Board 8 > Board 8 Mafia Discussion Topic 33.5 - ##Purge Monster

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WhoopsyDaisy
08/10/11 10:56:00 AM
#351:


Currently working on bringing Mafia to my company's internal Facebook-like application. Should be fun :D

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VeryInsane
08/10/11 12:00:00 PM
#352:


So yeah, I have a few questions now thanks to what happened in FF7.

Is there a standard win condition for Serial Killers?

Also, are detective scans weighted or not depending on several town vanillas and mafia vanillas?

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SBell0105
08/10/11 12:03:00 PM
#353:


From: _Regaro_ | #350
by the way I want to auto-lynch the next person that tries to go for world's most ridiculous breadcrumb on principle

<_<




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CherryCokes
08/10/11 12:03:00 PM
#354:


typically the SK wins at 1v1 against town no matter what, 1v1 again st mafia if he's BP

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Lopen
08/10/11 12:04:00 PM
#355:


I'm pretty sure standard win condition for the SK is to be the last one standing, which means they get the field down to two left after a night phase (since they can just force NL during the day phase).

Personally I think SKs should win in 1/1/1 situations. I think that should be standard. Just to prevent stupid days like that last day.

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VeryInsane
08/10/11 12:05:00 PM
#356:


Yeah, that's what I thought. Reg thought that we could tie for some reason. >_>

And I've seen SKs that have had win conditions at 1/1/1 situations too, which was why I asked.

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manticore16
08/10/11 12:05:00 PM
#357:


VeryInsane posted...
So yeah, I have a few questions now thanks to what happened in FF7.

Is there a standard win condition for Serial Killers?

Also, are detective scans weighted or not depending on several town vanillas and mafia vanillas?


1. The SK win is last man standing. The judgment call is if it's 1v1 SK vs. scum.
2. I weigh them in terms of percentage of them showing up, but you can't have "Insert role here, TOWN Vanilla, and TOWN Vanilla." Or three Vanillas. So if that happens I guess you reroll, removing all other versions of the duplicate role, and having to only pick one out of the remaining roles, not two.

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Jmast7
08/10/11 12:06:00 PM
#358:


From: VeryInsane | Posted: 8/10/2011 3:00:45 PM | #352
So yeah, I have a few questions now thanks to what happened in FF7.

Is there a standard win condition for Serial Killers?

Also, are detective scans weighted or not depending on several town vanillas and mafia vanillas?


I believe the SK win condition should be decided upon before the game begins. But usually:

1 SK vs. 1 Mafia - SK wins
1 SK vs. 1 BP Mafia/Town - SK wins by dropping a statue on them
1 SK vs. 1 RB Mafia - Usually I'd say the SK wins, but you could probably argue a tie here. Really though, if a SK gets to 1 vs 1 they deserve the victory.

I always thought Detective claims were weighted. That's why when you see Detective fake claims with no Town Vanillas in them you get suspicious *ahemNewbieXahem* <_<

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_Regaro_
08/10/11 12:08:00 PM
#359:


From: manticore16 | #357
2. I weigh them in terms of percentage of them showing up, but you can't have "Insert role here, TOWN Vanilla, and TOWN Vanilla." Or three Vanillas. So if that happens I guess you reroll, removing all other versions of the duplicate role, and having to only pick one out of the remaining roles, not two.


From: Jmast7 | #358
I always thought Detective claims were weighted. That's why when you see Detective fake claims with no Town Vanillas in them you get suspicious *ahemNewbieXahem* <_<


huh

I never thought they were. That just doesn't make sense to me <_<

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Jmast7
08/10/11 12:08:00 PM
#360:


From: manticore16 | Posted: 8/10/2011 3:05:41 PM | #357
VeryInsane posted...
So yeah, I have a few questions now thanks to what happened in FF7.

Is there a standard win condition for Serial Killers?

Also, are detective scans weighted or not depending on several town vanillas and mafia vanillas?


1. The SK win is last man standing. The judgment call is if it's 1v1 SK vs. scum.
2. I weigh them in terms of percentage of them showing up, but you can't have "Insert role here, TOWN Vanilla, and TOWN Vanilla." Or three Vanillas. So if that happens I guess you reroll, removing all other versions of the duplicate role, and having to only pick one out of the remaining roles, not two.


Oh right, no duplicate roles are given. But there should be a higher % chance of Town Vanilla than anything.

