Poll of the Day > Who is best girl to simp for? (Final Fantasy X)

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HellSpawn666
03/14/21 9:21:14 PM
#1:


Who is best girl to simp for? (Final Fantasy X)



Im on my first play through of FFX and I heard theres an affection level in this game.

Who is best girl to simp for? Or does it even matter?

Im leaning towards Lulu though.
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Clench281
03/14/21 9:23:55 PM
#2:


Rikku

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Judgmenl
03/14/21 9:25:05 PM
#3:


Y... R... P... In position
It's showtime girls.

My vote goes to Paine just because you didn't include her.

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Metalsonic66
03/14/21 9:39:57 PM
#4:


Rikku if I wanna be on top, Lulu if I wanna be on the bottom

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ParanoidObsessive
03/14/21 9:41:06 PM
#5:


HellSpawn666 posted...
Im on my first play through of FFX and I heard theres an affection level in this game.

Who is best girl to simp for? Or does it even matter?

It honestly doesn't matter - the game basically defaults to hooking up Tidus and Yuna in the story no matter what you do, and the "affection" level it keeps track of really only comes into play in two ways:

1) There's a cutscene where you ride snowmobiles - the girl with the highest affection will ride on yours. But even then, if it's anyone other than Yuna, the other two mostly just talk about how you clearly have a crush on Yuna.

2) When you get your special attack that involves a Blitzball, the girl with the highest affection level will toss the ball to you before you kick it.

That's pretty much it. It's kind of lame. Even moreso than the affection level in FFVII just determining who you go on the "date" with at the Gold Saucer.

JRPGs generally don't care about your opinions when it comes to narrative - they'd rather tell the story they want to tell based on how they see the characters' personalities, not how you personally want to interpret them. It's not like a BioWare-style WRPG where you can flirt with different companions and pick one to romance over the others.



Judgmenl posted...
My vote goes to Paine just because you didn't include her.

She's not in FFX.

She basically replaces Lulu's role as gothy ice princess in FFX-2.
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Smiffwilm
03/14/21 9:42:33 PM
#6:


Metalsonic66 posted...
Rikku if I wanna be on top, Lulu if I wanna be on the bottom
So Yuna would be when you want on the middle?

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Unbridled9
03/14/21 9:42:43 PM
#7:


It doesn't matter. I think the only 'change' is who tosses the ball in the one overdrive for Tidus and I think one scene.

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Smiffwilm
03/14/21 9:45:12 PM
#8:


Unbridled9 posted...
It doesn't matter. I think the only 'change' is who tosses the ball in the one overdrive for Tidus and I think one scene.
Yeah the ball thing, a conversation in Guadosalam and another on the way to Macarena Temple.

Yes I purposely said that.

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HellSpawn666
03/14/21 9:45:39 PM
#9:


Smiffwilm posted...
So Yuna would be when you want on the middle?

Yuna would be the low key freak.
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Metalsonic66
03/14/21 9:46:17 PM
#10:


Smiffwilm posted...
So Yuna would be when you want on the middle?
Yuna would be in the middle between me and my bro Wakka

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FrozenBananas
03/14/21 9:46:38 PM
#11:


Rikku is the most respectable simp

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HellSpawn666
03/14/21 9:47:17 PM
#12:


Metalsonic66 posted...
Yuna would be in the middle between me and my bro Wakka

lmao
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HellSpawn666
03/14/21 9:48:05 PM
#13:


Metalsonic66 posted...
Rikku if I wanna be on top, Lulu if I wanna be on the bottom

bruh. Id let Lulu step on me and do as she pleases.
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Unbridled9
03/14/21 10:04:21 PM
#14:


By the way, I'd like to point out that Rikku is 15 in X and 17 in X-2.

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Metalsonic66
03/14/21 10:07:44 PM
#15:


Old enough t-- *shot*

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Final Fantasy2389
03/14/21 10:11:33 PM
#16:


Lulu is clearly the best choice.

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Smiffwilm
03/14/21 10:12:30 PM
#17:


Spoilering this for TC's sake, since I have to bring up spoilers to say what and why an hypothetical future entry should do imo.

