Board 8 > So has anyone here played SFxTekken?

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Anagram
05/12/12 12:00:00 PM
#1:


I've heard the DLC gems are literally spend dollars to win, but I haven't played the game myself.

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blindhobo13
05/12/12 12:12:00 PM
#2:


almost everyone says it's not worth it
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Anagram
05/12/12 12:14:00 PM
#3:


Damn, thanks. I had looked forward to the concept, too.

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OmarsComin
05/12/12 12:15:00 PM
#4:


it's not a great game and it has nothing to do with gems

there are gems that completely break the game (those are free I believe) but the game is kind of a mess even if you ban gems

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MrGreenonion
05/12/12 12:16:00 PM
#5:


I only rented it for a day, and this was before any DLC hit, but it didn't seem like a very good game. The online was super laggy and there was a ton of dropped audio that made it kind of weird to play. It also just felt very shallow in an undefinable way that other recent Capcom fighters like UMvC3 and SSF4 don't.

Apparently nowadays people are referring to the game as Jab x Timeout, because all anyone does is stay defensive and stick out safe pokes that get blocked 99% of the time and, on the rare occasions they connect, are easily hit-confirmed into combos.

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Rad Link 5
05/12/12 12:19:00 PM
#6:


Hugo X Hugo

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OmarsComin
05/12/12 12:20:00 PM
#7:


Rad Link 5 posted...
Hugo X Hugo

hot

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OmarsComin
05/12/12 12:21:00 PM
#8:




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blindhobo13
05/12/12 12:25:00 PM
#9:


From: Anagram | #003
Damn, thanks. I had looked forward to the concept, too.


You're not the only one. This was so hyped before release and then with each new detail they revealed it just seemed to get worse.

And this is the one where they finally put Poison in. >_>
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Rad Link 5
05/12/12 12:30:00 PM
#10:


From: OmarsComin | #008


The greatest.

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saveus_Maria
05/12/12 12:34:00 PM
#11:


JAB JAB JAB JAB JAB

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OmarsComin
05/12/12 12:35:00 PM
#12:


Capcom will probably look at this game and think that people hate poison and thats why it sold poorly

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MrGreenonion
05/12/12 12:35:00 PM
#13:


Your eyes are not deceiving you. He really is pressing Jab THAT FAST!

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Rad Link 5
05/12/12 12:40:00 PM
#14:


From: OmarsComin | #012
Capcom will probably look at this game and think that people hate poison and thats why it sold poorly


"People didn't buy this game because they don't like traps; duh. No more Poison. No more frame traps."

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Anagram
05/12/12 2:01:00 PM
#15:


Well, at least Poison will keep Mega Man company in the "Things Capcom thinks fans hate" pile.

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ninkendo
05/12/12 2:19:00 PM
#16:


about to get the Platinum for the game today. I enjoyed it, but yeah it could have been better!

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Punnyz
05/12/12 2:27:00 PM
#17:


I enjoyed it but can see why people didn't

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PrivateBiscuit1
05/12/12 2:29:00 PM
#18:


Not a good fighting game at all. So many problems.

I'm going to give it until the upcoming balance patch to decide if I trade it in or not.

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SSJSephirothGokuX123
05/12/12 2:30:00 PM
#19:


Here's that infamous 1/8 auto block gem in action.



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SSJSephirothGokuX123
05/12/12 2:32:00 PM
#20:


I'm going to give it until the upcoming balance patch to decide if I trade it in or not.

Other than getting rid of infinities and destroying Rufus it doesn't solve any of the game's problems.

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PrivateBiscuit1
05/12/12 2:35:00 PM
#21:


That's a shame.

I wanted to see if Paul Phoenix wouldn't be ass tier. :(

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KamikazePotato
05/12/12 2:40:00 PM
#22:


What exactly are the problems with the game?

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AlphaRayAllen
05/12/12 2:48:00 PM
#23:


The game has more problems than just gems, even hideously broken assist gems.

Jabs are way too safe for pressure and lead into huge damage off of a simple hit confirm.

The SFIV clock barely works in its home game and in this game it just promotes time outs.

Infinites.

DLC practices that are shady as hell.

Just being really boring in general.

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Punnyz
05/12/12 2:56:00 PM
#24:


whoa, the BEST IN THE UNIVERSE (Check it out!) is ass tier?

what are the tiers anyways?

