Board 8 > Sburbopolis: A game in the style of Homestuck

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Some_Character
10/31/11 12:09:00 AM
#401:


KanzarisKelshen posted...
And before I forget: your SYLLADECES and STRIFE SPECIBI have returned. Yes, even Kyle's. Especially Kyle's.

Does that include everything in them since that's the most important part.

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Some_Character
10/31/11 2:18:00 AM
#402:


It kind of feels like cheating to create a group attack with 13 dice and Bloodsucking 50% and have it cost less than 5 points. I'm probably doing something wrong.

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Sceptilesolarbeam
10/31/11 5:43:00 AM
#403:


Unless you were absolutely loading it with % decrease quirks, yes, you are. That's simply not possible. Without any % decrease quirks, that skill can't cost fewer than 37 BP (which would be if you took maximum Backlash plus a once per battle Cooldown).

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Some_Character
10/31/11 5:57:00 AM
#404:


- 13 random dice
- Group
- Friendly Fire
- Cooldown 7
- Charge
- Final Flip-Out
- Bloodsucking 50%
- Backlash, Seal Power 18,75
- 4,875 points

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Sceptilesolarbeam
10/31/11 6:03:00 AM
#405:


Oh, so you are loading it with a bunch of % decrease quirks. By my math that should be 9.25 points, though. Still, that skill's actually pretty bad >_>. 13 random dice averages at 45.5 damage, and you lose a whole turn to cast it.

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Some_Character
10/31/11 6:05:00 AM
#406:


I'm not picking it intially anyway, since I have the majority of the points reserved for more essential skills than a desperation move. Maybe I can give it scaling dice to complement my high MAG.

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BlAcK TuRtLe grabbed the Guru victory, slow but steady.
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KanzarisKelshen
10/31/11 7:00:00 AM
#407:


Yes, contents are included.

And yeah, that attack ain't so hot, particularly because, if you roll high, it chomps your party up (since Friendly Fire'd Group attacks ALWAYS hit your party and no, they don't get a heal from Bloodsucking). I'd do Flat Damage myself and remove Final Flipout. That means it's still hella deadly, but at least you can use it reliably when you're going it alone.

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muddersmilk
10/31/11 7:06:00 AM
#408:


The Seeker:

Finish your abilities and get in contact with me ASAP, Maniac. We will assign them a level-up value.


crap, that means I need to make decisions. Can you post the spreadsheet link again?

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Some_Character
10/31/11 7:11:00 AM
#409:


Sweet. Not much I would do without my phone really.

And perhaps later I'll have enough points and experience to make a devastating mass nuke and recover ability. It's s nice idea.

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KanzarisKelshen
10/31/11 7:15:00 AM
#410:


I've theorycrafted the best mass lovenuke. It's a little out of you guys' league, but you can create a prototype right now I think and it has some of the best scaling anywhere.

FB doc: https://docs.google.com/document/d/1Vzb40oYMvi5jhFaUtMMORq4QT4yL5MvDC-JSWTSzcY8/edit?hl=en_US&pli=1

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Some_Character
10/31/11 7:19:00 AM
#411:


Assuming we get up at least a fair bit up the echeladder, how many points will we have to spend?

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Viktor Vaughn
10/31/11 7:25:00 AM
#412:


are -% quirks calculated before or after my knight point deduction

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KanzarisKelshen
10/31/11 8:06:00 AM
#413:


From: Viktor Vaughn | #412
are -% quirks calculated before or after my knight point deduction


Knight deduction goes before everything else.

From: Some_Character | #411
Assuming we get up at least a fair bit up the echeladder, how many points will we have to spend?


No idea yet, but much more than you have right now.

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Some_Character
10/31/11 8:47:00 AM
#414:


Also, does the Tinker bonus with single Style make for a 37.5 % bonus or 75 %?

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KanzarisKelshen
10/31/11 9:36:00 AM
#415:


From: Some_Character | #414
Also, does the Tinker bonus with single Style make for a 37.5 % bonus or 75 %?


37.5%. It does multiply Niche Dismantling bonuses too though.

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Some_Character
10/31/11 9:37:00 AM
#416:


Okay.

Do you perhaps have the awakening messages saved from yesterday? I want to see them again.

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Luis_Sera89
10/31/11 9:38:00 AM
#417:


One thing, don't have a write-up for Space yet. Although that might not be important if everyone's getting their element skills posted anyway.

