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| Topic | Can we talk about Expedition 33's ending? *spoilers* |
| banananor 10/24/25 11:42:17 PM #24: | foolm0r0n posted... You're forgetting that the game was made by artists and writers. What they are saying is that stories and art is the most powerful thing, equal or even stronger than reality. Nolan movies do this too for example. They show the negative effects of obsessing over art through Alicia and Verso, and treat them as antagonists, but ultimately they are claiming that their story is so real that it's dangerous.on top of that, don't forget the studio is french! there's a looong french legacy (in film, at least) of endings that don't make perfect sense, mostly in an effort to be a downer/existential. so yeah, the endings wanted to make us feel bad and/or thonk hard. honestly, i was frustrated at first, and it's not perfect, but i'm fine with maelle's ending. we get to live our lives the way we choose, Maelle made a choice. the direction of the cutscene felt super judgy but i'm over it. Annoying that they had to go and character assassinate her with madness, and her tormenting Verso|playable specifically. But... even if i'm overall a proponent of negative utilitarianism, it pains a little to say but i think verso's depression is probably an acceptable sacrifice for the literal rest of the world i don't think the game implied that Gustav/Lune/etc weren't alive, just that most of the painters didn't give a fuck about them. They're gods, and they'll compartmentalize. Imagine... poor metaphor, but I dunno, someone in the real life USA sacrificing everything to move to and do volunteer work in Syria. Their family's probably gonna plead for them to come back and live a normal life regardless. --- You did indeed stab me in the back. However, you are only level one, whilst I am level 50. That means I should remain uninjured. ... Copied to Clipboard! |
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