What is Expedition 33's most gaping flaw? *spoilers*

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Current Events » What is Expedition 33's most gaping flaw? *spoilers*

Verso taking over as the controlled character in part 2 and being an awful character
Not having close-ups of Lune's feet
"I dreamt I was a moron."
Lune sidelined? How?
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It ends.
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I voted for the QTE shit, which is the reason I have avoided this game.

But I've been told you can just turn it off. Is that true? If so, I might give it a go.
'Vinyl is the poor man's art collection'.
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Game balance for end game. A few pictos and its made all trivial stuff
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ai123 posted...
But I've been told you can just turn it off. Is that true? If so, I might give it a go.

Only the offense.

On PC you can download a mod to extend the Dodge window by 15x or something like that means you can just mash the dodge button to get through it all.
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
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ai123 posted...
I voted for the QTE shit, which is the reason I have avoided this game.

But I've been told you can just turn it off. Is that true? If so, I might give it a go.
You can turn it off for offense, it's a must for defense.
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party_animal07 posted...
Lune sidelined? How?

They both had Lune and Sciel end the two Axons just to remind us that they were still part of the expedition
Tyranthraxus posted...
Only the offense.

On PC you can download a mod to extend the Dodge window by 15x or something like that means you can just mash the dodge button to get through it all.


voldothegr8 posted...
You can turn it off for offense, it's a must for defense.

Thanks for letting me know.

QTE in turn based games annoys the shit out of me. The main reason I enjoy them is precisely because I can take my own sweet time and not have to deal with that bullshit.

So I guess I will continue to avoid, and my vote stands.
'Vinyl is the poor man's art collection'.
30-50% of those arrested at anti immigration protests in the UK have convictions for domestic abuse.
It is turn-based.
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I don't hate the twist, but thought the original world was more interesting before learning it's a canvas.
You can't go back and change the beginning, but you can start where you are and change the ending.
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I actually like downer/bittersweet endings in general, but I would say the fact that the "proper" ending basically wants you to sympathize with relatively last minute introduced characters to the detriment of the characters you've been with the entire game is kind of a weird narrative choice.
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voldothegr8 posted...
It ends.

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PS4 looks great
Not being able to save Lumina builds was such a damn hassle. Especially when certain bosses required certain builds to work against them.
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Chapter 3's difficulty (which is mostly optional content) being all over the place. You need to follow a guide so you don't constantly run into things that are too easy or too hard.
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Game balance and Lumina UI

Still my goty and one of the best games of all time for me.
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Didn't think about it, but yeah Lumina/picto UI is garbage.
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Even if you stick to only doing the important act 3 stuff (Maelle, Lune, and Monoco's character sidequests), the final Renoir fight is mostly trivialized unless you start applying limiters. Do ever so slightly more like beating Sprong, Serpenphare, and the Flying Manor, he becomes a complete joke.
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The asset flip game platforming
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No Lumina loadouts
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YellowSUV posted...
Chapter 3's difficulty (which is mostly optional content) being all over the place. You need to follow a guide so you don't constantly run into things that are too easy or too hard.
Yeah, this is it. Act 3 is a little too open.
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Verso being an obviously evil, lying piece of shit from the moment you meet him. And yet, we're supposed to care about him and his asshole family members more than wonderful characters like Lune & Sciel.
That there isn't Expedition 0 or 60 dlc.
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MagiMarthKoopa posted...
Verso taking over as the controlled character in part 2 and being an awful character
Agreed. I'm ultimately fine with Gustave dying because it's a good twist (although he's best boy). But after that there's a weird disconnect where Maelle is the main character in most regards but Verso's the character you control in the camp despite the player knowing very little about him for much of the game.
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Other: Gestral Beaches, but particularly the volleyball and the tower one. The volleyball took me an hour. The tower I did in one try but it was stressful as hell.

Lumina loadouts would have been nice though.
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Lune is fine but theres quite a bit of evidence of cut content for a Sciel side quest.
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I don't think that it really explained the concept of lumina very well. I literally went the entire game not using a single one. I only knew what they were when I played after defeating the final boss.