Honestly, if they ever did a FFX-3 with Tidus as the lead again and they keep that whole audio drama breakup thing canon, they should let players decide to either work things out with Yuna (telling a mature rekindling love story), or end up with Rikku (telling a story of finding new love that was in front of them the whole time). Seriously, we know he was attracted to her from the dream during Besaid. Then there's the certain dialogue choices in Guadosalam you can say if you have Rikku as the highest affection that basically amounts to flirting. They both felt the same way in preventing Yuna from dying. Plus I feel Rikku did have an interest in him but wouldn't admit or do anyting about it because she just loves her cousin Yuna and her happiness more. She was there the whole time in FFX-2 trying to find answers about him as well too. And you can't deny the drama that could bring lol.

And nope. No "Both" option. This isn't Mass Effect or Persona lol!

-edit- Oh and most importantly, they should call him Tie-dus not Tee-dus. Past uses be damned!

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Gaawa_chan
03/15/21 12:50:31 AM
#18:


First playthrough? Yuna, imo, makes the most sense, but Lulu doesn't get
much focus in the story so if you want to give her an extra scene, pick Lulu.

ParanoidObsessive posted...
That's pretty much it. It's kind of lame. Even moreso than the affection level in FFVII just determining who you go on the "date" with at the Gold Saucer.

Tales of Symphonia did the whole "affection system" thing so much better than FFX.

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helIy
03/15/21 1:55:36 AM
#19:


kimahri

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ParanoidObsessive
03/15/21 4:07:57 AM
#20:


Smiffwilm posted...
Honestly, if they ever did a FFX-3 with Tidus as the lead again and they keep that whole audio drama breakup thing canon, they should let players decide to either work things out with Yuna (telling a mature rekindling love story), or end up with Rikku (telling a story of finding new love that was in front of them the whole time).

Ehh. I feel like the only thing worse than giving you no choice and forcing a romance with one girl while two other options are available (and the game sort of pretends like there's a choice when there isn't) is arbitrarily breaking the designated couple up after you've already established it.

After you've spent two games acting like Yuna and Tidus are destined soulmates, whose love is so powerful it can outright break the laws of reality and bring them together in spite of that being literally impossible, it feels kind of mind-numbingly stupid that they'd just wake up one day and go "Oh, you know, maybe we're not so in love after all".

Sure, you could say "Well, people breaking up is realistic", but if I wanted realism I probably wouldn't be playing games with magical dream cities, ancient ghost monsters, underwater volleyball, magical cosplay crystals, and the ability to summon dragons powered by the imaginations of dead people. At a certain point, you kind of have to accept that you're telling an epic fairy tale, and "And they all lived happily after" tends to be one of the primary building blocks of that narrative structure. It's because relationships can be so fickle and fragile and fleeting in real life that we tell ourselves stories about people whose love can defy all challenges and last forever.

Same reason it was kind of shit that The Force Awakens went with the whole "Yeah, Han and Leia broke up" angle. It kind of makes Han an incredibly pathetic character and basically undercuts most of his growth as a character in the previous films, and generally ruins the entire love arc for no real meaningful payoff. They basically spent the sequel movies tearing down all the old characters in the hope of building up the new ones, and wound up with a series of films where no character is really likeable or sympathetic because of it.

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Sarcasthma
03/15/21 4:17:34 AM
#21:


Unbridled9 posted...
By the way, I'd like to point out that Rikku is 15 in X and 17 in X-2.
I'll call the police right now.

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ParanoidObsessive
03/15/21 4:33:55 AM
#22:


Sarcasthma posted...
Unbridled9 posted...
By the way, I'd like to point out that Rikku is 15 in X and 17 in X-2.

I'll call the police right now.

Age of consent in Japan is 13.

Age of consent in Spira is at least 15, but quite possibly lower.
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Sarcasthma
03/15/21 4:38:19 AM
#23:


ParanoidObsessive posted...
Age of consent in Japan is 13.

Age of consent in Spira is at least 15, but quite possibly lower.
Too late. All of you sinners are going to imaginary jail.

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ClarkDuke
03/15/21 4:56:26 AM
#24:


yuna, i would say rikku... but for some reason i remember her having missing teeth, ok?

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Unbridled9
03/15/21 5:08:38 AM
#25:


ParanoidObsessive posted...
Age of consent in Japan is 13.

Age of consent in Spira is at least 15, but quite possibly lower.

I suspect Spira has no Age of Consent given that life is short due to Sin's rampages. A calm only lasts 10 years so even if someone got born the moment a calm came they'd only be 10 before Sin returned and their life would be at risk again. Heck, with a death rate like what Spira has it might even be seen as unacceptable to delay unless you're a summoner/guardian/something else simply because that's the only way to get enough children for society to survive.

