Current Events > AMD FidelityFX is here for Xbox Series X|S!!

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Talk2DaHand
04/20/21 5:41:55 PM
#1:


Attention gamers

Developers can now offer the incredible visuals and platform-specific benefits FidelityFX already delivers on over 40 PC games!

Learn more in this blog recapping all things
https://gpuopen.com/gsl-2021/

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CommunismFTW
04/20/21 5:56:12 PM
#2:


Note: This is an image sharpening algorithm that can either look incredible or like total ass. Really depends on the game, your monitor/tv and its calibration.

FWIW: I've been ATi/AMD for my GPUs 99% of the time and am currently running a 5700 XT. FidelityFX is a bit of a gimmick, everyone wants to see their answer for DLSS.

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DarkRoast
04/20/21 5:58:49 PM
#3:


FidelityFX is usually awful. Not always, but usually.

But I think we need to all start accepting the fact that AMD's DLSS alternative isn't panning out. It's been in the oven for ages, and the few times they've shown it have been pretty unimpressive.

NVIDIA went hard on raytracing, but honestly DLSS is their ace in the hole right now.

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Talk2DaHand
04/20/21 6:00:47 PM
#4:


CommunismFTW posted...
Note: This is an image sharpening algorithm that can either look incredible or like total ass. Really depends on the game, your monitor/tv and its calibration.

FWIW: I've been ATi/AMD for my GPUs 99% of the time and am currently running a 5700 XT. FidelityFX is a bit of a gimmick, everyone wants to see their answer for DLSS.

It's actually a toolbox with around a 12 high level toolkits

https://www.amd.com/en/technologies/radeon-software-fidelityfx




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Caelthus
04/20/21 6:01:30 PM
#5:


DarkRoast posted...
NVIDIA went hard on raytracing, but honestly DLSS is their ace in the hole right now.
Pretty much. I wish it didn't require a literal supercomputer & active development to use it for games and that it could just....work, on everything.

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CommunismFTW
04/20/21 6:03:00 PM
#6:


Talk2DaHand posted...
It's actually a toolbox with around a 12 high level toolkits

Well, not the way you're implying. Yeah, it's a suite of sharpening tools and algorithms that can play nice on a variation of different engines, api's, and anti aliasing methods. All "12" do the same exact thing in the end (sharpening the image) and said optimization is just developer fancy talk for stating the obvious. E.G: It'll teach you how to get your engines backend to make this tech work on AMD hardware. The variety of toolkits available is just for different platforms and such.

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King Rial
04/20/21 6:05:24 PM
#7:


Caelthus posted...
Pretty much. I wish it didn't require a literal supercomputer & active development to use it for games and that it could just....work, on everything.
I wouldn't waste a genies magic wish on this to be honest.

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CommunismFTW
04/20/21 6:08:23 PM
#8:


Caelthus posted...
Pretty much. I wish it didn't require a literal supercomputer & active development to use it for games and that it could just....work, on everything.

Yeah, raytracing is a long ways out to be a consumer norm. But DLSS is nutty. Nvidia knew that hardware RT wasn't there yet, so they made a deep learning api that is leagues ahead of anything else as their ace in the hole.

It's why the Ps5 and Series X are a bit scary to me. The real improvement this gen is memory, on all fronts, finally catching up. But the consoles have AMD 5500-5600 tier gpus and are still touting raytracing as a selling point. AMD isn't going to back update those consoles with some miracle DLSS competitor, so it has me worried.

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monkmith
04/20/21 6:12:12 PM
#9:


this is the utility AMD claims they want to fold a DLSS competitor into right?

literally the only reason i'd choose an nvidia gpu over amd right now is DLSS. especially since they're apparently making it easier and easier for developers to use. hopefully amd gets their shit together and releases a direct competitor, because their market reach is much larger and we'd likely see many more games make use of it.

