Current Events > Playing my first Fallout(4). They really just drop you in and say go.

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party_animal07
01/17/25 11:44:38 PM
#1:


Any tips? Also, for a PS4 game, these character models are kinda ass.

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ellis123
01/17/25 11:47:16 PM
#2:


Most important tip I can give you is only play Bethisda games on PC. Beyond that just go the way that the game hints at you going. It's an RPG, you are just going to have to have at it.

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DuneMan
01/18/25 12:01:57 AM
#3:


Generic SPECIAL considerations:
Strength 3 - Armorer, lets you modify armor(get the Padded mod for your torso armor to reduce the damage from explosions, later you swap it out for the Dense mod, which lets you shrug off the occasional missile)
Perception 4 - Locksmith, gives access to a lot of loot and ammo from locked containers, plus you get experience from picking locks
Endurance 3 - while a "convenience" pick, Live Giver grants extra HP for the first 30 levels when compared to points in Endurance, and allows health regen outside of combat from level 20 onward
Charisma [variable] - 3 for Lone Wanderer provides a big boost if you're traveling alone(or with Dogmeat)
Intelligence [variable] - 4 for Hacker is nice, though Locksmith from Perception is far more common
Agility 3 - Sneak, stops traps from triggering, makes it hard for enemies to see you, lets you 'disappear' at higher levels if you need to run away
Luck 2 - one point in Scrounger adds ammo to many containers and enemies in the game, and you can sell the excess for cash

Beyond that recommendations depend on your build/style. If you use VATS then Perception is helpful to boost your accuracy out to further ranges, or has the generally helpful Demolitions Expert for using and crafting explosives. Agility is almost always useful if you're unsure about what you're going to do, and has some great Stealth perks. Luck has a lot of Critical boosts, which can help you land perfect attacks at specific moments. Charisma is its own playstyle that boost companions, Settlement building, and can turn enemies into temporary allies.

Starting out on solid footing(I'll hide some of it behind a spoiler tag if it reveals specifics about the world, in case you want to explore naturally):
1 point into Scrounger to be swimming in ammo(and thus caps), explore the northern shore of the lake near Sanctuary to get what is usually a full set of armor from a specific Suitcase(oddly enough the Raider Chestpiece has a free Ultra-Light mod thanks to a CC quirk, unless it's been patched), 1 point in Gun Nut lets you get Powerful Receivers for basic weapons to boost their damage by 50%, doing Concord nets you the Perception Bobblehead and a full set of T-45 armor, you may wish to avoid using the Minigun for the 'boss' encounter and instead plink away with .38 ammo while standing inside a store for safety, pick the Sarcastic response when you meet Trashcan Carla for a discount, head towards Sunshine Tidings on the western part of the map just past the dam for the 2x meat magazine, do the Abernathy Farm quest at USAF Station Olivia to get a mega-discount from Connie as she has the cheapest Fertilizer Shipments in the game. That gets you off to a decent start. Oh, and don't forget the You're SPECIAL book is found in Shaun's bedroom in Sanctuary. It lets you add 1 point to your SPECIAL scores.

For damage, pick between pistols, rifles, or going automatic. Pistols have less overall power but with perks get the highest effective range and are cheap in AP cost if you wish to specialize in VATS. Rifles have higher starting range before considering perks and also include semi-automatic shotguns for realtime or close range combat. Automatics let you choose freely between types but will trade out higher ammo consumption for ease of use in real time, with higher perk ranks you'll also stagger enemies to further ease their use. Explosives are another consideration, and getting 2 ranks for visible throwing arcs will greatly change how you handle grenades and molotovs; the latter can be long bombed as if they were launched from a trebuchet.

