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TopicGacha and Hero Collection Game General Topic 4: ''Banana's going bananas.''
Calwings
06/26/19 11:20:32 PM
#189:


Yeah, Magia Record's English launch has been a bit... sloppy. No doubt about that.

legendarylemur posted...
Doing the story is also very unfulfilling. 3 gems when it needs like 20 for a single roll is a bit... eh. Kinda feels like I'll basically never have enough to roll most of the time. The universal 100 rolls for free 4* is not bad, but you're also not guaranteed which one you'll get, which sucks. Feels like it's built for people to be dolphins that become whales over a large period of time.

This is why a lot of JP players don't recommend anyone but whales pull on anything but the main banner. With limited time banners, only whales would ever reach that guaranteed 4-star after 100 pulls. But with the main banner that's always there, that pity counter is always there as well.

legendarylemur posted...
The battle system is also pretty luck based. I've seen some vids that only use like 2-3 characters, and I think I get why. You severely reduce the rng in the battle system and make it easier to do the link thing. Honestly, outside of basically being meatshields, I don't see the point of running a full team most of the time. It doesn't increase your damage in any way, maybe even weakens you if you don't happen to have a full team of really strong units, which by this point none of us do most likely.

Yeah, having a full 4-5 magical girls is actually more of a detriment in this game, because having a full team can lead to you getting RNG-screwed by the right attack disk not popping up and limiting your combo potential. It feels like 3 magical girls is the optimal amount, but some PvP players in JP even use just 2 to maximize their offensive connect/combo potential at the cost of having less HP to survive with.

Revue Starlight ReLIVE kind of has that situation too, where having more stage girls on your team lowers the chances of your best attacks being available, but the problem isn't nearly as dramatic as it is in Magia Record. Most players still use a full 4-5 on their teams.

legendarylemur posted...
There's also the matter of stamina. What's even the fucking point of stamina lmfao? I honestly just forget that this game exists because I play like 3 stages for like 5 min and then have to wait some undetermined amount of time before I get to play again. Horribly paced and probably aggressively detrimental to the game's enjoyment

I've heard JP players say that the game is very generous in terms of giving out stamina replenishing potions as rewards in events, so stamina shouldn't be nearly as much of an issue later on in the game's lifespan. Overall, I'm staying optimistic in terms of Magia Record's future and sustainability. Then again, I did manage to land a pair of natural 4-stars on the same account, so I'm golden for a while.

Spidey5 posted...
I haven't played it today, but since my girl Kyoko isn't in yet (and really, why?) I doubt I'm gonna bother with rerolling.

Agreed, the game launching without Kyoko, Sayaka, or Homura in the default gacha pool sucks.
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