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Viktor Vaughn
10/31/11 9:44:00 AM
#418:


i just realized that even though he's a knight paul doesn't know s*** about swords

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Some_Character
10/31/11 9:45:00 AM
#419:


Karkat is a Knight and he's swordless.

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Viktor Vaughn
10/31/11 9:45:00 AM
#420:


yeah but he had a bladed weapon, at least

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Some_Character
10/31/11 9:46:00 AM
#421:


Well, I guess you know what to do then.

Bladed chairs, *****.

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Viktor Vaughn
10/31/11 9:47:00 AM
#422:


oh god

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Some_Character
10/31/11 9:50:00 AM
#423:


Clearly it isn't just the best solution, it is the only solution.

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Viktor Vaughn
10/31/11 9:54:00 AM
#424:


there should a hardcoreKind specibus that all manner of goofy improvised wrestling weapons fall under

need a barbwire baseball bat

scratch that, an electrified barbwire baseball bat

that's on fire

and also explodes on contact

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SovietOmega
10/31/11 10:11:00 AM
#425:


into bees

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Some_Character
10/31/11 10:16:00 AM
#426:


That also explode on contact.

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FOLMARV
10/31/11 10:20:00 AM
#427:


If you're going all hardcore weaponry, you don't even need a bladed chair or an exploding barb wire baseball bat.

You can skip straight to katanas:



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FOLMARV
10/31/11 10:22:00 AM
#428:


Whoops. Meant to timestamp that.



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Some_Character
10/31/11 10:22:00 AM
#429:


Katana bee chairs that explode into electric bees.

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SomeC - sheer explosives since meeting that crazy hobo.
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KanzarisKelshen
10/31/11 10:56:00 AM
#430:


From: Luis_Sera89 | #417
One thing, don't have a write-up for Space yet. Although that might not be important if everyone's getting their element skills posted anyway.


You rang?

Element 18: Space

Half of everything that comprises Paradox Space, this element plays a key role in any session: it is the duty of a Hero of Space to spawn the Genesis Frog, which will become a universe down the line. Space is a powerful, if somewhat mysterious Element: nobody is really sure about what, exactly, its limits are, but every Sburbian scholar agrees on it being absolutely essential to successfully completing the session. When its powers are properly harnessed, the rules of the universe cease to be rules, and become simply polit suggestions.

Element Bonus:

Lesser Gravitonslaughts and Lesser Starsummons become available. In some cases, Greater Gravitonslaughts and Greater Starsummons may become available.


Gravitonslaughts, Lesser:

Name: Gravitic Crush
EP Value: 3
Target: Single Enemy
MP Cost: 4 MP
Effect: 1.0*MAG damage.
Description: Massively increase the gravity of a specific point in space, crushing everything within. The most basic ability o a Hero of Space.

Name: Grave Endowment: Type A
EP Value: 5
Target: Self
MP Cost: 6 MP
Effect: STR Up 25% (3 turns).
Description: Imbue weapon with a weak gravitic pull, increasing the momentum of your blows by attracting your enemies to your weapon.

Name: Pull Them Under
EP Value: 13
Target: Single Enemy
MP Cost: No Cost (Cooldown: Every Other Turn)
Effect: 1.0*STR damage + 40 point Seal (2 turns, Attacks Only) + Backlash (AGI Down, 12 points) .
Description: Your assaults are so vicious you generate a zone of crushing gravity that prevents your opponent from retaliating. Unfortunately, all that gravity brings you down, too!

Name: Magnetic Collision
EP Value: 7
Target: Enemy Fragmentation
MP Cost: 12 MP
Effect: 45 MAG damage.
Description: Transform a foe into a magnetic personality. That is, make him the center of a gravity well that calls foes to him, smashing him to bits

Name: Crushing Blow
EP Value: 9
Target: Single Enemy
MP Cost: 15 HP
Effect: 60 STR Deadly damage (Charge Time: 1).
Description: After intently concentrating, heavily increase the mass of your weapon to deliver a devastating blow. Though difficult to execute, this move is guaranteed to be a smashing success.

Name: Parallel Powercrush
EP Value: 9
Target: Single Enemy
MP Cost: 6 MP
Effect: 1.5*MAG Siphoning (50%) damage.
Description: Drain your foe of energy and beat him senseless at the same time. A very efficient maneuver.