Well when it comes to AP cost and modding weapons for performance there are some general rules to keep in mind:
- 'Light' parts and 'Quick' parts tend to reduce the AP cost
- A Reflex Sight reduces AP cost
- Conversely Scopes increase AP cost
- Receivers that boost Rate of Fire also tend to have some effect on AP cost
- Pistols with Grips are relatively cheap compared to Rifles with Stocks, though the latter has more default Range if you don't take Perks into account

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party_animal07
01/18/25 12:21:48 AM
#4:


ellis123 posted...
Most important tip I can give you is only play Bethisda games on PC. Beyond that just go the way that the game hints at you going. It's an RPG, you are just going to have to have at it.
I don't have a pc

DuneMan posted...
Strength 3 - Armorer, lets you modify armor(get the Padded mod for your torso armor to reduce the damage from explosions, later you swap it out for the Dense mod, which lets you shrug off the occasional missile)
Perception 4 - Locksmith, gives access to a lot of loot and ammo from locked containers, plus you get experience from picking locks
Endurance 3 - while a "convenience" pick, Live Giver grants extra HP for the first 30 levels when compared to points in Endurance, and allows health regen outside of combat from level 20 onward
Charisma [variable] - 3 for Lone Wanderer provides a big boost if you're traveling alone(or with Dogmeat)
Intelligence [variable] - 4 for Hacker is nice, though Locksmith from Perception is far more common
Agility 3 - Sneak, stops traps from triggering, makes it hard for enemies to see you, lets you 'disappear' at higher levels if you need to run away
Luck 2 - one point in Scrounger adds ammo to many containers and enemies in the game, and you can sell the excess for cash
This is pretty much my build except 4 in Charisma and 2 agility.

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Shotgunnova
01/18/25 12:50:54 AM
#5:


  • You need to have high Gun Nut and Science (IIRC) to build the best mods, as well as some settlement thingies.
  • You generally need Scrapper (INT perk) if you want to break trash down into useful components for building settlements, mods, etc.
  • You need high Charisma if you want to populate your settlements with more people.
  • You need high Agility if you want sneak-related damage bonuses.


To be honest, the first thing I always recommend to new players is to pick up the (Lv5 Endurance) perk Aqua Boy/Girl. It lets you swim in water without becoming irradiated, and given that half the map is water -- and Far Harbor has a bunch, too -- it's best to be taken early. You can generally escape annoying creatures by just jumping in the drink and swimming away. I don't remember if the perk negates irradiation from sources in the water (sunken waste barrels, for instance) but I'm leaning toward 'no' on that issue.

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DuneMan
01/18/25 9:00:33 AM
#6:


Aquaboy only eliminates the global radiation effect from standard water. There is a magazine you can find that gives you a +5 radiation resistance effect that will actually cut incoming radiation from water, or from consuming irradiated foods and drinks.

The other time to consider Aquaboy is when you find the Wasteland Survivor magazine with the 'Water Aerobics for Ghouls' cover. That one gives you a very noticeable speed boost while swimming. With that you can use the Charles River as a highway to cut through parts of Boston, or quickly travel up and down the coast.

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Irony
01/18/25 9:01:24 AM
#7:


Idk my bff jill

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MrResetti
01/18/25 9:03:40 AM
#8:


Just follow the road
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DuneMan
01/18/25 9:17:15 AM
#9:


Let us know when you get the 'Touchdown' achievement. Also, the first time you get absolutely smoked by an Assaultron.

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Foppe
01/18/25 9:22:36 AM
#10:


1 & 2 starts with you in a dungeon that easily can kill you.

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Philip027
01/18/25 9:29:50 AM
#11:


Strength 3 - Armorer, lets you modify armor(get the Padded mod for your torso armor to reduce the damage from explosions, later you swap it out for the Dense mod, which lets you shrug off the occasional missile)

Something to note about these mods, their effects do combine, but only one iteration of each mod. Having multiple pieces of Padded/Dense does not help, but having one each of Padded/Dense does.

And yeah, these mods are recommended, because a lot of what will kill you out of nowhere in this game are explosions. (Just don't think the exploding cars will stop being a threat; they will sometimes still kill you with impact damage just from running up against one, because that's the kind of jank you will encounter in this game.)

