Current Events > The problem with GTA online that will never be fixed is the engine sucks

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TheHoldSteady
12/12/21 10:35:08 PM
#1:


It'll never escape that awful GTA V engine. your character feels, for lack of a better term ... heavy? Like they move so clunky and awkward it makes precise and calculated movement almost impossible.

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If she says we partied, then I'm pretty sure we partied. I really don't remember. I remember we departed from our bodies.
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Lost_All_Senses
12/12/21 10:40:40 PM
#2:


I always seen this as a preference thing. I personally like the heavier characters in RDR2 and GTA5 when playing through the campaigns. Also RDO. It makes the games feel more grounded. Obviously it's out of place if you put that feel into a DMC game or something. But in games set in the real world, it makes playing a person feel more immersive. You feel like you have the restrictions of a human and can't just go full sprint in the opposite direction that you're standing within half a second. And there's far more games that offer the alternative. So, let's not take this away from people like me and instead just play the games that each fit our own preferences. Not everything can cater to everyone.

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Name checks out
"I don't wanna be the toughest, I just keep it 100 and think nothin of it"- Black Thought
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Bandit_Keith
12/12/21 10:51:28 PM
#3:


Lost_All_Senses posted...
You feel like you have the restrictions of a human and can't just go full sprint in the opposite direction that you're standing within half a second.
That wasn't his complaint at all though. It was the lack of fine controls because your character moves almost like a tank.

Lost_All_Senses posted...
So, let's not take this away from people like me and instead just play the games that each fit our own preferences.
No one is taking anything from anyone though.

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TheHoldSteady
12/12/21 11:06:30 PM
#4:


Lost_All_Senses posted...
I always seen this as a preference thing. I personally like the heavier characters in RDR2 and GTA5 when playing through the campaigns. Also RDO. It makes the games feel more grounded. Obviously it's out of place if you put that feel into a DMC game or something. But in games set in the real world, it makes playing a person feel more immersive. You feel like you have the restrictions of a human and can't just go full sprint in the opposite direction that you're standing within half a second. And there's far more games that offer the alternative. So, let's not take this away from people like me and instead just play the games that each fit our own preferences. Not everything can cater to everyone.

It's fine if that's what you prefer but I don't feel like GTA Vs character movement is even human like. For example in real life I can control how fast I walk or run with great variety. GTA V only has 3 walking speed. The first is a painfully slow walk so you end up sprinting everywhere and there's no happy medium. in real life I can control how high I jump but GTA V only has one jump so if there's a wall that's slightly too high for my character I can't do anything. Thirdly if there's a hill in real life I can crawl up for balance but in GTA v your character just awkwardly stumbles on hills

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If she says we partied, then I'm pretty sure we partied. I really don't remember. I remember we departed from our bodies.
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