--
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Luis_Sera89
10/31/11 11:19:00 AM
#431:


Nice.

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"Eet's game time..."
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KanzarisKelshen
10/31/11 11:28:00 AM
#432:


Starsummons, Lesser:

Name: Stardust Spectacle
EP Value: 7
Target: Single Enemy
MP Cost: No Cost (1 MP per Split, Cooldown: 1)
Effect: 1.0*STR Combo damage (10 splits).
Description: Summon the remnants of long-destroyed stars to assault the enemy.

Name: Nebula's Veil
EP Value: 6
Target: Ally Fragmentation
MP Cost: 5 MP
Effect: 50 HP Barrier (double damage to secondary targets).
Description: Cover the battlefield with a mist as hard to navigate as a nebula, which subtly redirects attacks aimed at your allies. May cause hallucinations and delusions of invincibility.

Name: Constellated Communion
EP Value: 17
Target: Single Ally
MP Cost: Variable
Effect: Transfer 80% of chosen MP value to ally.
Description: Work in alignment with your allies by donating your power to them. Some of it is lost in the transition, but the chance to relocate of resources can be the difference between life and death!

Name: Pulsar Lance
EP Value: 10
Target: Enemy Group
MP Cost: 15 MP
Effect: 2.0*MAG damage (Charge Time: 2).
Description: Pulverize enemies with a burst of compressed radiation. Boastful shouts and overly long attack names are heavily encouraged.

Name: Starwish
EP Value: 11
Target: Single Ally
MP Cost: No Cost (Cooldown: Once Per Battle)
Effect: LUK Up 250% (2 turns)
Description: Wish upon a star, asking for its blessing. Receive said blessing in the form of the ability to inflict untold amounts of carnage.

--
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KanzarisKelshen
10/31/11 1:03:00 PM
#433:


Since I was asked to put this up, here we go:

"Paul: You feel a pressure that forces the air out of your lungs as your clothes become tigher, so restrictive that you feel them dig into your flesh, ripping it apart. The pressure then recedes, and you see that they have changed, your shirt splitting into an open vest and your pants gaining a dark green finish. Onlookers would not know that you are a boy, clad in garbs as unique as the ones you are currently donning. They might see a figure of myth instead.

Knight of Hope. Wake.

Greg: Your spine breaks free of your body with a gout of blood. You fall to the ground, limply, but stop mid-fall, supported by a pair of bonelike insectile wings.

Page of Life. Wake.

Warren: You feel a burning sensation on your right wrist. Looking down, you see a small metallic circle rise from your flesh, sporting six unlit LEDs. One of them lights up, and a large egg appears in your left hand.

Seeker of Light. Wake.

Kekhet: Your teeth are smashed to pieces from the inside, punctured by newer, sharper, longer ones. You flinch, but the tiny movement sends you tumbling backwards with unbelievable speed. Others see your movements leave afterimages in their wake.

Maid of Space. Wake.

Zach: There's no fear and no doubts in your mind as you are enveloped by darkness. You simply let it wash over you. Instead of dispersing, the darkness clings to you, transforming you into a shadow in the night, into a master of stealth, a one-man army clad in black. You are not just a hardcore gamer now. You're far more hardcore than that. You are Ninja.

Agent of Void. Wake
.
Jon: A dissonant cacophony brings you to your knees. Your eardrums feel like they're about to burst, but then the noise recedes, and when it does, you feel the music playing in your head. You stand up, and your movement strikes the right chord. You check out your snazzy new outfit, complete with cloak covered with hearts and costume, and it rings like a bell in your mind. This feels great. No, scratch that. This ROCKS.

Bard of Heart. Wake.

Aaron: You are presented with two choices, and forced to make a split decision. The first of the two gifts you are offered is that of life: to feel pain and joy again, to grow tired and regain your energy after a long rest. It's tempting, and you consider taking it...but then you get a brief flash of insight, a preview of your second gift, and the choice is made. The shroud is lifted from your eyes.

Seer of Mystery. Wake.

Kyle: Darkness falls upon you, and for a moment you see nothing, hear nothing, feel nothing. Then, a wind-up key appears on your back, and your mind expands. You needed strategy guides to beat the toughest games before, but not anymore. For once, all is clear. Cheat codes, shortcuts, and clever tips are all meaningless to you now. Before, you resorted to strategy guides. Now that you know, you ARE the strategy guide.

