Board 8 > Sburbopolis: A game in the style of Homestuck

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muddersmilk
11/01/11 7:49:00 AM
#451:


I love how my leaving was a stopping point for the one link. Makes it easy for me.

And I missed both the announcment that our Guardians are alive and some good natured kidding around. That actually works well for where I'm going character wise.

--
(Maniac64 at work) [Browncoat] ~Board 570901~
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SemiFinal vs Belarus
11/01/11 8:00:00 AM
#452:


Poor Warren. He just thinks things are getting worse and worse...

--
"Oh God, maplejet's trying to be cool again. I'll call the ambulance." - Wylvane
[NO BARKLEY NO PEACE]
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SemiFinal vs Belarus
11/01/11 8:12:00 AM
#453:


Oh, and here's the little, tiny, insignificant bit of the memo that happened before Omega got there:

http://freetexthost.com/ii2v24gahw

--
"Oh God, maplejet's trying to be cool again. I'll call the ambulance." - Wylvane
[NO BARKLEY NO PEACE]
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Some_Character
11/01/11 8:16:00 AM
#454:


So it seems my idea of having people end up on each others' worlds came true. Care to give me the details on that?

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
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Sceptilesolarbeam
11/01/11 8:17:00 AM
#455:


I'm not sure if there's a pattern, but you and I are in each other's Land.

--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
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Some_Character
11/01/11 8:25:00 AM
#456:


I get the Dungeons and Darkness? Great. >_>

EDIT: obviously I'm going to be eaten by a grue. No avoiding that.

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
... Copied to Clipboard!
SemiFinal vs Belarus
11/01/11 8:28:00 AM
#457:


The pattern generally seems to be that each player wound up in the land of their client. But Paul and ZENO seem to be in each other's land, as well as you two.

--
"Oh God, maplejet's trying to be cool again. I'll call the ambulance." - Wylvane
[NO BARKLEY NO PEACE]
... Copied to Clipboard!
Some_Character
11/01/11 8:33:00 AM
#458:


What odd and curious ways or lord GM has.

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
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SemiFinal vs Belarus
11/01/11 8:37:00 AM
#459:


Actually, now that I think about it, I believe Greg and Warren are in each other's lands, too, making the Kekhet->Zach->Jon->Harriett->Kehket chain the unusual one.

--
"Oh God, maplejet's trying to be cool again. I'll call the ambulance." - Wylvane
[NO BARKLEY NO PEACE]
... Copied to Clipboard!
muddersmilk
11/01/11 8:42:00 AM
#460:


Yep, Greg and I flipped.

I must say though, writing depressed Warren is not nearly as much fun. I look forward to the next step.

And getting back to what Warren does best; comedy of errors.

--
(Maniac64 at work) [Browncoat] ~Board 570901~
All the proteins, vitamins, and carbs of your grandma's best turkey dinner, plus 15% alcohol.
... Copied to Clipboard!
Sceptilesolarbeam
11/01/11 8:46:00 AM
#461:


My sheet has recently undergone an explosion of hax as soon as I gave up my constant urge to make everything a group skill. Yay?

--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
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muddersmilk
11/01/11 8:53:00 AM
#462:


Yay.

I've got my normal skills done, but I've still got to do my Element stuff and whatever Seeker stuff Kanz needed to discuss with me.

--
(Maniac64 at work) [Browncoat] ~Board 570901~
All the proteins, vitamins, and carbs of your grandma's best turkey dinner, plus 15% alcohol.
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Some_Character
11/01/11 8:57:00 AM
#463:


Still waiting for Mind elemental skills. Might determine whether I want something offensive or supportive as the first essential.

Banking points into Unknown Power could be cool too.

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
... Copied to Clipboard!
Sceptilesolarbeam
11/01/11 9:01:00 AM
#464:


With this hax I've developed, I could probably buy multiple abilities just off the first BP pool and then dump the second pool into Unknown Power.

--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
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Some_Character
11/01/11 9:04:00 AM
#465:


Haxeriffic.

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
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Sceptilesolarbeam
11/01/11 9:11:00 AM
#466:


Actually, in retrospect, it's not even hax, just extremely silly.

