Current Events > FF7 Rebirth is not a RPG

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Cotton_Eye_Joe
07/17/25 10:07:01 AM
#1:


It's an action game with RPG elements.

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Strider102
07/17/25 10:07:37 AM
#2:


What if I role play as Red XIII though?

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Omega
07/17/25 10:09:46 AM
#3:


Wrong

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DrizztLink
07/17/25 10:11:10 AM
#4:


Halo is an RPG, you play the role of John Halo.

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VeggetaX
07/17/25 10:11:33 AM
#5:


I remember when people would die on a hill with this kinda nuance.

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PowerOats
07/17/25 10:16:32 AM
#6:


The game has as much if not more RPG elements than OG 7
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K181
07/17/25 10:17:29 AM
#7:


Lies. Square shot down my helicopter with that game, so it's clearly an RPG.

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DrizztLink
07/17/25 10:18:06 AM
#8:


K181 posted...
Lies. Square shot down my helicopter with that game, so it's clearly an RPG.
Roughly 80% of Resident Evils are RPGs.

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Squall28
07/17/25 10:19:03 AM
#9:


Nah it's an RPG. Dodging and parrying isn't that important, and the ATB actions are vastly more important than regular attacks.

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AceMos
07/17/25 10:19:25 AM
#10:


its an action RPG

but i wish it had been a turn based rpg

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#11
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ssjevot
07/17/25 10:22:51 AM
#12:


Squall28 posted...
Nah it's an RPG. Dodging and parrying isn't that important, and the ATB actions are vastly more important than regular attacks.

Yeah, it's more turn based than action and even has an option to make it entirely turn based (you only do ATB actions, everything else is automated). But even if it was purely action, action RPG has been a thing since the 80s (and is actually the original JRPG, turn based JRPGs came later and were inspired by Western CRPGs).

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SketchDog
07/17/25 10:23:20 AM
#13:


No plug for clair expedition 33? Surprised.
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Xenogears15
07/17/25 10:28:00 AM
#15:


AceMos posted...
its an action RPG

but i wish it had been a turn based rpg

Hopefully, SE learns that turn based games--yes, even ATB ones--are still viable with the success of E33 and other games like P5 and Metaphor.

SketchDog posted...
No plug for clair expedition 33? Surprised.

whistles innocently

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PowerOats
07/17/25 10:29:01 AM
#16:


Captain_Qwark posted...
It kinda sucks that leveling doesn't even matter that much. Buying those folio books is much more important.


I say that's good and bad. It was good for a moment where you could do Colosseum fights above your level, but they weren't impossible
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SketchDog
07/17/25 10:29:34 AM
#17:


Fans agree: Clair 33 is the greatest game since Raid: Shadow Legends
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bsp77
07/17/25 10:33:57 AM
#18:


It is very much a RPG. Now that criticism can be leveled at FF16

Not sure why I am responding. TC is a troll.

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Xenogears15
07/17/25 11:04:46 AM
#19:


SketchDog posted...
Fans agree: Clair 33 is the greatest game since Raid: Shadow Legends

I hate this post so much that I cannot properly express it with words.

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Strider102
07/17/25 11:06:14 AM
#20:


SketchDog posted...
Fans agree: Clair 33 is the greatest game since Raid: Shadow Legends

This post is sponsored by Raid: Shadow Legends.

Log in now for your chance at a Legendary character!

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Kisai
07/17/25 11:08:45 AM
#21:


Cotton_Eye_Joe posted...
It's an action game with RPG elements.
You know the term "action RPG" exists, right? And has been used already for things like the KH series, the DS series, etc. and is basically one of the most popular genres in gaming today, right?

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BakonBitz
07/17/25 11:16:49 AM
#22:


Nah, it's squarely an action RPG. Probably the most "RPG" version of an action RPG I've ever seen while still having complete control of your characters. The stats and especially build customization options really matter. Like sure you can brute force anything in the game (quite difficult though) but the RPG elements really do make a difference.

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rab123
07/17/25 11:18:40 AM
#23:


E33's battle system is what the FF7 Remakes' battle systems should have been imo

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Enclave
07/17/25 11:19:30 AM
#24:


Final Fantasy VII Rebirth is a series of mini games with a little bit of game in between.

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Squall28
07/17/25 11:37:01 AM
#25:


BakonBitz posted...
Nah, it's squarely an action RPG. Probably the most "RPG" version of an action RPG I've ever seen while still having complete control of your characters. The stats and especially build customization options really matter. Like sure you can brute force anything in the game (quite difficult though) but the RPG elements really do make a difference.

Yep. An ATB attack does like 20x the damage of an attack from the attack button. The action elements are practically cosmetic

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MaxEffingBemis
07/17/25 11:37:44 AM
#26:


Tc never makes good topics

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OniLink5000
07/17/25 11:39:05 AM
#27:


These discussions about how to categorize video games are so funny. Because even on the most basic level, no one agrees, because it's all just a bunch of crap, yet people who are serious about this shit treat it like it's the law.

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Mad-Dogg
07/17/25 11:52:16 AM
#28:


*Things people say before they get their asses stuck on the hell house and then they need to browse youtube walkthroughs and forum posts about how to think gud. My square button face mash ain't working so hot here*

*Then rufus comes and really mops the floor with'em some chapters later if they somehow luck out on the hell house.*

MaxEffingBemis posted...
Tc never makes good topics


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LordYeezus
07/17/25 12:13:07 PM
#29:


South Park is a JRPG

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Strider102
07/17/25 12:18:28 PM
#30:


Mad-Dogg posted...
*Things people say before they get their asses stuck on the hell house and then they need to browse youtube walkthroughs and forum posts about how to think gud. My square button face mash ain't working so hot here*

*Then rufus comes and really mops the floor with'em some chapters later if they somehow luck out on the hell house.*

Imma be honest, I never understood why people thought that boss was so hard. Sure I died a couple times, but then I figured it out and was like "Oh, so that's what I needed to do!"

