Current Events > Are you excited about the new Fire Emblem?

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S_A_S
01/02/23 2:49:31 PM
#1:


Is it considered a big release?
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sabin017
01/02/23 2:50:26 PM
#2:


Is that the one with the stupidest character designs ever greenlit?

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Compsognathus
01/02/23 2:52:37 PM
#3:


Ultimately it's Fire Emblem, so yes. But I think the art direction are mostly garbage and I really don't care for the nostalgia wanking that is the Engage system.

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Zikten
01/02/23 2:52:41 PM
#4:


sabin017 posted...
Is that the one with the stupidest character designs ever greenlit?
https://gamefaqs.gamespot.com/a/user_image/3/7/5/AABd5gAAD9wP.jpg that is the male version of the main character.
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DeathVelvien
01/02/23 2:53:44 PM
#5:


Not at all.

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ShineboxPhil
01/02/23 2:54:16 PM
#6:


Zikten posted...
https://gamefaqs.gamespot.com/a/user_image/3/7/5/AABd5gAAD9wP.jpg that is the male version of the main character.

So is he blood or crip?

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legendarylemur
01/02/23 2:55:42 PM
#7:


Yeah I'm excited. I shat on the designs, but the latest updates turned me around completely. The game sounds like it's gonna be amazing.

The story is the only worrying thing thus far but we honestly know almost nothing about what the main plot will be, outside of a few background on the World and Alear's family situation

Gameplay wise though, it's pretty intense. They showed how Corrin's ring worked, and shits got like 9 different shit it does based on different context. A lot of the main lord rings are like that. Tiki's shit just straight up turns a unit into a dragon and stuff. So they just flat out affect gameplay as a whole rather than just being some stat buff or extra attacks. Pretty exciting

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Zikten
01/02/23 2:55:43 PM
#8:


ShineboxPhil posted...
So is he blood or crip?
Both
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Background_Guy
01/02/23 3:10:13 PM
#9:


There's definetely a lot less hype than there was with 3H. Though 3H had that big E3 promo, the marketing for Engage hasn't been as good.
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the_rowan
01/02/23 3:13:03 PM
#10:


The character and art designs look awful.
The DLC is predatory pay-to-win stuff that is massively overpriced.
The game relies on nostalgia-bait systems with bringing back past characters from completely separate stories/worlds.
Weird shit like polishing rings that will probably be made oddly sexual returns.

The gameplay would have to be a solid 10/10 for me to be interested. It might be, but we'll see.

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Azardea
01/02/23 3:13:26 PM
#11:


Yeah. A lot of the designs are fucking trash, and the whole "past characters return as stands" is pretty awful, but aside from that I'm pretty damn excited. Gameplay looks interesting at the very least, and the animations are easily the best out of all 3D FEs.
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ellis123
01/02/23 3:16:07 PM
#12:


No, you see his hair is blue and red because "blue = good" and "red = bad", an metaphor about how the MC must fight his inner demons because his Mom is a good dragon and his dad is the Dark Dragon and it is all an allegory!

*Vomits*

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Zikten
01/02/23 3:19:36 PM
#13:


ellis123 posted...
No, you see his hair is blue and red because "blue = good" and "red = bad", an metaphor about how the MC must fight his inner demons because his Mom is a good dragon and his dad is the Dark Dragon and it is all an allegory!

*Vomits*
I've seen suggestions that you get to solidfy your hair color after you choose a good or evil path
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BurmesePenguin
01/02/23 3:20:58 PM
#14:


Can we go back to Fire Emblem not having paths? I mean, it was fine in Sacred Stones cause in the grand scheme it was pretty simple, but anything more complex than that is pretty questionable in execution.
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ellis123
01/02/23 3:21:48 PM
#15:


Zikten posted...
I've seen suggestions that you get to solidfy your hair color after you choose a good or evil path
There is actually some confirmation to what I just said? I just said it because I saw the trailer where Marth's hair color turned red and then sighed when I realized what they probably were going for.

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Azardea
01/02/23 3:22:22 PM
#16:


BurmesePenguin posted...
Can we go back to Fire Emblem not having paths? I mean, it was fine in Sacred Stones cause in the grand scheme it was pretty simple, but anything more complex than that is pretty questionable in execution.
What, not a fan of having to replay the game four times when each route recycles 80% of the maps?
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#17
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Zikten
01/02/23 3:23:01 PM
#18:


ellis123 posted...
There is actually some confirmation to what I just said? I just said it because I saw the trailer where Marth's hair color turned red and then sighed when I realized what they probably were going for.
No, nothing from the devs. Just stuff people suggested online. I dont think it was based on anything people actually know. Just what they would do if they were making the game
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NoxObscuras
01/02/23 3:23:03 PM
#19:


Yes, I'm excited. The main character's design looks stupid as hell, but everything else about the game seems great.