Edit: Forgot to add great game regardless, and a breath of fresh air.
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This is a great game, but I still think it could have used an in game map that was easy to put waypoints on.

I get the in game reasons for not having such a system, and I know lots of people want less clutter in the UI. But this game has so much great, completely optional content. I want the game to make it easy to find and go back to.
An opinion does not turn into a fact simply because the person holding it feels strongly about it.
The Lumina UI hands down.

The rest of the game is pretty magnificent and any other quibbles I had were ultimately minor.
the ending.

the supposedly good ending still has you delete an entire universe and its characters without any real closure regarding your companions
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http://i.imgur.com/9Yv0R2Z.jpg
The structure of Act 3 as a whole

A lot of the optional stuff shouldn't be optional
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The lumina UI and also lack of a map got pretty annoying
She took pity on me, horizontally, but most likely because of my band
AsucaHayashi posted...
the ending.

the supposedly good ending still has you delete an entire universe and its characters without any real closure regarding your companions
Neither ending is good, but that ending is the worst IMO. I dont see how anyone could think otherwise without dehumanizing everyone outside the Dessendre family.
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AsucaHayashi posted...
the supposedly good ending still has you delete an entire universe and its characters without any real closure regarding your companions

garan posted...
And yet, we're supposed to care about him and his asshole family members more than wonderful characters like Lune & Sciel.
Yep. The fact that the story pivots so hard into just focusing on the Dessendres' family drama and just completely stops caring about any of the painted world's troubles sucks. It's not that the Dessendres are boring, it's just that I care MUCH more about the characters and world I've just spent the last thirty-odd hours getting attached to. They're clearly just as alive and sentient as the "real" characters, but the game almost totally sidesteps all the ethical and existential issues that come with the big painted world reveal.

And frankly, the Dessendres are kind of hard to care about. In the context of the painted world at least, they're sociopathic gods who would rather create and then genocide thousands of sentient lives instead of hiring a damn therapist. I'll pick the Maelle ending every time because I genuinely think Lune, Sciel, Monoco, and Esquie's lives are worth way more by themselves than the Dessendres' wellbeing.
Lumina UI

Act 3 pacing is literally insane and doing the side quests trivializes it hard

Otherwise 10/10
Why not go all in?
voldothegr8 posted...
It ends.

"knowledge is power, but only if power has knowledge; otherwise it wouldn't be power."
Other:
That it's completely overrated and will be forgotten in about 3-5 years
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I guess how linear the levels were; feeling like, with some exceptions, they could feel like mostly straight lines where you couldn't interact with much.

besides that, amazing game.
Don't you agree, Zach?
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IMO theres not enough interactions between the party, banter and talking during stages, it felt a little lacking in camp even. Thats just IMO since others felt it was at the right level
Verso replaces Gustav. You can hate on Luke Fon Fabre but Verso is a far more despicable mc. He did not deserve to get his way in his ending.

Also note how they obviously canned the potential third ending (A Life to Dream), which is what painted Alicia would have wanted just so that gamers can keep debating which of the two endings we got is better.
LaunchCroctopus posted...
Yep. The fact that the story pivots so hard into just focusing on the Dessendres' family drama and just completely stops caring about any of the painted world's troubles sucks. It's not that the Dessendres are boring, it's just that I care MUCH more about the characters and world I've just spent the last thirty-odd hours getting attached to. They're clearly just as alive and sentient as the "real" characters, but the game almost totally sidesteps all the ethical and existential issues that come with the big painted world reveal.

And frankly, the Dessendres are kind of hard to care about. In the context of the painted world at least, they're sociopathic gods who would rather create and then genocide thousands of sentient lives instead of hiring a damn therapist. I'll pick the Maelle ending every time because I genuinely think Lune, Sciel, Monoco, and Esquie's lives are worth way more by themselves than the Dessendres' wellbeing.
Yeah. I would basically summarize the endings as:
Verso: Alicia suffers in her broken body, everyone else besides the Dessendre family are genocided, Dessendre family probably continues to ignore her suffering to focus on the conflict with The Writers, as symbolized by the family going their separate ways after the funeral.
Maelle: Verso (both the last bit of his soul and painted Verso) suffers, the Dessendre family continues as they were, Alicia / Maelle is happy with her found family and at least has a chance to heal. It leaves the option open for her to leave Versos canvas and be with her family, even though it isnt likely because she knows Renoir will wipe it out of existence the moment she does.

