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Orville has a neat rule about all that, if a pre-warp civilization is trying to make contact, go ahead and say hello
This is sort of implied to be a thing in TNG iirc, though it has to be more a plea for help than a general desire for contact.
But then Enterprise happens and a prewarp civ is asking for help and suddenly they cant do shit because medical ethics or something >_>
Anyways Voyager was great and Jeri Ryan was a legitimately good actress playing a legitimately good character. Seems dumb to boil it down to "hur dur booba"
(Especially since Janeway has that sexy librarian thing going on. Also that tank top from Year of Hell <_<)
Absolutely Ryan was originally brought on partly for sex appeal. But then she went on to become one of the most fleshed out and interesting characters in the franchise.
There was also an element of wanting to bring on a Borg crew member following the success of First Contact in theaters. That's also why Voyager leaned into Borg episodes so hard in the second half of the season, and iirc why Year of Hell got demoted from full-season arc to a 2-parter.
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Only two things can end a Republican's career - a dead girl or a live boy.
You've been on this tiny ship in the Delta Quadrant beyond any hope of recrew or resupply for over a year, but you keep seeing ensigns you don't recognise. Everyone tells you that they've always been here.
You go down to Engineering looking for Lt. Carey. B'Elanna tells you that he's just stepped out. He's been "just stepped out" for days.
A shuttle crashes on a desert planet. You speak with Chakotay about the possibility of trading for some new shuttles, but he looks at you funny and says "but we already have a full complement of shuttles".
You run to the shuttlebay and inspect them personally. There is a full complement of shuttles. And none of them even have a scratch.
The next week, a shuttle is torn to pieces in a plasma storm. You're not even surprised when you find intact it in the shuttlebay an hour later.
You stop mentioning shuttles.
The ship has an encounter with some Kazon, but manages to get away. Their ships are primitive and slow and you shouldn't run into them again.
Two weeks later, you meet the same Kazon, now somehow in front of you. You begin to suspect that you're driving in circles.
You go to Engineering looking for Lt. Carey. You haven't seen him in two years. He's "not there right now, but should be back in a minute".
Janeway and Paris travel at Warp 10 and turn into salamanders. You're *sure* that it happened. You *remember* it happening! But no one brings it up. When you ask Tom about it, he doesn't even register the question.
You scream "BUT YOU WERE A SALAMANDER!" into his ear. He doesn't even hear you.
You see another Ensign you don't recognise. You finally just ask the computer for the crew complement of Voyager. You are told that the answer is: 121.
A month later, the Hirogen conquer the ship, spend weeks brainwashing and surgically altering the crew into believing that they are actually characters in holographic simulations, and then hunt them for sport. This culminates in a pitched battle between the crew and the Hirogen in which the ship is utterly wrecked and dozens of people are killed.
Afterwards, you ask the computer for the ship's crew complement. You are told that the answer is: 147.
The next day, you wake up and find Voyager restored to its original state.
You make a discreet inquiry about Lt. Carey. Now everyone acts like he's dead but can't tell you precisely when or how.
The Captain takes you aside one day and specifically instructs you not to mention Ensign Jetal to the Doctor. She says that she knows that this will be difficult, given how close we all were to her (and you in particular), but that for the greater good of the crew, you need to act like Ensign Jetal never existed. You solemnly nod your head and consent, and she gives you a comradely pat on the shoulder and leaves the room.
You have absolutely no idea who Ensign Jetal is.
Voyager absorbs the remaining crew of the USS Equinox. Well at least you'll finally have an explanation for the new crew you see around the ship! You never see any of them ever again.
You've now travelled almost 40,000 light years towards home. You check the star charts; somehow, you're still in the Delta Quadrant. You begin to wonder if the Beta Quadrant even exists.
The Delta Flyer is destroyed by Borg torpedoes. You don't even bother to check the shuttlebay for it, you just instinctively know that it will be back.
A few months later, the Captain gives you the sad news: Lt. Carey is dead.
You finally make it back to the Alpha Quadrant, say your tearful farewells, and receive a handshake and a promotion from Admiral Paris. As one last thought before leaving Voyager forever, you pay a visit to the shuttlebay. You find it utterly empty, except for one lowly crewman with a mop and pail, swabbing the deck. "I...guess that Starfleet must have already cleared out the remaining shuttles?" You say uncertainly, your voice echoing in the cavernous, empty room. The crewman breaks off his mopping and looks at you like you've lost your mind and says: "Voyager never had any shuttles."