The idea is to buy multiple cheap skills linked to Quicken and just keep casting abilities over and over. Since one of them is a pretty lame attack skill with Draining, I can keep chaining to itself, cutting my own HP, until I reach enough HP to use my ridiculous damage finisher, which as a sidenote has Bloodsucking.

--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
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Some_Character
11/01/11 9:17:00 AM
#467:


Will your MP pool allow you to keep that up, especially against multiple targets now that those skills are Single Target?

The Quicken effect by itself costs 40% MP, so does Linked negate the MP cost of the Linked Quirk?

Also, if one Attack skill has Quicken linked, wouldn't you give Quicken to the target AKA the enemy? Unless you intend to target yourself, which is... okay, I suppose?

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
... Copied to Clipboard!
SemiFinal vs Belarus
11/01/11 9:22:00 AM
#468:


And the last bit of the memo that Omega missed. Again, nothing really important, but for completion's sake.

http://freetexthost.com/4wu3kxeogr

--
"Oh God, maplejet's trying to be cool again. I'll call the ambulance." - Wylvane
[NO BARKLEY NO PEACE]
... Copied to Clipboard!
Some_Character
11/01/11 9:24:00 AM
#469:


Bonah, I am disappoint that you didn't point out the intential mispronounciation of your name.

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
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muddersmilk
11/01/11 9:31:00 AM
#470:


Oh right, I need to post the link to my (non colored) pesterlog with Kyle from Entering day.

the "Sack" name and other mispronunciations have happened before. Heck, he commented on it earlier in that memo.

--
(Maniac64 at work) [Browncoat] ~Board 570901~
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Some_Character
11/01/11 9:34:00 AM
#471:


Man, when the new topic's made the information dump is going to be so big.

From: muddersmilk | #470
the "Sack" name and other mispronunciations have happened before. Heck, he commented on it earlier in that memo.


Exactly. I thought they had a running gag going on there.

From: SemiFinal vs Belarus | #472
I won't be happy until I've devolved Zach's name so far that it's only barely recognizable/


Even then you will never be happy.

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
... Copied to Clipboard!
SemiFinal vs Belarus
11/01/11 9:49:00 AM
#472:


I won't be happy until I've devolved Zach's name so far that it's only barely recognizable.

--
"Oh God, maplejet's trying to be cool again. I'll call the ambulance." - Wylvane
[NO BARKLEY NO PEACE]
... Copied to Clipboard!
Sceptilesolarbeam
11/01/11 9:52:00 AM
#473:


From: Some_Character | #467
Will your MP pool allow you to keep that up, especially against multiple targets now that those skills are Single Target?

The Quicken effect by itself costs 40% MP, so does Linked negate the MP cost of the Linked Quirk?

Also, if one Attack skill has Quicken linked, wouldn't you give Quicken to the target AKA the enemy? Unless you intend to target yourself, which is... okay, I suppose?


None of these skills actually cost MP. Some have heavy cooldowns, while the primary attack skill costs HP via Draining. And this tactic doesn't work so hot against multiple targets. Or at all, really.

And no, you should be able to have components of a Linked skill hit different targets. Otherwise the description wouldn't make sense.

--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
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Some_Character
11/01/11 10:12:00 AM
#474:


Bosses seem like they would be too tough to not easily survive those kinds of tactics. Of course we haven't seen any yet, but it's a hunch.

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
... Copied to Clipboard!
KanzarisKelshen
11/01/11 10:15:00 AM
#475:


From: Some_Character | #474
Bosses seem like they would be too tough to not easily survive those kinds of tactics. Of course we haven't seen any yet, but it's a hunch.


Bosses are cheaters and you guys are going be very sad if you sequence break some things too hard without breaking the others. I think I mentioned it before, but Sburb works roguelike style here, since dreamselves are dead. Normally Underlings aren't all THAT dangerous, but bosses don't **** around.

--
Current Projects: Fool's Overture, CYOA: http://tinyurl.com/4y5ysx8
Sburbopolis, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60206251
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Some_Character
11/01/11 10:16:00 AM
#476:


Taking all the Denizens down, 10 to 1. The only way.

