Current Events > Anyone remember that handgun from Destiny 1 where you'd fan the hammer?

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DarkRoast
12/17/21 11:01:35 PM
#1:


And melee attacks with it in involved spinning it around like a gunslinger?

That shit was hilarious and so cool

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laowhy86
12/17/21 11:04:53 PM
#2:


Vaguely. I think I played hunter with focus on pistols. I haven't played in years though.
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DarkRoast
12/17/21 11:05:54 PM
#3:


If I recall correctly, it was one of the only weapons in the entire game that actually had improved accuracy when you didn't aim down sight, which is another thing I loved about it.

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Guide
12/17/21 11:06:47 PM
#4:


sounds pretty cool actually, wish games had a bit more gun interactivity.

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MJOLNRVII
12/17/21 11:06:58 PM
#5:


The Last Word?

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DarkRoast
12/17/21 11:07:57 PM
#6:


MJOLNRVII posted...
The Last Word?

That's it! Man that thing was so cool.

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Ving_Rhames
12/17/21 11:08:06 PM
#7:


The sound effects were god tier

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DarkRoast
12/17/21 11:09:42 PM
#8:


https://youtu.be/f6MsOAFLev8

That melee animation is 10/10

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MJOLNRVII
12/17/21 11:10:05 PM
#9:


It blew my mind when I found out it was automatic. I had been firing it semi auto back when I used it in the Crucible, and I used it a LOT. Also a cool thing about Destiny Hand Cannons with a hammer is that it actually moves with your RT/R2. If you hold the trigger on a semi auto one, and then slowly let go of the trigger you can see the hammer move back slowly too.

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NoxObscuras
12/17/21 11:11:14 PM
#10:


That was my favorite gun in Destiny 1. Here's some guy using it in multiplayer. The spin also happened after a grenade throw:

https://youtu.be/oCSgj2w0c3Y?t=51

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DarkRoast
12/17/21 11:16:22 PM
#11:


NoxObscuras posted...
That was my favorite gun in Destiny 1. Here's some guy using it in multiplayer. The spin also happened after a grenade throw:

https://youtu.be/oCSgj2w0c3Y?t=51

Kills with that thing look so cool

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#12
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DarthAragorn
12/17/21 11:18:57 PM
#13:


[LFAQs-redacted-quote]

shame everything else kinda sucks ass

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laowhy86
12/17/21 11:19:11 PM
#14:


Ah, I never played long enough for that gun to come out, but I loved racking up kills with pistols in PvP in the early noob days lol.
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stoltenberg11
12/17/21 11:21:00 PM
#15:


The handcannons reload animation was so cool in that game
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#16
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Ving_Rhames
12/17/21 11:57:14 PM
#17:


I love the games aesthetics (probly my favorite of any game aside from Hyper Light Drifter and PSO), sound design, and actual gameplay...I just really dislike the gameplay loop itself, the endgame content is always extremely annoying or boring. GM is horrible and doesn't really reward good gameplay (or even allow you to do the stuff that makes the gameplay fun or rewarding in the first place on account of it not working), just rewards patience, which runs counter to the fast paced design philosophy. >_>

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#18
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#19
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Shotgunnova
12/18/21 1:07:47 AM
#20:


RIP Red Death
I used you before you were en vogue.

Stopped playing after D1, so that's the only thing about the entire franchise I miss, really.

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hockeybub89
12/18/21 1:08:38 AM
#21:


[LFAQs-redacted-quote]

I try not to

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stoltenberg11
12/19/21 1:12:16 AM
#22:


Ving_Rhames posted...
I love the games aesthetics (probly my favorite of any game aside from Hyper Light Drifter and PSO), sound design, and actual gameplay...I just really dislike the gameplay loop itself, the endgame content is always extremely annoying or boring. GM is horrible and doesn't really reward good gameplay (or even allow you to do the stuff that makes the gameplay fun or rewarding in the first place on account of it not working), just rewards patience, which runs counter to the fast paced design philosophy. >_>
It was a fun game to play for a while but started to feel like a chore to play after a couple months to me. Just replaying the same strikes and raids over and over and trying to do them as quickly and effiently as possible in order to get the rewards faster really took the fun out of playing a pretty well put-together shooter for me.

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