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SpeedYoshi
08/10/11 12:08:00 PM
#361:


'you have to be the last one standing'

or

'you win if there are three or less people alive'

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SpeedYoshi
08/10/11 12:09:00 PM
#362:


From: Jmast7 | #360
Oh right, no duplicate roles are given. But there should be a higher % chance of Town Vanilla than anything.


They're 'weighted' in the sense that if 15% of your game is town vanilla 15% of the time town vanilla will show up

but you can get results like town vanilla/town vanilla/town vanilla

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_Regaro_
08/10/11 12:11:00 PM
#363:


so would the proper way to do a Det scan be to go to random.org, plug in your entire role list, and just take the first two (ignoring duplicates) that aren't the target's role, then random those two and your third one for the order?

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VeryInsane
08/10/11 12:14:00 PM
#364:


I always thought Detective claims were weighted. That's why when you see Detective fake claims with no Town Vanillas in them you get suspicious *ahemNewbieXahem* <_<

I think there's only been 2 town detectives in the last year or so and in Bioshock he died N1 and in Bible I'm pretty sure we didn't weigh the nilla claims.

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Jmast7
08/10/11 12:14:00 PM
#365:


From: SpeedYoshi | Posted: 8/10/2011 3:09:43 PM | #362
They're 'weighted' in the sense that if 15% of your game is town vanilla 15% of the time town vanilla will show up

but you can get results like town vanilla/town vanilla/town vanilla


Really?. I always thought you wouldn't list duplicate roles on a single scan. If that's the way it's usually run it definitely weakens the role to a degree (while you could argue that confirming someone as town vanilla is more valuable than getting three different roles, I think getting more role information is probably more useful in the long run).

From: _Regaro_ | Posted: 8/10/2011 3:11:32 PM | #363
so would the proper way to do a Det scan be to go to random.org, plug in your entire role list, and just take the first two (ignoring duplicates) that aren't the target's role, then random those two and your third one for the order?


That is how I thought it would be done.

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Lopen
08/10/11 12:16:00 PM
#366:


I searched around the Internet before I fakeclaimed detective. I couldn't find a thing on it.

I'm pretty sure we're the only mafia community that uses this role with much regularity.

So what I'm saying there is there probably isn't a real standard.

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_Regaro_
08/10/11 12:16:00 PM
#367:


Also I don't care what anybody else says, dead roles can show up in det scans.

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VeryInsane
08/10/11 12:16:00 PM
#368:


Detective roles make me think of Clue for some reason.

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_Regaro_
08/10/11 12:17:00 PM
#369:


From: Lopen | #366
So what I'm saying there is there probably isn't a real standard.


so let's ****ing make one.

I think that standards are a good thing for standard roles. For non-standard roles host can do whatever the hell he damn well chooses.

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Lopen
08/10/11 12:20:00 PM
#370:


Well I agree.

Me I'd say the standard should be:

1. Two random roles, weighted by frequency. Then the real role.
2. Dead roles can show up.
3. Repeats can show up. (don't expect support on this one)
4. EVERY OTHER NIGHT LOL.

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Jmast7
08/10/11 12:22:00 PM
#371:


From: _Regaro_ | Posted: 8/10/2011 3:16:59 PM | #367
Also I don't care what anybody else says, dead roles can show up in det scans.


They should! Otherwise the role gets progressively more powerful as the game goes on.

From: VeryInsane | Posted: 8/10/2011 3:14:28 PM | #364
I always thought Detective claims were weighted. That's why when you see Detective fake claims with no Town Vanillas in them you get suspicious *ahemNewbieXahem* <_<

I think there's only been 2 town detectives in the last year or so and in Bioshock he died N1 and in Bible I'm pretty sure we didn't weigh the nilla claims.


I could have sworn someone called you out in Newbie X because you didn't have any Town Vanillas in your fakeclaim. And the reasoning behind that was that the scans were weighted. But my memory could be fuzzy there.

I do think I like having the role weighted though and not using duplicates. Weighting weakens the role a bit, but not to the extent that listing the duplicates would. <_<

From: VeryInsane | Posted: 8/10/2011 3:16:59 PM | #368
Detective roles make me think of Clue for some reason.


Detective roles are just a red herring! ^_^

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Luis_Sera89
08/10/11 12:22:00 PM
#372:


For a long period of time, the only scanning roles we tended to see in games were sane Cops, Trackers, Watchers and Thieves/Flavour Cops. A few years ago, Detectives, Psychics and insane Cops used to appear much more frequently. The former two seem to have made something of a resurgence of late.

