Current Events > 100%'d Scribblenauts Unlimited. The game sucked lawl

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NeonPhoenix
04/10/25 6:02:50 PM
#1:


I remember loving Super Scribblenauts, but idk Scribblenauts Unlimited is kinda bland by comparison >_> Literally every single mission is just trivia asking what specific object would apply to this situation and simply spawning the object solves the puzzle. I can count on 1 hand the amount of times I was actually required to do something creative with the puzzles outside that.

plus iirc, I remember you could make your own environments and missions in Super Scribblenauts, but Unlimited just has a set number of maps that cannot be altered at all, which sucks

Is Scribblenauts Unmasked any better?

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viewmaster_pi
04/10/25 6:03:51 PM
#2:


keep it in the general

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Turbam
04/10/25 6:04:11 PM
#3:


I remember the game wanted me to make a horse to pull my chariot.
I made a nose and for some reason, it fucking worked.

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_____Cait
04/10/25 6:04:26 PM
#4:


I mean the original Scribblenauts was use bomb, fire, or rooe and glue on everything

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NeonPhoenix
04/10/25 6:08:01 PM
#5:


_____Cait posted...
I mean the original Scribblenauts was use bomb, fire, or rooe and glue on everything
I couldn't even get into the original because of that godawful control scheme of touch only. Thank goodness they fixed that in Super

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Ryven
04/10/25 6:23:49 PM
#6:


It couldnt have sucked that much if you decided to 100% it.

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pokedude900
04/10/25 6:23:51 PM
#7:


The action stages in the original could all be solved with handcuffs + (some open container), which is why all subsequent games were puzzles only. Also that game had an unobtainable achievement. You needed a score of 314 for the Pi achievement, but you could only get scores that were multiples of 10 (or maybe 100? I forget).

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NeonPhoenix
04/10/25 6:25:59 PM
#8:


pokedude900 posted...
The action stages in the original could all be solved with handcuffs + (some open container), which is why all subsequent games were puzzles only.
They didn't have to cow down to cheaters like that. If people wanna cheese it, let them >_> Should've made more action stages anyway so we could have fun

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NeonPhoenix
04/10/25 6:26:34 PM
#9:


pokedude900 posted...
The action stages in the original could all be solved with handcuffs + (some open container), which is why all subsequent games were puzzles only. Also that game had an unobtainable achievement. You needed a score of 314 for the Pi achievement, but you could only get scores that were multiples of 10 (or maybe 100? I forget).
Was that in Unmasked? There's nothing like that in Unlimited

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pokedude900
04/10/25 6:29:33 PM
#10:


I literally said the original. The one just called Scribblenauts.

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Hayame_Zero
04/10/25 6:30:27 PM
#11:


That was the drawback to every other Scribblenauts game. You only to use 3-4 items for everything.

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NeonPhoenix
04/10/25 6:31:57 PM
#12:


pokedude900 posted...
I literally said the original. The one just called Scribblenauts.
Derp, my bad

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NeonPhoenix
04/11/25 8:14:15 AM
#13:


Oh shit I didnt know there was a rerelease of the 1st game that added regular dpad controls and unlimited ammo to weapons like in Super. That's rad. I wonder if it makes the game good now >_>

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RasterGraphic
04/11/25 8:16:29 AM
#14:


One of the original creators was a game dev professor I had, Justin Chambers.

You could actually summon him in the game.

Really cool dude.

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NeonPhoenix
04/11/25 8:45:38 AM
#15:


RasterGraphic posted...
One of the original creators was a game dev professor I had, Justin Chambers.

You could actually summon him in the game.

Really cool dude.
That's rad

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Doe
04/11/25 8:47:46 AM
#16:


I can't tell if Unlimited's level design is mediocre or if I was just young enough to really enjoy Super Scribblenauts and the novelty of summoning anything

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NeonPhoenix
04/11/25 10:20:57 AM
#17:


Doe posted...
I can't tell if Unlimited's level design is mediocre or if I was just young enough to really enjoy Super Scribblenauts and the novelty of summoning anything
Every mission in Super had their own tailored level. But in Unlimited, they take place in the hub world, which I think is inferior. Plus there isnt that many real missions. Most of the content are those mini-fetch quests that give you a shard instead of a full starite

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LonelyStoner
04/11/25 10:22:33 AM
#18:


Hated those games. They were so arbitrary.

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NeonPhoenix
04/11/25 10:37:35 AM
#19:


Ryven posted...
It couldnt have sucked that much if you decided to 100% it.
Forgot to answer this lol. I wanted to see everything. It was okay, but it got pretty tedious because the missions are so monotonous because 95% are just "summon an object that fits this criteria, move onto the next step, repeat". It was rare that they asked you to get creative with getting from point A to point B or something. Probably cuz all the levels are big open hub worlds, so it's hard to make specialized missions there.

Super just did it better

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pokedude900
04/11/25 10:47:34 AM
#20:


Yeah. Forgot to add that while the action stages in the original were way too easy to cheese, the puzzle levels (both there and in Super) were a lot more engaging. You didn't just summon the thing it asked you to summon. You were presented with a unique problem and had come up with a solution, often requiring some combination of items. And even the simpler ones still had unique levels to set the stage, rather than just being some rando on the street in a hub world.

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HudGard
04/11/25 10:50:19 AM
#21:


Yeah I noticed that for Unlimited too. Havent played enough of Unmasked to get a feel for it yet. Super stays as the series sweet spot.

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NeonPhoenix
04/11/25 4:04:35 PM
#22:


Gonna try Unmasked and see how that is

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NeonPhoenix
04/11/25 8:28:40 PM
#23:


Unmasked is kinda mid >_> I'm not a DC fan so I have no fucking clue who any of these people are. The costume system is neat, but otherwise it has the same problems as Unlimited. Except you gotta grind a lot to unlock more levels instead of simply just collecting starites from puzzles. Plus there's even less puzzles and even less levels now. There's only like 10? Starites in the entire game, compared to 100s in all the other entries. And there's only like 10 levels compared to 40 in Unlimited. WTF is this

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discodancer77
04/12/25 10:30:53 AM
#24:


I played Unlimited recently too. I also felt that most puzzles had one-word solutions, and was pretty disappointing compared to the DS titles.

The prison break level was decent though. And the fun references, winks, and nods in general.

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NeonPhoenix
04/12/25 10:37:23 AM
#25:


yeah, the prison break level in Unlimited was great. That's like one of the only puzzles that actually felt engaging.

So far, Unmasked feels more of the same as Unlimited, which is not a good thing

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