Board 8 > Just finished Skyward Sword, time to rank all the 3D zelda dungeons (spoilers)

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firebotslash
12/26/11 1:13:00 AM
#1:


Just cause i'm bored. Might do bosses too if I feel like it.

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PartOfYourWorld
12/26/11 1:26:00 AM
#2:


Tag. I should do this one day. There are, what, 37 total?

Ocarina - 11 (Counting Ganon's Tower, which didn't have a map or compass, but had an item, boss key, and boss)
Majora - 4
Wind Waker - 6 (Again, counting Ganon's Tower, which I can't recall having a boss key)
Twilight Prncess - 9
Skyward Sword - 7

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firebotslash
12/26/11 1:30:00 AM
#3:


idk if I should count well and ice cavern in OOT

9, 4, 6, 9, 7. 35 if my math's right at 4:30 am.

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foolm0ron
12/26/11 1:33:00 AM
#4:


Dammit I am on the final boss of SS and I was planning on doing an SS dungeon ranking after I was finished

Oh well I hate writing anyways

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ShadowHalo17
12/26/11 1:36:00 AM
#5:


I wouldn't count Well and Ice Cavern. They don't have real bosses.

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ShadowHalo17
12/26/11 1:36:00 AM
#6:


From: foolm0ron | #004
Dammit I am on the final boss of SS and I was planning on doing an SS dungeon ranking after I was finished

Oh well I hate writing anyways


You can do it too! Right here in this topic, you can share.

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foolm0ron
12/26/11 1:37:00 AM
#7:


If you count Well in OoT then you have to count that weird mummy well in MM also

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firebotslash
12/26/11 1:41:00 AM
#8:


foolm0ron posted...
If you count Well in OoT then you have to count that weird mummy well in MM also

yeah and Ikana Castle/Forsaken Fortress/hell even the roller coaster thing in SS has a boss... there's too many small dungeons so I'm just doing the main ones

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PartOfYourWorld
12/26/11 1:45:00 AM
#9:


Did the Majora's Mask well have a map and compass, though? OoT's Well and Ice Cavern both had a map, compass, a unique item, a new title screen when you entered ("Bottom of the Well"), and some kind of final fight, though they were midboss fights at best. They were missing boss keys and true bosses, but everything else was there.

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PartOfYourWorld
12/26/11 1:50:00 AM
#10:


I suppose you can only include dungeons that you win a Heart Container for clearing, but I think those two smaller ones meet enough of the criteria to pass.

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ShadowHalo17
12/26/11 1:54:00 AM
#11:


I don't agree. Bottom of the Well is mostly all optional. The only thing you need to get form it is the Lens of Truth, and you only have to drain the water real quick and then fight the Dead Hand. You don't have to do anything else in any of the other rooms unless you want to (for collectibles and stuff).

I wouldn't count it.

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pjbasis
12/26/11 1:59:00 AM
#12:


SS final boss was amazing. Motion controls so worth it.

If you count Ganon's Tower in WW it should be 7.
Heart Container requirement would not allow Sky Keep, which is definitely treated like a dungeon.
Also Master Quest definitely treats BotW, IceCavern, Ganon's Tower and Gerudo Training Grounds as dungeons.

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firebotslash
12/26/11 2:01:00 AM
#13:


well the Well is just silly and Ice Cavern can go **** itself with its ice keese, ice puzzles, and Freezards.

35 - Great Bay Temple (MM 3rd)

Majora's Mask gets a lot of hate, yet also seems to have a lot of fans. Personally I'd say it's my least favorite of the five but I still like it. They're just all great games. I loved the story, the vast sidequests, the world, the NPCs, and even the time element. What MM lacks is dungeons. The dungeons are just not that good. They have their moments at times, but Great Bay is definitely one that alone makes me not want to replay MM. I also have to note that this section of the game is the "awful tedious" part of this Zelda game: collecting the fish eggs. Combined with the fact that it's underwater, the entire third part of this game is just bad.