Also, Detective gets 3 roles, one correct, two random. The two random roles can be any in the game, alive, dead or duplicate as far as I'm concerned.

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SpeedYoshi
08/10/11 12:22:00 PM
#373:


From: Lopen | #370
Well I agree.

Me I'd say the standard should be:

1. Two random roles, weighted by frequency. Then the real role.
2. Dead roles can show up.
3. Repeats can show up. (don't expect support on this one)
4. EVERY OTHER NIGHT LOL.


Easier way to put it

Take your complete roles list minus the instance of the targets role
randomize it
take top 2
randomize the 3 together

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_Regaro_
08/10/11 12:22:00 PM
#374:


First two are awesome (As long as the role order in the result is randomized obv)
Third one "no thanks"
Fourth is a balancing issue <_<

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Jmast7
08/10/11 12:22:00 PM
#375:


From: Lopen | Posted: 8/10/2011 3:20:38 PM | #370
Well I agree.

Me I'd say the standard should be:

1. Two random roles, weighted by frequency. Then the real role.
2. Dead roles can show up.
3. Repeats can show up. (don't expect support on this one)
4. EVERY OTHER NIGHT LOL.


Yeah, I'd go with 1&2. :)

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MysteriousStan
08/10/11 12:27:00 PM
#376:


I always assumed Detective was real role with a randomized Mafia role then a randomized role from the entire game. And if the target was Mafia it'd just be two roles from the rest of the game.

Probably because I don't recall ever seeing a Detective result that had 3 town roles in it.

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Jmast7
08/10/11 12:42:00 PM
#377:


I know Cokes said he was going to have a rules section (or something) in the updated index, but maybe we should just put a thread on the Mafia Board to list standard rules stuff like the endgame situation with a SK and standard role mechanics.

Can also list banned/allowed roles and stuff too. Might be a good reference for hosts to have since it's archived. <_<

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eaedwards6400
08/10/11 1:47:00 PM
#378:


I feel like we need a wiki or something on our rules and roles. Because ulti told me about the normal revenger role having a revenger kill post death. I never heard of a revenger role when i made cloud a revenger. In all honestly if it were used in other games it would prolly be better named hunter. But anyways with this and the detective issue i just think we need something that is more based off the things we used.

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BakusaiTenketsu
08/10/11 4:03:00 PM
#379:


My opinion of SK win condition is entirely based on how the host writes out the rules for the other win conditions.


-If SK is written as "must be last man standing," then his win condition is just that... must be last man standing. and if he has no way to remove a Bulletproof player or is constantly roleblocked, he should have figured out a way to remove that player earlier.

-If Mafia is written as "you win when your teams numbers equal or exceed the remaining members of town," then they would beat an SK in a 1v1 and neither can kill each other, since they have technically reached their win condition.

-If Mafia is written as "you win when nothing can prevent you from defeating all remaining players in the town," then I would call it a draw in a 1v1 where neither can kill each other.



Since Independent factions are by far the hardest to play as, I think a slightly easier clause is perfectly acceptable, such as 1/1/1 is condsidered an automatic win for both mafia and sk. Survivors would automatically win in this scenario, SK should as well.

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manticore16
08/10/11 4:10:00 PM
#380:


Jmast7 posted...
I know Cokes said he was going to have a rules section (or something) in the updated index, but maybe we should just put a thread on the Mafia Board to list standard rules stuff like the endgame situation with a SK and standard role mechanics.

Can also list banned/allowed roles and stuff too. Might be a good reference for hosts to have since it's archived. <_<


Yes, but some things we're not sure on. But yeah, a general rolewiki would be cool.

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SpeedYoshi
08/10/11 6:24:00 PM
#381:


From: eaedwards6400 | #378
I feel like we need a wiki or something on our rules and roles. Because ulti told me about the normal revenger role having a revenger kill post death. I never heard of a revenger role when i made cloud a revenger. In all honestly if it were used in other games it would prolly be better named hunter. But anyways with this and the detective issue i just think we need something that is more based off the things we used.


idk what your revenger role is, but utli's sounds like a vengeful townie (who if lynched gets to kill someone)

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Achromatic
08/10/11 6:27:00 PM
#382:


From: BakusaiTenketsu | #379
My opinion of SK win condition is entirely based on how the host writes out the rules for the other win conditions.