Background_Guy posted...
There's definetely a lot less hype than there was with 3H. Though 3H had that big E3 promo, the marketing for Engage hasn't been as good.
Well to be fair, Three Houses was the first time the series was releasing on console in over a decade. And it was also the first console game since the series exploded in popularity. So people were excited to see how the series would improve.

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GiftedACIII
01/02/23 3:24:03 PM
#20:


Still have to finish up Three Houses and Hopes but yeah. I'm actually most interested in the music which FE hasn't failed me on yet.

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ellis123
01/02/23 3:24:55 PM
#21:


Zikten posted...
No, nothing from the devs. Just stuff people suggested online. I dont think it was based on anything people actually know. Just what they would do if they were making the game
Ah, okay.

Yeah, the "twist" is pretty blatant so it's not surprising that the community at large would have some theories about it. That said it's Fire Emblem: you aren't going to be evil. At most you'll get possessed for a bit and have your hair turn full red.

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TomClark
01/02/23 3:25:43 PM
#22:


Compsognathus posted...
Ultimately it's Fire Emblem, so yes. But I think the art direction are mostly garbage and I really don't care for the nostalgia wanking that is the Engage system.

This pretty much sums it up for me.

It's no doubt going to be great, because it's FE, and I'm gonna love it, but at the same time, other than "it's new FE" I've not actually seen anything I really like.

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DarkBuster22904
01/02/23 3:32:17 PM
#23:


The MC looks like shit and it's riddled with gacha trash.

If I wanted to play Fire Emblem Heroes, I would. But I don't. Because, and I say this with all due respect:

Fuck.
Gacha.
Shit.

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legendarylemur
01/02/23 3:44:50 PM
#24:


I never really understood the hate for non-monetized gacha. Functionally, it's just a way to randomize your game playthrough. The difficulty often never balances itself around you having all the best stuff from the gacha, unless Engage betrays that expectation.

Also seems like as long as you get any copy of your favorite person, you can just keep fusing other rings to it to get the highest rank of that ring. Outside of S rank, which supposedly have bonus passives, they're like small stuff like +5 to hit or +1 to HP, so they won't be the end all be all, more like a minor side thing.

Paid gacha IS predatory, but there are obvious reasons why. Non-paid gacha isn't gambling, it's basically as RNG as your character's stat growth in any given FE. All FEs thus far have been playable even at 0% growth, though the modern FEs assume you'll have growth in the very hardest difficulty. But nobody complains about RNG growth rates. But non-paid gachas is something to complain about?

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viewmaster_pi
01/02/23 3:47:17 PM
#25:


i haven't played a fire emblem game since the remake on game boy advance. it's gotten very very anime and fanservicey. pretty cringe...

anyway
-gets back on omega labyrinth life-

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Axiom
01/02/23 3:50:11 PM
#26:


legendarylemur posted...
I never really understood the hate for non-monetized gacha. Functionally, it's just a way to randomize your game playthrough. The difficulty often never balances itself around you having all the best stuff from the gacha, unless Engage betrays that expectation.
Any system that basically forces you to save scum needs to die
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Prestoff
01/02/23 3:50:52 PM
#27:


Nope, stop carrying about the FE series for awhile now.

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legendarylemur
01/02/23 3:55:40 PM
#28:


Axiom posted...
Any system that basically forces you to save scum needs to die
Like I said, every FE has had RNG growth rates. But they were balanced around never needing good growths to complete a playthrough, and a lot of videos prove this. But do all other FEs need to die cuz it has RNG?

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Kloe_Rinz
01/02/23 3:57:13 PM
#29:


I like three houses but Im not a fan of a breeding system again.
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BurmesePenguin
01/02/23 3:58:32 PM
#30:


It's mostly that I don't trust gacha mechanics to not open the gate for shitty things down the line.

Danganronpa V3's dungeon crawler mode had a fully in game gacha system and then the next game that was an expansion of that content did the RMT gacha thing. Engage is taking cues from Heroes and I wouldn't be shocked if it's testing the waters for more egregious stuff down the line.

The game industry's greed and penisness mean that we can't have nice things without looking over our own shoulder.
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legendarylemur
01/02/23 4:02:05 PM
#31:


BurmesePenguin posted...
It's mostly that I don't trust gacha mechanics to not open the gate for shitty things down the line.

Danganronpa V3's dungeon crawler mode had a fully in game gacha system and then the next game that was an expansion of that content did the RMT gacha thing. Engage is taking cues from Heroes and I wouldn't be shocked if it's testing the waters for more egregious stuff down the line.

The game industry's greed and penisness mean that we can't have nice things without looking over our own shoulder.
I do feel that slippery slope sentiment reaches conspiracy levels because this isn't even really the first non-monetized gacha as gameplay that Nintendo has ever done, and it hasn't led to them monetizing any other game like this. This is also despite the fact that FE Heroes, the literal gacha, has earned more than the series as a whole did in its entire life.

