Board 8 > Danganronpa Spoiler Topic for All Games (SPOILERS)

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KamikazePotato
11/03/20 2:43:54 PM
#301:


ZeldaTPLink posted...
I was under the impression the reason they killed the female lead was because most DR players in Japan are women so having a husbando in the lead sells more than having a waifu.
Wouldn't they have advertised a male main lead from the start then?

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HashtagSEP
11/03/20 2:57:41 PM
#302:


Yeah, it likely wasn't done for sales because you don't sell a product by advertising one thing and then going with a secret twist.

That's like saying Sixth Sense went how it did for sales because chicks dig ghost Bruce Willis

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Hbthebattle
11/03/20 11:19:56 PM
#303:


I'm going 70% on Gonta killed Rantaro by throwing the shot ball through the slightly opened AV Room door, which is why Gonta can't be seen in the photos.
Bait: Taken

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Paratroopa1
11/03/20 11:27:25 PM
#304:


I had a sneaking suspicion of Kaede the moment that she took a medicine ball for no real reason and the game tried to gloss over it real quick

I was like, UMMMMMM, THAT'S NOT NORMAL

then she rearranged books in a stupid way and started giving off weird vibes and I was like oh god, oh god
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bwburke94
11/03/20 11:44:48 PM
#305:


The mental leap most of us have trouble making, even if we figure out Kaede is suspicious, is how the heck she could have done it when we've been reading her thoughts the whole time...

Needless to say, it's very hard to catch on a first playthrough.

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KamikazePotato
11/03/20 11:45:39 PM
#306:


"I dropped everything I was holding"

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Paratroopa1
11/03/20 11:52:04 PM
#307:


KamikazePotato posted...
"I dropped everything I was holding"
I noticed this one when it happened too and was like 'wellllll that's a bit odd isn't it'

I wasn't very confidently calling Kaede going into it, it was more of a, "oh god are they really doing this?"
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_SecretSquirrel
11/04/20 12:09:13 AM
#308:


Paratroopa1 posted...
I had a sneaking suspicion of Kaede the moment that she took a medicine ball for no real reason and the game tried to gloss over it real quick

I was like, UMMMMMM, THAT'S NOT NORMAL
I really should have expected it, because I got stuck in the room not knowing what to click and I hadn't figured out Detective Mode yet, so I was there for several minutes and was utterly perplexed why looking in the basket of shot put balls is what advanced the plot.

I just chalked it up to foreshadowing of the murder weapon. However, when I finally accused Kaede, my mind immediately went to that scene and my mind was like, "Oh, that's why."

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SSBM_Guy
11/04/20 2:12:30 AM
#309:


Anagrams reaction on the executions inspired me:

DR3 Chiaki > Leon > Kaede > Kyoko/Makoto > Kiyo > Kaito > Peko > Celestia > DR2 Chiaki > Junko > Gundham > Teruteru > Gonta > Mondo > Kirumi > Tsumugi/Keebo > Alter Ego > Mikan

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KamikazePotato
11/04/20 2:16:37 AM
#310:


I honestly don't feel strongly about most of the executions but Leon, Kaede, and Kyoko/Makoto as the Top 3 in some order seems about right (haven't watched the anime).

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Nanis23
11/04/20 2:16:58 AM
#311:


SSBM_Guy posted...
DR3 Chiaki
:(

True despair

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MrSmartGuy
11/04/20 2:19:11 AM
#312:


Kyoko/Makoto, what

That's like bottom 2 in the entire series, with Mikan's. They didn't even get personalized executions!

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KamikazePotato
11/04/20 2:20:47 AM
#313:


It's simple but effective. Just an innocent kid strapped to a chair being slowly moved towards a death they can't hear but not see, the sound of their impending demise growing louder with every passing second.

The personalized executions aren't a selling point for me most of the time. They can get really stupid and usually end up taking away from the impact of the actual death.

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Paratroopa1
11/04/20 2:25:51 AM
#314:


Why Kirumi so low? I thought that one was pretty good.
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KamikazePotato
11/04/20 2:27:20 AM
#315:


Kirumi's was decent yeah

Oh and so was Kaito's because of how he 'beats the system'

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SSBM_Guy
11/04/20 2:34:09 AM
#316:


Kirumi just had several things going on and her clothes suddenly ripping at the end is just bleh for me. Its kind of in that mess of a middle.

Honestly, I was pretty surprised how much I didnt care for the executions. Those top 5 are really heads above everything else, with Kaitos execution being the only real way Kaito/Kokichi gets a win over Monokuma.

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Paratroopa1
11/04/20 2:43:55 AM
#317:


Oh almost every Danganronpa execution is fucking terrible IMO
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ZeldaTPLink
11/04/20 8:43:50 PM
#318:


Just got reminded of another thing I hated about 3-6.