(not that I care, I'll still use Paul!)

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Rad Link 5
05/12/12 2:59:00 PM
#25:


http://www.eventhubs.com/news/2012/mar/15/street-fighter-x-tekken-tier-list-japan/

Not a great list, (Hugo, for instance, should probably be much higher) but it gives a general idea.

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ninkendo
05/12/12 3:05:00 PM
#26:


The chemistry two characters have off eachother's launchers is more important than where they are on a tier list anyway

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SSJSephirothGokuX123
05/12/12 3:10:00 PM
#27:


The chemistry two characters have off eachother's launchers is more important than where they are on a tier list anyway

Not really, tag combos are nice and all, but some character can do huge damage by themselves like Rufus and Kazuya, and some characters have pretty much no chemistry in tags like Vega, Guile and Dhalsim yet are still very good characters.

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OmarsComin
05/12/12 3:43:00 PM
#28:


also throws are worthless and mixups function dumbly

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Anagram
05/12/12 6:53:00 PM
#29:


So it's unbalanced in every way possible and the best character in either game (Paul) is crap tier, is what I'm hearing.

Glad I waited for others' opinions!

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Aecioo
05/12/12 7:50:00 PM
#30:


time outs








literally

time outs

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Punnyz
05/12/12 7:52:00 PM
#31:


hey, I make Paul kick ass so

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OmarsComin
05/13/12 1:53:00 AM
#32:


basically heres how you can be a good character in this game

good jab infinite blockstrings (Ryu, Raven, Rolento)
be able to turtle the s*** out of the other guy (Guile, Chun, Juri)
crossup tatsu (Ken)

if you've got more than one of these things, oh man. you are the best.

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ZFS
05/13/12 2:30:00 AM
#33:


you are not good if you jab. it's very easy to get past that.
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ZFS
05/13/12 2:35:00 AM
#34:


also throws do decent damage, you just have to be close in order to do them. the range could be a little better, but not by much. i like them.
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OmarsComin
05/13/12 2:50:00 AM
#35:


I wanna see the really good people get out of jab pressure before I believe it. like we're seeing Poongko do constant jab pressure against really good players and it's working. And we're seeing great players like Ricky Ortiz lose to it. A couple of SRK people have said "oh you can just backdash out of it" but if it were really that easy I think great players would be able to handle it better.

As far as throws go, yeah definitely not. Throws have basically been continually nerfed as the series went forward (SF2 > SF3 > SF4 > SFxT as far as throws go) and they're definitely a shadow of what they have been before. I thought they were pretty weak in SF4, I think they definitely are in SFxT. Like the thing about SF2 and 3 is that if someone goes for throw and you weren't pushing buttons to stop him already, you've got a pretty small window in which to react with cr lp or lk in SF2 or throw tech in SF3. throws are a tool to force footsies and in some cases are part of your mixup game.

I don't get the sense that they function that way in SF4. walk speed is slow anyway, the throw tech window is huge, and crouch tech is pretty viable. you're never gonna get a walkup throw in that game, so you'll never really be able to force people to commit to buttons the same way. and if SFxT throws are even worse than that.

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OmarsComin
05/13/12 2:53:00 AM
#36:


Actually I like how throws work in Skullgirls a lot. They aren't super strong and they can be teched, but if you get one you can hit them with supers after they land on the ground. Maybe other stuff too, I'm not sure yet. But that definitely works.

One of the issues with Skullgirls before with me and my friend is that we did a lot of blocking and got a lot of timeouts. Now mostly this is because we don't come from a MvC background and don't know what we're doing. But once we realized that a lot of blocking lead to getting thrown and that getting thrown meant eating an okay amount of damage, we started playing differently and we both liked the game more.

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ZFS
05/13/12 3:03:00 AM
#37:


Throws have gotten progressively better with each game, not including SFxT. Of course, when I say 'better' I mean toned down from how they used to be. SF4's throws are perfect, I think. The damage they do, the range, the response you have to tech them--SF4 does it much better than any other SF. You can't repeatedly do walkup throws, but this isn't a bad thing.

SFxT basically made the throw window smaller, but still gave you some good damage. They're overall less effective than the other games, because of their decreased range, but you can definitely work them in. I agree they aren't great, but as far as mixups go you have so many other options in SFxT.

