Current Events > The Hundred Line - Last Defense Academy is getting scarily good reviews

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coolpal23
05/08/25 7:30:01 PM
#202:


i have nothing to add guys, but i will say this

i fucking love this game fyi

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legendarylemur
05/08/25 7:34:42 PM
#203:


Ch 13b Day 75: Well down goes Kyoshika as well. I hate that the game is making me do this, but honestly it wasn't as hard as turning down Kurara who was peak. Tsubasa is gonna make me feel it much harder probably. I just hope at the end of this, he realizes he's supposed to like Nozomi. I dunno why he's suddenly in denial when quite literally everybody else seems to realize he's head over heels for her

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Garioshi
05/08/25 10:11:04 PM
#204:


I'm officially convinced that this is the longest script in video game history. According to this article, Hundred Line is 6 million characters.
https://www.nintendolife.com/news/2025/05/the-hundred-lines-script-is-long-enough-to-print-60-paperback-novels
The longest script prior to this that I can think of is Rance X, which is about 3.8 million. This beats it by over 50%. It's about 26 Steins;Gates.

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BakonBitz
05/08/25 10:18:56 PM
#205:


Garioshi posted...
I'm officially convinced that this is the longest script in video game history. According to this article, Hundred Line is 6 million characters.
https://www.nintendolife.com/news/2025/05/the-hundred-lines-script-is-long-enough-to-print-60-paperback-novels
The longest script prior to this that I can think of is Rance X, which is about 3.8 million. This beats it by over 50%. It's about 26 Steins;Gates.
Crazy to think the game even got made, tbh. Definitely can feel it in my bones that this is Kodaka's dream game. The structure even allows for him to write out different scenarios specifically to flesh out characters, considering half the characters he wrote in Danganronpa were basically just meant to be fodder.

More progress on Chapter 00, Day...83? I think. Took a break so I don't remember the exact day, but it's early 80s for sure. Eito decides after learning the truth that he doesn't really want to resent the cast anymore and wants to rejoin. Had my doubts, but he even went to the crazy lengths to gouge his eyes out and burn his nose so he doesn't have to see or smell us anymore in order to make it easier to get along. He's still absolutely crazy but...there's no way he can betray us again after what he did to himself...right?

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dancing_cactuar
05/08/25 10:49:35 PM
#206:


Is it longer than Umineko, though? I heard that's like the reigning King of the Long.

BakonBitz posted...
Eito decides after learning the truth that he doesn't really want to resent the cast anymore and wants to rejoin. Had my doubts, but he even went to the crazy lengths to gouge his eyes out and burn his nose so he doesn't have to see or smell us anymore in order to make it easier to get along. He's still absolutely crazy but...there's no way he can betray us again after what he did to himself...right?
If you consider how his entire life is literally a lie and the result of a glitch in a computer system where his Saya No Uta tier agnosia is a side effect, it kinda comes together as to why he would decide to join up again, but he's still absolutely batshit insane no matter how you slice it thanks to the many years worth of horrific fake memories. And given how there is no cure for his agnosia, what he did would be the only possible way for him to reliably still be on the side of the protagonists even if it was taking things to the extreme.

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Garioshi
05/08/25 10:55:02 PM
#207:


dancing_cactuar posted...
Is it longer than Umineko, though? I heard that's like the reigning King of the Long.
Umineko's about 2.2 million characters. Hundred Line kicks the shit out of it.

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BakonBitz
05/08/25 11:50:16 PM
#208:


dancing_cactuar posted...
If you consider how his entire life is literally a lie and the result of a glitch in a computer system where his Saya No Uta tier agnosia is a side effect, it kinda comes together as to why he would decide to join up again, but he's still absolutely batshit insane no matter how you slice it thanks to the many years worth of horrific fake memories. And given how there is no cure for his agnosia, what he did would be the only possible way for him to reliably still be on the side of the protagonists even if it was taking things to the extreme.
Yeah, makes sense. You almost feel sorry for him in a way.

Also I think I came across a weird glitch. I was building up my bond with Nozomi and I definitely remember it being at 1 star, but today I gave her a gift and suddenly her bond shot up to 5 stars and I got a conversation that I assumed wouldn't make sense unless we learned the truth.

