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LurkerFAQs, Active Database ( 12.01.2023-present ), DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear

JumpstyIe

Topics: 8

Posts: 24
Last Post: 11:14:12pm, 05/08/2024
if it has to go on the chain as CL1 at the start of the turn player's standby it wont actually negate everything else, since those other effects (especially opponen'ts triggers and quick effects) during the standby will chain to this and therefore resolve first. if this was changed to be a quick effect the turn player could only activate during their standby phase, therefore allowing them to chain it to the opponent's stuff they want to do during the standby, it would be better.

the problem with THAT is that the opponents would just get wise to the card and activate stuff during the opponent's draw phase, so to see any hope of playability it would need to change to be a quick effect as described above AND be activatable during the turn player's draw or standby phases.

as-is, 0/5. with my changes it's still honestly only a 2 or 3 max, it's still really niche and pretty weak overall.

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What the **** is Jumpstyle?


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