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Mad-Dogg
07/17/25 1:30:05 PM
#31:


Strider102 posted...
Imma be honest, I never understood why people thought that boss was so hard. Sure I died a couple times, but then I figured it out and was like "Oh, so that's what I needed to do!"
It was only legitimately hard to those people who tried playing the game like it was a standard action game, permanently stuck to controlling cloud and mashed square, lol. *A.k.a. the group of gamers who genuinely does call remake and rebirth standard action games.*

https://gamefaqs.gamespot.com/a/forum/7/78606b3b.jpg

Like you said there is nothing wrong to wiping out the first time but then putting together "ahhhhh, so that is what I did wrong". Re-adjust your strategy, materia, and then try again (with sometimes acing that retry), but those who actually cried about that boss being too hard were the people that was playing the game exactly like what I said.

The game explains to you right from the beginning that you aren't meant to just control one character at all times and that the way it works is that the enemy AI focuses down the controlled character. You are meant to be constantly swapping, building up your ATB bars (so basic attacks is just something you are throwing out there to get that ATB bar moving faster and building the stagger meter between ATB bar uses), managing stagger damage multipliers and bar building, and attacking enemies' weaknesses with your magic or certain skills.

Throughout remake and rebirth you are still (or should be) playing these games exactly like one would any other final fantasy game. The only difference between FF4 through 9 play with ATB and the remake games is that in the remakes you can move around your character and do basic attacks to do the things I already. That really is as far as it goes.

Ironically enough, you use more strategy to win (and the remake games has more legitimately difficult fights) in the actiony remake and rebirth compared to the old strategy turn-based final fantasies easily, lol. Seriously classic mainline final fantasies always has been one of the easier jrpg franchises out there, and so in comparison to all the mainline originals I am putting in my best effort to win remake/rebirth fights like pride and joy, ramuh going into bahamut+ifrit, and a super VR boss like weiss compared to anything any of the classic final fantasies did. Like forgot bosses and superbosses, basic enemies like those damn sahagins in FF7 remake chapter 14 or those freaking sledgeworms (the hammer robot guys at the shinra building) can give you a quick game over if you aren't prepared for it.

.....in my FF7 remake hard mode run I got destroyed at the shinra garage right as the start of chapter 16 before, lol.

The hardest thing classic final fantasy throws at you is superbosses like ozma or like dark aeons in pal or international FF10.

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BakonBitz
07/17/25 2:12:39 PM
#32:


^I think it doesn't help that Final Fantasy hasn't ever been a particular difficult RPG franchise, so when one that actually requires strategy comes along it throws some people off.

It's why I think the Remake (soon to be trilogy) games' combat is so satisfying. It's a lot more than just execution, it's figuring out a strategy behind many of the bosses as well.

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Cynrascal
07/17/25 2:44:34 PM
#33:


I found both Remake and Rebirth tedious and not fun to play and I didnt do the whole mash button to win approach at all.

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Mad-Dogg
07/17/25 3:39:45 PM
#34:


BakonBitz posted...
^I think it doesn't help that Final Fantasy hasn't ever been a particular difficult RPG franchise, so when one that actually requires strategy comes along it throws some people off.

It's why I think the Remake (soon to be trilogy) games' combat is so satisfying. It's a lot more than just execution, it's figuring out a strategy behind many of the bosses as well.
Yeah, its pretty great. Being completely honest I have never had more fun with any final fantasy game's actual gameplay as much as I did sinking my teeth into FF7 remake's and rebirth's.

With classic jrpgs on the SNES and PS1 we had other choices to go with if we wanted a rpg that was actually harder. Classic final fantasy's 4 through 10's main thing was giving you a good story, hopefully likeable cast of characters characters, really good music, and really good 16 bit cutscenes or high-budget FMVs for their time period.

It was never a jrpg series where I would say "ah man, time to put on my thinking cap. I must put together a perfectly crafted party and their job/magicite/og ff7 materia etc. to overcome this super rough boss!" They are pretty friggin' easy.

FF7 remake and rebirth just clicked. Bosses that was just going through the motions and a quick 5 turns or so to get through them like airbuster and abzu in the original game is now these fully involved battles that requires your materia to be somewhat decent and your positioning to be good. If you are playing through on hard mode you now really have to make sure your materia set-up is actually put together, you know exactly what each of your characters' role is n' specialize in and what their moves does (barret and life saver clutched so many times. That aerith barrier/lustrous shield move?.....oh snap, it blocks projectiles and its so helpful in this the arsenal boss battle with just her and barret! When you figure out stuff like this its great, lol). The surprisingly oh shit oh shit oh shit abzu rematch fight now has all of it's little cubs with it now and you must manage all those ads or get destroyed.

Like it is the most "rpg" the mainline final fantasy series has ever gotten and I am there for it.

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PowerOats
07/17/25 3:44:29 PM
#35:


People keep wanting the Remake trilogy to be turn based or a DMC clone, and I'm like nah, it's perfect the way it is, they just need build upon it and work out flaws.

I still don't understand peoples hang up with the stagger system. Maybe for 13/16, but not Remake
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