-If SK is written as "must be last man standing," then his win condition is just that... must be last man standing. and if he has no way to remove a Bulletproof player or is constantly roleblocked, he should have figured out a way to remove that player earlier.

-If Mafia is written as "you win when your teams numbers equal or exceed the remaining members of town," then they would beat an SK in a 1v1 and neither can kill each other, since they have technically reached their win condition.

-If Mafia is written as "you win when nothing can prevent you from defeating all remaining players in the town," then I would call it a draw in a 1v1 where neither can kill each other.



Since Independent factions are by far the hardest to play as, I think a slightly easier clause is perfectly acceptable, such as 1/1/1 is condsidered an automatic win for both mafia and sk. Survivors would automatically win in this scenario, SK should as well.


If I ever see a host use this condition they are banned from hosting.

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SpeedYoshi
08/10/11 6:28:00 PM
#383:


FFX mafia used the 1/1/1 wincon specifically

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Achromatic
08/10/11 6:29:00 PM
#384:


It is what cost me in D.N.E and I hate it and it can die <_<

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VeryInsane
08/10/11 6:44:00 PM
#385:


From: SpeedYoshi | #383
FFX mafia used the 1/1/1 wincon specifically


That's the game I was thinking of and got me confused!

There we go!

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Jmast7
08/10/11 6:48:00 PM
#386:


From: BakusaiTenketsu | Posted: 8/10/2011 7:03:45 PM | #379
My opinion of SK win condition is entirely based on how the host writes out the rules for the other win conditions.


-If SK is written as "must be last man standing," then his win condition is just that... must be last man standing. and if he has no way to remove a Bulletproof player or is constantly roleblocked, he should have figured out a way to remove that player earlier.

-If Mafia is written as "you win when your teams numbers equal or exceed the remaining members of town," then they would beat an SK in a 1v1 and neither can kill each other, since they have technically reached their win condition.

-If Mafia is written as "you win when nothing can prevent you from defeating all remaining players in the town," then I would call it a draw in a 1v1 where neither can kill each other.


Thing is, I think it should always be implied (unless stated otherwise) that if the game comes down to 1 SK vs 1 Mafia the SK always wins. Most scum players assume this anyway and you really don't want to tell scum explicitly in their role PMs that a SK is in the game (though they can often deduce it from the size of the game and the power roles they receive). Killer7 was case in point here as the Gambler made scum think there was a SK for most of the game.

I'd say tell the SK that if he is alive at the end of the game with one other player, he wins (if they're BP RB, they get an unblockable statue dropped on their head). Tell the scum once their numbers are equal to or exceed the remaining members of town they win, but it's implied that if it's 1vs1 SK/Mafia they will lose.

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VeryInsane
08/10/11 6:49:00 PM
#387:


Should be worth noting that eaedwards neglected to put in the win condition for every role in the game.

So we'll never know what his rules were!

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Jmast7
08/10/11 6:50:00 PM
#388:


From: VeryInsane | Posted: 8/10/2011 9:49:05 PM | #387
Should be worth noting that eaedwards neglected to put in the win condition for every role in the game.

So we'll never know what his rules were!


So... everybody wins! o_O

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SpeedYoshi
08/10/11 6:55:00 PM
#389:


From: Jmast7 | #386
Thing is, I think it should always be implied (unless stated otherwise) that if the game comes down to 1 SK vs 1 Mafia the SK always wins. Most scum players assume this anyway and you really don't want to tell scum explicitly in their role PMs that a SK is in the game (though they can often deduce it from the size of the game and the power roles they receive). Killer7 was case in point here as the Gambler made scum think there was a SK for most of the game.




That's a bad assumption as the last man standing wincon is fairly common (which would mean in a 1v1 the game would draw between mafia/sk barring no roleblocker/bp)

and you can just put the clause 'and nothing can prevent this' at the end of your wincon to give the sk an out, but is common enough that it doesn't guarantee an sk (because it can also mean there is a doc+vig combo or something left in the game)

I'd say tell the SK that if he is alive at the end of the game with one other player, he wins (if they're BP RB, they get an unblockable statue dropped on their head). Tell the scum once their numbers are equal to or exceed the remaining members of town they win, but it's implied that if it's 1vs1 SK/Mafia they will lose.




you cannot imply things in wincons. Your wincon must cover all possible endgame scenarios. You're told to play to your wincon, when the mafia gets to the point where they achieve their wincon you cannot just go 'no you lose'

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SpeedYoshi
08/10/11 6:56:00 PM
#390:


From: Jmast7 | #388
So... everybody wins! o_O


sounds like a draw to me!
maybe everyone loses

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_Regaro_
08/10/11 6:56:00 PM
#391:


From: manticore16 | #380
But yeah, a general rolewiki would be cool.


supposedly coming in the next version of the index.


also, I might use that Baku condition of SK auto-wins at 3 if I ever use an SK again tbqh. he is right that they are by far the hardest to play, and Chris's only reason for disliking it is freaking DNE

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Panthera
08/10/11 7:04:00 PM
#392:


I know I've asked this before but can someone please fill me in what DNE is and why it was apparently so horrible?