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helIy
03/15/21 5:27:40 AM
#26:


and yet there's old people

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Unbridled9
03/15/21 5:49:44 AM
#27:


helIy posted...
and yet there's old people

Nothing precludes the existence of elders; but if a single Sin attack is capable of wiping out a whole city with ease then the death rate is likely very high in Spira which means you need a high birth rate to compensate. While there may be a degree of protection around the temples Spira simply couldn't survive as long as it has without ample children being born.

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DiScOrD tHe LuNaTiC
03/15/21 7:06:21 AM
#28:


Metalsonic66 posted...
Old enough t-- *shot*



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SilentSeph
03/15/21 7:14:30 AM
#29:


I picked Yuna but I'm kinda cheating because I'm basing it off her X2 design

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DiScOrD tHe LuNaTiC
03/15/21 7:23:45 AM
#30:


SilentSeph posted...
I picked Yuna but I'm kinda cheating because I'm basing it off her X2 design
She rocks a black bra in FFX.

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Lokarin
03/15/21 8:01:40 AM
#31:


Belgemine is a power bottom

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Entity13
03/15/21 1:25:01 PM
#32:


Gaawa_chan posted...
Tales of Symphonia did the whole "affection system" thing so much better than FFX.

ToS did a lot of things better than FFX, really. It even did the Sphere Grid better by not having one.

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Unbridled9
03/15/21 1:52:39 PM
#33:


Entity13 posted...
ToS did a lot of things better than FFX, really. It even did the Sphere Grid better by not having one.

Dude. People LOVED the sphere grind. It's why we got the License Board and Crystarium and whatever XV called it's thing and why tons of games like AC:V have tried to mimic it and people still refer to similar systems as being 'like FFX's sphere grid'.

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Gaawa_chan
03/15/21 2:47:29 PM
#34:


Entity13 posted...
ToS did a lot of things better than FFX, really.
This is true.


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ParanoidObsessive
03/15/21 10:25:29 PM
#35:


Unbridled9 posted...
People LOVED the sphere grind. It's why we got the License Board

So what you're saying is, it is evil and has brought nothing good into our world.
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papercup
03/15/21 10:28:23 PM
#36:


Lulu all day

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Smiffwilm
03/15/21 10:37:16 PM
#37:


papercup posted...
Lulu all day
https://youtu.be/VHSnLtzCcE8

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Entity13
03/15/21 10:45:56 PM
#38:


Unbridled9 posted...
the License Board

An obnoxious feature in one of my least favorite FF titles. The original version was bad for the reason the Esper system in VI, a game I still love, was flawed, turned up to eleven. But hey, at least later versions kinda sorta fixed that, save for one of XII's better characters (in terms of design and personality) getting the short end of the stick stat-wise so she is sub-optimal for every board. Better give those spare ones you need to the balanced, shoehorned character not even the Japanese liked in spite of his creation being catered to them. Whoops.

Unbridled9 posted...
Crystarium

I assume you means XIII's Crystarium, not XIV, in which case yeah... Nothing says inspired and great like being limited as to how much you CAN grow at any time. You know. As opposed to letting players choose their style.

Unbridled9 posted...
and whatever XV called it's thing

I believe it's called "under-developed skill tree combined with holding X to do stuff."

Unbridled9 posted...
tons of games like AC:V have tried to mimic it

Skill trees existed before FFX. Those other games after FFX are mimicking said skill trees, and even AC: Syndicate did better at mimicking a tree than FFXV. Let's be honest here.

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TheNobleWoodApe
03/15/21 11:23:06 PM
#39:


The problem with Lulu, is after undoing all those belts, you're gonna get pegged.

The problem with Rikku, is she's barely legal at best in any interpretation.

The problem with Yuna, is she's going to be a vanilla dead fish.

The waifu options in ffx just suck no matter how you spin it.

Hell, the bee sisters are probably the best bang for the buck if we're going to be honest.

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Entity13
03/15/21 11:26:12 PM
#40:


TheNobleWoodApe posted...
The problem with Lulu, is after undoing all those belts, you're gonna get pegged.

I fail to see the problem here. :3

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TheNobleWoodApe
03/15/21 11:31:13 PM
#41:


Entity13 posted...
I fail to see the problem here. :3

*Thwap*

I hope you get the hope you so desperately need.

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Entity13
03/15/21 11:36:50 PM
#42:


Well, thankfully no one needs the Hope from FFXIII, so no worries there.