Edit: Alright, yeah something messed up I think. Checked the Gallery and I'm missing four bonding events with her and have the sixth one unlocked. I'm assuming the sixth one is tied to learning the truth then, but then how am I gonna get the rest of Nozomi's bonding events?

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GrandCross6
05/09/25 12:16:22 AM
#209:


BakonBitz posted...
Yeah, makes sense. You almost feel sorry for him in a way.

Also I think I came across a weird glitch. I was building up my bond with Nozomi and I definitely remember it being at 1 star, but today I gave her a gift and suddenly her bond shot up to 5 stars and I got a conversation that I assumed wouldn't make sense unless we learned the truth.

Edit: Alright, yeah something messed up I think. Checked the Gallery and I'm missing four bonding events with her and have the sixth one unlocked. I'm assuming the sixth one is tied to learning the truth then, but then how am I gonna get the rest of Nozomi's bonding events?
you can get the other events in other routes that aren't the one you got that last one in
the sixth event is intended to be an event you get no matter what in X route depending on the characters even if you didn't get their other ranks iirc

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Uta
05/09/25 12:53:19 AM
#210:


I wonder if I'm messing something up then.

Chapter 14_B_b Day 60ish I think all Bonding Events have stopped because none of the characters can talk. I've been trying to power through some of the characters I like who felt underrepresented in the first timeline, but now that everyone is forced to be mute it seems none of the scenes are playing. I really hope it doesn't end up skipping scenes then...

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BakonBitz
05/09/25 1:05:51 AM
#211:


GrandCross6 posted...
you can get the other events in other routes that aren't the one you got that last one in
the sixth event is intended to be an event you get no matter what in X route depending on the characters even if you didn't get their other ranks iirc
Ah. Okay, it wasn't a glitch then. Just kinda weird seeing the bond level go up to max, lol. It still says affinity is going up anyway (it doesn't do that anymore for Tsubasa who I maxed out first) so it's good they're not missable.

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GrandCross6
05/09/25 1:05:55 AM
#212:


Uta posted...
I wonder if I'm messing something up then.

Chapter 14_B_b Day 60ish I think all Bonding Events have stopped because none of the characters can talk. I've been trying to power through some of the characters I like who felt underrepresented in the first timeline, but now that everyone is forced to be mute it seems none of the scenes are playing. I really hope it doesn't end up skipping scenes then...
if you end up in a situation where characters are not in their normal states such as that for example, any points given will simply stack

for example you need fifteen points per rank, lets say you gave them enough gifts in this period to get thirty

the next time you speak to them in a normal free time with nothing abnormal about them, no matter what gift you give them you'll be able to get two ranks in two sessions because you're at their point threshold

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dancing_cactuar
05/09/25 1:37:08 AM
#213:


Not going to lie, pretty fuckin' based, and good taste.
https://gamefaqs.gamespot.com/a/forum/f/f01054b8.png
The more coverage this game gets the better, that debt ain't going to pay itself off.

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BakonBitz
05/09/25 1:38:18 AM
#214:


Love it! Devs can't afford to compete with each other so seeing them help out Kodaka like this is great.

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dancing_cactuar
05/09/25 2:37:03 AM
#215:


I kinda feel like dumping some of my opinions on the Chapters here, obviously don't click unless you beat them.