---
If you're not smart enough to survive, you are basically just food for something smarter.
* You've been on this tiny ship in the Delta Quadrant beyond any hope of recrew or resupply for over a year, but you keep seeing ensigns you don't recognise. Everyone tells you that they've always been here. * You go down to Engineering looking for Lt. Carey. B'Elanna tells you that he's just stepped out. He's been "just stepped out" for days. * A shuttle crashes on a desert planet. You speak with Chakotay about the possibility of trading for some new shuttles, but he looks at you funny and says "but we already have a full complement of shuttles". * You run to the shuttlebay and inspect them personally. There is a full complement of shuttles. And none of them even have a scratch. * The next week, a shuttle is torn to pieces in a plasma storm. You're not even surprised when you find intact it in the shuttlebay an hour later. * You stop mentioning shuttles. * The ship has an encounter with some Kazon, but manages to get away. Their ships are primitive and slow and you shouldn't run into them again. * Two weeks later, you meet the same Kazon, now somehow in front of you. You begin to suspect that you're driving in circles. * You go to Engineering looking for Lt. Carey. You haven't seen him in two years. He's "not there right now, but should be back in a minute". * Janeway and Paris travel at Warp 10 and turn into salamanders. You're *sure* that it happened. You *remember* it happening! But no one brings it up. When you ask Tom about it, he doesn't even register the question. * You scream "BUT YOU WERE A SALAMANDER!" into his ear. He doesn't even hear you. * You see another Ensign you don't recognise. You finally just ask the computer for the crew complement of Voyager. You are told that the answer is: 121. * A month later, the Hirogen conquer the ship, spend weeks brainwashing and surgically altering the crew into believing that they are actually characters in holographic simulations, and then hunt them for sport. This culminates in a pitched battle between the crew and the Hirogen in which the ship is utterly wrecked and dozens of people are killed. * Afterwards, you ask the computer for the ship's crew complement. You are told that the answer is: 147. * The next day, you wake up and find Voyager restored to its original state. * You make a discreet inquiry about Lt. Carey. Now everyone acts like he's dead but can't tell you precisely when or how. * The Captain takes you aside one day and specifically instructs you not to mention Ensign Jetal to the Doctor. She says that she knows that this will be difficult, given how close we all were to her (and you in particular), but that for the greater good of the crew, you need to act like Ensign Jetal never existed. You solemnly nod your head and consent, and she gives you a comradely pat on the shoulder and leaves the room. * You have absolutely no idea who Ensign Jetal is. * Voyager absorbs the remaining crew of the USS Equinox. Well at least you'll finally have an explanation for the new crew you see around the ship! You never see any of them ever again. * You've now travelled almost 40,000 light years towards home. You check the star charts; somehow, you're still in the Delta Quadrant. You begin to wonder if the Beta Quadrant even exists. * The Delta Flyer is destroyed by Borg torpedoes. You don't even bother to check the shuttlebay for it, you just instinctively know that it will be back. * A few months later, the Captain gives you the sad news: Lt. Carey is dead. * You finally make it back to the Alpha Quadrant, say your tearful farewells, and receive a handshake and a promotion from Admiral Paris. As one last thought before leaving Voyager forever, you pay a visit to the shuttlebay. You find it utterly empty, except for one lowly crewman with a mop and pail, swabbing the deck. "I...guess that Starfleet must have already cleared out the remaining shuttles?" You say uncertainly, your voice echoing in the cavernous, empty room. The crewman breaks off his mopping and looks at you like you've lost your mind and says: "Voyager never had any shuttles."