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DiScOrD tHe LuNaTiC
03/16/21 12:24:49 AM
#43:


Unbridled9 posted...
Dude. People LOVED the sphere grind. It's why we got the License Board and Crystarium and whatever XV called it's thing and why tons of games like AC:V have tried to mimic it and people still refer to similar systems as being 'like FFX's sphere grid'.
I know it was a typo, but if you wanted to +255 everything, "sphere grind" is a good way to put it ^_^

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ParanoidObsessive
03/17/21 12:26:45 PM
#44:


Entity13 posted...
Skill trees existed before FFX.

My immediate thought went to Diablo 2 (which predates FFX). Though an argument could be made that tech trees in games like Civ are the ancestors of that sort of design (where each level up unlocks new options, and each unlock bestows its own benefit), and those really predate FFX.
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wwinterj25
03/17/21 12:37:12 PM
#45:


I'd simp for Lulu for sure. Those belts, those eyes and yes those tits.....

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Lokarin
03/17/21 12:59:49 PM
#46:


ParanoidObsessive posted...
My immediate thought went to Diablo 2 (which predates FFX). Though an argument could be made that tech trees in games like Civ are the ancestors of that sort of design (where each level up unlocks new options, and each unlock bestows its own benefit), and those really predate FFX.

That'd be an interesting piece of trivia - what is the first (or among the first) games with skill trees

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ParanoidObsessive
03/17/21 1:39:25 PM
#47:


Lokarin posted...
That'd be an interesting piece of trivia - what is the first (or among the first) games with skill trees

Diablo II is generally seen as the main popularizer, if not the innovator (and like I said, most people tend to see it as an evolution of tech trees from RTSes). It'd probably be hard to come up with something prior to Diablo unless it's something fairly obscure and forgotten.

I can't say for sure that Diablo II was the first game to use them for skill progression, but I can't really say it wasn't, either.

(Though depending on how you interpret things, I could probably make at least a weak argument that skill progression in Vampire: the Masquerade worked along similar lines, because you basically choose a Discipline, level up within that Discipline, and some Disciplines have tiers where you can choose which one of multiple options to pick for that level. But that is less of a tree and more a collection of unrelated lines with multiple-choice segments. It might have been an influence on Diablo's design, though.)
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Unbridled9
03/17/21 2:23:20 PM
#48:


Skill trees existed before FFX. Those other games after FFX are mimicking said skill trees, and even AC: Syndicate did better at mimicking a tree than FFXV. Let's be honest here.

But a grid isn't a tree. It's distinctly different.

Taking AC:V for example I have three different directions I can invest in (Raven, Wolf, Bear) but even within those trees I can decide which ways I want to go and which skills I want. Nothing stops me from going Raven to get a specific skill then switching over to Bear or Wolf. In fact if I did that I'd have options like if I came in on Wolf for all the later skills or started at some other point and nothing it stopping me from shooting through wolf to get some skills and then going for Bear stuff.

Likewise in the sphere grid, while I have Tidus start out in his section, not only do I have the option to take side paths for certain skills instead of just gunning for the end, but once I get other sphere types like key spheres and teleport/friend/etc skills I can do stuff like have him pop over to Auron's section for more attack power or have him go to Yuna's for some white magic or whatever else.

That's why those other systems failed. The LB was terrible because there was not only no clear upgrade paths for any character but all skills were easily unlockable by all characters. The only reason why I couldn't have everyone in the party equipped in heavy armor, casting the best spells, with all skills, and wielding all the best weapons was the scarcity of said items. Zodiac Age added those limitations and, while I would have loved for it to include the full board as a NG+ option, it added the much-needed restrictions since a character couldn't excel at everything easily now.

FFXIII's system sucked but everything about XIII feels like it was made with an attempt to mash together FFVII and FFX and then sell it to the 360 crowd with the notion that they had no clue how to play an RPG at all resulting in a system that was both diluted as frick and stripped of all options and enjoyment.

XV is just weird and I think it's safe to say that it's problems stem almost entirely from being a game that tried to modernize a game and genre that both didn't need modernization and beyond the point where it made sense.

But the important point here is not that these systems were good (cause they all has massive flaws and only Zodiac Age even remotely fixed any of them), but both that they existed and WHY they existed. People loved the sphere grid. It's just a shame that Square seems to have figured out why they loved it slower than Ubisoft.

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