0: Beyond bittersweet, and a complete downer if you decide to just destroy the Futurans given how you're fighting for a species that no longer exists save for Nozomi. At the same time though if you decide to defy Sirei, humanity still manages to live on through Nozomi, and I believe that she can eventually find Kamyuhn and find peace among the Futurans. The war can't end in MAD, I reject that notion.
3: This feels a lot more like a true ending where regardless of if you give the blood transfusion to Kamyuhn or Nozomi, a peace can surely be achieved between the remainders of humanity and the Futurans (and is achieved for certain if you save Kamyuhn albeit after a while), still bitter but a better outcome for both parties can be achieved especially if you save Kamyuhn, as that internal strife will most likely happen in the other endings also where V'ehxness is killed.
9: Probably the first route I outright dislike so far, going out to find the 7 dragon balls to make a wish got tedious, and how Eito escaped makes no sense. I guess the ending where you fulfill Shouma's wish is pretty good but the others are either standard meh or shit, and the journey getting there is unsatisfying. I guess it's interesting how, like Eito said at one point, the pursuit of the boxes got you closer to one truth (that this wasn't earth) of your own volition/discovery, only to go farther from another.
10B: Fleshing out the still living enemy commanders like this was a really neat move, and even if V'ehxness is still a villain in all the other routes, to see how the Supreme Commander operates and the development the other commanders like Addamaque is welcome. Short but nice.
11: Pretty neat overall, even if Eito pulling a fast one on everyone was done in the original 100 days I still feel it worked considering how the mind control worked on Eva, and there was little reason to assume it wouldn't on Eito unless you already played through Chapter 0. Got a bit cheesy near the end but they poked fun at it, and it is called the "Coming of Age" route so unsurprising, and Takumi finally spills the beans about how he feels to Nozomi which while awkward, still satisfying.
13B: Interesting to flesh out the three characters like this, I rather liked it. Problem was that my eyes were on the gamemaster the whole time, Takumi you're letting this opportunity slip outta your hands god dammit.
14A: I shouldn't have marathoned this shit at midnight, both routes and especially when the Zeds pin down Takumi so the G'ie queen can possess were fucking unnerving as hell. Cemented Gaku as being the absolute worst though, holy fuck what a moron. I'm just wondering how the G'ie is going to further play into things in the other routes.
14B: How did one simple thing result from the above shit to absolute clownery? I did have my chuckles, especially when Takumi was generating clown energy around him and had a 3% chance of blowing up, so I suppose it worked out. Definitely needed to detox after some of the more harrowing routes.
15A: I better get answers as to how Eito is still fucking alive, this bastard can almost never be trusted. Yugamu was an absolute bro and MVP in this route, holy shit, and the chemistry between Takumi and Tsubasa was real strong, move the fuck over Chapter 13B. Character development for Darumi was also very much welcome, and seeing Eva not brainwashed for a good majority of the time was very nice. Seeing Nozomi and Kamyuhn was very, very adorable. Shame about Takemaru, though, we were absolute bros in practically every other Route.
What will await me elsewhere, I hope is good, though from what I heard about 10A, I'm probably going to tap the fuck out of it at a certain point.

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Uta
05/09/25 4:09:24 AM
#216:


Chapter 14_B_bb Oh my god it's getting worse. It's getting so much worse. Everyone in the school is turning into fish. This is just completely insane. There has to be a logic to it. I have a theory but I'll want to experiment some more to truly find out.

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dancing_cactuar
05/09/25 4:53:08 AM
#217:


Uta posted...
Chapter 14_B_bb Oh my god it's getting worse. It's getting so much worse. Everyone in the school is turning into fish. This is just completely insane. There has to be a logic to it. I have a theory but I'll want to experiment some more to truly find out.
TERMINAL MACKEREL-HEADITIS!

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BakonBitz
05/09/25 12:37:36 PM
#218:


Chapter 00 cleared, defying Sirei's orders. Just...fuck. I'll want to get all the endings eventually but that ending in particular killed a lot of motivation. I know there's a happy ending somewhere in the branching path but it's apparently behind a lot of Story Locks, so it'll take a while.

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dancing_cactuar
05/09/25 2:27:35 PM
#219:


BakonBitz posted...
Chapter 00 cleared, defying Sirei's orders. Just...fuck.
Shion warned you that going to the past could have consequences, that meddling in time could make things worse, which is arguably the case here given how the satellite with humanity is destroyed and Nozomi's the only SDU member alive. At the same time, though, he also said that it was possible for things to improve, which is still the case. The other routes exist, where there are indeed happier endings. There are also other routes with more nightmarish endings, though.

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DodogamaRayBrst
05/09/25 4:02:32 PM
#220:


Day 52: I hate Ima so much.
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Uta
05/09/25 9:33:22 PM
#221:


Chapter 14_B_bba / bbb - Day 100 And so ends the saga of the fish heads. Honestly the ending to it all was pretty hilarious. You saved the day. Everyone is happy. Everyone (except Eito) is alive. There's just one tiny problem. Everyone has a fish for a head. Small price to pay, I suppose.