Tinker of Mind. Wake.

Harriett: Something inside you stirs, rudely awakened by the meddling of entities beyond its comprehension. It is you, yet it is also not you, and it will destroy you. Your mind shatters into tiny splinters, each of them vying for dominance. When it reforms, it is an exhilarating feeling. You feel like you could walk on air, and you do. You feel an inner glow, and indeed your skin begins to exude a faint cyan light.

Sylph of Rage. Wake.

ZENO: You feel the Great Consciousness reach out to you, and for a moment you are one with it again. It communicates with you briefly before breaking off, careful not to assimilate you again. It encourages you to push forward, to succeed and earn your prize, and its touch changes your very being. Your frame is sleeker now. Shinier. Stronger. One step closer to perfection.

Heir of Revolution. Wake."

--
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Some_Character
10/31/11 1:14:00 PM
#434:


Sexcellent.

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SomeC - sheer explosives since meeting that crazy hobo.
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KanzarisKelshen
10/31/11 2:03:00 PM
#435:


Animights, Lesser:

Name: Life's Blossom
EP Value: 3
Target: Single Ally
MP Cost: 5 MP
Effect: 30 damage healed.
Description: Bring a friend back from the brink of death with a touch. The most basic ability of a Hero of Life.

Name: Shining Rainbow
EP Value: 7
Target: Ally Group
MP Cost: 6 MP
Effect: 1.0*MAG damage healed.
Description: Create a rainbow of healing energy that bounces from player to player, healing each one in turn. Really pretty colors, to boot!

Name: Quicken Parasite
EP Value: 9
Target: Single Enemy
MP Cost: 8 MP
Effect: 1.25*MAG damage + DEF Down (15 points, 2 turns) .
Description: Stimulate the growth of deadly viruses within the target, causing his body to become wracked by disease. Who knew a cold could be so deadly?

Name: Life's Vigor
EP Value: 7
Target: Single Enemy
MP Cost: 7 HP
Effect: 40 STR damage + Dual Tech.
Description: Use your own lifeforce to fuel your attacks. A dangerous technique, but a highly effective one.

Name: Cleanse Disease
EP Value: 8
Target: Single Ally
MP Cost: 25% Max MP + 4 MP
Effect: 1.0*STR damage healed + 50 point Erase.
Description: Purify an ally's body of harmful toxins and effects, restoring their vitality in the process.

Name: Positive Aegis
EP Value: 6
Target: Single Ally
MP Cost: 10% Max HP
Effect: Niche Protection 50% (Eldritch, 2 turns)
Description: Use some of your vitality to create a potent shield against forces from the Furthest Ring and those touched by the Horrorterrors. Also functions as a great source of backup light in a pinch.

--
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muddersmilk
10/31/11 2:06:00 PM
#436:


KanzarisKelshen posted...
An option yes, a requirement no. Sburb never creates a party that is bound to fail, though it may give it loooooong odds.

(unless someone draws the Sylph of Rage, the Mage of Equilibrium, or the Jack of Chaos, but I doubt it'll happen!)


Oops...

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KanzarisKelshen
10/31/11 2:14:00 PM
#437:


From: muddersmilk | #436
KanzarisKelshen posted...
An option yes, a requirement no. Sburb never creates a party that is bound to fail, though it may give it loooooong odds.

(unless someone draws the Sylph of Rage, the Mage of Equilibrium, or the Jack of Chaos, but I doubt it'll happen!)


Oops...


/hattip

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Luis_Sera89
10/31/11 2:32:00 PM
#438:


Parasite
Virus

Pick one.

Just speaking from a biological point of view!

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KanzarisKelshen
10/31/11 2:39:00 PM
#439:


From: Luis_Sera89 | #438
Parasite
Virus

Pick one.

Just speaking from a biological point of view!


Clearly Life causes both at once!

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Sceptilesolarbeam
10/31/11 3:16:00 PM
#440:


From: muddersmilk | #436
KanzarisKelshen posted...
An option yes, a requirement no. Sburb never creates a party that is bound to fail, though it may give it loooooong odds.

(unless someone draws the Sylph of Rage, the Mage of Equilibrium, or the Jack of Chaos, but I doubt it'll happen!)


Oops...