First off it's a water dungeon, and yeah they suck blah blah (although I kinda liked Lakebed even though I was stuck there for god knows how long). Zora link is pretty fun to use and probably the best swimming controls in any Zelda game. Plus you can actually attack! (well in SS you can too, that move redeems its horrendous underwater controls). The puzzles in this dungeon basically revolve around "hit this switch to make the water go this way". Those sorts of puzzles where there's not a linear method of changing them (although in this temple it almost is linear, unlike OOT's). The stray fairies are infuriating to get in this dungeon. One requires you go on top of a room by freezing water and it's just a real pain in the dick to do.

Bosses? Wart is kinda cool despite sorta ripping off that one dude in LTTP. Also he takes a long time for a miniboss. We also see the return of the frog (oh god getting the frogs, that is one sidequest I never want to repeat). Gyorg can go diaf. Seriously. Not a horribly difficult fight (though few in Zelda games are), but one that's just overall pretty dreadful.

Going along with MM's silly theme of dungeon items we get... the ice arrows. Whoop dee ****ing doo. Ice arrows only appear elsewhere in OOT, where they're completely optional and part of an unnecessarily complicated sidequest, and in WW, where they are only used like twice in the whole game. Bottom line, they kinda suck. Here you basically use them to freeze water.

Yeah GB takes the bottom spot easily.

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Kotetsu534
12/26/11 2:01:00 AM
#14:


Better to just apply a "I think this should, all things considered, be a dungeon for the purposes of this list" test than some hard rule that results in odd results.

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ShadowHalo17
12/26/11 2:02:00 AM
#15:


Just stop with the requirements. If it feels like a dungeon, then count it. I don't personally feel like Bottom of the Well or Ice Cavern feel like real dungeons.

You guys are getting too technical with this >_>

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ShadowHalo17
12/26/11 2:04:00 AM
#16:


Wow already off to a horrible start with one of the best temples being last.

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firebotslash
12/26/11 2:05:00 AM
#17:


Yeah, Ice Cavern and Well are out, all the final dungeons are in (except the Moon but that doesn't really count anyway).

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pjbasis
12/26/11 2:07:00 AM
#18:


You're one of those guys that had like one bottle in Great Bay.

abort

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firebotslash
12/26/11 2:31:00 AM
#19:


You can only get 3 iirc at that point so it's still 3 trips minimum. And GB just has nothing redeemable at all. Besides Wart.

It's ok people aren't gonna be happy with one of the ones coming up next anyway. (hint it's in SS)

One more then sleep.

34 - Wind Temple (WW 5th)

Wind Waker didn't have particularly amazing dungeons either. Most of them were pretty simple, although the one exception is right here. If any element is particularly bad besides water in Zelda, it's wind. Wind is not fun. Especially not when you have to wake it all the time.

Anyway you spend most of the time here equipping and unequipping the iron boots (thankfully not through the menu like in OOT). I still think it would've made more sense to have the Rito girl be in the wind temple (you know... birds... wind... flying... ) and the seedling dude be in the EARTH temple... but whatever. Unlike Medli you only have Makar for like a third of the dungeon because early on he gets kidnapped and taken to what is possibly the single most aggravating room in any Zelda game. It's like four levels and full of wind gusts and random things to find. Unfortunately, what you're trying to find is never where you end up.

You get the hookshot here from one of the better minibosses in WW. Hookshot's always cool. This dungeon just has nothing outstanding or interesting about it. Molgera is basically an inferior Twinmold (but with better battle music). I do like how this place is pretty nonlinear (there's 2 or 3 random locked doors containing stuff you need and you just gotta get it all by the time you get Makar into the last room). It just gave me a lot of hell the first time through and still some on future playthroughs.

The zeldapedia has a "theory" stemming from this new timeline info that possibly the Wind Temple is the City in the Sky in an alternate timeline. Sorta like how that island falls into the Imprisoned's little spiral hole place.