I think I chose very poorly for my first route after the game truly begins. I wanted answers and got...nothing. I still had fun, but well. My original plan was to step back each choice to explore the sub-routes one at a time. But given that the entirety of 14_B is now labelled The Comedy Route I've decided go back further. I want a route that stands a chance of providing answers, and I don't think 14_B is going to give any. So I've gone back to the moment where the scubaman attacked, and chose Kick.

(Note: Below spoilers contains impressions from 14_B too)
Chapter 14_A - Day ~20: Oh okay. So the serial killer plotline that was brought up right before the Comedy Route split begins continues on this timeline. Fucking good. Even if this does derail into killing games like Darumi wants it too, it should hopefully push me closer towards getting some real answers. Just please, don't give me like; almost 50 days of free time where I can't actually talk to anyone. That was the hardest part of the Fish head stuff.


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dancing_cactuar
05/09/25 9:57:28 PM
#222:


Realized that what I said earlier about Chapter 9 was rather about 9A, didn't do 9B yet, hopefully that will turn out better.

Uta posted...
Chapter 14_B_bba / bbb - Day 100 And so ends the saga of the fish heads. Honestly the ending to it all was pretty hilarious. You saved the day. Everyone is happy. Everyone (except Eito) is alive. There's just one tiny problem. Everyone has a fish for a head. Small price to pay, I suppose.

I think I chose very poorly for my first route after the game truly begins. I wanted answers and got...nothing. I still had fun, but well. My original plan was to step back each choice to explore the sub-routes one at a time. But given that the entirety of 14_B is now labelled The Comedy Route I've decided go back further. I want a route that stands a chance of providing answers, and I don't think 14_B is going to give any.
It took me far too long to realize that 14B was a gag route, in hindsight I feel like I should have realized it when nobody could hear anyone but Sirei speak without the use of a Megaphone an inch away from the ear. Remember that if you ever need to detox from the serious business going on in other routes, that other portions of the comedy route are still here. Without spoilers, I recommend starting off from Darumi's chain text, plenty of laughs there, and it's closer to Day 100 anyway. Like you, I also killed Eito when turning back the clock as I felt he was too dangerous to keep alive (and still do), but I stayed at Last Defense Academy because I was undeterred by the threatening message on the board.

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Uta
05/10/25 2:38:32 AM
#223:


dancing_cactuar posted...
Realized that what I said earlier about Chapter 9 was rather about 9A, didn't do 9B yet, hopefully that will turn out better.

It took me far too long to realize that 14B was a gag route, in hindsight I feel like I should have realized it when nobody could hear anyone but Sirei speak without the use of a Megaphone an inch away from the ear. Remember that if you ever need to detox from the serious business going on in other routes, that other portions of the comedy route are still here. Without spoilers, I recommend starting off from Darumi's chain text, plenty of laughs there, and it's closer to Day 100 anyway. Like you, I also killed Eito when turning back the clock as I felt he was too dangerous to keep alive (and still do), but I stayed at Last Defense Academy because I was undeterred by the threatening message on the board.
14B - Let's be real, we probably should have realized the moment Sirei closed up the Morgue again, as we clearly won't be needing it anymore, lmao. I didn't kill Eito for personal reasons. Or rather, I killed Eito because I knew I would be less narratively satisfied with that choice and I want to save the really juicy stuff for later. I just pushed too far in that direction and wound up on something with next to no narrative stakes at all. I also chose to kill him because an IRL friend chose to spare him and I wanted to make sure I had a different impression of the story than they did. I also chose to leave the school mostly because I wanted to get the SLDA group early and was hoping Nigou would join us as well.


