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Ving_Rhames 08/27/20 5:03:16 PM #1: |
Well?
Vote
How do you feel about it tho CE? --- the real Irving Rameses https://imgur.com/A7f6F9h ... Copied to Clipboard!
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Strider102 08/27/20 5:04:40 PM #2: |
I miss them.
--- Last Cloudia ID: 188850453 ... Copied to Clipboard!
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Southernfatman 08/27/20 5:05:43 PM #3: |
... Copied to Clipboard!
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SSJKirby 08/27/20 5:07:53 PM #4: |
They're amazing, perfect example of fantastic game design that separates the people who care enough to explore the game they're playing nd those that dont
--- Not changing this signature until Beyond Good and Evil 2 is in my hand. August 25th, 2010. ... Copied to Clipboard!
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King Rial 08/27/20 5:08:09 PM #5: |
I don't like them. Especially when the only way I'd know about them is if I spoiled myself and looked everything up beforehand because of some complicated procedure to get them, or insane RNG.
--- I use Google... A lot.... >______> ... Copied to Clipboard!
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DeadBankerDream 08/27/20 5:09:46 PM #7: |
I think there's something wrong with ya if you think all games should cater to one specific type of gamer, the OCD collector.
That would be like if all Ubisoft games were exactly the same. Which would be lame. --- "That thick shaft that causes women to shudder!" ... Copied to Clipboard!
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Rika_Furude 08/27/20 5:10:04 PM #8: |
So long as they arent unique, like the monster capture armour in FFX, its fine
--- ... Copied to Clipboard!
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kirbymuncher 08/27/20 5:11:56 PM #9: |
I wouldn't say I prefer all games to have them or anything, but as long as they're not important story content or crucial items for playing the game effectively I can't say I really mind
--- THIS IS WHAT I HATE A BOUT EVREY WEBSITE!! THERES SO MUCH PEOPLE READING AND POSTING STUIPED STUFF ... Copied to Clipboard!
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Jabodie 08/27/20 5:13:05 PM #10: |
DeadBankerDream posted...
That would be like if all Ubisoft games were exactly the same.Lmao On topic, I don't mind mutually exclusive, choice based lockouts or missing some random gear that will never be relevant end game. But it's a nice plus if there is some end game method to get everything. --- <insert sig here> ... Copied to Clipboard!
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Gheb 08/27/20 5:14:26 PM #11: |
I don't mind some one offs here in there but I do hate when a game has some big narrative shift that makes a whole slew of side-quest become impossible. Like I get it, well-made sidequest should feel connected to the world. I get that sometimes the story is going to progress to the point where certain side-quest no longer make sense, but at least give some sort of disclaimer before you cross that narrative that some quest will become unavailable after this point. That way people can either go back and see if there are anything they want to knock off or at least make a new save before they move on.
--- S*** I have to stop doing that," Gheb said, as he lay back down and died again. - Forgotten Love The Chiefs won the Super Bowl! ... Copied to Clipboard!
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MC_BatCommander 08/27/20 5:16:07 PM #12: |
They suck, especially when the missable locks you out of unlocking stuff later
--- The Legend is True! ... Copied to Clipboard!
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Kisai 08/27/20 5:18:24 PM #13: |
Missables are why I do research on what missables a game has when I start playing one, and use a guide while playing it.
--- WHO MODS THE MODERATORS? ... Copied to Clipboard!
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Touch 08/27/20 5:29:12 PM #15: |
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CoolMaskGuy 08/27/20 5:30:06 PM #16: |
kirbymuncher posted...
I wouldn't say I prefer all games to have them or anything, but as long as they're not important story content or crucial items for playing the game effectively I can't say I really mind This. It does feel nice to find something cool in a game by being thorough that not everybody playing would necessarily find. ... Copied to Clipboard!
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viewmaster_pi 08/27/20 5:30:16 PM #17: |
not a big deal if you KNOW something's missable going into an area and you should make sure to find it
As much as I like The Surge 2, the devs can seriously fuck off with how much shit is missable with no indication of how to get it besides looking online --- There won't be any more trouble, you'll be dragged from the rubble when the lights come on ... Copied to Clipboard!
