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TopicApparently direction indicators in games is a problem now.
cuttin_in_farm
02/15/24 3:29:18 PM
#131:


Murphiroth posted...
It's wild to me that you can have devs pointing out that testing has discovered that stuff like this is absolutely necessary to some degree every time it comes up and you'll still have know-it-all gamers going "Nuh-uh the devs are wroooong I'm the smartest!"

I think the problem is that theres either:

Better ways to do it.

Not about being accessible.

For the former, you can have ways to organically have players know to climb. Maybe a npc climbs the cliff ahead of you. Or something interactable can be seen at the top, implying its accessible. The RE example is a ladder. Feels pretty dumb, no?

For the latter, maybe discovering what to do is the point. If I dont have to think, then why add that elevation at all? If its just a loading buffer, then theres better ways to do that too.

Theres things that gamers just known. (Red canister? Shooting it means explosion) I dunno if random yellow paint even guides players that effectively.

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