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Rika_Furude
05/10/25 4:10:17 AM
#224:


ok im up to day 89
has anyone mentioned how BS the exploration is?
party health -4
party health -4
party health -10

wtf am i supposed to do i just get obliterated by RNG outside of battles
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Uta
05/10/25 5:16:44 AM
#225:


You can
  • Bring Nozomi and choose battles to heal up.
  • Learn what the events do, and what happens if you choose certain options.
  • Choose safer events (blue is mostly safe, yellow is risky, purple is dangerous)
I can usually explore multiple zones at a time and end up with an inventory full of blue / purple quality items by just, not choosing options I know will get someone hurt. Blue events also seem more likely to have Chance boosts, like the really nice +100% Plant Chance up (the chance is not actually a chance, it's how much your final quantity is multiplied.) so picking safer tiles is usually super worth it. I was able to get several thousand materials in my first few runs and then struggled in the midgame once I could explore more dangerous regions because constantly chasing after purple nodes for better materials was getting my team killed too fast.

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Rika_Furude
05/10/25 7:37:10 AM
#226:


I guess I'll look up a choices guide or something next time I head out. I assumed it was mostly RNG since I thought I picked the same response on a couple of them and got different results but maybe I'm misremembering.

Also, up to day 95
This is the least shocking betrayal of all time. I've known he killed Sirei since we discovered his corpse in the bin next to where he was being ambushed by monsters >.>
Although I did not expect him to have that mental condition from Saya no Uta
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DodogamaRayBrst
05/10/25 9:09:07 AM
#227:


On day 53. Is there some sort of choice I failed to make that is forcing me to convince Kako instead of Ima? Or is that just how it goes?
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Spidey5
05/10/25 9:09:23 AM
#228:


The power of save scumming and getting 4 Darumi Russian Roulettes in one exploration

https://i.imgur.com/pGj4mRM.jpeg

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Rika_Furude
05/10/25 9:55:00 AM
#229:


ok so I got to day 100

the boss theme that plays when you fight eito on day 95 is tops. quite possibly the worst ive done on a fight, like 4 of my dudes died but i still got an S somehow
also, so its not a branching timeline like the zero escape series, but just restart from day 1 and do it all again
how many play through will it take to get 100 endings? not... 100 of them right? this one in and of itself was 40 hours. just how huge is the game lol
i just know that the true ending is gonna involve saving eito so i dunno whether to kill him here on day 2 or not... on one hand, he's obviously a huge threat, on the other hand sirei could hopefully put him in jail but i dunno whether that will happen
eh, saved eito on the basis that it would terrify the others and drop morale heavily if the others find out we're just casually killing eachother
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BakonBitz
05/10/25 11:39:16 AM
#230:


DodogamaRayBrst posted...
On day 53. Is there some sort of choice I failed to make that is forcing me to convince Kako instead of Ima? Or is that just how it goes?
That's just how it goes. It'll be obvious when player choices come into play.

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dancing_cactuar
05/10/25 11:44:30 AM
#231:


The exploration can be pretty BS, but if your stats are leveled high enough then picking the option that requires a certain stat threshold is guaranteed to result in some good stuff even on the safe blue tiles. Also I found it prudent to focus on one or two areas to try and gun for the item worth 200 in that zone, and then go to a checkpoint and teleport to the other zone to get that one. Have people accompany you that increase the drops of certain things, and that 200 alone can quickly turn into a far higher number without much effort. Still, saving after the party gets damaged or makes significant progress in something helps, as Darumi's desire to play Russian Roulette is probably the worst event on the entire board and it's saddled with events that can increase your material chance encounter by a certain percent.

DodogamaRayBrst posted...
On day 53. Is there some sort of choice I failed to make that is forcing me to convince Kako instead of Ima? Or is that just how it goes?
Keep going, all I'm saying.

Rika_Furude posted...
the boss theme that plays when you fight eito on day 95 is tops.
That saxophone bit is magnifique.
I feel like a dummy for apparently being the only one in this thread who only started looking at Eito funny once Ima and Kako brought up that prospect and how the invaders don't drain cryptoglobin, around the same time that Nozomi's secret is spilled from an anonymous source.