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CommunismFTW
04/20/21 6:14:01 PM
#10:


monkmith posted...
this is the utility AMD claims they want to fold a DLSS competitor into right?

literally the only reason i'd choose an nvidia gpu over amd right now is DLSS. especially since they're apparently making it easier and easier for developers to use. hopefully amd gets their shit together and releases a direct competitor, because their market reach is much larger and we'd likely see many more games make use of it.

Their answer to it is being called Super Resolution for now. FidelityFX has been around for a good while now, just recently added to the consoles as something in the options menu you can play with on some games.

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King Rial
04/20/21 6:15:51 PM
#11:


CommunismFTW posted...
AMD isn't going to back update those consoles with some miracle DLSS competitor, so it has me worried.
That's actually their plan though. They claim they have something akin to DLSS that doesn't need a supercomputer to work. And it will be available for all of their RDNA/2 units, including what's in the PS5/XSXS

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Talk2DaHand
04/20/21 6:21:07 PM
#12:


CommunismFTW posted...
...

Rdna2 drivers just like Turing drivers and any other new arc is slow out of the gate. They are far from curated

Part of my job is to design the logistics for computer labs and their efficiency output. If I have any questions, I can ask any of the dozens of scientists in our enterprise.

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CommunismFTW
04/20/21 7:19:43 PM
#13:


Talk2DaHand posted...
Rdna2 drivers just like Turing drivers and any other new arc is slow out of the gate. They are far from curated

Part of my job is to design the logistics for computer labs and their efficiency output. If I have any questions, I can ask any of the dozens of scientists in our enterprise.

I get the sense you're just trying to argue, unless I'm mistaken here. We're talking about the same thing in circles. I've been a video game developer for a long ass time. If they rebrand FidelityFX as an umbrella for their Super Resolution and other new lighting tech coming out, that's cool. As of this current implementation it's just the sharpening -- for now. All I'm trying to say.

King Rial posted...
That's actually their plan though. They claim they have something akin to DLSS that doesn't need a supercomputer to work. And it will be available for all of their RDNA/2 units, including what's in the PS5/XSXS

That's ridiculously ambitious but would be cool if they can pull it off. It'd effectively be a mid-generation console refresh... you can download.

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DarkRoast
04/20/21 7:37:09 PM
#14:


CommunismFTW posted...
I get the sense you're just trying to argue, unless I'm mistaken here. We're talking about the same thing in circles. I've been a video game developer for a long ass time. If they rebrand FidelityFX as an umbrella for their Super Resolution and other new lighting tech coming out, that's cool. As of this current implementation it's just the sharpening -- for now. All I'm trying to say.

That's ridiculously ambitious but would be cool if they can pull it off. It'd effectively be a mid-generation console refresh... you can download.

It's not gonna happen. DLSS actually has dedicated processing cores specifically for it (or ray-tracing). What AMD is trying to do with Super Resolution is basically the same as what they've supposedly done for raytracing - and if AMD's performance in raytracing is anything to go by, they're at least a generation behind.


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King Rial
04/20/21 7:37:40 PM
#15:


CommunismFTW posted...
If they rebrand FidelityFX as an umbrella for their Super Resolution and other new lighting tech coming out, that's cool. As of this current implementation it's just the sharpening -- for now. All I'm trying to say.
Forgive me of I'm ignorant, but I wouldn't call Ambient Occlusion, or Variable Rate Shading, or Radix Sort "sharpening", and these are currently implemented in FidelityFX as of last year, from what I recall.

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DarkRoast
04/20/21 7:39:27 PM
#16:


King Rial posted...
Forgive me of I'm ignorant, but I wouldn't call Ambient Occlusion, or Variable Rate Shading, or Radix Sort "sharpening", and these are currently implemented in FidelityFX as of last year, from what I recall.

If Ghostrunner's implementation of FidelityFX is anything to go by, turn it on enables "looks like ass" mode.


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Darmik
04/20/21 7:41:51 PM
#17:


Worst case scenario is that ray tracing will just be a bigger deal next generation when AI upscaling is more the norm.

Ray tracing in Miles Morales and Watch Dogs Legion seems like a fine enough start anyway. It's a cool tech feature but it's not super important to game design or anything.

