Hey Wedge, just checked your sheet and I'm curious: are you very attached to your feats? I think you could feel a fair bit more powerful with some small changes,since you seemed a bit surprised by the way Edwards was taking over the melee show.
I just looked at your sheet as well and uhh monkey grip doesnt work the way you think it does.
It allows you to wield a larger version of a weapon, not a weapon of one handedness higher. You couldn't wield a great club. You can wield a large warhammer, or a large club i suppose, but not a great club. Also there is an error on your sheet, wielding a Tower shield gives you a -2 penalty to hit which you dont note.
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http://img.imgcake.com/nio/81edpngej.png edwardsdv and swordz9 are basically the comedy heel tag team of this topic, why would people be taking them seriously?
Thinking Marshal (the version Kanz posted) or Paladin... Maybe a multiclass one, to take advantage of the high charisma more. Or maybe Marshal/Fighter for the bonus feats, since high-level Marshals get little after 15.
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You do realize that your points on Craft (Weaponsmithing) are 100% wasted?
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
KanzarisKelshen posted... So basically, stealing my schtick except the XP you pay goes directly to your weapon instead of indirectly? :P
Feh. There's a long, proud history of people with needlessly gigantic swords other than Rei... and Warblades. Besides, my guy has a shield he can bust out and abuse the Bastard Sword's ability to be wielded with one hand with.
Also, why is your fullblade huge? How are you even going to wield it?
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From: KanzarisKelshen | #268 Because fullblades ARE huge. It's part of the weapon and why it needs an Exotic Weapon Proficiency.
Also, I was talking more about the whole 'pay stats to get special enchantments on your weapon' thing.
Because fullblades ARE huge. It's part of the weapon and why it needs an Exotic Weapon Proficiency.
Also, I was talking more about the whole 'pay stats to get special enchantments on your weapon' thing.
Actually, as written, a fullblade is a blade of certain length and handedness. Thus the default fullblade is two handed weapon for a medium creature, or "medium". To make it Huge you would need Money grip and Enlarge person. This is one of 3.0 to 3.5 rulechanges most of you seem to be getting wrong.
Its the same reason wedge's guy cant wield a greatclub one handed using monkey grip- thats not what monkey grip does anymore. Instead, he can wield any one handed weapon as would be appropriate for a large creature, not any two-handed or in 3.0 terms Large weapons.
The difference. 3.0- Wedge takes Monkey Grip to wield Large weapons, as though they were medium weapons, chooses to use a greatclub in one hand.
3.5- Wedge decides to take Monkey grip which allows him to wield larger versions of one handed weapons. He cannot wield a greatclub in one hand, as it is a two-handed weapon. Instead, he may wield a warhammer suitable for a Large creature, which incidentally is actually a much better weapon. (2d6, x3 criticals)
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http://img.imgcake.com/nio/81edpngej.png edwardsdv and swordz9 are basically the comedy heel tag team of this topic, why would people be taking them seriously?
Actually, as written, a fullblade is a blade of certain length and handedness. Thus the default fullblade is two handed weapon for a medium creature, or "medium". To make it Huge you would need Money grip and Enlarge person. This is one of 3.0 to 3.5 rulechanges most of you seem to be getting wrong.
Its the same reason wedge's guy cant wield a greatclub one handed using monkey grip- thats not what monkey grip does anymore. Instead, he can wield any one handed weapon as would be appropriate for a large creature, not any two-handed or in 3.0 terms Large weapons.
The difference. 3.0- Wedge takes Monkey Grip to wield Large weapons, as though they were medium weapons, chooses to use a greatclub in one hand.
3.5- Wedge decides to take Monkey grip which allows him to wield larger versions of one handed weapons. He cannot wield a greatclub in one hand, as it is a two-handed weapon. Instead, he may wield a warhammer suitable for a Large creature, which incidentally is actually a much better weapon. (2d6, x3 criticals)
For all intents and purposes, a fullblade is huge. Heck, I'm pretty sure there's a weapon templating rule that lets you remake the fullblade *exactly* as it is on 3.5, but I preferred to use the A&EG version because I'm lazy.
But yes, that explanation of Monkey Grip is good anyways.
KanzarisKelshen posted... . Heck, I'm pretty sure there's a weapon templating rule that lets you remake the fullblade *exactly* as it is on 3.5, but I preferred to use the A&EG version because I'm lazy.
But yes, that explanation of Monkey Grip is good anyways.
So doesn't this mean you could just grab Monkey Grip and get an even more gigantic sword?
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He's a melee fighter, so I think he's by default nonbroken.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
Currently deciding between bastard sword and greatsword (either one monkey gripped). I suspect greatsword would probably be better in the long run, though, and even the short run, since I don't need to blow a feat to wield one.
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Isn't that kind of boring? Your other ideas would have been better than that.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
Sceptilesolarbeam posted... I don't really want doubling up on classes >_>
Isn't that kind of boring? Your other ideas would have been better than that.
Well, at the end of the day... Warblade is better than Fighter, and either way I'd be running up and hiting things with a sword, wouldn't I? Warblade just makes it more effective. I guess I could go back to Fighter, it wouldn't be a big deal, I'm just no longer sure.
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Well, okay. It's not better than 'fighter with a sword', at least.
Can't you be a Duskblade or something? Or hey, a Swordsage is from Tome of Battle too. Those are both Tier 3 martial classes, right?
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
Sceptilesolarbeam posted... Well, okay. It's not better than 'fighter with a sword', at least.
Can't you be a Duskblade or something? Or hey, a Swordsage is from Tome of Battle too. Those are both Tier 3 martial classes, right?
What do you mean by "not better than 'fighter with a sword'?"