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Garioshi
05/10/25 12:14:53 PM
#232:


Spoilers for past day 95
https://gamefaqs.gamespot.com/a/forum/b/b2a80902.jpg

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DodogamaRayBrst
05/10/25 12:34:54 PM
#233:


dancing_cactuar posted...
Keep going, all I'm saying.
Worst part of the game, this was.
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Rika_Furude
05/10/25 12:51:58 PM
#234:


oh yeah are you guys spreading out commander execution absorption or putting them all into 1 guy? ive been executing every commander with just takumi up until now but i dunno whether i should start getting someone else more powerful
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Uta
05/10/25 12:58:10 PM
#235:


Getting Takumi's special up to like, 20 base damage was a good call for me. He can just one-round most bosses with help from Nozomi. 10-12 base damage is a great break point for anyone with a consistent AoE pattern so you can one shot any big guys for easy AP. Most of my battles now begin with people chugging Desperation Potions to blow up the first wave.

I concentrate the rest onto other characters who I take lots of turns with. Tsubasa is great at sweeping up hoards for example so her generating >25% Voltage per AP is very nice.

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DodogamaRayBrst
05/10/25 1:34:23 PM
#236:


I am gathering that the game is quite longer than the supposed 100 days. Am I hurting myself badly if I fuck up on gift giving maximization or is it fine if I don't reset if I happen to give a poor gift?
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Garioshi
05/10/25 1:42:41 PM
#237:


Rika_Furude posted...
oh yeah are you guys spreading out commander execution absorption or putting them all into 1 guy? ive been executing every commander with just takumi up until now but i dunno whether i should start getting someone else more powerful
I'm pouring it all into Tsubasa and now Takumi. They are far and away the best units in the game.

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Uta
05/10/25 1:48:03 PM
#238:


DodogamaRayBrst posted...
I am gathering that the game is quite longer than the supposed 100 days. Am I hurting myself badly if I fuck up on gift giving maximization or is it fine if I don't reset if I happen to give a poor gift?
Gift-Giving barely matters until later on. It'll be pretty clear when it matters most. Just focus on leveling your Grades / Class Weapons for now. Anyawys.

14A_a Day 48 Now this is what I'm fucking talking about. Suspense, intrigue, stakes! No offense to 14B but this was definitely what I wanted when the time jumps began. The "Killer" attacking, tensions are high. Takumi having weird eating / sleeping routines (I think that's been a thing since the first hundred days actually but I still can't really imagine what that's about. Given there are weird memory things happening, I wonder if there's room for Takumi to be the killer. There's usually opportunity for him to do the murder in any given scene, but to do so we'd have to assume he's an unreliable narrator. But sometimes his inner voice seems to talk to himself or comment on things in a detached way. I think there's definitely something deeper going on there, I just can't quite figure out what it is.

dancing_cactuar posted...
I feel like a dummy for apparently being the only one in this thread who only started looking at Eito funny once Ima and Kako brought up that prospect and how the invaders don't drain cryptoglobin, around the same time that Nozomi's secret is spilled from an anonymous source.
A lot of this just comes from knowing how Kodaka likes to write. Nobody but the protagonist is allowed to talk about the power of hopes, dreams, and friendship. If anyone else does that, they're immediately suspicious, lol.

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She / Her
Others don't get to dictate what's normal and what isn't. It's something we decide for ourselves.
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DodogamaRayBrst
05/10/25 1:52:47 PM
#239:


I mean, Im giving gifts to level my grade. Wasnt aware it had other purposes. Its just that 6 points on a fuck up seems very bad compared to 20 points on a success.
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legendarylemur
05/10/25 3:16:18 PM
#240:


Just get past the 100 days as fast as you can. Most things in it are not that consequential from what I can see. Almost nothing in this game can screw you over long term. I haven't save scummed once despite wasting several days and it hasn't really changed much. I'm clearly way ahead of the game's difficulty curve

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"Iwata was awesome" - Mr. Nintendo
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legendarylemur
05/10/25 3:27:43 PM
#241:


Garioshi posted...
I'm pouring it all into Tsubasa and now Takumi. They are far and away the best units in the game.
From where I am, I also agree. Imo, Takumi is basically on a tier of his own because you literally never lose out if you invested in him, even if just maxing the Stab.

Then it's like Tsubasa, Nozomi, Yugamu, Kyoshika, Hiruko in that kinda vague order (when maxed, they're around the same lvl of effectiveness. Tsubasa is terrific early on and then utterly breaks when you get her attack move to max because she starts one shotting 4 HP units at a flexible high move 0 fatigue AOE, and even b4 then is a good buffer. Hiruko is great but below the others on this tier due to low mobility, which is really fucking annoying most of the time.)