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
... Copied to Clipboard!
Sceptilesolarbeam
11/01/11 10:23:00 AM
#477:


From: Some_Character | #474
Bosses seem like they would be too tough to not easily survive those kinds of tactics. Of course we haven't seen any yet, but it's a hunch.


Well, hopefully I'll have other tricks too. This is just a cost-effective damage measure.

--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
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Some_Character
11/01/11 10:27:00 AM
#478:


Mystery'd better be damn good then!

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
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muddersmilk
11/01/11 10:29:00 AM
#479:


you sequence break some things too hard without breaking the others. I think I mentioned it before, but Sburb works roguelike style here

I have no idea what any of that means.

--
(Maniac64 at work) [Browncoat] ~Board 570901~
All the proteins, vitamins, and carbs of your grandma's best turkey dinner, plus 15% alcohol.
... Copied to Clipboard!
Some_Character
11/01/11 10:32:00 AM
#480:


From: muddersmilk | #479
you sequence break some things too hard without breaking the others. I think I mentioned it before, but Sburb works roguelike style here

I have no idea what any of that means.


You draw out of the metaphorical lines. That's why character talk is as important as stat talk: we will have to get meta to win.

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
... Copied to Clipboard!
KanzarisKelshen
11/01/11 10:59:00 AM
#481:


And now let's get half of this going.

Furysmashes, Lesser:

Name: Fury Swipe
EP Value: 1
Target: Single Enemy
MP Cost: 4 MP
Effect: 1.0*STR Deadly damage.
Description: Strike unerringly with righteous anger. The most basic skill of a Hero of Rage. Warning: Does not have a chance to produce multiple attacks.

Name: Brutal Affront
EP Value: 12
Target: Single Enemy
MP Cost: 12 HP (Per Counter, normal use is 6 HP)
Effect: 1.5*STR damage .
Description: If someone takes your eye, take both of his and then kick him in the shins as payback.

Name: Raging Grace
EP Value: 8
Target: Enemy Group
MP Cost: 19 HP.
Effect: 50 MAG damage (Cannot be used on Turn 1).
Description: Your blood spattered visage terrifies and shocks your enemies. When they see your handiwork, they realize you'll come for them, eventually, and their little dog too.

Name: Vicious Beatdown
EP Value: 6
Target: Single Enemy
MP Cost: 8 HP (9 HP on first Phantom Pain use, 10 HP on second use, etc. etc. etc.)
Effect: 4d10 MAG damage + Dual Tech + Phantom Pain.
Description: Sometimes there's no substitute for good old fisticuffs. And by good old fisticuffs, you mean punching the living daylights out of someone.

Name: Raging Triple Blow
EP Value: 5
Target: Single Enemy
MP Cost: 6 HP (1 HP per Split)
Effect: 1.25*STR Deadly Combo damage (2 Splits).
Description: No use beating around the bush. Or around your enemy, as the case may be: just hitting hard, fast, and often will do the trick.

Name: Temper Tantrum
EP Value: 9
Target: Single Enemy
MP Cost: No Cost (Cooldown: 1)/ 1 SP
Effect: 80 STR damage.
Description: Sometimes, you feel so annoyed you really just have to take your frustrations out on something or someone. Good thing you've got so many foes to face.

--
Current Projects: Fool's Overture, CYOA: http://tinyurl.com/4y5ysx8
Sburbopolis, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60206251
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KanzarisKelshen
11/01/11 11:35:00 AM
#482:


Angerdrives, Lesser:

Name: Burning Anger
EP Value: 8
Target: Self
MP Cost: 16 HP
Effect: DMG Up 50% (2 turns).
Description: Pump yourself up for some carnage. You came here to use abilities and kick some ass, and you're all out of abilities to use.

Name: Magnum Rage
EP Value: 18
Target: Single Enemy
MP Cost: 8 HP (20 HP on first Repeat, 32 HP on second Repeat)
Effect: 1.5*STR Repeatable (2) damage .
Description: Your body can't sustain the overwhelming effort you're asking of it for long - but neither can your enemy survive your brutal assault.