* You've been on this tiny ship in the Delta Quadrant beyond any hope of recrew or resupply for over a year, but you keep seeing ensigns you don't recognise. Everyone tells you that they've always been here. * You go down to Engineering looking for Lt. Carey. B'Elanna tells you that he's just stepped out. He's been "just stepped out" for days. * A shuttle crashes on a desert planet. You speak with Chakotay about the possibility of trading for some new shuttles, but he looks at you funny and says "but we already have a full complement of shuttles". * You run to the shuttlebay and inspect them personally. There is a full complement of shuttles. And none of them even have a scratch. * The next week, a shuttle is torn to pieces in a plasma storm. You're not even surprised when you find intact it in the shuttlebay an hour later. * You stop mentioning shuttles. * The ship has an encounter with some Kazon, but manages to get away. Their ships are primitive and slow and you shouldn't run into them again. * Two weeks later, you meet the same Kazon, now somehow in front of you. You begin to suspect that you're driving in circles. * You go to Engineering looking for Lt. Carey. You haven't seen him in two years. He's "not there right now, but should be back in a minute". * Janeway and Paris travel at Warp 10 and turn into salamanders. You're *sure* that it happened. You *remember* it happening! But no one brings it up. When you ask Tom about it, he doesn't even register the question. * You scream "BUT YOU WERE A SALAMANDER!" into his ear. He doesn't even hear you. * You see another Ensign you don't recognise. You finally just ask the computer for the crew complement of Voyager. You are told that the answer is: 121. * A month later, the Hirogen conquer the ship, spend weeks brainwashing and surgically altering the crew into believing that they are actually characters in holographic simulations, and then hunt them for sport. This culminates in a pitched battle between the crew and the Hirogen in which the ship is utterly wrecked and dozens of people are killed. * Afterwards, you ask the computer for the ship's crew complement. You are told that the answer is: 147. * The next day, you wake up and find Voyager restored to its original state. * You make a discreet inquiry about Lt. Carey. Now everyone acts like he's dead but can't tell you precisely when or how. * The Captain takes you aside one day and specifically instructs you not to mention Ensign Jetal to the Doctor. She says that she knows that this will be difficult, given how close we all were to her (and you in particular), but that for the greater good of the crew, you need to act like Ensign Jetal never existed. You solemnly nod your head and consent, and she gives you a comradely pat on the shoulder and leaves the room. * You have absolutely no idea who Ensign Jetal is. * Voyager absorbs the remaining crew of the USS Equinox. Well at least you'll finally have an explanation for the new crew you see around the ship! You never see any of them ever again. * You've now travelled almost 40,000 light years towards home. You check the star charts; somehow, you're still in the Delta Quadrant. You begin to wonder if the Beta Quadrant even exists. * The Delta Flyer is destroyed by Borg torpedoes. You don't even bother to check the shuttlebay for it, you just instinctively know that it will be back. * A few months later, the Captain gives you the sad news: Lt. Carey is dead. * You finally make it back to the Alpha Quadrant, say your tearful farewells, and receive a handshake and a promotion from Admiral Paris. As one last thought before leaving Voyager forever, you pay a visit to the shuttlebay. You find it utterly empty, except for one lowly crewman with a mop and pail, swabbing the deck. "I...guess that Starfleet must have already cleared out the remaining shuttles?" You say uncertainly, your voice echoing in the cavernous, empty room. The crewman breaks off his mopping and looks at you like you've lost your mind and says: "Voyager never had any shuttles."
What do you think about this old quote from a TV Without Pity review?
"[Alliances] had the potential to completely change the series. Instead of a constant barrage of pointless episodes where they find a way home only to lose it in the last few minutes, the show could have been about Voyager making pacts and trying to make a new Federation of sorts. This new Federation wouldn't have been anything like the old one, of course, it would have been far rougher around the edges and a lot less concerned about doing anything by the book.
"So what happens at the end of Alliances? Voyager's potential allies end up backstabbing them. Janeway breaks off all negotiations and makes a pointed speech to her crew about sticking to Starfleet principles no matter what. And with that, the ship merrily cruises off into the status quo.
"In retrospect, that was probably the moment the Star Trek franchise died. Oh, sure it continued for nearly ten years after that. Two more seasons of DS9, five more of Voyager, four of Enterprise, even two feature films with the TNG crew. But it was over. Because the speech was the signal that from here on out, no chances would ever be taken with the franchise. It was now Star Trek Incorporated and when you tune into Voyager every week, you knew you were getting the same product every week just in slightly different packaging. And no matter what events transpired over the course of the episode, you could rest assured that the old reset button would be pushed in the final five minutes and everything would go back to the way it was."
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http://i.imgur.com/Er6TT.gif http://i.imgur.com/Er6TT.gif http://i.imgur.com/Er6TT.gif So? I deeded to some gay porn. It doesn't mean anything. - Patty_Fleur
from here on out, no chances would ever be taken with the franchise. It was now Star Trek Incorporated and when you tune into Voyager every week, you knew you were getting the same product every week just in slightly different packaging. And no matter what events transpired over the course of the episode, you could rest assured that the old reset button would be pushed in the final five minutes and everything would go back to the way it was
Probably. But voyager abusing the reset button let BSG do things right. I think I'm OK with that trade.