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DarkRoast
04/20/21 7:43:24 PM
#18:


I like raytracing - a lot, in fact. It looks amazing when used correctly. But it's not worth the performance hit, especially without DLSS.

The people who say it's a gimmick are straight-up wrong, but they're right that it's too computationally expensive for the modern era.


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Caelthus
04/20/21 7:46:35 PM
#19:


DarkRoast posted...
I like raytracing - a lot, in fact. It looks amazing when used correctly. But it's not worth the performance hit, especially without DLSS.

The people who say it's a gimmick are straight-up wrong, but they're right that it's too computationally expensive for the modern era.
Pretty much. And ray-tracing may as well be NVIDIA exclusive at the moment - AMD's RT capabilities right now are.....practically non-existent.

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Jabodie
04/20/21 7:51:37 PM
#20:


It'll be pretty wild if a Nintendo console really gets dlss before Sony or MS.

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Caelthus
04/20/21 11:58:43 PM
#21:


Jabodie posted...
It'll be pretty wild if a Nintendo console really gets dlss before Sony or MS.
...Sony/MS literally can't get DLSS, by any means. It's NVIDIA only. Now, they could get a DLSS alternative, which is sounding like.....not a great alternative.

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Jabodie
04/21/21 1:38:48 AM
#22:


Caelthus posted...
...Sony/MS literally can't get DLSS, by any means. It's NVIDIA only. Now, they could get a DLSS alternative, which is sounding like.....not a great alternative.
I'm using DLSS here akin one using kleenex for tissues.

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Talk2DaHand
04/21/21 10:41:04 AM
#23:


Caelthus posted...
Pretty much. And ray-tracing may as well be NVIDIA exclusive at the moment - AMD's RT capabilities right now are.....practically non-existent.


That will change with the coming driver updates.

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Caelthus
04/21/21 1:03:51 PM
#24:


Talk2DaHand posted...
That will change with the coming driver updates.
A driver update isn't going to fix AMD's RT performance, that's just...not how it works.

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Talk2DaHand
04/22/21 3:50:15 AM
#25:


Caelthus posted...
A driver update isn't going to fix AMD's RT performance, that's just...not how it works.

That's exactly how it works.

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DarkRoast
04/22/21 4:16:50 PM
#26:


Talk2DaHand posted...
That's exactly how it works.

Not really. NVIDIA was smart to dedicate cores specifically to dlss and raytracing. It's not just that they basically wrote the standards for RT code, it's also that their cards incur less of a performance hit for the same results. Over the past several years, AMD has made a lot of promises regarding its gpus that it hasn't delivered upon. Pretty much the only metric by which they've even met expectations is rasterization, but even then, dlss has proven to be a huge trump card for NVIDIA.

Digital foundry mentions this a lot, but we've moved beyond an era that should focus specifically on pixel counts, because you can actually achieve better image quality at a lower resolution with good temporal anti-aliasing. Nvidia is at least a generation ahead of AMD virtually all of these technologies.

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Talk2DaHand
04/23/21 12:27:43 PM
#27:


DarkRoast posted...
Not really. NVIDIA was smart to dedicate cores specifically to dlss and raytracing. It's not just that they basically wrote the standards for RT code, it's also that their cards incur less of a performance hit for the same results. Over the past several years, AMD has made a lot of promises regarding its gpus that it hasn't delivered upon. Pretty much the only metric by which they've even met expectations is rasterization, but even then, dlss has proven to be a huge trump card for NVIDIA.

Digital foundry mentions this a lot, but we've moved beyond an era that should focus specifically on pixel counts, because you can actually achieve better image quality at a lower resolution with good temporal anti-aliasing. Nvidia is at least a generation ahead of AMD virtually all of these technologies.

https://twitter.com/JoeMiller101/status/1385333968661266441?s=19

From a more basic system.


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Jabodie
04/24/21 1:06:36 PM
#28:


Talk2DaHand posted...
https://twitter.com/JoeMiller101/status/1385333968661266441?s=19

From a more basic system.
Tag me when the DF video analysis goes live.

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