The revelation that Ryoma had depression and wanted to die for nothing.

Specially since he was one of my favorite characters in this game from the start, but the game just wanted to punch him, and the ending pushed that further.
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MrSmartGuy
11/04/20 9:05:35 PM
#319:


The revelation from 3-6 makes me think of Ryoma as an absolutely hilarious character. It changes my opinion of him drastically.

If things went as I imagined them to, Ryoma is literally a kid who walks into his audition and asks to be in his favorite series as the most edgelord character possible.
"You still have a ways to go."
"I'd never do something so uncool."

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demonfang178
11/04/20 9:06:01 PM
#320:


I think we can agree that 3-6 made everyone not Keebo and probably Tsumugi worse in some way. Which sucks because I liked Ryoma too. First character I tried to get the hope fragments with with Kaede and you can guess how that turned out.
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MrSmartGuy
11/04/20 9:06:47 PM
#321:


Excuse you, real life Kaede is my fucking spirit animal.

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demonfang178
11/04/20 9:08:32 PM
#322:


Somehow I doubt your hips are that good.
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KamikazePotato
11/05/20 3:26:04 AM
#323:


The character revelations don't matter much in 3-6 because, even if it's all true and they were asshole fanboys, it's not them anymore. The moment their memories were irrevocably erased, they became different people. Not like anyone cared that the DR2 cast were actual real Remnants of Despair who could have easily reverted without the virtual world.

Also these are required viewing:

https://www.youtube.com/watch?v=t0icMFALx_w

https://www.youtube.com/watch?v=hJl5JBagstc

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Paratroopa1
11/05/20 4:05:18 PM
#324:


"- It'll be interesting if there really are two killers, and one killed Tenko unnecessarily, and the heroes figure it out but can't punish him, and are angry at him for the rest of the game."

Yeah I thought this would have been cool too, Anagram.
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Nanis23
11/05/20 4:21:20 PM
#325:


KamikazePotato posted...
The character revelations don't matter much in 3-6 because, even if it's all true and they were asshole fanboys, it's not them anymore. The moment their memories were irrevocably erased, they became different people. Not like anyone cared that the DR2 cast were actual real Remnants of Despair who could have easily reverted without the virtual world.

Also these are required viewing:

https://www.youtube.com/watch?v=t0icMFALx_w

https://www.youtube.com/watch?v=hJl5JBagstc
Uhh looks like she played V3 (Although only made it to chapter 2 unless she played without uploading it) so why isn't there dangnanronpa 3 bascialy

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wololo
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Hbthebattle
11/05/20 6:16:51 PM
#326:


I'm open to the possibility of Tsumugi doing nothing the entire game and just surviving to the end, we'll just have to see.
Hahahahahahaha

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bwburke94
11/05/20 6:18:41 PM
#327:


What does Tsumugi do in the first five chapters? Aside from the Rantaro thing.

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MysteriousStan
11/05/20 6:20:38 PM
#328:


Um. Nothing. It was very frustrating having her survive to the end. By then it was like "welp she's the mastermind cause it can't be anyone else"
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kevwaffles
11/05/20 6:29:55 PM
#329:


She and Shuichi hear the loud noise or whatever during the fourth murder.

That's about the extent of her contributions between the first and last cases.
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demonfang178
11/05/20 6:30:07 PM
#330:


It's funny because it's like a reverse Chiaki. Having a character being special because they don't do enough.
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Paratroopa1
11/05/20 6:43:18 PM
#331:


When Dels and I played we both agreed that if Tsumugi wasn't dead by chapter 3 she was definitely the mastermind

we were right
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Nanis23
11/05/20 6:59:42 PM
#332:


Hbthebattle posted...
Hahahahahahaha
To be fair even as a Mastermind she did nothing
She is no Junko
She was a total letdown

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MysteriousStan
11/05/20 7:00:34 PM
#333:


That's also true lol
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Inviso
11/05/20 7:44:45 PM
#334:


MysteriousStan posted...
Um. Nothing. It was very frustrating having her survive to the end. By then it was like "welp she's the mastermind cause it can't be anyone else"

Yeah. She is a supporting character to the supporting characters through the first 5.5 chapters of the game, and only becomes relevant during the final trial.

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Inviso
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KamikazePotato
11/05/20 7:57:00 PM
#335:


I think that's fine. Being able to fly under the radar effectively despite being out in the open is what a competent mastermind would do. She's actually the most front-and-center mastermind there is - Junko and AI Junko more or less appear out of nowhere with minimal buildup.