I became very interested in these mods on the playthrough where I was fortunate enough to find an explosive minigun. Without these mods, it becomes exceptionally easy to kill yourself with this kind of weapon.
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DuneMan
01/18/25 9:35:37 AM
#12:


Philip027 posted...
Something to note about these mods, their effects do combine, but only one iteration of each mod. Having multiple pieces of Padded/Dense does not help, but having one each of Padded/Dense does.
Yeah. The torso mod slot has a stronger effect, but Metal Armor can put the effects on your limbs. This can be an option at higher levels if you want BioCom Mesh in the torso mod slot on a Chemist build so you can pop a Chem and have it last for an hour of gameplay.

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vycebrand2
01/18/25 9:36:33 AM
#13:


party_animal07 posted...
Any tips? Also, for a PS4 game, these character models are kinda ass.
The models are ass because its the same engine as all the ES games. A engine Bethesda started with Morrowind. FO4 is also 10y old and development would have started in 2010 or 2011 after FO3. Remember they stagger the FO and ES games. Oblivion-FO3,-Skyrim-FO4-ES6. The long time on ES6 is 3 reasons. #1 the buyout. #2 the mmos, #3 looking at sales numbers for XSX

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party_animal07
01/18/25 9:50:00 AM
#14:


DuneMan posted...
Let us know when you get the 'Touchdown' achievement. Also, the first time you get absolutely smoked by an Assaultron.
Just got that achievement and have no idea what happened. The trophy tells me nothing. Also, am I experiencing some kind of radiation storm? There's some lightning and my rads warning is going off.

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DuneMan
01/18/25 9:54:55 AM
#15:


The next time you hear beeping, and perhaps see a flashing red light approaching you, it should click.

Yeah, Rad Storms are a thing, with green clouds and flashes of lightning. If you're outside you'll take rad damage. If you're near a bed you can sleep for a few hours to reroll he weather. If you have the DLC you can launch weather change shells from a mortar as another option; I'll leave a target switch hooked up so I can shoot it to automatically launch a shell when a storm hits.

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Euripides
01/18/25 9:56:22 AM
#16:


My advice is to delete the game and find one that's actually good

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kind9
01/18/25 10:07:35 AM
#17:


vycebrand2 posted...
The models are ass because its the same engine as all the ES games. A engine Bethesda started with Morrowind.
That can't be it. The engine is perfectly capable of handling much higher quality models & textures. Mods are proof of that. Their games just always have hideous characters.

I don't know what the deal is with character animations though. It seems like the engine never advanced in that regard.

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party_animal07
01/18/25 12:36:06 PM
#18:


Philip027 posted...
they will sometimes still kill you with impact damage just from running up against one, because that's the kind of jank you will encounter in this game.)
*shakes fist* I lost 15 minutes of progress in the assembly plant because I dared to run against a car.

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Philip027
01/18/25 12:56:28 PM
#19:


If it makes you feel any better, it happens to virtually everyone. I'm sure you could make a montage out of a "fallout 4 killed by car" Youtube search.
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Kaldrenthebold
01/18/25 1:07:13 PM
#20:


vycebrand2 posted...
The models are ass because its the same engine as all the ES games. A engine Bethesda started with Morrowind. FO4 is also 10y old and development would have started in 2010 or 2011 after FO3. Remember they stagger the FO and ES games. Oblivion-FO3,-Skyrim-FO4-ES6. The long time on ES6 is 3 reasons. #1 the buyout. #2 the mmos, #3 looking at sales numbers for XSX

And Starfield

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#21
Post #21 was unavailable or deleted.
Euripides
01/18/25 3:53:39 PM
#22:


[LFAQs-redacted-quote]


I played it. I beat it. I forever swore off Bethesda after I was done.

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vycebrand2
01/18/25 4:44:17 PM
#23:


kind9 posted...
That can't be it. The engine is perfectly capable of handling much higher quality models & textures. Mods are proof of that. Their games just always have hideous characters.

