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MegamanXfan21xx 08/09/25 11:33:09 AM #1: |
I enjoy when games have little valuables scattered around to encourage exploring the environment. While that's primarily what I had in mind, I'll accept RPG-style loot as well. - The Luigi's Mansion series. There's loads of treasure scattered around, and you quite literally vacuum it all up. I think the first game did it the best, since it had the widest variety of treasure. 2 & 3 reduced the treasure types down to just coins, cash, and gold bars, with a bunch of collectible gems that don't actually add to your money counter. - The Dying Light games. Society has collapsed from a zombie outbreak, and that means lots of stuff left behind to either sell or use as crafting materials. Dead Island does this as well, but it's pretty much a more sloppy version of DL, being Techland's first crack at the zombie genre. DI2 is alright at it, but it has a hard limit of 99 for materials, so you're encouraged to sell the excess. - The Dishonored series. Since it's the spiritual successor to the Thief series, there's valuables to loot and pockets to pick. For convenience, valuables are converted to money on the spot. - Prey (2017). In place of currency, there's four types of crafting materials. You place unwanted objects in a recycler, break them all down into neat little cubes, and hold down a button to rapidly grab them all up. If you're looting a container or body, there's these satisfying sounds that play as you clean their contents out. - Atomic Heart. You have a glove with these robotic tendrils in it, and these essentially vacuum up the contents of containers and enemies. When looting a container, this also kicks up a bunch of loose papers and whatnot for some visual flair. If your inventory is full, excess items are automatically sent to storage so you don't have to stop and go back to a vendor. - The two big Bethesda series, Elder Scrolls and Fallout. I'm sure you know how these work already. - Crime Scene Cleaner. Since you're working under the table, you're free and encouraged to swipe valuables from the places you clean, since every $2000 translates to a skill point. Unfortunately, to discourage grinding early missions, unique loot (read: anything but dollar bills/bundles) doesn't respawn. Hopefully in the future, they make all loot respawn if you've got all the skill points. I wanna see how much I can earn from each level now that I'm more familiar with them. - Never played it myself, but Red Dead Redemption II has containers to loot in addition to fallen enemies. The first game did too, but it wasn't as big a part. - The Far Cry games from 3 onwards. 3 and 4 unfortunately had limited wallet and inventory size, so you couldn't possibly clean out the map if you wanted to, even if you had the biggest upgrades and bought all the guns and upgrades. Don't know about 6. - Assassins Creed Origins, Odyssey, and Valhalla. Being more RPG-like than the others, they added more loot sources, such as hunted animals, defeated enemies, and these various small containers you can loot with a simple button press. Often, there will be multiple small containers clustered together so you can tap the loot button to rapid-fire swipe everything. Mirage also added pickpocketing to the mix. - The Last of Us games. You're encouraged to scavenge the environment for crafting parts, meds, and the occasional training manual for a permanent upgrade. - The Borderlands series. Kill something, and it spews out cash and gear. 2 and onwards added secondary currency to the mix. --- Number of fellow Poets of the Fall fans: 31 Want: Bully 2, Haunted Chocolatier, Okami 2 ... Copied to Clipboard!
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