Board 8 > Marvel Snap Topic 5: I'm not witty enough to keep making topics

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IfGodCouldDie
01/26/23 6:50:23 AM
#452:


First game with a Destroyer deck

https://gamefaqs.gamespot.com/a/user_image/1/5/0/AANZX9AAEH8-.jpg
They retreated as soon as they saw on death flip lol

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swordz9
01/26/23 9:05:58 AM
#453:


Oh wait my Jubilee deck has Onslaught not Spectrum. I had him in there, but I think he only does anything for Devil Dinosaur so might as well just use Hulk
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WazzupGenius00
01/26/23 9:34:52 AM
#454:


Yes, if Leader reveals second he gets all the boosts. This is why you basically should never play Black Panther or Gamora on the final turn if theres any chance theyre using Leader

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swordz9
01/26/23 9:36:56 AM
#455:


Got Agent 13 now. All Im missing from pool 2 now is The Infinaut, Iceman and Leech.
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skullbone
01/26/23 2:36:03 PM
#456:


Been climbing pretty fast with this deck
https://gamefaqs.gamespot.com/a/user_image/4/5/9/AAHnsGAAEIBz.jpg
Get priority with good cards and Dino then use either Leader or Aero to win turn 6.

Death is only here because of the rock location right now. She gets turned into 1 cost after rocks are destroyed so copying her with Moon Girl is silly.

So many people expect a 2nd Dino on turn 6, nobody is expecting Aero. With priority there are so many games where you literally can't lose on turn 6.

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ChaosTonyV4
01/26/23 3:01:34 PM
#457:


Why Lizard? Feels like with the power potential youve already got, you could fit a card with better utility in that slot.

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Lopen
01/26/23 3:04:16 PM
#458:


It's hard to beat Lizard in terms of getting power on the board early so you can get that early turn priority. Aero is pretty good for keeping him at 5 too.

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skullbone
01/26/23 3:25:59 PM
#459:


Yeah the whole goal is trying to get priority going into turn 6 and Lizard is the best energy to power ratio for 2 drops. If they fill his lane before turn 6 that's honestly a win because I can probably Dino the lane to swap it back to my side.

I've never seen Lizard losing his power in this deck so far for what it's worth.

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Johnbobb
01/26/23 7:22:02 PM
#460:


Tried playing a Discard deck for a bit just to get through a seasonal goal of discarding so many cards

but I don't have Hela and without her I swear this deck is useless. And even with her I feel like it's too random.

Also idk what the chances were but in at least 8 straight games playing the deck I just never drew Ghost Rider

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PrivateBiscuit1
01/26/23 7:49:59 PM
#461:


Johnbobb posted...
Tried playing a Discard deck for a bit just to get through a seasonal goal of discarding so many cards

but I don't have Hela and without her I swear this deck is useless. And even with her I feel like it's too random.

Also idk what the chances were but in at least 8 straight games playing the deck I just never drew Ghost Rider
I'm having a lot of fun with the Lockjaw/Discard deck I'm running! I get the randomness aspect though. If my luck is down it's unfortunate to play.

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Johnbobb
01/26/23 7:54:11 PM
#462:


the thing is I'm not even against randomness in decks. I play a lot with Jubilee and have won matches plenty of times by betting on like a 1 in 3 chance

but given the nature of discard decks it's randomness that, if it doesn't play out just right, it seems to sabotage everything

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Jakyl25
01/26/23 8:01:39 PM
#463:


Just wait until MODOK and Night Nurse hit the scene

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skullbone
01/26/23 8:55:54 PM
#464:


IDK what happened but I swear 90% of the decks I'm running into today are basically identical to the Devil Dino deck I'm running. I found this deck online but it was like tier 2 or 3, not a top deck or anything. I wonder why I'm running into it so much now.

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RikkuAlmighty
01/26/23 10:33:18 PM
#465:


Gwarsh this Iron Cat variant for Black Cat shure looks mighty nice.

but alas i need to save my gold for variants of cards I actually use

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Jakyl25
01/27/23 1:18:14 AM
#466:


https://gamefaqs.gamespot.com/a/user_image/0/5/0/AAAOt_AAEILC.jpg

Pretty proud of this one

I never even had to destroy Deadpool myself

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skullbone
01/27/23 1:26:12 AM
#467:


Basically went from 50 to 60 today just playing that Dino deck. Final game was an 8 cube win where Leader was unable to lose. Leader and Aero are still just too OP.

The only decks I was losing to consistently was Zabu decks but you just leave those for 1 cube loss.