Name: Jointbreaker Edge
EP Value: 6
Target: Single Enemy
MP Cost: 5 HP.
Effect: EVA Down 20 (2 turns).
Description: You're not just good at indiscriminate carnage, you can do refined destruction too! By breaking a knee or slicing a hamstring, your enemy is crippled and left at your mercy.

Name: Battle Frenzy
EP Value: 11
Target: N/A
MP Cost: N/A|0
Effect: STR/MAG Up 5 (4 turns) on enemy kill. Stacks with itself, duration does not refresh.
Description: Killing is your business, and you're damn good at business.

Name: Lunatic Bargain
EP Value: 7
Target: Self
MP Cost: 6 HP (Per Turn)
Effect: DEF Up 8 (6 Turns) + RES Up 8 (6 Turns).
Description: Protection from harm in exchange for your life. Clearly, this is a very, very good deal.

--
Current Projects: Fool's Overture, CYOA: http://tinyurl.com/4y5ysx8
Sburbopolis, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60206251
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HanOfTheNekos
11/01/11 1:19:00 PM
#483:


Some_Character posted...
Taking all the Denizens down, 10 to 1. The only way.

You're implying that the trolls will be successful.

--
[NO BARKLEY NO PEACE]
best [poelkemon ids nifdorino - Timjab
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Some_Character
11/01/11 1:23:00 PM
#484:


I'mHanOfTheNekos posted...
Some_Character posted...
Taking all the Denizens down, 10 to 1. The only way.

You're implying that the trolls will be successful.


I'm doing no such thing. I'm just suggesting that we meet up and kick some Denizen ass, one at a time.

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
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HanOfTheNekos
11/01/11 1:25:00 PM
#485:


Some_Character posted...
I'mHanOfTheNekos posted...
Some_Character posted...
Taking all the Denizens down, 10 to 1. The only way.

You're implying that the trolls will be successful.

I'm doing no such thing. I'm just suggesting that we meet up and kick some Denizen ass, one at a time.


Then let's be hasty, and take the Denizens down.

22 to 1.

--
[NO BARKLEY NO PEACE]
best [poelkemon ids nifdorino - Timjab
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Some_Character
11/01/11 1:28:00 PM
#486:


We don't even know much about these trolls. Let's just wait on that point for now.

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
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Maniac64
11/01/11 3:40:00 PM
#487:


Here's the pesterlog of Kyle getting me into the medium. Sadly no colors.

http://freetexthost.com/sy6x6hvaxf

--
"Hope is allowed to be stupid, unwise, and naive." ~Sir Chris
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KanzarisKelshen
11/01/11 5:00:00 PM
#488:


Element 19: Mystery

???????????????????????????????????????????????????????????????????????????????????????

???????????????????????????????????????????????????????????????????????????????????????

???????????????????????????????????????????????????????????????????????????????????????

Element Bonus:

Lesser Enigmagics and Lesser Occultalents become available. In some cases, Greater Enigmagics and Greater Occultalents may become available.

--
Current Projects: Fool's Overture, CYOA: http://tinyurl.com/4y5ysx8
Sburbopolis, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60206251
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Sceptilesolarbeam
11/01/11 5:06:00 PM
#489:


Duh duh dummmmm.

--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
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KanzarisKelshen
11/01/11 5:48:00 PM
#490:


Enigmagics, Lesser

Name: Mysterious Maneuver
EP Value: 3
Target: Single Enemy
MP Cost: 4 MP
Effect: 28 STR damage + 28 MAG damage.
Description: Overwhelm foe with a confounding mixed assault. The most basic ability of a Hero of Mystery

Name: Confounding Defense
EP Value: 7
Target: Single Enemy/Self
MP Cost: 25% Max MP
Effect: 2.0*MAG damage + Cannot attack or be attacked (1 Turn).
Description: Strike an enemy and create an impassable barrier that resists every attack to protect yourself from retaliation. The problem is, your own attacks can't pass through the barrier either!

Name: Armor-Piercing Question
EP Value: 8
Target: Enemy Group
MP Cost: 13 MP.
Effect: 30 MAG damage + RES Down 8 (2 turns).
Description: Strike at the enemy's mind by uncovering a deep dilemma they have no solution to, knocking them off-balance.

