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TopicI prefer closed worlds over open worlds in games
PraetorXyn
03/26/24 8:24:09 PM
#59:


PaperSplash posted...
And to that I will repeat this in response:

I suppose you do have a point there. Though plenty of open world games still have largely linear quests or missions, which can allow for that kind of focused gameplay.

I guess I just normally don't like it when the whole game is closed off like that, as at its worst it can feel like a hallway simulator as you mentioned. Scripted progression and naturally guiding the player is mostly fine, but I really don't care for excessive handholding and arbitrary roadblocks.
When most of them are lazily designed, that may as well be a distinction without a difference.

The bottom line is most open world games are fun for 20 or 30 hours until the new of exploration wears off, then the vast majority of them become increasingly boring, repetitive, and tedious until youre done with them. They feel like 20 hour games padded with 80 hours of tedious crap.

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