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Inviso
11/05/20 8:00:55 PM
#336:


KamikazePotato posted...
I think that's fine. Being able to fly under the radar effectively despite being out in the open is what a competent mastermind would do. She's actually the most front-and-center mastermind there is - Junko and AI Junko more or less appear out of nowhere with minimal buildup.

I prefer that though, because at least they didn't occupy space for the entire game without contributing anything. Like, I feel like you COULD give Tsumugi a purpose and give her characterization, while still making her mastermind status a big plot twist. With the right writing, you could do that with almost ANY character. It just feels like they ignored Tsumugi (and to a lesser extent Keebo) because of their final chapter plot twists supposedly serving to make up for missed characterization.

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Inviso
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swordz9
11/05/20 8:02:48 PM
#337:


Tsumugi basically just existed to deliver the dumb twist at the end and nobody can convince me otherwise because shes a literal nothing of a character until then. By the end I ranked her last even below the insanely stupid Monokubs (Monodam excluded somewhat. Only decent bear in the series)
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Inviso
11/05/20 8:18:05 PM
#338:


Here's how you fix Tsumugi while still keeping her as the mastermind:

  1. Get rid of cospox. It is a completely pointless and irrelevant plot point in one chapter that hobbles any potential from her for the rest of the game.
  2. She is the "Ultimate COSplayer", and we never see her utilize her talent at ANY point prior to the final trial, outside of the above-mentioned cospox stupidity. As, just have her play that up more. Without cospox holding her down, you can make Tsumugi more fun. Make her a bit of a prankster, dressing up as the other characters and goofing off. That ties her in perfectly with...
  3. Make her Kokichi's sidekick. Kokichi has a hot/cold relationship with Gonta, largely spawned from manipulating the large oaf to his benefit. If you give Tsumugi a prankster personality, she can use her COSplay skills to sow chaos alongside Kokichi for shits and giggles. This gives Kokichi someone in the cast who he respects a little more, and it further fleshes out the bonds among the cast themselves.
  4. Because she's Kokichi's sidekick, and because she's the mastermind who wrote all of the stories and personalities and whatnot, she is obviously going to revel in the mayhem of chapters 4 and 5. She can be so proud of the character she's written, only for the reveal of Kokichi at the end of 3-5, where it turns out he and Kaito just wanted to fuck over the mastermind's plans. This means that her prize creation and best friend betrayed her (even if it was unknowingly), so she's hurt going into the endgame.


You can leave everything else at the end, but there WAS a way to turn "Ultimate COSplayer" into an interesting character, and the writers just chose not to.

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Inviso
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UshiromiyaEva
11/05/20 8:23:01 PM
#339:


You see I feel like some of you guys have an enormously different read than me.

My read being that Tsumugi was a DR fangirl who though she would be the best mastermind ever, but wasn't actually any good at this shit.

When she had to blunder the first murder she lost the rails and was too paranoid to draw attention to herself after such a fuckup.

Why is Cospox stupid? Because it was her stupid idea.

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RaidenGarai
11/05/20 8:39:49 PM
#340:


Inviso posted...
Here's how you fix Tsumugi while still keeping her as the mastermind:

1. Get rid of cospox. It is a completely pointless and irrelevant plot point in one chapter that hobbles any potential from her for the rest of the game.
2. She is the "Ultimate COSplayer", and we never see her utilize her talent at ANY point prior to the final trial, outside of the above-mentioned cospox stupidity. As, just have her play that up more. Without cospox holding her down, you can make Tsumugi more fun. Make her a bit of a prankster, dressing up as the other characters and goofing off. That ties her in perfectly with...
3. Make her Kokichi's sidekick. Kokichi has a hot/cold relationship with Gonta, largely spawned from manipulating the large oaf to his benefit. If you give Tsumugi a prankster personality, she can use her COSplay skills to sow chaos alongside Kokichi for shits and giggles. This gives Kokichi someone in the cast who he respects a little more, and it further fleshes out the bonds among the cast themselves.
4. Because she's Kokichi's sidekick, and because she's the mastermind who wrote all of the stories and personalities and whatnot, she is obviously going to revel in the mayhem of chapters 4 and 5. She can be so proud of the character she's written, only for the reveal of Kokichi at the end of 3-5, where it turns out he and Kaito just wanted to fuck over the mastermind's plans. This means that her prize creation and best friend betrayed her (even if it was unknowingly), so she's hurt going into the endgame.

You can leave everything else at the end, but there WAS a way to turn "Ultimate COSplayer" into an interesting character, and the writers just chose not to.
Now THIS is a story I would have loved

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Inviso
11/05/20 8:47:37 PM
#341:


UshiromiyaEva posted...
You see I feel like some of you guys have an enormously different read than me.

My read being that Tsumugi was a DR fangirl who though she would be the best mastermind ever, but wasn't actually any good at this shit.