Name: Puzzling Shot
EP Value: 6
Target: Enemy Fragmentation (50% Chance of Friendly Fire)
MP Cost: 13 HP
Effect: 6d10 MAG Spectral damage.
Description: Unleash a burst of dark energy that deals severe damage...the catch is, you won't know what its effects will be, and who it will affect.

Name: Lifting of the Veil
EP Value: 11
Target: Single Enemy
MP Cost: No Cost (Cooldown: 1)
Effect: 1.75*MAG Siphoning 25% damage + 15% chance of Deductive Dweomer.
Description: Perform a flexible attack, looking for the exact way to defeat the enemy with a single blow.

--
Current Projects: Fool's Overture, CYOA: http://tinyurl.com/4y5ysx8
Sburbopolis, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60206251
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KanzarisKelshen
11/01/11 6:22:00 PM
#491:


Occultalents, Lesser

Name: Piercing The Shroud
EP Value: 7
Target: Self
MP Cost: N/A
Effect: Once per turn, 25% chance to divine the result of any single roll before it occurs.
Description: Diving deep into the currents of mystery, ascertain how a highly unpredictable even will go. Not likely to work when trying to win the lottery.

Name: Random Determinism
EP Value: 11
Target: N/A|All
MP Cost: N/A
Effect: Every turn, automatically increase the probability of a positive event happening by 10%, permanently. The possibility of a negative event happening also increases by 10%. Once a positive event happens, the probability resets to its default value, as does the negative probability when a negative event happens.
Description: Things happen around you. Strange things. And you can't escape them forever. On the plus side, those strange things occasionally come in handy.

Name: Mysterious Ways
EP Value: 10
Target: Single Enemy
MP Cost: 75% Max MP.
Effect: Counter: One enemy action does not happen. You lose your next turn and the one after that.
Description: A direct overdose of dark energy causes an opponent to hesitate, allowing your allies to strike...but Mystery being what it is, you must pay a price for your intervention.

Name: Unexpected Turn of Events
EP Value: 5
Target: Self
MP Cost: N/A
Effect: One beneficial effect becomes a different, equally valuable type of beneficial effect.
Description: Your attack couldn't possibly fail, but it did. Good thing your enemy's did, too, and he broke his neck when he tripped while doing so.

--
Current Projects: Fool's Overture, CYOA: http://tinyurl.com/4y5ysx8
Sburbopolis, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60206251
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Sceptilesolarbeam
11/01/11 6:30:00 PM
#492:


my element is so weird

--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
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Viktor Vaughn
11/01/11 7:15:00 PM
#493:


i wish one of the mystery abilities had been "who's this douchebag?"

--
bad advice
http://www.last.fm/user/snowcampsoldier
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KanzarisKelshen
11/01/11 7:22:00 PM
#494:


From: Viktor Vaughn | #493
i wish one of the mystery abilities had been "who's this douchebag?"


All in due time, snowy. All in due time.

--
Current Projects: Fool's Overture, CYOA: http://tinyurl.com/4y5ysx8
Sburbopolis, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60850665
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muddersmilk
11/02/11 6:48:00 AM
#495:


My thoughts when I read this in the NCAA games results for yesterday:
--Galaxy 2 is 22-2 after holding Gunstar Heroes to 22.22%.

Twostuck is spreading! That wasn't even the only match to have that %.

--
(Maniac64 at work) [Browncoat] ~Board 570901~
All the proteins, vitamins, and carbs of your grandma's best turkey dinner, plus 15% alcohol.
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muddersmilk
11/02/11 7:40:00 AM
#496:


Does someone have a record of all the freetext things posted in this topic?

--
(Maniac64 at work) [Browncoat] ~Board 570901~
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millermach
11/02/11 2:48:00 PM
#497:


Guys, today marks our two month anniversary. It's been a lot of fun since we kicked this thing back in September, lots of laughs and in-jokes and general goofing around. There have also been more serious moments, what with the Chief's penchant for throwing all manner of hooks around, and observing Mr. Fartbass' progress as a composer has been great.

I know it ain't much of a present, but thanks for it all.
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