Anyway nothing to see here. Better than Great Bay but I just never liked this one.

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foolm0ron
12/26/11 3:49:00 AM
#20:


I don't like Great Bay (though I love MM and all the other dungeons), but I dunno if I would put it dead last...

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Azp2k32
12/26/11 4:21:00 AM
#21:


I'd put the Earth Temple below Wind, at very least. The Hookshot was a great weapon in WW and Molgera's battle was (relatively) challenging, along with having amazing music. Whereas the Earth Temple was plagued by Floormasters and s***.

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Mega Mana
12/26/11 6:21:00 AM
#22:


Tag

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SHINE GET 64
12/26/11 6:23:00 AM
#23:


Listing one of the best dungeons in the series last

I'm sorry sir but I will not be tuning in to see the rest of your list

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o___Okami
12/26/11 6:29:00 AM
#24:


SHINE GET 64 posted...
Listing one of the best dungeons in the series last

I'm sorry sir but I will not be tuning in to see the rest of your list


qft

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whatisurnameplz
12/26/11 8:45:00 AM
#25:


From: firebotslash | #013
35 - Great Bay Temple (MM 3rd)


Joke list.

At least he got the next one right.

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whatisurnameplz
12/26/11 8:49:00 AM
#26:


From: Azp2k32 | #021
Molgera's battle was (relatively) challenging


More like annoying. The hardest part about the fight is trying to get in a position where you can actually lock onto the eye, which shouldn't be hard at all. Every time you get close Link is like "LOL NOPE I'M DUMB SO I HAVE TO GET EATEN"

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McMoogle
12/26/11 9:17:00 AM
#27:


SHINE GET 64 posted...
Listing one of the best dungeons in the series last

I'm sorry sir but I will not be tuning in to see the rest of your list


Ditto. I can't take anyone seriously when they list Majora as their least favorite.

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Surskit
12/26/11 9:42:00 AM
#28:


I feel like I'm the only one who really liked the Wind Temple. Sweet music, sweet boss, Makar's cool, and I liked the wind gust crap as it didn't overstay its welcome. Pressing a button to equip/unequip the Iron Boots isn't even a bother.

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Silver_Ermine
12/26/11 9:44:00 AM
#29:


I don't particularly like Great Bay Temple but MM has some of the most fun bosses of all Zelda games. Gyorg was hella fun to fight. So many other awful temples that should be lower and others that just have plain out boring/brain-dead easy bosses (Hi TP) =/

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firebotslash
12/26/11 2:22:00 PM
#30:


Surskit posted...
Pressing a button to equip/unequip the Iron Boots isn't even a bother.

It's not that it's annoying, it's just the fact that you do it so much. It's overused.

MM has some of the most fun bosses of all Zelda games

I guess if people get tired of Zelda's "use dungeon item against boss then use sword" pattern (and believe me I do when it's literally just that), then I'd agree. The problem is Majora's bosses are just "use sword over and over until dead". I will give you Goht though, I love that fight. And that one miniboss in Stone Tower is cool.

And wtf with all the GBT fans? Seriously? I really wanna know what y'all would put lower. The only Zelda dungeons I'd put worse in the whole series are Jabu and Crown in OOA (because they're just nonsensical and confusing) and Tower of Hera in LTTP (cause it sucks).

33 - The Great Deku Tree (OOT 1st)

The first dungeon in any Zelda game is never all that interesting. It's usually really easy, you usually get one of the staple items of Zelda (slingshot, bomb, boomerang, etc). I found the DT to be the worst of all of them. Half the dungeon is Navi telling you blatantly obvious things. While there are a couple cool things (jumping through the spider web), this dungeon has absolutely nothing special to offer. It's very short, very easy, and Gohma is still one of the easiest bosses ever (although Dodongo is arguably easier). Only one 3D game has ever had a decent first dungeon.