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Illuminoius 08/27/20 5:30:36 PM #18: |
it's not the creators' fault that people have a compulsive need to find absolutely everything
things being mutually-exclusive and limited can make for variety in experiences, whether between players or between playthroughs ... Copied to Clipboard!
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MegaTech 08/27/20 5:31:53 PM #19: |
I don't like em. If I play a game with them and I miss it, oh well.
So [LFAQs-redacted-quote] --- That one bloke with a haggard smirk, whereabouts unknown, puttin in that cloak and dagger work. https://imgur.com/c8xCRi7 - CoolbeansAvi ... Copied to Clipboard!
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fohstick 08/27/20 5:32:27 PM #20: |
i don't like them. dragon's dogma is notorious for this. there's this item that grants 30% off everything at shops + access to exclusive items at shops, but this missable item is guaranteed to be missed unless you read a strategy guide
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MT_TRAEH 08/27/20 5:33:46 PM #21: |
i dont care as long as they're not the best of the best equipment
--- Life is just a journey from the maternity ward to the crematorium. ... Copied to Clipboard!
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DarkChozoGhost 08/27/20 5:36:01 PM #22: |
Lame, but if a game has one or two non important ones it's not a big deal. Devs don't need to bend over backwards to prevent them entirely.
There's a couple annoying ones in the tales series, but newgame+ partially makes up for that --- My sister's dog bit a hole in my Super Mario Land cartridge. It still works though - Skye Reynolds 3DS FC: 3239-5612-0115 ... Copied to Clipboard!
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ox0shadow0xo 08/27/20 5:44:11 PM #23: |
I don't mind missables, if they're not stupidly overkill. When I think of ridiculous missables, my mind goes to Tales of Vesperia and the Brionac. I don't know how you'd find that without a guide.
You need to view a dozen or so, very time specific side events over the course of the game, in order to obtain the Brionac. Miss even one and you won't get it in that playthrough. --- PSN - NoxObscuras Z270-A | i7-7700K | GTX 1080 | 32GB DDR4 ... Copied to Clipboard!
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cadcrafter 08/27/20 5:58:00 PM #24: |
As long as you can still get 100% no matter what you do (if the game even tracks it), then I'm fine with it
Or if it's a more choice oriented and mutually exclusive thing --- "think before you press enter. all of you." - SmashFaqs Discord i want lemm to eat ten egg ... Copied to Clipboard!
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Notti 08/27/20 6:06:01 PM #25: |
I like them and want more of them and I want them especially to be the best of the best loot and even to lock off quests and other story bits if appropriate.
Hard choices = good. Collector OCD = not. And on top of that, I even advocate for Either/Or missables. (literally impossible to legit 100% a single playthrough) Like, you enter the final Super Secret Temple (hit all the missable hidden switches throughout the game) you have a choice between The Uberest Sword, or The Uberest Staff, and can only take 1 before the temple collapses. Plussss, I want a few of these bits (both story and loot, not all, just a few (maybe even key) ones) to only be openable on the hardest difficulty mode. (if the game has a difficulty selector) But I am ok with all this loot being transferable in a New Game+ if the game has that option. (and also ok with it not, if the game designer deems that best) --- ... Copied to Clipboard!
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Notti 08/29/20 6:57:30 AM #26: |
Also I prefer when games give you, say, 50 different upgrades to get, and only give you like 13 total upgrade points to use. (hard choices, no, you don't get exactly 50 upgrades points to get everything)
--- ... Copied to Clipboard!
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PMarth2002 08/29/20 8:17:42 AM #27: |
Don't care either way. I'm not someone who aims for 100% completion.
--- You load sixteen tons, what do you get? Another day older and deeper in debt ... Copied to Clipboard!
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TreyFlowers 08/29/20 8:25:29 AM #28: |
Fuckin garbage
--- ...for it is better to be alone than in bad company. ... Copied to Clipboard!
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