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Dat_Cracka_Jax 09/12/25 10:46:54 AM #1: |
Most of the boss fights so far are very simplistic and easy. No complicated moves or tough things to dodge. Then they just keep adding other little enemies to the arena to artificially increase the difficulty of the fights. It's BS imo. And clearing the enemies doesn't actually do anything, because they just call more in. --- http://img826.imageshack.us/img826/8131/flame201010170949481638.jpg http://img705.imageshack.us/img705/5517/cateyes.gif Rams: 7-9 ... Copied to Clipboard!
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PowerOats 09/12/25 10:52:00 AM #2: |
I like how Ninja Gaiden Black does it Bosses will either; Start with enemies present, and a group will reappear every time the Boss health drops to a certain amount (75%, 50%, etc) or The Boss manually summons them 1 or 2 at a time, but they are somewhat vulnerable not to mention the boss can friendly fire. Its great. NGB is fucking amazing ... Copied to Clipboard!
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Voidgolem 09/12/25 11:04:52 AM #3: |
to be fair most silksong bosses inflict friendly fire, the only actual bullshit case of small enemies is Beastfly Round 2 because they're the "annoying keep away and fire projectiles" type. once you internalize that most if not all bosses only have like 3 moves that are heavily telegraphed (4 if they have a phase change), the fights get much simpler. There's some standout cases like the chapter 1 boss having no startup tell for the flail spin or some of the act 3 bosses not having many openings because they block, but otherwise it's just...learn the moves. --- Why not go all in? ... Copied to Clipboard!
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Takuya_Lee 09/12/25 11:09:02 AM #4: |
Voidgolem posted... to be fair most silksong bosses inflict friendly fire, the only actual bullshit case of small enemies is Beastfly Round 2 because they're the "annoying keep away and fire projectiles" type. Actually there is a tell for the flail spin. --- Narutaki was right. This is all Decade's fault. ... Copied to Clipboard!
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PiOverlord 09/12/25 11:32:22 AM #5: |
The term "artificial difficulty" has grown to be perhaps the most annoying phrase to me in gaming over the years. --- Number of legendary 500 post topics: 37, 500th posts: 35; PiO ATTN: 6 RotM wins 1, LETTEN MY ARROW FLYEN TRUE ... Copied to Clipboard!
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Alteres 09/12/25 11:33:17 AM #6: |
Takuya_Lee posted... Actually there is a tell for the flail spin.useful --- ........the ghost in the machine... IGN: Fox, FC: 5344-2646-0982 ... Copied to Clipboard!
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Hayame_Zero 09/12/25 11:36:27 AM #7: |
It's not really been that bad for me. The runback sucks, but the bosses have seem about the same as the first game for me. The adds for the bosses and some of the gauntlets suck, but you can take them out almost immediately with Silksong. --- ...I think I'm done here... ... Copied to Clipboard!
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AnsestralRecall 09/12/25 11:36:30 AM #8: |
Dat_Cracka_Jax posted... clearing the enemies doesn't actually do anything, because they just call more in. https://gamefaqs.gamespot.com/a/forum/5/5843944d.jpg --- 1312 // So long as men die, liberty will never perish \\ Queer Liberation https://www.last.fm/user/crushedaria ... Copied to Clipboard!
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PowerOats 09/12/25 11:46:59 AM #9: |
Does Silksong have a Mantis Lords tier runback? ... Copied to Clipboard!
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viewmaster_pi 09/12/25 11:48:19 AM #10: |
stakes of marika were such a good idea --- We will leave this place an empty stone ... Copied to Clipboard!
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Dakimakura 09/12/25 11:54:49 AM #11: |
They spent 6 years creating a beautiful work of art and you can't spend a few extra hours on the game? Note: I don't actually like this game. But I'll just not play it instead of complaining about it. --- Gamefaqs Community Organizer ... Copied to Clipboard!
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Voidgolem 09/12/25 11:57:47 AM #12: |
PowerOats posted... Does Silksong have a Mantis Lords tier runback? Several that are Worse: though it also has several bosses with *no* runbacks, which make the bad ones stand out more --- Why not go all in? ... Copied to Clipboard!
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viewmaster_pi 09/12/25 11:58:10 AM #13: |
Dakimakura posted... But I'll just not play it instead of complaining about it.i'm not playing it and complaining about it like a boss --- We will leave this place an empty stone ... Copied to Clipboard!
