Current Events > Do ancient tombs & ruins really have complex mechanisms like in Uncharted

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Shabriri
10/29/22 10:24:04 AM
#1:


also traps

Like sconces that light themselves, or doors that need light to shine on them in a certain way. Or pressure plate that seals the door behind you and start filling the room with sand.

I'm pretty sure they didn't. Cuz that stuff seems more fantasy than adventure. But I figured I'd ask

I wanna find a ruin like that irl

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rodu_jr
10/29/22 10:26:31 AM
#2:


no
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lilORANG
10/29/22 10:28:03 AM
#3:


The aliens who built those temples irl used much more advanced security measures than pressure plates lmao

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thronedfire2
10/29/22 10:28:15 AM
#4:


maybe. maybe they killed everyone who discovered them

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Shabriri
10/29/22 10:29:12 AM
#5:


rodu_jr posted...
no
how do we kno tho

lilORANG posted...
The aliens who built those temples irl used much more advanced security measures than pressure plates lmao
youre thinking Indy

thronedfire2 posted...
maybe. maybe they killed everyone who discovered them
that's what i hope happened. gotta have some bone bois littered around when i explore em, otherwise it wont feel like the games

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ArchNemo
10/29/22 10:33:22 AM
#6:


I'd be pretty disappointed if I found an ancient tomb and at some point there wasn't a room where the walls started to close in on me tbh.

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g0ldie
10/29/22 10:34:40 AM
#7:


if you're talking about tombs that are hundreds or thousands of years old, even if they once had traps, I'd imagine they no longer worked

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ArchNemo
10/29/22 10:35:35 AM
#8:


You'd assume some of them would at least have spike pits. I mean, how hard could that be to put in?

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Alteres
10/29/22 10:45:08 AM
#9:


I believe some had relatively simple traps with the intention of keeping out grave robbers, but they were mostly curiosities when excavated.

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Aridi
10/29/22 10:48:49 AM
#10:


Weren't there a few pyramids constructed in such a way as to have false doors and hidden chambers?

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GeraldDarko
10/29/22 11:04:16 AM
#12:


Here ya go, tc
https://amidtheruins.com/top-10-real-life-trapped-tombs-temples-and-treasures/

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Foppe
10/29/22 11:06:03 AM
#13:


And they always got fresh food.

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Shabriri
10/29/22 11:15:26 AM
#14:


ArchNemo posted...
I'd be pretty disappointed if I found an ancient tomb and at some point there wasn't a room where the walls started to close in on me tbh.
right? just something that moves and tries to kill me

g0ldie posted...
if you're talking about tombs that are hundreds or thousands of years old, even if they once had traps, I'd imagine they no longer worked
:c

ArchNemo posted...
You'd assume some of them would at least have spike pits. I mean, how hard could that be to put in?
i want to reach for a handle and have spikes shoot out from under me when i pull it

Alteres posted...
I believe some had relatively simple traps with the intention of keeping out grave robbers, but they were mostly curiosities when excavated.
that sucks

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Shabriri
10/29/22 11:24:45 AM
#15:


Aridi posted...
Weren't there a few pyramids constructed in such a way as to have false doors and hidden chambers?
I've heard that, but I want that borderline magic shit. Look at the kinda stuff Avery's crew setup in Uncharted 4, or the Shambala monks in Uncharted 2

[LFAQs-redacted-quote]

all i need, literally all i need

is unlimited funds. it's not a tall ask.

GeraldDarko posted...
Here ya go, tc
https://amidtheruins.com/top-10-real-life-trapped-tombs-temples-and-treasures/
wow. that tomb of the first chinese emperor thing, that's so insane. i love this link thank you

Foppe posted...
And they always got fresh food.
uhm excuse me put Nathan Drake and co always comment when they find provisions and note that they are "past the sell-by date"

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Foppe
10/29/22 11:29:16 AM
#16:


Hmm... was it him that could find weapons/weapons parts in sealed tombs?

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Shabriri
10/29/22 1:32:09 PM
#17:


Foppe posted...
Hmm... was it him that could find weapons/weapons parts in sealed tombs?
ehhh kinda. here and there you'll find like, flintlocks, or old powder kegs in old colonist structures or pirate caves. nothing that stretches the realm of believability too badly

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