Then you get a blob of ppl in the middle. I think anybody not mentioned has their use. They just won't necessarily be your first option of movement, except Kako who generally kills or cripples anything in her direct line of sight. Even the 10+ HP guys, she will pretty much put in kill range for guys like Takumi to clean up and use as a stepping stone. Kurara is also pretty great for healing your base. Putting down turret feels a bit inconsistent due to the enemy movement being a bit hard to predict, but even if her turret does nothing, she will still heal the base. One of the better non-1 AP moves for sure.

Then the last few imo are like Moko, Gaku, and Takemaru. Moko has low mobility for what she wants to do. Gaku is there for his buff pretty much. His damage is too restrictive and garbage even after you reach the voltage. Takemaru has shockingly low mobility despite being on a fucking bike. It always feels like he doesn't quite reach his target and then when he gets there, he fails to kill most things. It's like Tsubasa outmoves him, outdamages him, and also has other utilities. It's just not really fair.

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BakonBitz
05/10/25 3:36:33 PM
#242:


Takemaru's kinda neat because he gains armor based on how many spaces he moves, and then he can use an attack that can aggro at least three enemies in front of him. That seems like a very specific use case though, because Shouma kinda outpaces him with his aggro range and reflect ability. It takes more AP to set him up though.

Also apparently Kurara's ult scales more than most other characters just because it hits three separate times and can kill a boss quickly, but you'd need to have it set up beforehand and hope the boss hits it.

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MrMolinaro
05/10/25 3:40:30 PM
#243:


Maxing Shouma was the best thing I ever did. With an 11 damage ult, he can clear an entire side every wave with 1 desperation potion. And I think his character would appreciate always being the first sacrifice.

Its really fast to max him out on the 00 route. Just chapter select and skip battle before the decision to let him kill Eva.
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dancing_cactuar
05/10/25 7:31:55 PM
#244:


MrMolinaro posted...
Maxing Shouma was the best thing I ever did. With an 11 damage ult, he can clear an entire side every wave with 1 desperation potion. And I think his character would appreciate always being the first sacrifice.
-Max out Shouma
-Aggro as many enemies as possible
-After a turn and with 300% voltage, use attack potion and use ult 3 times with Nozomi healing up Shouma's stun after every laser beam
-Use Desperation potion for one last laser
-Entire map is reduced to ash


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legendarylemur
05/10/25 8:55:51 PM
#245:


Shouma is definitely great. Maybe the best special in the game. I think the thing that holds the special back is Shouma's size, hilariously. You'd want to sideswipe the enemies in a row, but it rarely ever goes that smoothly. His best utility is aggroing for sure, but he needs to use 2 AP to guarantee survival in the mid-section of the game where I am. Enemies hit a bit too hard, and I play super aggro so Shouma is sidelined anyways

So yeah I probably don't consider him top tier but he's decidedly better than anybody I'd put in the 3 character deep actually-not-that-good-to-use tier. I don't want to call it an F-tier per se lol, cuz you can still use them and do fine

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Garioshi
05/10/25 9:27:49 PM
#246:


My personal tier list is (don't click on this unless you have seen 15 fighters not including Takumi):
S+++++++++++++++++++: Tsubasa
S: Takumi, Kyoshika, Hiruko, Eva
A: Eito, Yugamu, Darumi
B: Gaku, Nozomi, Takemaru
C: Kako, Ima, Shouma
D: Moko, Kurara

---
"I play with myself" - Darklit_Minuet, 2018
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dancing_cactuar
05/10/25 11:18:49 PM
#247:


Garioshi posted...
My personal tier list is (don't click on this unless you have seen 15 fighters not including Takumi):
S+++++++++++++++++++: Tsubasa
S: Takumi, Kyoshika, Hiruko, Eva
A: Eito, Yugamu, Darumi
B: Gaku, Nozomi, Takemaru
C: Kako, Ima, Shouma
D: Moko, Kurara
mfw Best girl also happens to be one of the absolute worst fighters in the game despite her constantly being glazed as super strong and shit in the first playthrough
https://gamefaqs.gamespot.com/a/forum/e/e7a508bb.jpg

