Poll of the Day > Is deathloop any good?

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Lokarin
04/22/24 5:08:23 AM
#1:


I was skipping on it until I only recently found out it's by Arkane - them guys know what's up

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Dikitain
04/22/24 6:35:35 AM
#2:


It's OK. The fact that there is only 4 maps (plus an intro one and a final one, both of which don't really count) and 4 times of day make it kind of repetitive. You are basically just playing the same places over and over again to kill the 8 visionaries in the most efficient way possible until you get to the end.

I guess if you are into roguelikes (since this is basically a AAA one) then you might like it, but I find them kind of boring.

Now as far as awesome roguelikes, I played the demo of this one yesterday. Can't wait for the full game to come out:

https://store.steampowered.com/app/2111190/MULLET_MADJACK/

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Colonel_Lingus
04/22/24 7:30:57 AM
#3:


Mullet Mad Jack looks like Hotline Miami, Far Cry Blood Dragon, DOOM 2016, and Shadow Warrior all taking part in some FPS orgy fever dream
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Violet_Blooded
04/22/24 10:59:59 AM
#4:


It's one of the few games i didn't finish, i found it boring and repetitive but what killed it for me was a puzzle deep into an area where its clues are deep into another area.. the amount of stealth/fighting that i had to do was just way too much..

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Dikitain
04/22/24 11:55:26 AM
#5:


Colonel_Lingus posted...
Mullet Mad Jack looks like Hotline Miami, Far Cry Blood Dragon, DOOM 2016, and Shadow Warrior all taking part in some FPS orgy fever dream

Not to mention cheesy 80's anime (which got localized in the west in the 90's, hence the "90's" theme...)

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Glob
04/22/24 11:57:01 AM
#6:


It was a neat concept that was relatively well executed but Dishonored 1 and 2 were much better.
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Rotpar
04/22/24 3:32:30 PM
#7:


The biggest problem is that the goal of a game is a puzzle with a single solution. The visionaries only exist on the maps at certain times, under specific circumstances, and cannot be killed otherwise. The game could have been amazing if you did the loops until you learned their schedules and interactions with other characters and then killed them as you saw fit.

Like imagine if you could lure everyone to the big party at night. Like maybe two have to be killed by traps you set up; one will try and escape the map if you start a gunfight, so either you kill them first or haul ass to catch them before they leave. Would have been an incredible achievement.

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Dikitain
04/22/24 3:51:05 PM
#8:


Rotpar posted...
The biggest problem is that the goal of a game is a puzzle with a single solution. The visionaries only exist on the maps at certain times, under specific circumstances, and cannot be killed otherwise. The game could have been amazing if you did the loops until you learned their schedules and interactions with other characters and then killed them as you saw fit.

Like imagine if you could lure everyone to the big party at night. Like maybe two have to be killed by traps you set up; one will try and escape the map if you start a gunfight, so either you kill them first or haul ass to catch them before they leave. Would have been an incredible achievement.

That is one of my problems with Arkane in general: They are inspired by a lot of immersive sims, but don't implement the concepts fully enough that you end up having all of the choices endemic to them. They give you the illusion of choice, but if you want to beat the game you have to follow the path they determined is the best. Both Dishonored games had that problem, Deathloop has that problem, from what I have heard Prey also had that problem.

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#9
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streamofthesky
04/22/24 4:33:04 PM
#10:


https://www.youtube.com/watch?v=p24cqO7rP8o
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Berating
04/22/24 4:48:16 PM
#11:


Dikitain posted...
That is one of my problems with Arkane in general: They are inspired by a lot of immersive sims, but don't implement the concepts fully enough that you end up having all of the choices endemic to them. They give you the illusion of choice, but if you want to beat the game you have to follow the path they determined is the best. Both Dishonored games had that problem, Deathloop has that problem, from what I have heard Prey also had that problem.

well that's just flat out not true, even though it's limited, you do have a choice

either high chaos, or low chaos, maybe in between if you wanna pussyfoot about it

the common complaint here would be that people felt the game would "punish" you by going high chaos, cause it makes the game more difficult on account of more enemies spawning, and the ending being gloom and doom

but i felt that was justly so, and i found it rewarding and neat as well - more enemies, more things to fight and kill or needing to be more stealthy around. of course, Dishonored 2 picks a canon ending from the first game, which does take away any agency you might have felt you had in Dishonored 1

Prey has a similar structure as the Dishonored games but Deathloop would be the game that only has the one way to solve/end it so there the complaint is valid

that being said, if you enjoyed the Dishonored games at all, or Prey, you'd like Deathloop as well but imo it's the least fun of the bunch, yet there is a lot of fun to be had. cause even though i love Corvo and Emily, Colt and Julianna are wayyy more entertaining

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Berating
04/22/24 4:49:29 PM
#12:


BoomerKuwanger posted...
They also just tell you pretty much straight up where to go and when. I don't feel like that undermined the game too much because I just wasn't that interested in the "puzzle" of the visionaries, but that's exactly the problem, it wasn't that interesting in the first place. The shooting and stealth and stuff were fine, but nothing that really makes it stand out in any way

turning off the quest/objective markers here is key, without that the game does simply point you where to go lol

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Lokarin
04/22/24 4:51:17 PM
#13:


Dishonored was whatever, I really liked Prey though

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Berating
04/22/24 4:57:04 PM
#14:


yeah Prey is my favorite of the bunch, what i love about the Dishonored games the most was the level design

if you're looking for more action/gunplay, bit of puzzling and looting, then idk ten or twenty bucks to check out Deathloop wouldn't be a bad deal

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#15
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Cruddy_horse
04/22/24 6:12:49 PM
#16:


I hated it, the tutoriel the game forces you through is annoying, you get shuffled through the stages very quickly, as in you visit them for one thing and then are told to leave and do the same on another map and don't really get the leash unhooked.

The only enjoyment I got out of the game was getting called out for trying to input the 451 code on the first locked door.
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LinkPizza
04/22/24 7:48:03 PM
#17:


I remember having some fun. But the tutorial felt a little rushed And like I wouldnt remember much. I was also trying to remember the areas. But I only played the game for like an hour or two, so

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Glob
04/22/24 8:01:43 PM
#18:


Berating posted...
well that's just flat out not true, even though it's limited, you do have a choice

either high chaos, or low chaos, maybe in between if you wanna pussyfoot about it

the common complaint here would be that people felt the game would "punish" you by going high chaos, cause it makes the game more difficult on account of more enemies spawning, and the ending being gloom and doom

but i felt that was justly so, and i found it rewarding and neat as well - more enemies, more things to fight and kill or needing to be more stealthy around. of course, Dishonored 2 picks a canon ending from the first game, which does take away any agency you might have felt you had in Dishonored 1

Prey has a similar structure as the Dishonored games but Deathloop would be the game that only has the one way to solve/end it so there the complaint is valid

that being said, if you enjoyed the Dishonored games at all, or Prey, you'd like Deathloop as well but imo it's the least fun of the bunch, yet there is a lot of fun to be had. cause even though i love Corvo and Emily, Colt and Julianna are wayyy more entertaining

Solid post.
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GanonsSpirit
04/22/24 10:46:45 PM
#19:


I enjoyed it.

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