Poll of the Day > "Games should totally cost 70 dollars now! Too expensive to develop!"

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LinkPizza
09/26/20 12:41:08 PM
#51:


BlackScythe0 posted...
who even buys physical copies anymore?

Me... Especially when they have the buy 2 get one free sales...
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BlackScythe0
09/26/20 1:17:07 PM
#52:


The least important part of my comment is all you people pay attention to and you can't even make an effective response. I'm not talking about bargin bin stuff for ancient games.

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LinkPizza
09/26/20 3:52:21 PM
#53:


BlackScythe0 posted...
The least important part of my comment is all you people pay attention to and you can't even make an effective response. I'm not talking about bargin bin stuff for ancient games.

I'm talking about new games. Or almost new. Maybe a couple months late. It was when Mead told me about two sales at Target. Both were buy 2 get of free or something. So, I got 6 games (two different times because two different sales). I'm pretty sure some of them had just come out, too...
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Kyuubi4269
09/26/20 4:03:56 PM
#54:


I bet their employees haven't had their wages go up with inflation, so their costs aren't higher, they just want to be more wasteful, like the CoD team spending more on marketing than the game itself.
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Krow_Incarnate
09/26/20 4:09:20 PM
#55:


I'm not touching this next generation in the slightest.

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wwinterj25
09/26/20 7:56:45 PM
#56:


BlackScythe0 posted...
I'm not talking about bargin bin stuff for ancient games.

Neither are others though.

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Zeus
09/26/20 8:52:01 PM
#57:


LinkPizza posted...
But I think it's also cheaper to make them. Before, games were expensive to make. They are cheaper now that you can put them on discs. Not to mention they already got rid of the manual. And it's going to be the same price for digital, as well. Which is absolutely insane. They just want to increase their own profits, and I don't think the people actually making the game will see any of those profits...

Dev costs are massively up and the differential between disc and cartridge isn't necessarily a huge amount, even if it does cut into the profit per item. Most of the cost is in the development, not the manufacture and distribution >_>

Clench281 posted...
I'd wager that the costs of raw material difference (cds vs cartridges) is miniscule compared to the budget of all salaries for people involved and shipping and distribution.

Distribution costs are a constant. And keep in mind that the distro tends to be bulk, where large shipments are driven to various chains' own distribution facilities

LinkPizza posted...
It might be. But there's probably a couple buck difference for each copy. Games now make so many copies that it probably adds up pretty quickly. So, making even just a couple million of copies of a game probably adds up...

Which just means you're potentially making less profit on each game, it's very different from the way that development is a cost. For every dollar in manufacturing, you might be making $15-20 in profit on that sale. And keep in mind that the move to discs came at a time when storage was more necessary which was right around when development costs really started to spike. It's far, far, far, far more expensive to make a game today.

As for it "adding up," keep in mind that they weren't selling nearly as many copies of most games back then.

BlackScythe0 posted...
AAA games are basically all trash now days, and while they have a huge budget they aren't worth the cost.

Yeah, considering that a lot of the cost is driven by graphics anyway.

BlackScythe0 posted...
The discussion of increasing the price of games is really a decade old discussion, who even buys physical copies anymore?

Physical copies doesn't really factor into game price increase discussions and most non-PC gamers still buy physical copies.

BlackScythe0 posted... The least important part of my comment is all you people pay attention to and you can't even make an effective response. I'm not talking about bargin bin stuff for ancient games.

https://rb.gy/8unidg

1) If you don't want people to be provoked by controversial claims, don't make controversial claims

2) Those statistics almost certainly include free mobile games which is an apples-to-rocks comparison that throws off the numbers. (Given that the service is paywalled, I don't have a way of directly looking at how it reached that number.) Consoles are still VERY heavily driven by physical sales.

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WhiskeyDisk
09/26/20 8:56:17 PM
#58:


Zeus posted...
Yeah, considering that a lot of the cost is driven by graphics anyway.

I thought we hit the point between the ps3 and ps 4 eras where pixel doubling/ increasing the polygon count made just about zero difference to the human eye. The only thing driving a new console iteration every 6 years at this point is planned obsolescence. Gotta push new hardware to deliver value to the shareholders, not the gamers.

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LinkPizza
09/26/20 9:03:08 PM
#59:


Zeus posted...
As for it "adding up," keep in mind that they weren't selling nearly as many copies of most games back then.

