But I've been told you can just turn it off. Is that true? If so, I might give it a go.
I voted for the QTE shit, which is the reason I have avoided this game.You can turn it off for offense, it's a must for defense.
But I've been told you can just turn it off. Is that true? If so, I might give it a go.
Lune sidelined? How?
Only the offense.
On PC you can download a mod to extend the Dodge window by 15x or something like that means you can just mash the dodge button to get through it all.
You can turn it off for offense, it's a must for defense.
It ends.
Chapter 3's difficulty (which is mostly optional content) being all over the place. You need to follow a guide so you don't constantly run into things that are too easy or too hard.Yeah, this is it. Act 3 is a little too open.
Verso taking over as the controlled character in part 2 and being an awful characterAgreed. I'm ultimately fine with Gustave dying because it's a good twist (although he's best boy). But after that there's a weird disconnect where Maelle is the main character in most regards but Verso's the character you control in the camp despite the player knowing very little about him for much of the game.
the ending.Neither ending is good, but that ending is the worst IMO. I dont see how anyone could think otherwise without dehumanizing everyone outside the Dessendre family.
the supposedly good ending still has you delete an entire universe and its characters without any real closure regarding your companions
the supposedly good ending still has you delete an entire universe and its characters without any real closure regarding your companions
And yet, we're supposed to care about him and his asshole family members more than wonderful characters like Lune & Sciel.Yep. The fact that the story pivots so hard into just focusing on the Dessendres' family drama and just completely stops caring about any of the painted world's troubles sucks. It's not that the Dessendres are boring, it's just that I care MUCH more about the characters and world I've just spent the last thirty-odd hours getting attached to. They're clearly just as alive and sentient as the "real" characters, but the game almost totally sidesteps all the ethical and existential issues that come with the big painted world reveal.
It ends.
Yep. The fact that the story pivots so hard into just focusing on the Dessendres' family drama and just completely stops caring about any of the painted world's troubles sucks. It's not that the Dessendres are boring, it's just that I care MUCH more about the characters and world I've just spent the last thirty-odd hours getting attached to. They're clearly just as alive and sentient as the "real" characters, but the game almost totally sidesteps all the ethical and existential issues that come with the big painted world reveal.Yeah. I would basically summarize the endings as:
And frankly, the Dessendres are kind of hard to care about. In the context of the painted world at least, they're sociopathic gods who would rather create and then genocide thousands of sentient lives instead of hiring a damn therapist. I'll pick the Maelle ending every time because I genuinely think Lune, Sciel, Monoco, and Esquie's lives are worth way more by themselves than the Dessendres' wellbeing.
Yeah. I would basically summarize the endings as:The thing is that Maelle's ending depicts it as
Verso:Alicia suffers in her broken body, everyone else besides the Dessendre family are genocided, Dessendre family probably continues to ignore her suffering to focus on the conflict with The Writers, as symbolized by the family going their separate ways after the funeral.
Maelle:Verso (both the last bit of his soul and painted Verso) suffers, the Dessendre family continues as they were, Alicia / Maelle is happy with her found family and at least has a chance to heal. It leaves the option open for her to leave Versos canvas and be with her family, even though it isnt likely because she knows Renoir will wipe it out of existence the moment she does.
While neither is good, one is obviously the lesser evil IMO.
The thing is that Maelle's ending depicts it asThats a small segment of it, and you can also interpret it as simplyher going full on paintress and kinda treating the painted people as her own puppets, bringing back dead people and forcing Verso to play piano for her amusement. Rather thanher managing to heal with her found family.
oh no its going to be derailed into an ending argumentI played on Expert, and up until Act 3, I put two points into Agility and one point into Luck for every character on every level up. I also played in such a way where if I ever took damage I reloaded my save, so every fight was finished with No Damage. I heavily leaned into Glass Cannon builds because of this, and for most of the game I was killing bosses in a few turns at most.
Heres one. I feel like (maybe just for the higher difficulties) the stat points didnt really matter. I wanted to build party members certain ways with the stats but they ended up being nothing other than keep up your speed and follow the weapon scaling
The thing is that Maelle's ending depicts it asher going full on paintress and kinda treating the painted people as her own puppets, bringing back dead people and forcing Verso to play piano for her amusement. Rather thanher managing to heal with her found family.