While neither is good, one is obviously the lesser evil IMO.
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PraetorXyn posted...
Yeah. I would basically summarize the endings as:
Verso: Alicia suffers in her broken body, everyone else besides the Dessendre family are genocided, Dessendre family probably continues to ignore her suffering to focus on the conflict with The Writers, as symbolized by the family going their separate ways after the funeral.
Maelle: Verso (both the last bit of his soul and painted Verso) suffers, the Dessendre family continues as they were, Alicia / Maelle is happy with her found family and at least has a chance to heal. It leaves the option open for her to leave Versos canvas and be with her family, even though it isnt likely because she knows Renoir will wipe it out of existence the moment she does.

While neither is good, one is obviously the lesser evil IMO.
The thing is that Maelle's ending depicts it as her going full on paintress and kinda treating the painted people as her own puppets, bringing back dead people and forcing Verso to play piano for her amusement . Rather than her managing to heal with her found family .
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oh no its going to be derailed into an ending argument

Heres one. I feel like (maybe just for the higher difficulties) the stat points didnt really matter. I wanted to build party members certain ways with the stats but they ended up being nothing other than keep up your speed and follow the weapon scaling
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mehmeh1 posted...
The thing is that Maelle's ending depicts it as her going full on paintress and kinda treating the painted people as her own puppets, bringing back dead people and forcing Verso to play piano for her amusement . Rather than her managing to heal with her found family .
Thats a small segment of it, and you can also interpret it as simply foreshadowing that shell eventually go mad like Aline did if she stays in there long enough, not that she already was. I already said Verso suffers. But its basically Verso and the Dessendre family suffering while everyone else is happy, versus everyone but the Dessendre family literally being genocided and the Dessendre family still suffering anyway, but Alicia doubly so.

Very easy choice IMO.
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HudGard posted...
oh no its going to be derailed into an ending argument

Heres one. I feel like (maybe just for the higher difficulties) the stat points didnt really matter. I wanted to build party members certain ways with the stats but they ended up being nothing other than keep up your speed and follow the weapon scaling
I played on Expert, and up until Act 3, I put two points into Agility and one point into Luck for every character on every level up. I also played in such a way where if I ever took damage I reloaded my save, so every fight was finished with No Damage. I heavily leaned into Glass Cannon builds because of this, and for most of the game I was killing bosses in a few turns at most.

Stats mattered a lot then, as having so much Agility often gave me two turns to the enemys one, and the high Luck made me crit a lot more.

In Act 3 when you get ultimate weapons and break the damage cap , yes, ideal stats is basically 99 in Might and whatever two scaling stats are. Its true that it doesnt matter much at that point because having say a + Agility Picto will increase your Agility way more than 99 Agility will, and the same applies to the other stats. I dont see that as a flaw, as the respec item was very ubiquitous by then.
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mehmeh1 posted...
The thing is that Maelle's ending depicts it as her going full on paintress and kinda treating the painted people as her own puppets, bringing back dead people and forcing Verso to play piano for her amusement . Rather than her managing to heal with her found family .

Also: The second ending and dialogue throughout the game is pretty clear that continuing to be in the canvas slowly kills you. If she just stays there, she will eventually die on the outside of the canvas, and then there will be no reason for any character remaining to protect the canvas. Renoir would certainly get rid of it to keep his wife from going back in or other family going in. It may take longer, but in my view the painted world is eventually doomed in both endings, even if Maelle stays there playing puppet master for the rest of her life.

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Other: Needs more Esquie
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One that bugged me from the start: standard enemy names aren't displayed unless ot says something specific about that enemy and a bestiary missing when the expedition was also about chronicling what they found.

I found it odd that so few enemies have a weakness to earth yet a lot resisted/absorbed it.
Current Events » What is Expedition 33's most gaping flaw? *spoilers*
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