| Topic List | Page List: 1 |
|---|---|
| Topic | Theory: The 6 pillars of why people love video games |
| banananor 08/03/25 7:24:26 PM #15: | I love this kind of stuff. Reminds me a bit of the ancient "Bartle player types". https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_types Bartle was focused on mmos and their "types" were Explorers, Achievers, Socializers, and Killers. Obviously it's more about the eventual output rather than what you're talking about- the input- but more stuff than you'd think fit into the four I prefer your list- it's more exact. I don't think you need to add kineticism or whatever- as you said it falls under atmosphere. There must be something to rename it to in order to make that more obvious. I also agree that "just enjoying winning" falls under ascendancy and a liiitle bit of mastery. Nothing's exact. I feel like the best, juiciest games hit as many categories as possible. I know people that only enjoy mastering hyper competitive online ladders & pvp in mmos, and I know people that only enjoy mastering roguelikes. It's funny to imagine them both being motivated by nearly identical things at the root despite how different their preferences end up being Also reminds me a bit of Maro's "Psychographic & Aesthetic Profiles" as well, obviously oriented around card games. https://mtg.wiki/page/Player_type which essentially splits enjoyment between "big or social moments", "creative expression", and "skill mastery", and then separately "mechanical engagement" and "flavor engagement" --- You did indeed stab me in the back. However, you are only level one, whilst I am level 50. That means I should remain uninjured. ... Copied to Clipboard! |
| Topic List | Page List: 1 |