Board 8 > -|||- Official Diablo 3 Thread 2: I am Legion! -|||-

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foolm0ron
05/22/12 7:06:00 PM
#201:


Slow Time doesn't really do much to defend you... you should definitely use Frost Nova, unless you're really having trouble with projectile enemies. What is 30% attack and movement speed reduction when you can have 100% attack and movement speed reduction by freezing them? And with Cold Snap, you can use it twice as often as Slow Time. Shatter is great too.

Also, Split >>>>> Charged Blast

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MeteorExF
05/22/12 7:07:00 PM
#202:


56 Wizard here

Electrocute with Surge of Power
Arcane Orb with Arcane Nova (Obliteration on bosses)
Hydra with Venom Hydra
Energy Armor with Force Armor
Magic Weapon with Blood Magic
Diamond Skin with Crystal Shell

Glass Cannon
Astral Presence
Galvanizing Ward

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Ayuyu
05/22/12 7:40:00 PM
#203:


<p>From: foolm0ron | #201
Slow Time doesn't really do much to defend you... you should definitely use Frost Nova, unless you're really having trouble with projectile enemies. What is 30% attack and movement speed reduction when you can have 100% attack and movement speed reduction by freezing them? And with Cold Snap, you can use it twice as often as Slow Time. Shatter is great too.

Also, Split >>>>> Charged Blast</p>

I don't like Split at all, I'd prefer it if it was 3 projectiles in a straight line like the Poison Dart skill runed.

If I want to do small aoe I'd rather use Electrocute.

Also I don't like frost Nova, 3 seconds isn't long enough imo.

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Ayuyu
05/22/12 7:43:00 PM
#204:


I'll probably replace Slow time with Teleport + Wormhole once I get it, sounds amazing to get out of dangerous situations.

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MarvelousGerbil
05/22/12 7:55:00 PM
#205:


Has anyone gotten the "I must be going" achievement? It just says to use teleport with <5% health on a Wizard, but it doesn't proc when I have almost no health.

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Ayuyu
05/22/12 7:58:00 PM
#206:


Nope, not risking it.

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Ayuyu
05/22/12 8:17:00 PM
#207:


I'm quite proud of my banner, so dark and edgy : external image

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foolm0ron
05/22/12 8:32:00 PM
#208:


<p>From: Ayuyu | #203
Also I don't like frost Nova, 3 seconds isn't long enough imo.</p>

<p>From: Ayuyu | #204
I'll probably replace Slow time with Teleport + Wormhole once I get it, sounds amazing to get out of dangerous situations.</p>

How far are you trying to go, exactly? You don't need to go 2-3 screens away to get to safety...

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Ayuyu
05/22/12 8:35:00 PM
#209:


I just want to be able to kite the best I can.

I'll need it in the harder difficulties.

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Azp2k32
05/22/12 8:35:00 PM
#210:


Ugh, I still can't decide what I want to level first for when I finally am done with my big assignments for the quarter/have the money to buy the game. My favorites so far are Monk and DH. Monk is so ridiculously powerful in the starter edition and much better fits my usual playstyle as a quick-hitting, mobile, lightly armored melee class. I can definitely do a lot more with it than my DH; it couldn't dream of soloing the monsters in 4-man public games that my Monk can. But I've heard the Monk is just god awful at Inferno level and is shoehorned into defensive skills and talents, and often can't even get groups, whereas the DH is much better then. Most of the DH skills/runes I find exciting are higher level too.

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Ayuyu
05/22/12 8:37:00 PM
#211:


DH and Wizard are pretty much the only classes which can deal with Inferno solo atm.

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ninkendo
05/22/12 8:45:00 PM
#212:


My banner always had a CM Punk look to it

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foolm0ron
05/22/12 8:56:00 PM
#213:


I love everything about my banner, but I can't decide on an accent. I change it pretty often, but this wing one seems cool enough to keep.
http://cloud.steampowered.com/ugc/594719286406600078/4F675A6F4CCC13A0FCDA43D3AD21A52A43BD2586/

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Ainoxi
05/22/12 9:02:00 PM
#214:


White borders are classy. Also I look like a robot.

external image

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foolm0ron
05/22/12 9:05:00 PM
#215:


Yeah white is pretty cool. I wanted to have red though so it would have the Nazi-ish colors, and black border is way better with red.

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SpeedYoshi
05/22/12 9:23:00 PM
#216:


aw yeah

normal beated

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MeteorExF
05/22/12 9:32:00 PM
#217:


So apparently Blizzard just hotfixed Force Armor out of existence for Wizards. Just tried it and got one-shot by a strong enemy.

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Ainoxi
05/22/12 9:33:00 PM
#218:


What was force armor?