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_Regaro_
08/10/11 7:05:00 PM
#393:


From: Panthera | #392
I know I've asked this before but can someone please fill me in what DNE is and why it was apparently so horrible?


http://fettbox.byethost8.com/Mercs2/index.htm

Just read that


The short version is "Wanglicious runs a mafia game"

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Jmast7
08/10/11 7:08:00 PM
#394:


From: SpeedYoshi | Posted: 8/10/2011 9:55:29 PM | #389
you cannot imply things in wincons. Your wincon must cover all possible endgame scenarios. You're told to play to your wincon, when the mafia gets to the point where they achieve their wincon you cannot just go 'no you lose'


But standard SK are BP anyway. Most of the time if it comes down to 1vs1, the SK will have the upper hand because scum won't be able to deal with him. But even beyond that, I don't think any scum player would assume that if the game came down to 1SK vs 1Mafia that they would auto-win.

What I'm saying is, if you tell the SK he wins at 1vs1, I don't think you want to tell the scum from the outset that they win when their numbers are equal "unless it's 1vs1 against a SK." I think keeping scum guessing as to whether there is a SK at the outset is a good thing and I don't think there's any way to ambiguously imply it in the win condition.

That's why I feel a blanket rule of SK always wins at 1vs1 is a good thing and I think it's the only way to give the SK a decent chance of winning, IMHO. o_O

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Jmast7
08/10/11 7:17:00 PM
#395:


Oh, and I suppose it's worth asking other hosts - in games with a SK, how do you write the win conditions for both the scum team and the SK?

I suppose I could go look this up on the Fettbox and such, but I'm working on a presentation for tomorrow. Working hard, as you can clearly see. <_<

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SpeedYoshi
08/10/11 7:21:00 PM
#396:


From: Jmast7 | #394
What I'm saying is, if you tell the SK he wins at 1vs1, I don't think you want to tell the scum from the outset that they win when their numbers are equal "unless it's 1vs1 against a SK." I think keeping scum guessing as to whether there is a SK at the outset is a good thing and I don't think there's any way to ambiguously imply it in the win condition.


'You win when you control 50% of the remaining players and nothing can prevent this' is fairly ambiguous but covers the scenario

But what you can't do is go 'You win when you control 50% of the remaining players' Then it comes down to 3 man lylo 1/1/1 lynch town then say the mafia loses because they completed their wincon

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Jmast7
08/10/11 7:29:00 PM
#397:


From: SpeedYoshi | Posted: 8/10/2011 10:21:27 PM | #396
'You win when you control 50% of the remaining players and nothing can prevent this' is fairly ambiguous but covers the scenario

But what you can't do is go 'You win when you control 50% of the remaining players' Then it comes down to 3 man lylo 1/1/1 lynch town then say the mafia loses because they completed their wincon


Hmmmm... OK. I still think that kinda implies a SK, but I suppose if that becomes the standard scum win condition it adds enough WIFOM. =)

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SpeedYoshi
08/10/11 7:33:00 PM
#398:


It also gives town outs if there is no sk
in DQV there were even numbers (I think) but town had 2 extra kills so they didn't insta lose
the same with the protection+vig shot scenario

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Panthera
08/10/11 7:34:00 PM
#399:


From: _Regaro_ | #393
http://fettbox.byethost8.com/Mercs2/index.htm

Just read that


The short version is "Wanglicious runs a mafia game"


I skipped to the part where he posted all the roles. That looks like a convoluted mess.

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Jmast7
08/10/11 7:34:00 PM
#400:


From: SpeedYoshi | Posted: 8/10/2011 10:33:04 PM | #398
It also gives town outs if there is no sk
in DQV there were even numbers (I think) but town had 2 extra kills so they didn't insta lose
the same with the protection+vig shot scenario


Huh. Interesting! I might have to read that one. :)

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