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| Topic | Theory: The 6 pillars of why people love video games |
| banananor 08/03/25 8:37:41 PM #29: | Paratroopa1 posted... No because mastery isn't inherently necessary. It's the difference between running a marathon because you want to improve your time and running because you like feeling your body move fast and the rushing wind in your face. These are two very different enjoyment mechanisms!I absolutely agree. You don't even need to do it correctly to get that sensation, it just has to feel good to be in the game Paratroopa1 posted... The tactile feel of a punch landing or a bullet striking its target is different from a beautifully rendered backdrop.That's interesting. I think I ultimately still disagree, but I see where you're coming from & don't think your stance is unreasonable. You might be focusing on the specific method of getting to the sensation/motivation while I'm focused on the sensation/motivation itself, if that makes sense. Like, I'm not sure anybody plays games just to stare at textures in a vacuum- it's all about how the texture works with everything else going on. If Journey was just a screensaver nobody would have cared about it I think this is just how OP split things up- by the source of the motivation. Like... if we wanted to do it differently, we could argue about whether putting cosmetics on your character should be in the same category as picking your own weapons/abilities/loadout/build or story choices, but they all come at least partially from a root motivation of self expression Ultimately, I'm fine being wrong here and it's not an either-or situation --- You did indeed stab me in the back. However, you are only level one, whilst I am level 50. That means I should remain uninjured. ... Copied to Clipboard! |
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