Current Events > Was Link's Adventure a better sequel?

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WarfireX
06/18/23 11:30:02 AM
#1:


I've been doing some thinking on it, and it was the antithesis of TotK. Think about it.

Game totally innovated the gameplay giving you a new style of 2D dealing.

This means they had to build an entirely new combat system from Zelda 1. It included magic spells and defensive movement with your shield. Extremely advanced by NES standards.

The game honored the current enemy variety and even expanded on it. Iron Knuckles came into their own giving you a sort of mirror match dualing experience.

Dungeons were truly next level, instead of just being simple arena rooms, or move the block puzzles you had multiple floors with dissolving bridges, lava floors, illusion walls, and locked doors with key master mini bosses.

The bosses of each dungeon were all top tier and original.

The game kept an overworld map for exploration that had random encounters. This means that if you got ambushed at a swamp, it was dramatically different than if you got ambushed in the forest.

Back to the combat system, you had an ever evolving list of techniques knights would teach you, meaning you had a long way to go in mastering Link's combat skills from the beginning.

The game just added so much to Zelda, and in fact it totally changed the format, so it didn't even make Zelda 1 obsolete. It provided a totally new experience, so each game could be fully appreciated and revisited.

Compare that to TotK in 2023, and what did we get? The same map. No changes to the combat system. The horse still handles clumsily. Dungeons are even worse than BotW, and we got less than 10 new enemies. But I'm glad we can build our own Gundam.

It just seems extremely lazy in comparison. What were they doing for 6 years?

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ellis123
06/18/23 11:34:53 AM
#2:


It was not, no.

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Goldice
06/18/23 11:38:38 AM
#3:


WarfireX posted...
Compare that to TotK in 2023, and what did we get? The same map.

Lol no.

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NO2_Fiend
06/18/23 11:39:11 AM
#4:


WarfireX posted...
I've been doing some thinking on it, and it was the antithesis of TotK. Think about it.

Game totally innovated the gameplay giving you a new style of 2D dealing.

This means they had to build an entirely new combat system from Zelda 1. It included magic spells and defensive movement with your shield. Extremely advanced by NES standards.

The game honored the current enemy variety and even expanded on it. Iron Knuckles came into their own giving you a sort of mirror match dualing experience.

Dungeons were truly next level, instead of just being simple arena rooms, or move the block puzzles you had multiple floors with dissolving bridges, lava floors, illusion walls, and locked doors with key master mini bosses.

The bosses of each dungeon were all top tier and original.

The game kept an overworld map for exploration that had random encounters. This means that if you got ambushed at a swamp, it was dramatically different than if you got ambushed in the forest.

Back to the combat system, you had an ever evolving list of techniques knights would teach you, meaning you had a long way to go in mastering Link's combat skills from the beginning.

The game just added so much to Zelda, and in fact it totally changed the format, so it didn't even make Zelda 1 obsolete. It provided a totally new experience, so each game could be fully appreciated and revisited.

Compare that to TotK in 2023, and what did we get? The same map. No changes to the combat system. The horse still handles clumsily. Dungeons are even worse than BotW, and we got less than 10 new enemies. But I'm glad we can build our own Gundam.

It just seems extremely lazy in comparison. What were they doing for 6 years?
Seriously though how did they fuck up the horse controls in Breath and Tears. It was great in Ocarina and Majora. I don't remember it bothering me in Twilight either though admittedly I haven't played that one as much so I can't remember.

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K181
06/18/23 11:39:20 AM
#5:


Zelda 2 is underrated and phenomenal.

TotK improved upon BotW in every way.

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WarfireX
06/18/23 11:39:21 AM
#6:


1987 Nintendo put the work in.

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WarfireX
06/18/23 11:49:09 AM
#7:


NO2_Fiend posted...
Seriously though how did they fuck up the horse controls in Breath and Tears. It was great in Ocarina and Majora. I don't remember it bothering me in Twilight either though admittedly I haven't played that one as much so I can't remember.
Well, IDK how they dropped the ball for BotW so bad, but for TotK the answer is simple: they just didn't do anything. Everything was copy pasted from BotW and people paid $70 for it anyway.

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