I don't know what the deal is with character animations though. It seems like the engine never advanced in that regard.
Half ass work because they believe their fan will buy anything we put out. They dont have to try hard. SE also does this

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Alteres
01/18/25 5:12:06 PM
#24:


vycebrand2 posted...
Half ass work because they believe their fan will buy anything we put out. They dont have to try hard. SE also does this
SE just did dq 11, then FF Rebirth as their last major series entries wtf was half assed about either of those?

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MarcoRubio
01/18/25 5:12:52 PM
#25:


[LFAQs-redacted-quote]


There's like 4 good quests, tops

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crayola555
01/18/25 11:34:32 PM
#26:


I'm playing this right now too. Unfortunately I ran into this glitch where Preston won't talk to me, preventing me to go any further in the game. I don't really want to play anymore if I can't get this out. Are all Bethesda games buggy trash like this?

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DuneMan
01/19/25 12:40:25 AM
#27:


crayola555 posted...
I'm playing this right now too. Unfortunately I ran into this glitch where Preston won't talk to me, preventing me to go any further in the game. I don't really want to play anymore if I can't get this out. Are all Bethesda games buggy trash like this?
If it is the glitch I'm thinking of, there is a sure tell for it at the beginning of the game(even though it sounds strange): when you first encounter Codsworth if the yellow persuasion dialog pops up a second time in conversation you'll have glitched out the main quest.

As a workaround it is recommended to keep a manual save file in the Vault just before you grab the Pipboy. Reload this save and then check Codsworth for the repeating dialog. When the persuasion check appears only once that character file is safe to play.

This bug is due to the sheer number of scripts that run at the start of the game causing one of them to not always trigger properly.

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ellis123
01/19/25 12:53:18 AM
#28:


crayola555 posted...
I'm playing this right now too. Unfortunately I ran into this glitch where Preston won't talk to me, preventing me to go any further in the game. I don't really want to play anymore if I can't get this out. Are all Bethesda games buggy trash like this?
Yes and no. They are all super buggy messes, but FO4 is a bit unique in that it is the easiest one (as in, it's the only one that I know of) that it is trivially easy to glitch the major quests in a bad way. The others have bad glitches, but they tend to be a lot more inconsequential for beating the game and tend towards being core system glitches or crippling random nonsense over mostly unimportant things (such as how there is a bugged rock in the slums in Oblivion that just crash your game if you go near it).

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Alteres
01/19/25 1:25:32 PM
#29:


ellis123 posted...
Yes and no. They are all super buggy messes, but FO4 is a bit unique in that it is the easiest one (as in, it's the only one that I know of) that it is trivially easy to glitch the major quests in a bad way. The others have bad glitches, but they tend to be a lot more inconsequential for beating the game and tend towards being core system glitches or crippling random nonsense over mostly unimportant things (such as how there is a bugged rock in the slums in Oblivion that just crash your game if you go near it).
Thats not true

the nightmother quests in bravil can break, ruining the dark brotherhood and the elder scroll quest can break ruining thieves guild pretty sure something can happen to manimarco (sp) messing up mages guild as well, that is all oblivion

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ellis123
01/19/25 1:28:19 PM
#30:


Alteres posted...
Thats not true

the nightmother quests in bravil can break, ruining the dark brotherhood and the elder scroll quest can break ruining thieves guild pretty sure something can happen to manimarco (sp) messing up mages guild as well, that is all oblivion
None of those are trivially easy to break like the quests are in FO4. So no, I'm not wrong. The fact that basically everything in a Bethisda game can break was not something I was denying, but more the fact that it's insanely easy to break almost all of the main quest chains in FO4 by doing things even slightly differently than the intended way. Hence why I compare it to a rock that walking next to it just crashes the game: the mere attempt at doing something just immediately breaks crap.

