaten or completed 100%. Great game. Open world, but everything doesn't look like a boring shade of gray.

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OhhhJa
08/28/20 10:09:52 AM
#30:


Monopoman posted...
No one in their right mind collects all Korok seeds you don't need them, the game is not super hard. Just because a game has a collectible doesn't mean you have to get all of them.
Yeah the only reason to collect all the korok seeds is if you're one of those people obsessed with 100%ing everything
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LinkPizza
08/28/20 11:35:29 AM
#31:


Garlands_Soul posted...
Botw is the only open world game I've ever beaten or completed 100%. Great game. Open world, but everything doesn't look like a boring shade of gray.

Funny enough, its the only Zelda game I probably wont 100% because of the korok seeds...
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Zeus
08/28/20 8:01:38 PM
#32:


Krazy_Kirby posted...
https://m.youtube.com/watch?v=yg5RgI2GeKk

Love that show. Shame that the whole series isn't more readily available via the traditional streaming platforms.

Monopoman posted...
BotW's biggest problems

#1: The map is too large and should have been shrunk by at least 30-40% this would make the game feel more full of content.

#2: Weapons break a bit too fast, I understand what they were going for but it is a frustrating to some when you use a weapon 5 times and it breaks.

In my opinion the game is still one of the best Zelda's ever made and was the closest experience I had to the original game in the entirety of the series.

Or, and hear me out on this, they could have added more content =p

Four beast dungeons was nothing. Then there's the fact you could skip 95% of Hyrule Castle by just climbing the outside. I like freedom and all, but that was ridiculous.

And yeah, the constant weapon breaks were annoying as hell.

Entity13 posted...
Basically, I avoided a couple mechanics that made the game "interesting," avoided grinding most things except for rupees for a short time, and got bored with BotW somewhere between seemingly useless outfit upgrades and the game not letting me climb much of the areas I actually wanted to climb. Once the things I enjoyed were basically done, I stopped playing

The shitty upgrades were more or less the only postgame content =x

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Ogurisama
08/28/20 8:13:10 PM
#33:


Zeus posted...
Or, and hear me out on this, they could have added more content =p

Four beast dungeons was nothing. Then there's the fact you could skip 95% of Hyrule Castle by just climbing the outside. I like freedom and all, but that was ridiculous.

And yeah, the constant weapon breaks were annoying as hell.
They could have added a few more
An ice one on the mountain, a lightning one in Faron woods, a forest one in the lost woods, could have one in the fall area.

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Gaawa_chan
08/28/20 8:18:41 PM
#34:


Monopoman posted...
No one in their right mind collects all Korok seeds you don't need them, the game is not super hard. Just because a game has a collectible doesn't mean you have to get all of them.
Can confirm, having done it once, no one should bother with the koroks beyond 441 or so at most and I'd argue that you really don't benefit much from bow/shield slots. Admittedly, the DLC makes finding koroks less of a pain, but the least they could have done was make an actual reward for gathering them all.

I wish i could say that BotW is a good example of how making a massive world and chucking repetitive crap sporadically through it alongside some kindergarten-level shrine design is neither worth the cost, nor the time, but the game sold like mad, so...*shrug*

The game is at its best during the first few hours of play and drops off hard.

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Krazy_Kirby
08/28/20 11:10:09 PM
#35:


korok poop*
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