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GANON1025
01/27/23 8:22:05 AM
#468:


Finally Galactus has appeared in my shop. Now to pin him and play the waiting game

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Big_Bob
01/27/23 9:35:15 AM
#469:


Me: *plays a Mr. Negative Deck, has Mr. Negative in hand*
Location Reveals: The Peak (all cards swap power and cost)
Me: *immediately snaps*
Opponent: *counter snaps*
Me: *plays Mr. Negative, Iron Man, and Wolfsbane on Muir Island, Angela on empty location*
Opponent: *retreats*

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WazzupGenius00
01/27/23 9:41:37 AM
#470:


You couldve only played Angela and Negative and I wouldve retreated there

really its usually strategically better to hold 0-costs anyway! Though with the Peak they could have a 3-cost Leech I suppose


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Big_Bob
01/27/23 9:44:24 AM
#471:


With Muir Island giving every card +1 each turn, having Iron Man on the location would have made the numbers go stupidly high.

Plus, that setup would have given me so many cheap cards I would have had a full hand very quickly if I held onto cards.

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WazzupGenius00
01/27/23 10:03:11 AM
#472:


ah I did miss that it was Muir Island

Ive done a fair amount of badmouthing Hela but I have to say I do like this Agatha Hela deck I made. Played against a Negative deck with Dark Dimension active. Agatha played Moon Knight to DD which I rolled my eyes at, but then I realized they were going to play Magik elsewhere which meant I could sneak Hela in there on turn 6 and still play Hell Cow and Lady Sif on turn 7 first (I Waved Agatha onto the board on turn 5). First time I can think of that I cleanly beat a Negative deck that got basically all their best card draws, other than with my own Negative deck

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swordz9
01/27/23 10:08:04 AM
#473:


Oh no a Destroy mission again. Time to whip out my Pool 1/2 Destroy cards for a little bit. Got Leech so wow The Infinaut and Iceman really going to be my last two and theyre two of the best in the pool. Ah well it will be nice to be heading into Pool 3 soon-ish
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IfGodCouldDie
01/27/23 10:18:20 AM
#474:


Whats a good deck for win a location with less than 10 power?

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swordz9
01/27/23 10:20:33 AM
#475:


Stuff with Storm or Professor X could get you them if you can lock one down early enough. Nightcrawler or other movers/spawn types like Squirrel Girl if you get the one location where you cant play any units since you can just move him there. Thats what I usually end up doing.

Alternatively you could just be winning a location after turn 1-2 and retreat for it to count at the cost of 1 cube each time lol
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WazzupGenius00
01/27/23 10:22:42 AM
#476:


Your own retreats dont count for that unless it is after Turn 3. If the opponent retreats early it does count for you though

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IfGodCouldDie
01/27/23 10:24:30 AM
#477:


As soon as I posted that I played my Cerbro 2 deck and got this win
https://gamefaqs.gamespot.com/a/user_image/2/8/1/AANZX9AAEIOp.jpg

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PrivateBiscuit1
01/27/23 10:38:15 AM
#478:


IfGodCouldDie posted...
Whats a good deck for win a location with less than 10 power?
I also use a deck with Green/Hobgoblin for that.

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Lopen
01/27/23 12:01:57 PM
#479:


Big_Bob posted...
Me: *plays a Mr. Negative Deck, has Mr. Negative in hand*
Location Reveals: The Peak (all cards swap power and cost)
Me: *immediately snaps*
Opponent: *counter snaps*
Me: *plays Mr. Negative, Iron Man, and Wolfsbane on Muir Island, Angela on empty location*
Opponent: *retreats*

Really just dropping Negative + 0-1 of those makes the opponent more likely to be willing to play it out. You would lose some matches to leech but overall you'd make a lot more cubes.

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CoolCly
01/27/23 12:03:35 PM
#480:


you'd get 4 cubes from his counter snap though already right? you can try and keep your opponent pacified a bit but that seems fine to me.

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Big_Bob
01/27/23 2:13:23 PM
#481:


Yeah, I got 4 cubes out of it. Plus, I rarely get the chance to totally steamroll the board like that, so I enjoyed it while it lasted.

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swordz9
01/27/23 2:24:38 PM
#482:


X-Men location sure likes to fuck me over. Enemy gets a 6 cost card and I get a 2 cost card (Multiple Man) with nothing in my deck that can use it :(
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Big_Bob
01/27/23 2:40:50 PM
#483:


My worst X-Mansion lucked happened when I got Ultron in my Galactus deck.

I had to retreat when I was winning all three locations because I literally could not play anything.