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Boom! That's right, this is all happening! You cannot change the channel now! One must always be prepared to liberate treasure, Cameron.
* You've been on this tiny ship in the Delta Quadrant beyond any hope of recrew or resupply for over a year, but you keep seeing ensigns you don't recognise. Everyone tells you that they've always been here. * You go down to Engineering looking for Lt. Carey. B'Elanna tells you that he's just stepped out. He's been "just stepped out" for days. * A shuttle crashes on a desert planet. You speak with Chakotay about the possibility of trading for some new shuttles, but he looks at you funny and says "but we already have a full complement of shuttles". * You run to the shuttlebay and inspect them personally. There is a full complement of shuttles. And none of them even have a scratch. * The next week, a shuttle is torn to pieces in a plasma storm. You're not even surprised when you find intact it in the shuttlebay an hour later. * You stop mentioning shuttles. * The ship has an encounter with some Kazon, but manages to get away. Their ships are primitive and slow and you shouldn't run into them again. * Two weeks later, you meet the same Kazon, now somehow in front of you. You begin to suspect that you're driving in circles. * You go to Engineering looking for Lt. Carey. You haven't seen him in two years. He's "not there right now, but should be back in a minute". * Janeway and Paris travel at Warp 10 and turn into salamanders. You're *sure* that it happened. You *remember* it happening! But no one brings it up. When you ask Tom about it, he doesn't even register the question. * You scream "BUT YOU WERE A SALAMANDER!" into his ear. He doesn't even hear you. * You see another Ensign you don't recognise. You finally just ask the computer for the crew complement of Voyager. You are told that the answer is: 121. * A month later, the Hirogen conquer the ship, spend weeks brainwashing and surgically altering the crew into believing that they are actually characters in holographic simulations, and then hunt them for sport. This culminates in a pitched battle between the crew and the Hirogen in which the ship is utterly wrecked and dozens of people are killed. * Afterwards, you ask the computer for the ship's crew complement. You are told that the answer is: 147. * The next day, you wake up and find Voyager restored to its original state. * You make a discreet inquiry about Lt. Carey. Now everyone acts like he's dead but can't tell you precisely when or how. * The Captain takes you aside one day and specifically instructs you not to mention Ensign Jetal to the Doctor. She says that she knows that this will be difficult, given how close we all were to her (and you in particular), but that for the greater good of the crew, you need to act like Ensign Jetal never existed. You solemnly nod your head and consent, and she gives you a comradely pat on the shoulder and leaves the room. * You have absolutely no idea who Ensign Jetal is. * Voyager absorbs the remaining crew of the USS Equinox. Well at least you'll finally have an explanation for the new crew you see around the ship! You never see any of them ever again. * You've now travelled almost 40,000 light years towards home. You check the star charts; somehow, you're still in the Delta Quadrant. You begin to wonder if the Beta Quadrant even exists. * The Delta Flyer is destroyed by Borg torpedoes. You don't even bother to check the shuttlebay for it, you just instinctively know that it will be back. * A few months later, the Captain gives you the sad news: Lt. Carey is dead. * You finally make it back to the Alpha Quadrant, say your tearful farewells, and receive a handshake and a promotion from Admiral Paris. As one last thought before leaving Voyager forever, you pay a visit to the shuttlebay. You find it utterly empty, except for one lowly crewman with a mop and pail, swabbing the deck. "I...guess that Starfleet must have already cleared out the remaining shuttles?" You say uncertainly, your voice echoing in the cavernous, empty room. The crewman breaks off his mopping and looks at you like you've lost your mind and says: "Voyager never had any shuttles."
This is gold.
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GameFAQs isn't going to be merged in with GameSpot or any other site. We're not going to strip out the soul of the site. -CJayC
To be fair a lot of that is nitpicky and can be defended with equal cynicism.
With the exception of The Equinox crew which is just lazy writing.
But it makes sense that if they had no shuttles they would build new ones. They literally built the Delta Flyer.
And same with Torpedos, there are numerous times we see the crew meet friendly aliens, go to space stations or reference off screen trading. They probably just bought new Torpedos or ship components and built new shuttles.
Also the aforementioned Goo Crew. We don't know what episodes between Demon Planet and Destination: Ahniliation happened to which crew. Which could also explain some resource usage.
A 42 minute episode of just showing some ensigns building a shuttle or Tuvoc trading Biometric Gel for 300 Photon Torpedos would be boring as hell.