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mehmeh1 09/12/25 12:00:12 PM #14: |
PowerOats posted... Does Silksong have a Mantis Lords tier runback?Act 1's final boss has one with a bunch of parkour where if you fail you take double damage (without takingthe enemies into account), but it's pretty doable quickly and no-hit once you've gotten the layout down --- FC: 3840-6927-7945, have OR/Y/SM4SH/PSMD/S/US I'm a youtuber, here is my link: https://www.youtube.com/channel/UCRj1lj8EWzRtw3jp3HUXCxQ? .I play games ... Copied to Clipboard!
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BlueBoy675 09/12/25 12:00:35 PM #15: |
PiOverlord posted... The term "artificial difficulty" has grown to be perhaps the most annoying phrase to me in gaming over the years.This. Im not even sure what true difficulty is as opposed to artificial. All difficulty is artificial --- Hope rides alone ... Copied to Clipboard!
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K-driver 09/12/25 12:01:23 PM #16: |
Wait the bosses are spawning smaller enemies to fight alongside them? That is completely unheard of and CHEAP way to add difficulty that a game has never done before. --- LURKING HARD! or hardly lurking, see? ... Copied to Clipboard!
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Voidgolem 09/12/25 12:03:16 PM #17: |
K-driver posted... Wait the bosses are spawning smaller enemies to fight alongside them? That is completely unheard of and CHEAP way to add difficulty that a game has never done before. most bosses don't. But the ones that do are also generally just bad bosses outside of that (the most notable being the Savage Beastfly, despite having exactly 2 attacks that both involve trying to run into you slowly) --- Why not go all in? ... Copied to Clipboard!
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viewmaster_pi 09/12/25 12:05:12 PM #18: |
BlueBoy675 posted... This. Im not even sure what true difficulty is as opposed to artificial. All difficulty is artificialartificial difficulty is basically something heavy handed and slapdash like spamming a bunch of enemies (medusa heads in castlevania?) or cranking up their damage instead of a thoughtful, balanced approach like introducing new enemy types, attack patterns, etc oh, or shit like instant death pits/spikes --- We will leave this place an empty stone ... Copied to Clipboard!
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mehmeh1 09/12/25 12:56:18 PM #19: |
viewmaster_pi posted... artificial difficulty is basically something heavy handed and slapdash like spamming a bunch of enemies (medusa heads in castlevania?) or cranking up their damage instead of a thoughtful, balanced approach like introducing new enemy types, attack patterns, etcthe frustrating thing is that silksong has a LOT of the latter, but many times still adds the former on top of it --- FC: 3840-6927-7945, have OR/Y/SM4SH/PSMD/S/US I'm a youtuber, here is my link: https://www.youtube.com/channel/UCRj1lj8EWzRtw3jp3HUXCxQ? .I play games ... Copied to Clipboard!
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SAlYAN 09/12/25 1:03:45 PM #20: |
This really is the Dark Souls 2 of Hollow Knight Overturned enemies that ate way too populous and hit way too hard Actual bosses are way easier Run backs are annoying as hell --- Doesn't take a lot of brains to be a good fighter. ... Copied to Clipboard!
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pegusus123456 09/12/25 1:04:07 PM #21: |
Savage Beastfly is the only add fight that I think is absolute bullshit because the enemies it spawns adds so much RNG to the fight. --- https://i.imgur.com/Er6TT.gif https://i.imgur.com/Er6TT.gif https://i.imgur.com/Er6TT.gif So? I deeded to some gay porn. It doesn't mean anything. - Patty_Fleur ... Copied to Clipboard!
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TheGoldenEel 09/12/25 1:06:04 PM #22: |
mehmeh1 posted... Act 1's final boss has one with a bunch of parkour where if you fail you take double damage (without takingthe enemies into account), but it's pretty doable quickly and no-hit once you've gotten the layout downI'm currently at a boss with a way worse runback tbh pegusus123456 posted... Savage Beastfly is the only add fight that I think is absolute bullshit because the enemies it spawns adds so much RNG to the fight. --- BLACK LIVES MATTER Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/ ... Copied to Clipboard!
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AnsestralRecall 09/12/25 1:08:49 PM #23: |
SAlYAN posted... This really is the Dark Souls 2 of Hollow Knight Boss difficulty has been just right where it should be imo - and it has one of my favorite bosses between the two games Normal mobs seem perfectly fine too, at times appreciate their extra health so I can get silk faster before a boss --- 1312 // So long as men die, liberty will never perish \\ Queer Liberation https://www.last.fm/user/crushedaria ... Copied to Clipboard!