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pyresword
12/26/11 2:24:00 PM
#31:


Tagged. Also, if Ancient Cistern is not at least top 5 I will be very disappointed.

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firebotslash
12/26/11 2:29:00 PM
#32:


Let's not forget this famous Navi quote:

"You can open a door by standing in front of it and pressing (A). Pay attention to what the Action Icon says. That's the blue icon at the top of the screen!"

And people say games today guide you too much.

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tcaz2
12/26/11 2:31:00 PM
#33:


Wow what at Great Bay Temple being last.

This is already a ridiculously terrible list.

From: firebotslash | #030
I really wanna know what y'all would put lower.


Most everything.

GBT is a top 10 dungeon.

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Articuno2001
12/26/11 2:33:00 PM
#34:


From: firebotslash | #013
35 - Great Bay Temple (MM 3rd)


I stopped playing MM right here and have no desire to pick it up ever again.

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ShadowHalo17
12/26/11 2:34:00 PM
#35:


From: firebotslash | #030
I guess if people get tired of Zelda's "use dungeon item against boss then use sword" pattern (and believe me I do when it's literally just that), then I'd agree. The problem is Majora's bosses are just "use sword over and over until dead".


Uh that's pretty much the same in Skyward Sword from what I've seen. You fight the same damn boss three times, and then the final boss is oh hey slash him with your sword until dead.

Honestly the bosses in SS are pretty lame overall.

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firebotslash
12/26/11 3:14:00 PM
#36:


ShadowHalo17 posted...
Honestly the bosses in SS are pretty lame overall.

I'd agree somewhat. I do like the Ghirahim fights but the final boss is very underwhelming and a couple others are just bad (the Imprisoned oh my god why do you have to do that three times?). There's a couple real fun ones though.

32 - Woodfall Temple (MM 1st)

Why don't I like this one?

Deku Link. I can't stand Deku Link. It's just not fun. Goron and Zora Link are both pretty awesome so it makes up for it. It is nice to get the bow early on. Odolwa is a pretty cool boss but he is literally just "slash until he dies". SS at least made enemies more difficult and less of the just "slash until they die" thing. I just never liked this one that much. Especially the one room where it's just darkness and you have to find the torches to light. Now that I think about it maybe turning the brightness on the TV up all the way could help but it just didn't need to be that dark in that room. Nothing special about this one overall.

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Liquid Wind
12/26/11 3:20:00 PM
#37:


ranked great bay temple dead last, you are a terrible person.
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ShadowHalo17
12/26/11 3:20:00 PM
#38:


Oh yeah the Imprisoned as well. So there are two bosses in the game that you have to fight three times. Ridiculous.

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PartOfYourWorld
12/26/11 3:24:00 PM
#39:


From: ShadowHalo17 | #038
Oh yeah the Imprisoned as well. So there are two bosses in the game that you have to fight three times. Ridiculous.


They could have gotten rid of the middle Imprisoned and Ghirahim boss fights. The third fight for each boss is quite different than the first, especially for Ghirahim. That said, I enjoyed all three Ghirahim fights. Sure, the second was recycled, but SS swordplay is so much fun that I didn't mind. Three fights against Imprisoned was stupid though, I'll give you that.

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GuessMyUserName
12/26/11 3:30:00 PM
#40:


done with this topic already!

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firebotslash
12/26/11 4:01:00 PM
#41:


-__- so many people butthurt about GB seriously

have fun with this one then

31 - WATER TEMPLE (OOT 6th)

I'm sure this one will get a few more people riled up too. This dungeon definitely has a reputation for the way it is, and some love it, some hate it, and others despise it like the plague. I don't really despise it that much but it ranks this low just because I don't like these kind of puzzles. The whole concept of the water levels is not difficult, it's just that the whole dungeon is very split up and nonlinear and knowing where to go is confusing as hell.

