--
"Sorry pop music lyrics don't use ancient Hebrew religious imagery as an illusion to the class struggle in French Indochina as you grind on a girl."
I don't understand why you can't warp between bird statues. You can do it from the sky. Why do you have to go to the sky, drop back down, and pick a different bird statue?
just another example of the absent minded game design in SS
summary of topic:
wah wah wah
whine about new games
put outdated decade+ old games on a pedestal
gaming as a whole is better than ever, nintendo in particular has simply dropped the ball on pretty much all of its franchises except mario.
From: PrivateBiscuit1 | #059 To be fair, he actually has a point with that. Which is... painful to say.
Not really. The 15 fairies aren't out of the way, and they were limited to dungeons, in a game that has a total of 4 dungeons and I beleive only one is actually needed to move onto the game(magic bar).
MM has little to no backtracking unless you f*** up, and have to start the days over again. Otherwise, you got your item you needed, and you lose out on bombs and arrows, something that can be easily replenished.
Skyward Sword sends you to location A to find nothing, to location B to find nothing. Flying to other unnecessary areas, forcing you take flight again only to tell you to go over here, and be forced to find notes with the uncomfortable controls, to only receive the dowsing ability halfway through.
From: foolm0ron | #063 MM fairies were actually the first form of dowsing with the Great Fairy mask
Though, given that it basically was "In this room, oh and having this dowsing thing on will make it come to you if it can", kinda makes it pretty damn different.
--
There's always hope for better things in life. But you can't let anything, friend, lover, God himself, be your hope. You have to be your own hope.
Majora's Mask nails the intangibles. I love the atmosphere, the characters, the music, the sidequests, and just the overall feel of the game. It falters on the core level design. There's only four dungeons, and I don't much care for three of them. I also find many of the between-dungeon areas to be unspectacular, especially almost everything in Great Bay. Skyward Sword doesn't have music and side quests on par with MM, but imo, it surpasses it easily in terms of level design, both in the dungeons and outside.
-- Yoblazer: http://i32.tinypic.com/zlf1w7.gif Watch and you'll see... SuperNiceDog own me... in the Guru!
It's completely optional. Tap it once and it goes away.
Then you can go find the scattered stuff like any other Zelda game.
Dowsing just makes the fetching slightly easuer by telling you exactly where something is if you dowse from any two spots and draw a mental line straight in front of you from each lockon and find out where the lines cross. So the fetch quests can take slightly less time.
This is really a problem?
--
My one tangible contribution to LOST fandom and memes: http://img202.imageshack.us/img202/7392/lapkatefix.jpg
From: Liquid Wind | #068 if you need an aid to make the fetch quest less of a problem, simply not having those fetch quests would be a more direct solution
Then complain about the staple Zelda fetch quests.
That doesn't make it logical to complain about a completely optional way to do something quicker and more easily.
"This makes something I don't like easier, RARGH"
--
"Link has spoken for years. And music is his language" -YoBlazer
Yeah, take out the fetch quests! And while they're at it, they should just get rid of all the dungeons too. No point in keeping the plot without those either. Why can't they just let us play without all this stupid filler.
--
I sold my sig for gas money. SuperNiceDog just kicked my ass.
From: tazzyboyishere | #074 Yeah, take out the fetch quests! And while they're at it, they should just get rid of all the dungeons too. No point in keeping the plot without those either. Why can't they just let us play without all this stupid filler.
The problem isn't fetch questing, the problem is they are implementing filler into the fetchquest. Gotta find the guys crew, you go to his island, nothing there, you do an unnecessary cart mining thing with a reused boss. Gotta finish the last song, oh I know, let's needlessly throw a some craptastic swimming mini-game. Want to go visit the the Eldin dragon? Let's have you lose the majority of your items, so you can go fetch them again.
I'm completely fine with fetchquests, I actually like the one that most people hate(triforce WW), but when they throw garbage at you for no reason other than to extend the game, and they come right after another, it's a problem.
Pacing is by far the biggest problem in this game. Fetchquests can work, they just don't work all that well in this game and are mainly used to extend game-time, which is the worst thing it possibly can do. It also doesn't help that I am not a fan of Skyward Swords world at all.
Sorozone posted... The problem isn't fetch questing, the problem is they are implementing filler into the fetchquest. Gotta find the guys crew, you go to his island, nothing there, you do an unnecessary cart mining thing with a reused boss. Gotta finish the last song, oh I know, let's needlessly throw a some craptastic swimming mini-game. Want to go visit the the Eldin dragon? Let's have you lose the majority of your items, so you can go fetch them again.
I'm completely fine with fetchquests, I actually like the one that most people hate(triforce WW), but when they throw garbage at you for no reason other than to extend the game, and they come right after another, it's a problem.
