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Last Topic: 5:43:52pm, 09/02/2020
Last Post: 3:04:59pm, 07/15/2024
VioletZer0 posted...
There should be some difficulty in mastering the controls of a platformer.
Ehhh, that's a statement I can't agree with without a few asterisks. There should be room to master movement such that the player can feel a difference as they become more skilled, but if a game relies on awkward controls/movement to provide its difficulty (especially a game where movement is most of the game and moving well is where most of the fun comes from), it's probably not a good game (exception: horror games that use clunky controls to impart a feeling of helplessness, though that still has its limits). You can have challenging platformers with easy, intuitive controls by just having challenging platforming.