Mentioned that ages ago.

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Maniac64
10/31/11 4:17:00 PM
#441:


I know, but I found the specific quote and wanted to post it.

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SemiFinal vs Belarus
10/31/11 5:59:00 PM
#442:


'Sup.

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KanzarisKelshen
10/31/11 6:24:00 PM
#443:


Necromasteries, Lesser:

Name: Death Dust
EP Value: 9
Target: Enemy/Ally Fragmentation (50% chance of hitting allies)
MP Cost: 7 MP + 3/Target
Effect: 50 MAG damage + STR Down 10.
Description: Scatter fragments of death to the winds, to seek living creatures to slay.

Name: Necrotic Burst
EP Value: 10
Target: Single Ally
MP Cost: 40% Max HP
Effect: 50 point Quicken.
Description: Sacrifice some of your lifeforce to imbue an ally with it. After all, the only portion of your life energy that matters is your last.

Name: Leeching Transfer
EP Value: 6
Target: Two Allies
MP Cost: No Cost (Cooldown: 0)
Effect: Target 1 loses X amount of HP. Target 2 regains X amount of HP.
Description: Take life to give life. Warning: likely to induce mad cackling and delusions of godliness.

Name: Animate Minion
EP Value: 10
Target: N/A
MP Cost: 50% MP
Effect: Creates an undead minion to do your bidding. The minion acts on your turn, and its stats are HP 60/60, STR 20, DEF/RES 10, LUK 0, AGI 0. It has no abilities, but may otherwise act normally.
Description: You can't create life, but you sure can create a very convincing (if temporary) mockup.

Name: Mind Boil
EP Value: 8
Target: Single Enemy
MP Cost: 18 MP
Effect: Weaken (2 turns) + RES Down 10 (2 turns).
Description: Fill an enemy's mind with malevolent visions from the beyond that eat at his soul. Telepaths are advised not to scry into the mind of a target affected by this ability.

Name: Negative Aegis
EP Value: 6
Target: Single Ally
MP Cost: 10% Max HP
Effect: Niche Protection 50% (Mystical, 2 turns)
Description: By sacrificing your life energy, conjure a shield of horrorterror-boosted power, capable of shutting down the attacks of Skaian emissaries. Also makes for a nice stealthing tool, in a pinch.

--
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KanzarisKelshen
10/31/11 7:10:00 PM
#444:


Angerdrives, Greater

Name: Eternal Fury
EP Value: 10
Target: Self
MP Cost: 50% Max MP
Effect: When reduced to 0 HP by an attack, trigger to set HP to 1 instead.
Description: Your all-consuming rage is unstoppable. Neither grievous wounds, nor massive psychic damage will prevent you from finishing the fight. These ****ers are going down.

--
Current Projects: Fool's Overture, CYOA: http://tinyurl.com/4y5ysx8
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BonetaiI
10/31/11 8:13:00 PM
#445:


CCO: Having reached out to the Incipisphere, the ten of you have been selected to take part in a game.
CCO: The prize is the creation of a new universe, with you as their gods.
CME: IS THIS GAME CREATIONIST PROPAGANDA?
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SemiFinal vs Belarus
10/31/11 10:03:00 PM
#446:


Best line. ZENO has been on fire, these last two sessions especially.

--
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Some_Character
11/01/11 12:29:00 AM
#447:


A summary for the people among us lacking proper diligence?

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SomeC - sheer explosives since meeting that crazy hobo.
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SovietOmega
11/01/11 1:17:00 AM
#448:


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SovietOmega
11/01/11 1:17:00 AM
#449:


Summery: things we learned in homestuck. blah blah earth is wasteland. white doomed to fall. prize is a universe to tinker with etc.

Or for the bulk of everything you can read these:

http://freetexthost.com/hatuia1qs5
http://freetexthost.com/vwpcla3orf

I also liked how ZENO realizes time is important and there really should be less pillow fort and more questing. Like...i never intended for him to be much like Karkat (it just kinda worked out that the typing quirk and color coincided), but damned if he isn't actually doing something somewhat leaderesque >_<

Filthy irrational human scum...<3

--
There is no shame in not knowing; the shame lies in not finding out
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Some_Character
11/01/11 4:20:00 AM
#450:


Wow, these memos are incredibly unorganized. I'll need to have a private convo with CO though.

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
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