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mehmeh1 09/12/25 2:14:11 PM #24: |
AnsestralRecall posted... Boss difficulty has been just right where it should be imo - and it has one of my favorite bosses between the two games Xogwork Dancers --- FC: 3840-6927-7945, have OR/Y/SM4SH/PSMD/S/US I'm a youtuber, here is my link: https://www.youtube.com/channel/UCRj1lj8EWzRtw3jp3HUXCxQ? .I play games ... Copied to Clipboard!
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Dat_Cracka_Jax 09/12/25 2:34:20 PM #25: |
Voidgolem posted... Savage BeastflyThis is the one that's pissing me off. I'm annoyed that it's just a very lazy boss design and they just threw in a bunch of little enemies to make it seem tougher (artificial difficulty/complexity) --- http://img826.imageshack.us/img826/8131/flame201010170949481638.jpg http://img705.imageshack.us/img705/5517/cateyes.gif Rams: 7-9 ... Copied to Clipboard!
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Dat_Cracka_Jax 09/12/25 2:36:39 PM #26: |
pegusus123456 posted... Savage BeastflyOkay, so since this is the boss that prompted the topic, I guess I'm glad this is the worst it gets --- http://img826.imageshack.us/img826/8131/flame201010170949481638.jpg http://img705.imageshack.us/img705/5517/cateyes.gif Rams: 7-9 ... Copied to Clipboard!
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Rai_Jin 09/12/25 2:38:50 PM #27: |
Dat_Cracka_Jax posted... Okay, so since this is the boss that prompted the topic, I guess I'm glad this is the worst it gets Also it's often a good idea to get rid of the small enemies asap even if it's with silk costing skills. ... Copied to Clipboard!
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-Crissaegrim- 09/12/25 2:39:00 PM #28: |
Dat_Cracka_Jax posted... Okay, so since this is the boss that prompted the topic, I guess I'm glad this is the worst it gets ... --- Work in progress bass guitar sound- https://youtu.be/rWj0ZbwTMQU?si=IiqHSLOcy2RaLNaM https://youtu.be/UdKl9R1l9YY?si=bHWWk7oCI9Blt3mj ... Copied to Clipboard!
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Prismsblade 09/12/25 2:40:23 PM #29: |
Dark soul games mostly did away with adds entirely after 2. Theyre generally BS in any boss fight frankly. Artificially roaring the difficulty unfairly or used in transitions for paddings sake. The only time they work in my opinion is in combination with the above and said enemies being weak. Kratos vs Hercules in GoW3 is one such example. --- 3DS FC:3368-5403-9633 Name: Kaizer PSN: Blackkaizer ... Copied to Clipboard!
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pegusus123456 09/12/25 8:02:06 PM #30: |
Rai_Jin posted... I'm not, I haven't gotten that far. --- https://i.imgur.com/Er6TT.gif https://i.imgur.com/Er6TT.gif https://i.imgur.com/Er6TT.gif So? I deeded to some gay porn. It doesn't mean anything. - Patty_Fleur ... Copied to Clipboard!
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Evening_Dragon 09/12/25 8:09:17 PM #31: |
You guys are using "artificial" as a synonym for "I don't like it", or "bad". Artificial difficulty is when a thing is difficult for reasons unrelated to relevant player capacity. Poor controls, a lack of relevant information, a mandatory section determined by a minigame that is entirely arbitrary from the established skillset used for the rest of the game, that kind of thing. "More bugs" is not artificial. --- And which of you by worrying can add a single hour to your span of life? It's Guide ... Copied to Clipboard!
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bIuerain 09/12/25 8:18:05 PM #32: |
Evening_Dragon posted... You guys are using "artificial" as a synonym for "I don't like it", or "bad". Artificial difficulty is when a thing is difficult for reasons unrelated to relevant player capacity. You're right that artificial difficulty is a nonsense term the way people use it online. "I died and I didn't like it." But I'm pretty sure artificial difficulty is when like, the enemies just have more stats. Artificial difficulty would be giving the boss twice as much health and making it do double damage without any other changes. Having the boss summon minions is actually "real" difficulty. --- "Log off" is legit the best advice you can give someone in today's world - TheFuzz3451 ... Copied to Clipboard!
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bIuerain 09/12/25 8:20:42 PM #33: |
Prismsblade posted... Dark soul games mostly did away with adds entirely after 2. TBQH bosses with a lot of adds like Nito were way, WAY better than the way Fromsoft bosses are now. Elden Ring has like 100 unique boss fights and they're all just variants on anime sword guy with 15 hit strings you have to memorize and play Dodge Rolling Simulator with, all fought in a perfectly circular arena with no obstacles or other enemies at all. So many unique bosses and they're all functionally the same. --- "Log off" is legit the best advice you can give someone in today's world - TheFuzz3451 ... Copied to Clipboard!