When she had to blunder the first murder she lost the rails and was too paranoid to draw attention to herself after such a fuckup.

Why is Cospox stupid? Because it was her stupid idea.

I mean, cospox is stupid in general. It doesn't matter if it was written by Tsumugi, it's still dumb in the context of the game's writing staff as well.

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Inviso
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Nanis23
11/05/20 9:02:37 PM
#342:


RaidenGarai posted...
Now THIS is a story I would have loved
I second this

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ZeldaTPLink
11/05/20 9:16:49 PM
#343:


I liked Tsumugi, she made tons of popculture references. We don't need that but it's nice to have it.

I also think she worked fine as a villain. She's no junko but that's a high bar to clear.

I agree she was uber obvious, though. But can't have everything.
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KamikazePotato
11/05/20 9:20:21 PM
#344:


Your alternative idea for Tsumigi is good but I don't think it's strictly superior to what we got. It's actually kind of amazing how she avoids scrutiny by being boring while simultaneously playing the role of the peanut gallery in the background, making dumb pop culture references and making fun of the cast in understated ways. Once you realize she's talking to a crowd it recontextualizes everything she does.

I'm not a fan of Junko though so we might just be looking at this from different perspectives.

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Inviso
11/05/20 9:30:30 PM
#345:


I don't necessarily CARE for Junko, but I think she works because she essentially fucks off early in the first game and isn't wasting a cast spot by being a complete, nothing character. Then when she comes back, it's a genuine surprise because you're probably not even thinking that Juno could return. Whereas with Tsumugi, DRV3 has a GREAT cast of interesting characters, whether you enjoy their personalities or not. Yet case after case, she survives (and it's especially egregious because of how DRV3's great cast winnows down to Shuichi/Maki, 2/3 of the most under-edited characters in the game, and Himiko (who just isn't my cup of tea when it comes to the random survivor we've become accustomed to). When she has the big reveal, it's like..."You've done NOTHING all game. You have been completely useless. This isn't like DR2 where I can forgive Ibuki/Gundham being irrelevant to the plot until their death's because they're at least funny. No, you have been USELESS as a character, and this shit is LAZY, half-assed writing that makes it feel like the writers didn't give you (and to a lesser extent Keebo) any personality or relevance because they assumed that the plot twist would be enough for the fans to accept."

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KamikazePotato
11/05/20 9:34:41 PM
#346:


Look, I'm gonna be honest, Danganronpa in general doesn't need any more wacky characters than it has. They almost never work for me. My favorites tend to be the more down-to-earth ones or the ones that at least come across as somewhat of a real person. Characters like Ibuki and Gundham didn't work for me at all because they felt like caricatures. Tsugumi wasn't exciting but that was okay. I don't care for the way DR tries to make characters exciting. Maybe she could've had a bit more of a personality, sure, but I'll take what we got over another catchphrase-spouting weirdo.

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Reg
11/05/20 9:36:12 PM
#347:


KamikazePotato posted...
Look, I'm gonna be honest, Danganronpa in general doesn't need any more wacky characters than it has. They almost never work for me. My favorites tend to be the more down-to-earth ones or the ones that at least come across as somewhat of a real person. Characters like Ibuki and Gundham didn't work for me at all because they felt like caricatures. Tsugumi wasn't exciting but that was okay. I don't care for the way DR tries to make characters exciting. Maybe she could've had a bit more of a personality, sure, but I'll take what we got over another catchphrase-spouting weirdo.
On one hand, yes.
On the other, people lump Mahiru into that category and she actively bores the shit out of me so
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Xiahou Shake
11/05/20 9:37:23 PM
#348:


Yeah I actually kind of enjoyed Tsumugi's commentary on all the whacky shenanigans as a (mostly) straightwoman. Of course it all gets wildly recontextualized when you realize her actual role which is kind of even better.

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Inviso
11/05/20 9:39:25 PM
#349:


Reg posted...
On one hand, yes.
On the other, people lump Mahiru into that category and she actively bores the shit out of me so

Yeah. There's a big difference between "down-to-earth" and "boring". I love DR1, and it has the most grounded cast of the three games (though it includes Sakura and Toko >_>). Hell, Hina is my favorite character in the series, largely because she's so grounded and realistic (and admittedly cute waifu-bait as well). Mahiru is exceptionally boring. Tsumugi is EXCEPTIONALLY boring. She doesn't exist except to make the plot twist happen. You can still give her a personality and some involvement in the plot without turning her into a complete cartoon character.

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Inviso
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Mac Arrowny
11/06/20 12:40:50 AM
#350:


Anagram posted...
- The song that's playing is "Living in a Lazy Parallel World," is that what's happening to us right now? Suspicious.


Huh, that's quite the hint there
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