If EA did that shit non-monetized, I'd be very wary. But until Nintendo breaches this line, I just don't see the point of hating it without really knowing the details

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Axiom
01/02/23 4:09:44 PM
#32:


legendarylemur posted...
Like I said, every FE has had RNG growth rates.
And that system needs to die
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ellis123
01/02/23 4:10:29 PM
#33:


Axiom posted...
And that system needs to die
They tried it in Path of Radiance. The game did not sell well so they got rid of the fixed growths system.

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Alucard188
01/02/23 4:12:59 PM
#34:


legendarylemur posted...
If EA did that shit non-monetized, I'd be very wary. But until Nintendo breaches this line, I just don't see the point of hating it without really knowing the details

Nintendo has been pretty shitty with MTX in its mobile games. Really hope they keep them there, but I can't help but see the spectre of their inclusion whenever we see their mechanics in single player console games, and how they're attempting to normalise it. We have them doing season passes for single player games. Season passes. Who the fuck is going to be playing a game at launch and then a year later?

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GiftedACIII
01/02/23 4:15:18 PM
#35:


Is the gacha referring to that slot machine thing in that castle trailer that looks like it's very minor or has there been something new after that?

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NoxObscuras
01/02/23 4:27:09 PM
#36:


GiftedACIII posted...
Is the gacha referring to that slot machine thing in that castle trailer that looks like it's very minor or has there been something new after that?
It's the bond rings. It's definitely a gacha system. I'll reserve judgement until we learn more about it though. Hopefully it's not too bad, since it sounds like just a way to strengthen the main rings, which appear to be story based.

https://youtu.be/oJrItZRyALY?t=90

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dotsdfe
01/02/23 4:29:21 PM
#37:


Axiom posted...
And that system needs to die

That's a really goofy sentiment. It's a pretty common challenge to beat the games with 0% growths modded in. The series gives you enough tools to get past obstacles as needed even if you get really, really unlucky with level ups all game long on every single character, which in itself is pretty improbable. Between late game recruits, stat boosters, promotion bonuses, etc., the series ensures that you're going to be able to proceed even in the absolute worst case scenarios.

Meanwhile, growth rates keep things varied across multiple runs, and the system is one reason why the games are super replayable.

ellis123 posted...
They tried it in Path of Radiance. The game did not sell well so they got rid of the fixed growths system.

Probably worth noting that fixed growths was an optional mode after you beat the game. I really doubt that PoR's sales had anything to do with it being removed, it was just a really pointless addition that didn't really do anything for the series.

PoR & RD had weaker sales because the series was still quite niche at the time, it was only known as a portable series in the west, they didn't get huge runs in the west, and they received very little marketing. Most people just didn't know that the games existed. Both games sell for small fortunes in the west these days because there just weren't that many copies printed.

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#38
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ellis123
01/02/23 4:36:10 PM
#40:


dotsdfe posted...
Probably worth noting that fixed growths was an optional mode after you beat the game. I really doubt that PoR's sales had anything to do with it being removed, it was just a really pointless addition that didn't really do anything for the series.

PoR & RD had weaker sales because the series was still quite niche at the time, it was only known as a portable series in the west, they didn't get huge runs in the west, and they received very little marketing. Most people just didn't know that the games existed. Both games sell for small fortunes in the west these days because there just weren't that many copies printed.
Shush. I'm just giving them grief.

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GiftedACIII
01/02/23 4:42:09 PM
#41:


NoxObscuras posted...
It's the bond rings. It's definitely a gacha system. I'll reserve judgement until we learn more about it though. Hopefully it's not too bad, since it sounds like just a way to strengthen the main rings, which appear to be story based.

https://youtu.be/oJrItZRyALY?t=90

Is it just that? That looks very minor. Reminds me of the coins in the forging system for Radiant Dawn that gave a random boost.

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MedeaLysistrata
01/03/23 12:23:56 PM
#42:


It's on Switch so no

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legendarylemur
01/03/23 5:44:12 PM
#43:


GiftedACIII posted...
Is it just that? That looks very minor. Reminds me of the coins in the forging system for Radiant Dawn that gave a random boost.
Yeah it's small boost, but seems like the S rank rings give skills, like peg knights give the isolated 30% heal per turn thing. Stat wise, they're very small boosts like +5 hits etc that I've mentioned b4 that probably won't make or break the game

When Fire Emblem has always had RNG stats that determines if your units can be used throughout (some units are immune to this and generally considered top tier), it's just silly to overreact over a side mechanic.

For example, you basically need a 0.01% level luck to make any given Jagens in an older FE usable throughout the entire game.

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