Probably because of digital. Which gets rid of the cost of making more physical versions, and gets rid of the cost of shipping it everywhere. So, they already have more money. Use that to pay the people working there. Though, I heard devs were still getting shit pay. So its hard to believe that the devs are the reason they want more money...
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funkyfritter
09/26/20 9:04:01 PM
#60:


WhiskeyDisk posted...
I thought we hit the point between the ps3 and ps 4 eras where pixel doubling/ increasing the polygon count made just about zero difference to the human eye. The only thing driving a new console iteration every 6 years at this point is planned obsolescence. Gotta push new hardware to deliver value to the shareholders, not the gamers.
That's not really true, better hardware has big implications beyond raw graphical fidelity. It allows for larger levels, more enemies on screen simultaneously, better AI and plenty of other things that directly impact gameplay.

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ChaosAzeroth
09/26/20 9:06:34 PM
#61:


LinkPizza posted...
Probably because of digital. Which gets rid of the cost of making more physical versions, and gets rid of the cost of shipping it everywhere. So, they already have more money. Use that to pay the people working there. Though, I heard devs were still getting shit pay. So its hard to believe that the devs are the reason they want more money...

Tbh I keep hearing about CEO bonuses, and sometimes the amount the game cost to make being spent on advertising tbh.
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WhiskeyDisk
09/26/20 10:47:20 PM
#62:


funkyfritter posted...
That's not really true, better hardware has big implications beyond raw graphical fidelity. It allows for larger levels, more enemies on screen simultaneously, better AI and plenty of other things that directly impact gameplay.


ok, so they throw more shit at the wall. is anything sticking?

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Sahuagin
09/26/20 11:14:59 PM
#63:


Lokarin posted...
Ya, Megaman X was $107 and FF6 was $117 (CND) when I got them
I remember seeing Killer Instinct or something like that (possibly KI:G) at London Drugs for something like $110-120. I was like, ok, never buy games from London Drugs.

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Zeus
09/27/20 1:17:26 AM
#64:


LinkPizza posted...
Probably because of digital. Which gets rid of the cost of making more physical versions, and gets rid of the cost of shipping it everywhere. So, they already have more money. Use that to pay the people working there. Though, I heard devs were still getting shit pay. So its hard to believe that the devs are the reason they want more money...

Uh, what? No, digital didn't increase the sales, the gaming market expanded. And again, the amount of money saved digital vs physical isn't going to be massive because the largest chunk that gets chewed up comes from the retailer and whether it's brick&mortar or a digital storefront, the retailer collects the money. You're fixed on a few bucks while ignoring that the largest costs are still there. And dev costs are going up.


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Metalsonic66
09/27/20 2:06:33 AM
#65:


We need Sony and Nintendo to step it up with digital sales.

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LinkPizza
09/27/20 10:27:51 AM
#66:


Zeus posted...
Uh, what? No, digital didn't increase the sales, the gaming market expanded. And again, the amount of money saved digital vs physical isn't going to be massive because the largest chunk that gets chewed up comes from the retailer and whether it's brick&mortar or a digital storefront, the retailer collects the money. You're fixed on a few bucks while ignoring that the largest costs are still there. And dev costs are going up.

Sorry. I read that wrong. I meant physical sales might be lower now because of digital. Though, sales are also probably higher because of digital, as well. When I was younger and/or could go many places for various reasons, I would do digital for some stuff. Not much, though.

Though, I disagree with the next part. I dont see how they wouldnt save a substantial amount by sell digital and physical... I think it will save them a good chunk.

Metalsonic66 posted...
We need Sony and Nintendo to step it up with digital sales.

Id be fine if they just didnt...
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Metalsonic66
09/27/20 10:39:35 AM
#67:


LinkPizza posted...
Id be fine if they just didnt...
...? Why would you be opposed to sales

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LinkPizza
09/27/20 11:04:30 AM
#68:


Metalsonic66 posted...
...? Why would you be opposed to sales

I more opposed to digital...
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Metalsonic66
09/27/20 11:14:34 AM
#69:


LinkPizza posted...
I more opposed to digital...
Okay? So what does that have to do with my comment about sales

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adjl
09/27/20 11:14:52 AM
#70:


Chr0noid posted...
Then you're reading the graph wrong

Not at all. The graph shows that, adjusting for inflation, games are being sold for less now than they ever have been. As such, according to that graph, increasing MSRP to account for that inflation would be reasonable.

Of course, as others have alluded to, there are a lot more factors at play here than simple inflation. Personal purchasing power generally hasn't kept up with inflation, which is a more salient factor for luxury purchases like video games than inflation is. Development budgets have grown, but so have sales numbers, which negate each other to a certain extent (and I'm pretty sure the increased sales outweigh the costs). Most significantly, post-purchase monetization (DLC, microtransactions, subscription fees, etc.) has become such a huge part of so many AAA games' revenue stream that keeping a $60 MSRP really doesn't hurt any of those companies, and in fact, each copy of the game sold generates far more than $60 on average.