I haven't watched any 'pro' people, so I don't know there. I'm speaking from my own experiences playing online. Sometimes jab works well, and they manage to get in combos off of it, but you can get out of it all the same. It's definitely not 'jab to win' or anything.
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Rad Link 5
05/13/12 3:10:00 AM
#38:


Throws definitely have not gotten better in each game. Bigger tech windows go against the biggest reason for throwing. If you can reliably tech out of unexpected throws on a consistent basis, you don't have to be as afraid of throw attempts and won't feel pressured into footsies when your opponent is coming in.

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Rad Link 5
05/13/12 3:12:00 AM
#39:


Also from the sound of it, you're probably not facing the kind of jab pressure seen in tournaments.

I mean have you seen how fast the guy in that video Omars posted earlier was jabbing?

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ZFS
05/13/12 3:21:00 AM
#40:


I clarified what I meant by 'better' in this case. I don't like throws in SF2, neither their range nor their damage, and much prefer the way SF4 handles it. The tech window isn't so large that throws will always get tech'd, but if you sense that's what someone is trying to do I don't see any problem with techs being a valid response, among the usual. SF4 doesn't remove them from mixups, I don't think. Perhaps less than SF2 and 3, but they aren't 'weak,' or not a viable part of the game because of a good tech window. They just don't work as easily, which I guess some people don't like.
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ZFS
05/13/12 3:24:00 AM
#41:


That's entirely possible. I'm sure at higher levels the jab issue becomes a bigger deal because it's used more effectively, like almost everything at higher levels.
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ZFS
05/13/12 3:29:00 AM
#42:


alright that video was amazing.

'jab jab jab jab'

also the ryu who jumped back the rest of the match is gross
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Rad Link 5
05/13/12 3:42:00 AM
#43:


From: ZFS | #040
but if you sense that's what someone is trying to do I don't see any problem with techs being a valid response


Throws have always been about adding pressure to would-be turtlers by almost forcing them into attacking.

That being said, I'm all for a wide variety of different fighting games, so I've got no problems with a few games deciding to go with a big tech window. That's just not how I like my throws, though.

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OmarsComin
05/13/12 3:52:00 AM
#44:


big throw tech windows murdered my family and I won't rest until they are brought to justice

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ZFS
05/13/12 3:57:00 AM
#45:


That's understandable. I don't care for either of the extremes--SF2 and SFxT--when it comes to throws, but I'm usually okay with anything in between. SF4 is definitely ideal for me, but I can work with a smaller tech window, too.
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ZFS
05/13/12 4:03:00 AM
#46:


man, that video. is that indicative of how sfxt tournaments have been?
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OmarsComin
05/13/12 4:11:00 AM
#47:


I think that video highlights the worst of it. There's been entire matches where Poongko just hit jab and then confirmed into a combo any time it hit. But there's also been a fair amount of matches where there was other stuff going on. I watched some of the Shadowloo Showdown SFxT matches and there was some interesting stuff there.

I think someone notable was saying that standing jabs are so good because they start up quickly and they're various amounts of plus frames on block. It sounds like a balance issue they could address with a patch or with the next version if one ever happens.

SFxT has some problems but pretty much every Capcom fighting game that started a series hasn't been the best. The early entries in the SF2, 3, Alpha, MvC, and CvS series' weren't that good and it wasn't until later iterations when they got figured out and people played them for 10+ years. So maybe they'll make a Super SFxT and fix the complaints people have.

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OmarsComin
05/13/12 4:14:00 AM
#48:


well except Alpha anyway which never quite got a definitive game that people wanted to play and doesn't seem to exist in any capacity anymore

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ZFS
05/13/12 4:16:00 AM
#49:


Most of SFxT's issues could be fixed, yeah. There will still be gems, but the timer, throws, jab, and overall balance can be adjusted with a patch. A 1v1 option would be great, too!
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transience
05/13/12 5:30:00 AM
#50:


SFxT should probably just be abandoned. it's not like vanilla SF4 where Sagat was broken or things could be tweaked to make it better. SFxT requires a complete rewrite in order to make it work. the timeouts, the jabs, the infinites, the gems, the throws, the combos and damage scaling, the auto-combo, the online -- it could be fixed but it would take a ton of work and would not result in it being the same game. best to just wait for a new Capcom fighter.

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