Current Events > Remember when Squeenix were like ''turn-based combat is archaic and unpopular''

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GiftedACIII
10/12/20 6:55:14 PM
#51:


AlisLandale posted...
I recently played one of the Neptunia games and they actually did something like this. You can move around freely, but all the attacks, even the standard ones, have ranges and aoe so you can noodle around with positioning and zoning to have some fun.

surprisingly fun for a waifu-bait rpg >_>


ngl I played the rebirths when they were like $5 on the summer sale a few years ago and they were legit fun and relaxing.
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Hayame Zero
10/12/20 7:01:38 PM
#52:


FortuneCookie posted...
I'm sorry, but turn-based combat ruins the flow of RPGs for me.

That's how it's become for me, but for different reasons. I've recently realized it's not turn-bases games that breaks up momentum, it's random battles.

Games with random battles are not fun to play for me now. Chrono Trigger and Grandia have held up better for me because of this, and the re-releases of RPGs that let you turn them off is a great feature.

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#53
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LightHawKnight
10/12/20 7:22:46 PM
#54:


ImAMarvel posted...
From my understanding, most JRPG turn-based combat is fucking garbage anyhow that has almost no depth to it.

So you never once tried turn based combat then.

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harley2280
10/12/20 7:30:42 PM
#55:


COVxy posted...
Apocalyptic posted...
That is unfortunate but you should just say that you did not enjoy it next time. That combat system is the complete opposite of clunky.

I did not have fun because it felt clunky. Navigating menus while trying to be an action RPG is just annoying, the two sets of behaviors required are very different, one with a player reference frame and one from a menu reference frame, which means you need to constantly switch between them. That makes it feel annoyingly like task switching.

There's your issue. It's not an action RPG. It's literally an evolved version of the ATB system used in the original.
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Wii_Shaker
10/12/20 7:32:40 PM
#56:


I've always thought turn-based was uninteresting and uninspired.

Then I played Darkest Dungeon. It turns out I just don't like JRPGs.

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COVxy
10/12/20 7:43:25 PM
#57:


harley2280 posted...
There's your issue. It's not an action RPG. It's literally an evolved version of the ATB system used in the original.

I think the point is that the "evolution" here is clunky.

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harley2280
10/12/20 7:49:02 PM
#58:


COVxy posted...
harley2280 posted...
There's your issue. It's not an action RPG. It's literally an evolved version of the ATB system used in the original.

I think the point is that the "evolution" here is clunky.

But it's not. It plays like the other games that use the ATB system.
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loafy013
10/12/20 7:52:18 PM
#59:


Hayame Zero posted...


FFVII:R is how it should be implemented: real-time combat, with an ATB meter for items and spells
This is what turns me off. If I am moving and attacking in real time, suddenly having certain actions go into a queue instead of executing immediately just feels off.

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COVxy
10/12/20 8:02:34 PM
#60:


harley2280 posted...
But it's not. It plays like the other games that use the ATB system.

I think you're just unwilling to accept any criticism of the game because the exact way in which it's different from other games is the reason it introduces this issue.

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Illuminoius
10/12/20 8:10:03 PM
#61:


MrMallard posted...
At least Persona is keeping the turn-based dream alive.
and it's in the most basic style ever, just dressed up to look more impressive than it actually is
"hit weakness lol" is rpg combat 101 but smt fans think they're clever tacticians for doing it
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Apocalyptic
10/12/20 8:13:30 PM
#62:


COVxy posted...
I think you're just unwilling to accept any criticism of the game because the exact way in which it's different from other games is the reason it introduces this issue.

The game has its issues. You just dont know what youre talking about.

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#63
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AlisLandale
10/12/20 8:32:00 PM
#64:


Illuminoius posted...
and it's in the most basic style ever, just dressed up to look more impressive than it actually is
"hit weakness lol" is rpg combat 101 but smt fans think they're clever tacticians for doing it

what makes SMT/Persona good is that the game is usually stingy with SP, meaning that youre rewarded for managing your resources and battling efficiently.

granted theres usually ways to break this by mid-game but still >_>

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Illuminoius
10/12/20 8:59:11 PM
#65:


AlisLandale posted...
what makes SMT/Persona good is that the game is usually stingy with SP, meaning that youre rewarded for managing your resources and battling efficiently.
there's all sorts of stuff that allows you to keep your sp levels afloat
passives, items, restore points, and in certain games (like devil survivor) there are certain classes of demon that make sp a non-issue

i find the game fun (i regularly replay nocturne) but i'd say that the depth and difficulty are hugely overstated
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COVxy
10/12/20 9:01:56 PM
#66:


Apocalyptic posted...
The game has its issues. You just dont know what youre talking about.