Actually the second half of this dungeon is more confusing. It's just so easy to miss things which is why I don't like it. It's not difficulty it's just unnecessary. The room after Dark Link is second to that Wind Temple room. Dark Link himself is pretty cool, if not one of the first "don't need a special item but you can't just hack and slash" bosses. Of course he's ridiculously easy with the Megaton Hammer.

Longshot is pretty standard, nothing much to say about it. I've played through OOT several times and whenever I hit this I still end up going into a room and then being like "fffffffffff you need longshot". There's like four or five specific rooms you need to find that are only accessible when the water is one of the three levels.

Morpha is a weird boss and not one of my favorites. Can be extremely aggravating or extremely easy. I never found it too hard but if it grabs you it just sucks.

Still not as bad as Jabu Jabu in OOA but it just gets annoying. Never was a fan of this one either.

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Liquid Wind
12/26/11 4:08:00 PM
#42:


I think water temple is underrated but at least enough other people dislike it so I can see where it's coming from a bit, I disagree and think it's a pretty good dungeon but not as egregious as great bay being so low
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Some_Character
12/26/11 4:09:00 PM
#43:


I love being able to equip the Iron Boots with just a single button press.

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Azp2k32
12/26/11 4:12:00 PM
#44:


ShadowHalo17 posted...
Honestly the bosses in SS are pretty lame overall.

Honestly, I didn't think any of them were lame except the repeats and Levias. Tentalus was stupid, but only because of his model destroying the atmosphere. Levias was dumb because of the damn flying combat. Trying to hit moving targets on a moving creature's back while flying... ugh. The second part of the fight was fine though. Then, the repeats were just awful. Fighting the Imprisoned that many times when it was already a slow, cutscene laden, and incredibly un-fun experience the first time was generally awful. And the fact that Ghiranim only got a powered up version of his weakest attack and none of his attacks did more damage just ruined that second fight. He was already going to be easier just based on the fact that you were going to know how to handle your sword by that time. No reason for him to freak out about you being hard to defeat after that fight compared to the first at all. Replace that with any random boss fight and let us only fight him twice and it's all good.


On the topic of dungeons, personally I enjoyed Woodfall. It was my second favorite of the MM dungeons, at least. I don't mind Deku Link at all; in fact the only thing I actually dislike about the dungeon is that awful pitch-black room. Odolwa's an amazing boss. Even if he is only hack and slash, he's a very well done and challenging hack and slash at that point in the game. Much better than Gyorg or Twinmold, at VERY least. And more excusable seeing as at least Odolwa's the first boss and the player's only gotten a chance at one dungeon item. One of my favorite bosses to fight in the series, really.


Water Temple definitely does deserve its placement though. Not nearly as bad as Jabu Jabu in OoA (or honestly in my opinion, in OoT either), but frustrating and poorly designed regardless. I quit for 6 months the first time I got there on the N64. I haven't found it as bad my last 2 playthroughs, but I'd imagine that's partially due to the fact that I'm playing the 3DS version which indicates where the water switches are, as well as easy equip boots.. Still not a fun experience any way you put it, however.

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firebotslash
12/26/11 4:22:00 PM
#45:


Wait, they let you equip iron boots with a button in 3DS OOT?

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Some_Character
12/26/11 4:23:00 PM
#46:


Yup. Iron Boots are an item and they're hotkeyable.

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Pondos
12/26/11 4:30:00 PM
#47:


Jabu Jabu should have been last.

Seriously the worst dungeon ever

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firebotslash
12/26/11 4:53:00 PM
#48:


I don't get the Jabu Jabu OOT hate. It's not one of my favorites for sure but it's not horrible, and the first time I beat it i enjoyed it a lot.

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Liquid Wind
12/26/11 4:57:00 PM
#49:


jabu jabu is bad but I'd probably rank dodongo's cavern below it just for OoT dungeons even, nevermind half of WW's dungeons
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ff6man
12/26/11 5:09:00 PM
#50:


Hated Jabu Jabu in OOT. X_X

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