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WazzupGenius00
01/27/23 3:10:37 PM
#484:


Once Sakarr pulled Ultron out on turn 1

If they hadnt snapped immediately I wouldve waited it out in case I got all 3 of Patriot/Mystique/Blue Marvel, but I didnt feel like risking it

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WazzupGenius00
01/27/23 5:58:47 PM
#485:


Did some streamer bring back the Zabu Moon Girl Spider-Man Absorbing Man deck today because I literally had five games in a row of that shit

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Big_Bob
01/27/23 7:53:36 PM
#486:


"Yesss, I got Psylocke and Mr. Negative in my hand!"
*snaps*
*opponent retreats*
OH COME ON IT'S TURN 2.

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swordz9
01/27/23 7:57:33 PM
#487:


When Zabu gets played on the field that doubles the ability it has and your deck has no way to disable it. Ended up retreating because 0 cost for 4 cost cards is uh yeah seems like a free win without any cards to counter it
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FFDragon
01/27/23 8:02:30 PM
#488:


Zabu can't make them cost less than 1 ftr

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Jakyl25
01/27/23 8:02:49 PM
#489:


Well it does say (minimum 1) so theyre not ZERO cost <_<

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ChaosTonyV4
01/27/23 8:05:17 PM
#490:


swordz9 posted...
When Zabu gets played on the field that doubles the ability it has and your deck has no way to disable it. Ended up retreating because 0 cost for 4 cost cards is uh yeah seems like a free win without any cards to counter it

Realistically, a Zabu deck isn't gonna have TOO TOO many 4 cost cards because if they don't draw Zabu they're basically screwed.

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changmas
01/27/23 9:27:55 PM
#491:


ChaosTonyV4 posted...
Realistically, a Zabu deck isn't gonna have TOO TOO many 4 cost cards because if they don't draw Zabu they're basically screwed.

well if you run psylocke and sera you can play one on turn 3 and 2 on turn 6 as well

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GANON1025
01/27/23 11:35:14 PM
#492:


Wow, getting someone to retreat went faster than I expected

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RikkuAlmighty
01/27/23 11:43:29 PM
#493:


Saw this in the store, had to buy it. Badass.

https://gamefaqs.gamespot.com/a/user_image/9/0/9/AAe3nCAAEIYd.jpg

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RikkuAlmighty
01/28/23 12:13:43 AM
#494:


Lol I decided to throw Quake into my disruptor deck and accidentally stumbled upon funny synergy with Storm to bait a strong card followed up with Quake to lock in a completely different space later on.

https://gamefaqs.gamespot.com/a/user_image/9/2/0/AAe3nCAAEIYo.jpg

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Lopen
01/28/23 1:52:07 AM
#495:


Been playing around with an Omega Red wombo deck now that I got Magik. It's funny when it works!

https://gamefaqs.gamespot.com/a/user_image/9/4/2/AAAlMSAAEIY-.jpg

Limbo is usually the way to do this but Elysium can also make it happen.

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ChaosTonyV4
01/28/23 1:57:09 AM
#496:


I genuinely dont understand how the math on that works, lmao. I thought it was supposed to be additive?

Heres a new Mr Negative deck I made, thoughts?

https://gamefaqs.gamespot.com/a/user_image/9/4/6/AAGQPmAAEIZC.jpg

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skullbone
01/28/23 3:41:48 AM
#497:


I feel like Onslaught is coded behind the scenes to just copy your ongoings on the lane now.

So 1 Omega Red = 4
1 Omega Red + 1 Onslaught is basically just 2 Omega Red which = 8
1 Red + 1 Onslaught + 1 Mystique is 3 Red = 12

But Onslaught and Mystique also double each other so 3 Red becomes 6 Red = 24.

Same thing is happening with Iron Man, it's doubling 6 times 12 x 2 x 2 x 2 x 2 x 2 x 2 = 768.

In the past I believe it would have been 12^6 instead of doubling 6 times so you'd get crazy million powers.

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skull
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IfGodCouldDie
01/28/23 6:33:23 AM
#498:


Whos making the next topic?

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IfGodCouldDie
01/28/23 7:49:58 AM
#499:


Had Sera pinned for the last week, finally get 900 tokens and she is the next card I unlock. This games rng hates me so much.

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WazzupGenius00
01/28/23 8:25:08 AM
#500:


skullbone posted...
I feel like Onslaught is coded behind the scenes to just copy your ongoings on the lane now.

So 1 Omega Red = 4
1 Omega Red + 1 Onslaught is basically just 2 Omega Red which = 8
1 Red + 1 Onslaught + 1 Mystique is 3 Red = 12

But Onslaught and Mystique also double each other so 3 Red becomes 6 Red = 24.

Same thing is happening with Iron Man, it's doubling 6 times 12 x 2 x 2 x 2 x 2 x 2 x 2 = 768.

In the past I believe it would have been 12^6 instead of doubling 6 times so you'd get crazy million powers.
yes this was explicitly mentioned in a patch about two months ago

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