Pacing is by far the biggest problem in this game. Fetchquests can work, they just don't work all that well in this game and are mainly used to extend game-time, which is the worst thing it possibly can do. It also doesn't help that I am not a fan of Skyward Swords world at all.
Agreed to an extent. I wouldn't have had a problem with the "lose your items" bit (outside of them holding your hand harder than they did in WW's first dungeon) or the cart mining... except for the fact that it really was useless. If there had been something gotten out of it-okay, sure. Maybe a key to somewhere. But there was nothing added to the game with them though outside of delaying you from accomplishing something. I was fine getting the captain's map to an extent due to that, but the rest was lame, as fun as the cart riding was. It was just like.... okay, I literally just accomplished nothing. Even the getting the healing water and getting the basin up to the 6th dungeon and even the tadtones bits at least got me something, even if I hated them a lot more.
I will say that the last 2 boss fights did re-energize my enthusiasm for the game. Just those last segments were so draining because of the boredom that came with it, those boss fights almost made up for it.
Zora eggs weren't bad at all except for the stupid necessity of putting each individually in a bottle. Having to make extra trips was an unwelcome delay of the game, albeit not blatant padding as the entire existence of tadtones was.
zora eggs would have been a decent thing if you had more bottles or if they didn't take up inventory space, it's just bad execution where a lot of things in skyward sword are simply bad ideas to begin with.
Yeah I thought it was okay but not super great. I haven't really loved any Zelda games except LttP and OoT though so I'm probably not a huge Zelda fan.
foolm0ron posted... Wow that's some high qualifications, why are you still posting on gamefaqs?
nice comma splice
And I think as long as the scavenger hunts are good and flow with the story, they're fine. Like finding the Canine Warriors in Okami. That part managed to be good fun AND relevant to the story. But you could take every sacred realm and the giant swimming pool out of Skyward Sword and it wouldn't have affected anything at all. Those segments were put there just to pad the game time, which in turn appeals to the average "hardcore" gamer.
--
Genesis does what Nintendon't http://www.youtube.com/watch?v=k7nsBoqJ6s8
Topics like this are the shame of the gaming community.
When did good gameplay become "backtracking", "fetch quests" and "padding"? What went wrong? Set the clock to 10 years ago and nobody complained about this stuff. Today, people seem to start whining whenever a game lasts more than 5 hours or, dare I say it, requires you to go to the same location twice.
Kids today would probably get a frothing seizure 20 minutes into Banjo-Kazooie.
Takfloyd_mkII__ posted... Topics like this are the shame of the gaming community.
When did good gameplay become "backtracking", "fetch quests" and "padding"? What went wrong? Set the clock to 10 years ago and nobody complained about this stuff. Today, people seem to start whining whenever a game lasts more than 5 hours or, dare I say it, requires you to go to the same location twice.
Kids today would probably get a frothing seizure 20 minutes into Banjo-Kazooie.
Did you not read my analogy to Okami and Majoras Mask where I pointed out what GOOD backtracking and scavenger hunts can be? Even Banjo-Kazooie and Tooie. Banjo-Kazooie had nine worlds in contrast to Skyward Sword's three. The sad thing is that Skyward Sword came out over a decade later.
--
Genesis does what Nintendon't http://www.youtube.com/watch?v=k7nsBoqJ6s8
Skyward Sword is similar to Metroid Prime in a lot of ways.
Metroid Prime also has 3 worlds (Chozo, Phendrana, and Phazon Mines... Tallon Overworld can be Skyloft and Magmoor doesn't really count). It also involves a ****ton of backtracking.
It has one of the most annoying "filler" fetch quests I've ever seen in a video game. And you can't even dowse to find the artifacts.
But no one complains about Metroid Prime.
--
"Sorry pop music lyrics don't use ancient Hebrew religious imagery as an illusion to the class struggle in French Indochina as you grind on a girl."
Sorozone posted... Metroid Prime has a better atmosphere, better music, and a better world. All 3 things make backtracking and fetch questing a lot more tolerable.
this x100
--
Genesis does what Nintendon't http://www.youtube.com/watch?v=k7nsBoqJ6s8
i fail to see how those things make the godawful artifact nonsense more tolerable. I will agree that MP has much better music. SS is pretty weak for music especially for a Zelda game.
--
"Sorry pop music lyrics don't use ancient Hebrew religious imagery as an illusion to the class struggle in French Indochina as you grind on a girl."
artifact hunt was pretty bad but at least you can get most of them on the way to the end, it only really impacts the first playthrough negatively. that's the difference between the better metroid games and something like SS, they get even more enjoyable over time where SS really blows it's load on the first play and is dreadful to actually attempt replaying it, not worth the $70 to get one good playthrough of a game(lol forcing you to buy an accessory that no other games are using, and then the motion controls still aren't very good)