K, so you don't need to scroll through menus to select actions in the middle of action based combat?

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Strider102
10/12/20 9:03:07 PM
#67:


COVxy posted...
K, so you don't need to scroll through menus to select actions in the middle of action based combat?

Not if you set up shortcuts.

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BakonBitz
10/12/20 9:20:06 PM
#68:


Strider102 posted...


Not if you set up shortcuts.

This.

If you don't like looking through menus constantly during 7R's combat, you can set your most used commands to shortcuts so you can instantly use them.
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LightHawKnight
10/12/20 9:21:58 PM
#69:


ImAMarvel posted...
But I have. Shit like Dragon Quest is boring as shit. And I still maintain that there's nothing wrong with turn-based combat in and of itself, it's that JRPGs straight up design their games with minimum interaction with the game world and make their combat as shallow as possible. FFS, it's possible to autobattle in a bunch of those games.

I mean, I like TBS games like Advance Wars, Fire Emblem, XCOM, and 4X games like Civ, so clearly it's not turn-based in and of itself.

Try difficulty settings then. DQXI with draconian options makes the game tough and you have to think about every move you make.

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LightHawKnight
10/12/20 9:23:53 PM
#70:


Illuminoius posted...
and it's in the most basic style ever, just dressed up to look more impressive than it actually is
"hit weakness lol" is rpg combat 101 but smt fans think they're clever tacticians for doing it

Cept SMT has more than just weaknesses. They actually do more than just increase the damage you deal. They give you more turns, which the enemy can exploit as well. Not to mention the penalty for missing/dealing no damage. Unlike other games, you lose turns for failing. Having your attack get drained or reflected will just end your turn.

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Apocalyptic
10/12/20 9:25:52 PM
#71:


COVxy posted...
K, so you don't need to scroll through menus to select actions in the middle of action based combat?

You can hotkey actions. Like I said, you just don't know what you're talking about. The game has issues but clunky combat really isn't one of them.

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COVxy
10/12/20 9:26:58 PM
#72:


Apocalyptic posted...
You can hotkey actions. Like I said, you just don't know what you're talking about. The game has issues but clunky combat really isn't one of them.

And if you were able to perfectly hotkey actions it would literally just be an action RPG.

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Apocalyptic
10/12/20 9:38:16 PM
#73:


COVxy posted...
And if you were able to perfectly hotkey actions it would literally just be an action RPG.

How about you actually play the game a fair amount next time? Maybe then you won't be expressing misinformed opinions.

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Tyranthraxus
10/12/20 9:42:01 PM
#74:


COVxy posted...
K, so you don't need to scroll through menus to select actions in the middle of action based combat?

No? You assign them to shortcuts then it works like activating skills in MUA

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Shotgunnova
10/12/20 9:44:50 PM
#75:


FF16 looks awful.

Turn-based Combat 4 Lyfe

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harley2280
10/13/20 7:50:18 AM
#76:


COVxy posted...
Apocalyptic posted...
The game has its issues. You just dont know what youre talking about.

K, so you don't need to scroll through menus to select actions in the middle of action based combat?

Again it's not action based. It uses the ATB system. Active Time Battle. You're trying to play it like a completely different genre. It's still basically a turn based game.
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MrMallard
10/14/20 9:04:33 PM
#77:


Unrelated, but Persona 3 FES on PS3 is 4444mb. That's kinda spooky, lol

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SolKarellen
10/15/20 12:13:07 AM
#78:


The fun for me in SMT was more HP/SP management while dungeon crawling. I always found the bosses to be a slog because they bypass the weakness system entirely.

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bobbaaay
10/15/20 12:20:41 AM
#79:


Non turn-based combat is the LARPing of RPGs. It's bullshit.
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neverwin
10/15/20 12:30:34 AM
#80:


Disgaea is a peak turn based jrpg for me at least

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