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Bloodmoon77
01/19/25 1:31:37 PM
#31:


Do a melee build it's the best

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party_animal07
01/19/25 10:49:32 PM
#32:


I didn't understand how the perk system worked until now. I thought you had to max out each level to get the next tiered perk. Luckily I'm only 13 levels in before noticing.

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Philip027
01/20/25 7:13:47 AM
#33:


Loads of people mess that up too. If you watch some first timer playthroughs you'll see a lot of them who somehow think that raising your SPECIAL is all you can do with your level ups, not realizing that they already have a slew of perks available to them depending on what stats they chose at the start.
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coolpal23
01/20/25 7:27:00 AM
#34:


When i first started this game on PC i loved it to death, this was very recent too

once i got to the Nick Valentine missions the game started to bug out, and now i legit cant complete the main game cause "get a clue" has perma bugged out and i cant proceed, ive dumped 26 hours in so far and i refuse to restart my save

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mustachedmystic
01/20/25 7:39:20 AM
#35:


vycebrand2 posted...
The models are ass because its the same engine as all the ES games. A engine Bethesda started with Morrowind. FO4 is also 10y old and development would have started in 2010 or 2011 after FO3. Remember they stagger the FO and ES games. Oblivion-FO3,-Skyrim-FO4-ES6. The long time on ES6 is 3 reasons. #1 the buyout. #2 the mmos, #3 looking at sales numbers for XSX
Knowing Bethesda, when we are all enjoying headset free VR with the PS9, they will announce Fallout 5 will be built using the Creation engine.

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Foppe
01/20/25 10:31:04 AM
#36:


coolpal23 posted...
When i first started this game on PC i loved it to death, this was very recent too

once i got to the Nick Valentine missions the game started to bug out, and now i legit cant complete the main game cause "get a clue" has perma bugged out and i cant proceed, ive dumped 26 hours in so far and i refuse to restart my save
There must be some command you can type to fix it.

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crayola555
01/20/25 6:15:05 PM
#37:


Ok so I'm still on that bug with Preston. I just completed one of those "raider troubles" quest and I've read that it'll automatically complete itself within 14 days. I just went to sleep in the game and went through a month, nothing's happened quest still there. Do they mean 14 days in game time or real life times?

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DuneMan
01/20/25 6:20:51 PM
#38:


crayola555 posted...
Ok so I'm still on that bug with Preston. I just completed one of those "raider troubles" quest and I've read that it'll automatically complete itself within 14 days. I just went to sleep in the game and went through a month, nothing's happened quest still there. Do they mean 14 days in game time or real life times?
IIRC quests from Preston himself should autocomplete, but ones from Radio Freedom at the Castle will fail. If you haven't captured the Castle yet I forget if the precursor quests complete on their own...

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crayola555
01/20/25 6:26:36 PM
#39:


DuneMan posted...
IIRC quests from Preston himself should autocomplete, but ones from Radio Freedom at the Castle will fail. If you haven't captured the Castle yet I forget if the precursor quests complete on their own...

How long is it for it to complete? I went through a month in the game already and the quest is still there

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party_animal07
01/21/25 10:19:23 PM
#40:


I swear, everything is in a constant state of exploding or about to explode. And everybody is an elite grenade tosser.

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DuneMan
01/22/25 6:07:57 AM
#41:


party_animal07 posted...
I swear, everything is in a constant state of exploding or about to explode. And everybody is an elite grenade tosser.
You should have played the unpatched game at release. The enemies used to spam Molotovs in groups every 10 seconds or so. The closest you get to that now is when you summon Minutemen Militia with the Flare Gun; but you only summon a few and they're low level so they usually die after throwing 2 or so.

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coolpal23
01/22/25 8:23:45 AM
#42:


Foppe posted...
There must be some command you can type to fix it.
I tried, for so long to look, for pc theres commands to forcibly complete misions, but the triggers and stuff dont activate, so i could "complete" a mission, but couldnt start the next one, i just gave up

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