Anyway, I'm looking into Duskblade. I don't see why you bring this up now, though. I had planned to play Wu Jen when we already had a Wizard, and Wu Jen is more-than-a-little like Wizard.
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What do you mean by "not better than 'fighter with a sword'?"
Er, that was an unnecessary 'not'. I meant that the base fighter was a little less interesting, admittedly.
Anyway, I'm looking into Duskblade. I don't see why you bring this up now, though. I had planned to play Wu Jen when we already had a Wizard, and Wu Jen is more-than-a-little like Wizard.
I don't really care about the similarities in classes so much, just them being the exact same. It's a bit of a superficial approach, but still important.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
Sceptilesolarbeam posted... I don't really care about the similarities in classes so much, just them being the exact same. It's a bit of a superficial approach, but still important.
But... I was going to end with a different Warblade than Kanz. We were taking different maneuvers.
Anyway, I'm still not sure about Duskblade. It looks alright, I admit.
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From: Sir Cobain | #274 let's simulate an everybody vs. kanz fight to see if he's as broken as he says he's not
I'm not broken...well, not until 18 at least. At that point yeah, I'm totally broken because I get to summon a full party of Reis to fight. What I am is decently optimized and very flavorful. :P
Also, Warblade kicks the Fighter's ass. So yes, it is better.
But honestly? That Marshal seems like a nice fit for this character. That keeps you distinct, powerful, and cool.
From: Anagram | #284 I've gotta tell you, I'm still leaning Warblade. Maneuvers look a lot more interesting than the piddling amount of spells Duskblades get.
KanzarisKelshen posted... But honestly? That Marshal seems like a nice fit for this character. That keeps you distinct, powerful, and cool.
I changed my concept a bit. Unless I change it again, Lawrence (my character) would be a commoner hired as a teenager to essentially let knights and fighters attack him in training, and earned enough gold and skill doing it that he wants to simply go out there and do something heroic. Marshal doesn't sound like the right class for that.
KanzarisKelshen posted... ...Piddling? They get a metric ****ton.
They get a total of 23, plus your int bonus, if you never slow your progression down at all. And maybe I missed it, but I read the Duskblade spell section in PBHII and it didn't seem very large.
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From: Anagram | #287 KanzarisKelshen posted... But honestly? That Marshal seems like a nice fit for this character. That keeps you distinct, powerful, and cool.
I changed my concept a bit. Unless I change it again, Lawrence (my character) would be a commoner hired as a teenager to essentially let knights and fighters attack him in training, and earned enough gold and skill doing it that he wants to simply go out there and do something heroic. Marshal doesn't sound like the right class for that.
KanzarisKelshen posted... ...Piddling? They get a metric ****ton.
They get a total of 23, plus your int bonus, if you never slow your progression down at all. And maybe I missed it, but I read the Duskblade spell section in PBHII and it didn't seem very large.
Plus your int bonus. Remember, 23 spells is a lot for base values. Add two to three spells a level and you've got your effective end values.
EDIT: Also, two things: the Duskblade list has a ton of utility, and it can be expanded.
If you really like the maneuvers, though, why not at least a Crusader or Swordsage? At least it's not quite the same class.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
Sceptilesolarbeam posted... If you really like the maneuvers, though, why not at least a Crusader or Swordsage? At least it's not quite the same class.
Swordsage doesn't get full BAB and Crusader doesn't seem like the right class for my concept. My character doesn't believe in the Platonic ideal of heroism, he just wants to go out there and do some heroic stuff.
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EDIT: Besides, why does the full BAB matter to you? Swordsages get more versatile maneuvers, as I've heard, and you seem to be interested in that if your rejection of Duskblade is any indication.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
Highly recommend against Monkey Grip - it's really not worth the to-hit penalty you take. A Heavy weapon will do much of the same but probably better.
Other than that, you should start planning out a build path, just in case. Fighter pretty much sucks later on, though it works up until you get Dungeoncrasher.
KanzarisKelshen posted... Highly recommend against Monkey Grip - it's really not worth the to-hit penalty you take. A Heavy weapon will do much of the same but probably better.
Other than that, you should start planning out a build path, just in case. Fighter pretty much sucks later on, though it works up until you get Dungeoncrasher.
I have a build path. Check Other Notes. It builds into Kensai. And Monkey Grip with a greatsword is essentially +3 damage on average in exchange for -2 Attack Bonus, which is, at the very worst, slightly inferior to Power Attack.
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Difference being that Power Attack doesn't affect your die rolls down the line. Monkey Grip does. I would only take a penalty at this level, when hitting is so lethal, if it boosts you in other ways. For instance, I take a -2 to hit with both Wolf Fang Strikes, but hey, hitting twice and adding 1d6 to each attack is a bargain. Take Exotic Weapon Proficiency (Heavy Weapon). It's Monkey Grip but without the penalty.
KanzarisKelshen posted... Difference being that Power Attack doesn't affect your die rolls down the line. Monkey Grip does. I would only take a penalty at this level, when hitting is so lethal, if it boosts you in other ways. For instance, I take a -2 to hit with both Wolf Fang Strikes, but hey, hitting twice and adding 1d6 to each attack is a bargain. Take Exotic Weapon Proficiency (Heavy Weapon). It's Monkey Grip but without the penalty.
I've never heard of heavy weapons.
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From: Anagram | #298 KanzarisKelshen posted... Difference being that Power Attack doesn't affect your die rolls down the line. Monkey Grip does. I would only take a penalty at this level, when hitting is so lethal, if it boosts you in other ways. For instance, I take a -2 to hit with both Wolf Fang Strikes, but hey, hitting twice and adding 1d6 to each attack is a bargain. Take Exotic Weapon Proficiency (Heavy Weapon). It's Monkey Grip but without the penalty.