Board 8 > Spore was really disappointing.

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Aecioo
10/07/11 11:26:00 AM
#1:


""We were very focused, if anything, on making a game for more casual players. Spore has more depth than, let’s say, The Sims did. But we looked at the Metacritic scores for Sims 2, which was around ninety, and something like Half-Life, which was ninety-seven, and we decided — quite a while back — that we would rather have the Metacritic and sales of Sims 2 than the Metacritic and sales of Half-Life". - Will Wright

oh right

now I remember why the gameplay was so mediocre

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foolm0ron
10/07/11 11:27:00 AM
#2:


What the ****

What kind of developer actually says something like this

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XIII_rocks
10/07/11 11:28:00 AM
#3:


Christ that's bad.

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Ayuyu
10/07/11 11:28:00 AM
#4:


'' We'd rather make a ****ty game that sells alot than an awesome game that doesn't sell as much ''.

This is what almost all modern game developers think but keep to themselves.

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Weakupedia
10/07/11 11:28:00 AM
#5:


Will Wrong

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The Mana Sword
10/07/11 11:29:00 AM
#6:


yeah man 90 on metacritic what a terrible game

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XIII_rocks
10/07/11 11:29:00 AM
#7:


Ayuyu posted...
'' We'd rather make a ****ty game that sells alot than an awesome game that doesn't sell as much ''.

This is what almost all modern game developers think but keep to themselves.


Well 90% is still pretty good. Strikes me as him trying to say "let's have the best of both worlds" but getting it horribly wrong.

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ChichiriMuyo
10/07/11 12:15:00 PM
#8:


XIII_rocks posted...
Ayuyu posted...
'' We'd rather make a ****ty game that sells alot than an awesome game that doesn't sell as much ''.

This is what almost all modern game developers think but keep to themselves.

Well 90% is still pretty good. Strikes me as him trying to say "let's have the best of both worlds" but getting it horribly wrong.


And what he did was fall short of the weaker half of both of those things. Lower meta than Sims 2 and lower sales than Half-Life. That's what you get when you shoot for mediocrity.

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GranzonEx
10/07/11 12:31:00 PM
#9:


From: Ayuyu | #004
'' We'd rather make a ****ty game that sells alot than an awesome game that doesn't sell as much ''.

This is what almost all modern game developers think but keep to themselves.


They keep selling though. That's the bigger problem.

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