Could a >$60 MSRP be justified? Yeah. But somebody has to make the first move to change that paradigm, and nobody wants that bad PR, especially when the industry's revenue is very much not suffering right now and increasing MSRP would have to be paired with a compensatory decrease in monetization (which is generally worth a whole lot more than an extra $10-20 per game) to placate consumers.

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LinkPizza
09/27/20 11:41:11 AM
#71:


Metalsonic66 posted...
Okay? So what does that have to do with my comment about sales

Because more digital sales mean more reason to keep digital, so it wouldn't help get rid of digital. I wouldn't mind if digital could live in peace with physical, but it doesn't seem like it can...
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Metalsonic66
09/27/20 11:48:13 AM
#72:


LinkPizza posted...
Because more digital sales mean more reason to keep digital, so it wouldn't help get rid of digital. I wouldn't mind if digital could live in peace with physical, but it doesn't seem like it can...
Digital isn't going anywhere. Being against sales makes zero sense.

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YoukaiSlayer
09/27/20 11:50:21 AM
#73:


Physical media is just obsolete. Most of the time the game isn't even on the disc, it's little more than a circular download key. Might as well ask for cartridges back.

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LinkPizza
09/27/20 12:06:21 PM
#74:


Metalsonic66 posted...
Digital isn't going anywhere.

Which would be fine if it wasn't trying to kill physical...

Metalsonic66 posted...
Being against sales makes zero sense.

I'm against anything that helps it stay. I don't mind physical sales, though. I've used them many times...

YoukaiSlayer posted...
Physical media is just obsolete. Most of the time the game isn't even on the disc, it's little more than a circular download key. Might as well ask for cartridges back.

Yeah. I'm not happy about Sony doing that... I can't remember is Microsoft does it, as well...
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YoukaiSlayer
09/27/20 12:08:50 PM
#75:


LinkPizza posted...
Yeah. I'm not happy about Sony doing that... I can't remember is Microsoft does it, as well...
I'm pretty sure everyone does it. Games are big as hell now and often run better installed than off a disc.

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Metalsonic66
09/27/20 12:51:12 PM
#76:


LinkPizza posted...
Which would be fine if it wasn't trying to kill physical...
Digital games aren't sentient (yet).
LinkPizza posted...
I'm against anything that helps it stay. I don't mind physical sales, though. I've used them many times...
So you're just being dense

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LinkPizza
09/27/20 12:57:09 PM
#77:


Metalsonic66 posted...
Digital games aren't sentient (yet).

Don't worry. They're getting there...

Metalsonic66 posted...
So you're just being dense

Nope. I already explained why I don't like digital sales...
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Metalsonic66
09/27/20 1:08:46 PM
#78:


LinkPizza posted...
I already explained why I don't like digital sales...
You didn't do a good job

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LinkPizza
09/27/20 1:14:20 PM
#79:


Metalsonic66 posted...
You didn't do a good job

I thought it was pretty clear, but that's fine, I guess...
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ChaosAzeroth
09/27/20 3:07:07 PM
#80:


LinkPizza posted...
Because more digital sales mean more reason to keep digital, so it wouldn't help get rid of digital. I wouldn't mind if digital could live in peace with physical, but it doesn't seem like it can...

Unfortunately I don't see digital killing physical not eventually happening regardless of digital costs. If companies want to move to all digital they have the power to do so, and there's definitely enough people who don't care either way or even prefer digital anymore that they're not going to go bankrupt over it.

I understand your aversion, unfortunately I just don't think that in the end it'll make a single difference. Sure, they're moving slowly to try to win people over, and I'm not sure when it will happen, but I feel like eventually they're going to be all digital. Might not even be in my lifetime tbh.

One day everyone who grew up with physical media is going to be dead and digital will be super normal. A bunch of people who grew up without live service games and MTX aren't dead yet and those are already basically normalized and prevalent af. I have no faith in the games industry at this point I guess.
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LinkPizza
09/27/20 3:10:21 PM
#81:


Yeah. I feel like it's going to happen. I just rather it happen after I'm dead and don't need games of the mortal coil anymore...
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ChaosAzeroth
09/27/20 3:32:04 PM
#82:


LinkPizza posted...
Yeah. I feel like it's going to happen. I just rather it happen after I'm dead and don't need games of the mortal coil anymore...

Fair enough.
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