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archizzy 09/12/25 8:22:09 PM #34: |
Solksong --- PSN ID: sled_dogs76 60" Pioneer Kuro Elite PRO151FD, Yamaha RX-V3900 A/V Receiver, Oppo DV983-H player. Coming soon: 2 Seaton Submersives from Mark Seaton ... Copied to Clipboard!
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ellis123 09/12/25 8:28:57 PM #35: |
bIuerain posted... But I'm pretty sure artificial difficulty is when like, the enemies just have more stats. Artificial difficulty would be giving the boss twice as much health and making it do double damage without any other changes. Having the boss summon minions is actually "real" difficulty.It is not, no. That is basic balancing. Artificial difficulty would be things like having a poor camera system causing the fight to be more difficult or having your victory based on RNG. --- "A shouted order to do something of dubious morality with an unpredictable outcome? Thweeet!" My FC is in my profile. ... Copied to Clipboard!
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archizzy 09/12/25 8:45:40 PM #36: |
I will admit to using the term artificial difficulty but only in reference to the NES era. That was when home console gaming market truly blossomed in North America after the crash but many of the games were designed with an arcade "eat your quarters" mentality to keep you playing but in the case of the NES it was just to lengthen the games so you felt like you were getting value out of them. Stuff like limited limited lives or continues or where a death just took you right back to the title screen. Stuff like enemies on ledges and they could throw objects at you but you had no way to dispatch them at all and had limited controls. Stuff that happened because of design flaws of the era like respawning enemies on the edge of the screen or people attacking you from off screen. That was all of the stuff that to me was artificial difficulty that extended the game. I really haven't needed to use the term in modern gaming because controls are so much better and most of this stuff isn't present in today's games. --- PSN ID: sled_dogs76 60" Pioneer Kuro Elite PRO151FD, Yamaha RX-V3900 A/V Receiver, Oppo DV983-H player. Coming soon: 2 Seaton Submersives from Mark Seaton ... Copied to Clipboard!
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Dat_Cracka_Jax 09/12/25 10:16:20 PM #37: |
archizzy posted... SolksongLol, I can't believe I didn't notice(and no one called it out) until now. --- http://img826.imageshack.us/img826/8131/flame201010170949481638.jpg http://img705.imageshack.us/img705/5517/cateyes.gif Rams: 7-9 ... Copied to Clipboard!
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archizzy 09/12/25 10:17:27 PM #38: |
Dat_Cracka_Jax posted... Lol, I can't believe I didn't notice(and no one called it out) until now. I figured some people just auto corrected in their head or they noticed it but were too nice to say anything. I partially felt weird calling it out so late but I couldn't resist haha. --- PSN ID: sled_dogs76 60" Pioneer Kuro Elite PRO151FD, Yamaha RX-V3900 A/V Receiver, Oppo DV983-H player. Coming soon: 2 Seaton Submersives from Mark Seaton ... Copied to Clipboard!
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MrMolinaro 09/12/25 10:38:58 PM #39: |
PowerOats posted... Does Silksong have a Mantis Lords tier runback?That one still pisses me off. Putting the bench right next to the boss, but not letting you access it until after the boss is dead and its completely useless. Baffling design. ... Copied to Clipboard!
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-Crissaegrim- 09/12/25 11:53:33 PM #40: |
Sulksong --- Work in progress bass guitar sound- https://youtu.be/rWj0ZbwTMQU?si=IiqHSLOcy2RaLNaM https://youtu.be/UdKl9R1l9YY?si=bHWWk7oCI9Blt3mj ... Copied to Clipboard!
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Tyranthraxus 09/12/25 11:57:41 PM #41: |
bIuerain posted... But I'm pretty sure artificial difficulty is when like, the enemies just have more stats. Artificial difficulty would be giving the boss twice as much health and making it do double damage without any other changes. Having the boss summon minions is actually "real" difficulty. Artificial Difficulty is when factors external to the game itself increase the difficulty. An example of this would be playing punch out NES on a LCD TV. A lot of people say artificial when they actually mean arbitrary. --- It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha." https://i.imgur.com/dQgC4kv.jpg ... Copied to Clipboard!
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GrandConjuraton 09/13/25 12:02:11 AM #42: |
Solksong --- Lonely people with power, devoured by God. https://imgur.com/o21DN7r ... Copied to Clipboard!
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