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Uta
05/11/25 2:17:16 AM
#248:


14A_abb/aba Day 100 Damn, what a great route that was. Again no offense to 14B but I just really needed something with drama and stakes. What a beautiful pair of endings. Though for probably obvious reasons abb (Last Kiss?) was way better. I didn't get any answers I was looking for, but I did questions. So many questions. So there's some kind of parasite in Takumi. I wonder if this means he'll go crazy on every route. I think I'll stay on the Slasher route a bit longer. I want to explore the permutations, and this one is much more in line with what I'd been looking for. Though some of Hiruko's comments make me interested in choosing a route where I stay at the school. She seemed pretty traumatized from events there. But it's good to have very explicit confirmation that no matter what else happens. I can have 100% faith in Hiruko.

14A_b Day 56 Leapt a bit further back than the most immediate choice because standing up Hiruko was the most recent split and I just don't feel like doing that to her after the other ending. I'll back to that one later, but for now I've taken the split that results in Yagumo's immediate death and...subsequent zombiefication. Whatever could be going on? Well thankfully the Archive has my back this time. Says here a G'ie Queen lays eggs in corpses which then bond. So I guess Takumi has a queen or something inside him, or perhaps there's one in the school (Darumi and Gaku brought a friend from the field trip...) and it's making servants. Interesting.

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She / Her
Others don't get to dictate what's normal and what isn't. It's something we decide for ourselves.
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dancing_cactuar
05/11/25 2:59:16 AM
#249:


-Partially through Route 9B
-Kako and Nozomi are talking about wanting to eat raw frogs
-mfw I already played 14A and know what this means
https://www.youtube.com/watch?v=OTLmD2kFDm0
Kako probably got infected by the G'ie when she opened the box at the shrine, but when the fuck did Nozomi get infected?

Uta posted...
14A_abb/aba Day 100 Damn, what a great route that was. Again no offense to 14B but I just really needed something with drama and stakes. What a beautiful pair of endings. Though for probably obvious reasons abb (Last Kiss?) was way better. I didn't get any answers I was looking for, but I did questions. So many questions. So there's some kind of parasite in Takumi. I wonder if this means he'll go crazy on every route. I think I'll stay on the Slasher route a bit longer. I want to explore the permutations, and this one is much more in line with what I'd been looking for. Though some of Hiruko's comments make me interested in choosing a route where I stay at the school. She seemed pretty traumatized from events there. But it's good to have very explicit confirmation that no matter what else happens. I can have 100% faith in Hiruko.

14A_b Day 56 Leapt a bit further back than the most immediate choice because standing up Hiruko was the most recent split and I just don't feel like doing that to her after the other ending. I'll back to that one later, but for now I've taken the split that results in Yagumo's immediate death and...subsequent zombiefication. Whatever could be going on? Well thankfully the Archive has my back this time. Says here a G'ie Queen lays eggs in corpses which then bond. So I guess Takumi has a queen or something inside him, or perhaps there's one in the school (Darumi and Gaku brought a friend from the field trip...) and it's making servants. Interesting.

Still in awe of how the decision to either kick the suited man into the fire or dodge the attack was the decision that made it so the game was either a flatout comedy or a horror game that can either be a slasher or zombies. Embodiment of the "Time Traveler: kicks rock" meme.

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All games, movies, albums, and books are fads- Darkfire12
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Uta
05/11/25 3:52:10 AM
#250:


Yeah but there is a distinct logic to it. If you dodge you stay where you are, giving the other Visitor a chance to inject you. You wake, immediately forget about the attack, then drop the subject forever. I guess I'd probably have to explore more of the comedy arc to know precisely what caused things to go so off the rails in that timeline, but eh. Later. I'm becoming increasingly certain however that if there is a golden route, it's not on the kill eito side. Though I also have a theory about how the golden route might work based on the positioning of timelines.


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She / Her
Others don't get to dictate what's normal and what isn't. It's something we decide for ourselves.
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DodogamaRayBrst
05/11/25 1:45:08 PM
#251:


Day 57. Invaders are hot, goddamn!
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