From: OmarsComin | #048 Because the late game minigames are in no way good and we wouldn't play them if we didn't have to. Remove Chocobo Racing, Lightning Dodging, Cactuar Simon Says, and Butterfly Catching and just put the ultimate weapons in a couple chests, it would make the game better.
Defeats the whole purpose of an "ultimate weapon". They're meant to be an unreasonable grind because they're of a power above what you need to complete the game.
From: most_games_r_ok | #047 Why does everyone keep hoping that they will remove stuff?
And why are you complaining about things that you don't have to do!?
Have you ever tried getting the ultimate weapons?
They're the reason I never bothered to finish the game.
Edit: It's not that I hate Blitzball or the minigames, I just hate how f***ing balls-to-the-wall difficult the minigames are, or how you have to grind the f*** out of Blitzball for one reward. I'd much rather have the weapons be guarded by some bad-ass bosses and have the minigames unlock special upgrades or spheres or stuff for people who want to create their own super-weapons or min-max their own Sphere Grid or whatever.
Or just remove everything besides Blitzball. I don't mind Blitzball, and it's a nice distraction and pretty well-done, but I don't want to spend a ton of time on it either.
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Defeats the whole purpose of an "ultimate weapon". They're meant to be an unreasonable grind because they're of a power above what you need to complete the game.
what
it's not an "unreasonable grind" thing it's a poorly designed minigames that are horrible thing
eh they really weren't that bad, not the most fun but at least it felt rewarding as opposed to just lying in a chest somewhere. Think I got all of them fully powered up bar Wakkas.
I would like some reasonable goals for the mini-games like dodging around 200 lightning bolts, make it easier to catch the butterflies, and easier to beat the chocobo trainer but Blitzball can stay the way that it is since I find it enjoyable unlike FF IXs Tetra Master card game that continuously chewed me up and spat me out with its extremely confusing rules.
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Making some minigames easier (Chocobo racing) or less tedious (Blitzball, Lightning dodging) would make the game better, there's no point in denying that. Removing them would go to far, getting the weapons could be enjoyable if they did that.
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You're not supposed to get the ultimate weapons if you're a normal gamer, and definitely not before beating the game. They are rewards for being an insane powergamer wizard who gets fulfilment from bleeding tears grinding for days. FF has a lot of those fans, and kudos to Square for catering to them.
They are way too powerful for the main story anyway. I've beaten FFX three times, I've never got any of them, but it pleases me to know that they're there, making sure that if you want to you can stay in Spira for months.
Odd choice; FFX doesn't really need an update. I mean, ok: it needs international version with scene skip, and less obnoxious cloister minigames, but that's about all that needs to change with it.
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Unless they add a lot of new stuff to it or make it like 20 bucks, this won't be worth it. It really should have been like an entire PS2 FF collection, with FFX, X-2 and XII. But because its Square, they'll likely charge 40-50 bucks just for a straight HD port of a 10 year old PS2 game.
From: metroid composite | #064 Odd choice; FFX doesn't really need an update. I mean, ok: it needs international version with scene skip, and less obnoxious cloister minigames, but that's about all that needs to change with it.
I don't think it'll get an update at all really, the HD is purely just to justify their re-release of a 10 year old game. It'd surprise me if they made any changes or additions.
Doing the requirements to get World Champion isn't that bad if you're playing blitzball along the way during the main game. Whenever I reach a Save Sphere, I play a game or two. By the time I get to the endgame, I've already met the requirements to get it.
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Actually I just thought about Blitzball in the remake
The only reason Blitzball is bearable and sometimes pretty fun now is because of how easy it is to break the game. Jecht Shot makes stats nearly irrelevant, just pass to Tidus and you have a guaranteed goal as long as you have the HP for it. Then you can hide behind the goalie when you have the ball to mess up the AI and just bleed the time out. If they fix these things and make BB actually challenging to play, it might get really annoying.
Same with stuff like Wakka's sigil. Normally you would have to play tons and tons of leagues and hope you're lucky enough to have it show up as a prize, but if you abuse the system correctly you can just keep reloading until you get the prize up there and it's easy. If they fix that, it will be really annoying also.
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Playing Blitzball reminds me of playing college football games on normal difficulty and running up the score on the other teams. 100-0 every night. Blitzball was usually around 8-10 and the computer rarely scored. The real challenge of that game was stealing the Al Bhed goalie from them.
The idea of the trials is great, but the execution varies between pretty good (Zanarkand) and awful (Djose, Bevelle). I'd like to see them redone with a variety of puzzles (never going to happen, but hey!).
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Yeah, I'd be okay with redone trials that make sense. I mean I'm not alone in that right? There isn't actually any thread of logic to those things, you just interact with your environment until stuff happens.
I thought most of the Cloisters were pretty straightforward. Only one I ever really struggled with was Djose. Even Bevelle's not all that bad as long as you remember what routes you've taken because the possible paths are pretty limited.
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Most weren't too tough, yeah. I just am not convinced there's any reason things work. It's possible that the more difficult puzzles just eluded my understanding.
I like how in more dedicated puzzle games like Portal, I'll have a good understanding of my abilities and just have to figure things out until I get that "Aha!" moment and it all falls into place. I don't think FFX works that way, mostly I just throw spheres into walls and doors and stuff happens and I get through it. I don't walk away feeling any smarter.
Well, you can do that and manage to work your way through most of them. Besaid and Kilika's Cloisters are ridiculously easy and straightforward. Djose, Macalania, and Zanarkand are pretty good puzzles though, I think, Macalania particularly if you're trying to get the Destruction Sphere item.
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I think Kilika and Macalania are quite well designed. Kilika is extremely straightforward until you reach the last room with the fire. There's the same glowing glyph on the floor as there was in Besaid saying "push me here", and the bright red line flowing towards the fire from the other sphere is pretty suggestive that it's partly causing the fire. Nothing that a bit of thinking couldn't solve. Macalania takes place entirely in one room and centres around one puzzle (rebuild the bridge). It's a bit complicated to get the Destruction Sphere, but solving it to advance isn't too hard.
Djose's gimmick of powering up the sphere would've been okay if the game told you how to do it (IMO). As for Bevelle, the puzzle itself is fine, but it's so slow with all those animations.
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The problem with the cloisters isn't so much the design.
It's that they're freaking slow. Like...compare to even "slow" puzzle games such as sliding puzzles in Professor Layton. You can still make your next move in 1-2 seconds. In FFX it's more like 10-20 seconds. When it takes that long to try a new move, it's just not fun.
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
Trials could definitely do with speeding up. It feels like they designed the speed for the first two then decided to make some longer ones, and this caused problems.
I still quite like the Macalania puzzle though.
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Hasn't Kingdom Hearts III been directly referenced to by Nomura and explicitly stated to be a different game from KH3D, and also that 3D was the prelude to it?
From: metroid composite | #092 It's that they're freaking slow. Like...compare to even "slow" puzzle games such as sliding puzzles in Professor Layton. You can still make your next move in 1-2 seconds. In FFX it's more like 10-20 seconds. When it takes that long to try a new move, it's just not fun.
That's just because of the terrible text system.
>There is a glyph here *delay before allowing input* >Do you want to take the sphere? *delay before allowing input* >Yes *slow-ass animation removing the sphere* >You removed the sphere *slow-ass animation showing the glyph going away* >You now are holding a sphere *delay before allowing input*
But they might have done that, thinking that the trials were too short? I mean, sure when you first see the trial you are overwhelmed by all the puzzles, but if you just take it as it comes, step by step, you find that they are actually quite simple and require relatively few steps.
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