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MeteorExF
05/22/12 9:35:00 PM
#219:


Its a rune for Energy armor.

While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.

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foolm0ron
05/22/12 9:48:00 PM
#220:


It's pretty awesome. Makes you get 3-shot at the worst. Why did they remove it? Was it on purpose?

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GANON1025
05/22/12 9:50:00 PM
#221:


Apparently something is supposed to happen to Smokescreen too, hopefully it's not a nerf.

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Ainoxi
05/22/12 9:53:00 PM
#222:


<p>From: GANON1025 | #221
Apparently something is supposed to happen to Smokescreen too, hopefully it's not a nerf.</p>

I hope not, I finally figured out how awesome it is.

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Silvercross
05/22/12 9:56:00 PM
#223:


Finally rolled my Barb alt with all the Legendaries I had found. Having fun so far.

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Lopen
05/23/12 4:16:00 AM
#224:


Yikes my wizard had a heck of a time with Belial in NM. Had to change skills and gear because I was literally getting one shotted by the third form. Had to give myself energy armor and a wand that gave +120 vit or something from the auction house. Kinda grew on me though. I may replace prism armor with energy armor.

Took 5 tries or so it was terrible. First boss in the game I've died to more than once.

Also sucks that teleport changes the camera angle on him. Really disorienting.

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Forceful_Dragon
05/23/12 5:14:00 AM
#225:


Ouch, not looking forward to that then.

And I'm totally in love with Prism + The lightning shield buff that reduces casting cost.

1) Make sure lightning shield is always on.

2) Spam Disintegrate until AP is low-ish.

3) Turn on Prism and continue to spam Disintegrate now that it is basically free to cast.



Is there any reason not to run disintegrate on my right click? Ice beam isn't strong anymore, arcane grenades are very limited shot (I only used them briefly after I got Arcane Orbit) and the other one either (a) takes forever to hit or (b) can't even be aimed period.

Meanwhile disintegrate does serious amounts of work. Awesome raw damage, hits THROUGH enemies to kill everything in a line AND causes extra rays to shoot out of me using the rune so it can clean up even when things don't line straight up.

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The Real Truth
05/23/12 6:08:00 AM
#226:


Trying to farm to level 50 on Azmodan NM. Soloing him is pretty easy at this point. Takes about 5+ minutes to actually kill him, but I have no chance of dying. Won't be on for about 2 weeks come tomorrow.

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GANON1025
05/23/12 6:45:00 AM
#227:


So looks like Smoke Screen got/is getting nerfed. It now has a 1 sec base duration, 2 seconds with Lingering Fog. Cooldown is 3 seconds. It used to have no cooldown and 2 sec based/3 with lingering fog. From what I hear, this makes Inferno pretty much impossible now, with smokescreen bordering on useless. It looks like Blizzard is nerfing everyone to make Inferno harder.

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Aecioo
05/23/12 6:51:00 AM
#228:


GANON1025 posted...
So looks like Smoke Screen got/is getting nerfed. It now has a 1 sec base duration, 2 seconds with Lingering Fog. Cooldown is 3 seconds. It used to have no cooldown and 2 sec based/3 with lingering fog. From what I hear, this makes Inferno pretty much impossible now, with smokescreen bordering on useless. It looks like Blizzard is nerfing everyone to make Inferno harder.


Good.

Smokescreen, if used correctly, basically gave Demon Hunters the ability to have something stupid like 24 seconds of invulnerability. There's a video out there of a DH soloing Inferno Belial and never getting hit because of smokescreen cheesing.

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Ainoxi
05/23/12 7:12:00 AM
#229:


Welp, there goes staying alive on Inferno.

And dammit, spent a f***load of gold yesterday buying gear to up discipline for smokescreen.

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Hrezs
05/23/12 7:23:00 AM
#230:


GANON1025 posted...
From what I hear, this makes Inferno pretty much impossible now


The way it was supposed to be

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GANON1025
05/23/12 7:27:00 AM
#231:


They could have made Inferno tough without making Smokescreen useless. And Inferno should be tough, very tough, but not impossible.

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Hrezs
05/23/12 7:32:00 AM
#232:


Someone said it wasn't supposed to be beaten til august

So impossible sounds about right

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GANON1025
05/23/12 7:33:00 AM
#233:


I mean as it was Smokescreen + Prep could give you 45 seconds of invincibility, so yes it needed to be nerfed. But this was too much, just a slight cooldown would have been enough to mitigate its abuse while making it still viable.

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Ayuyu
05/23/12 7:35:00 AM
#234:


<p>From: Hrezs | #232
Someone said it wasn't supposed to be beaten til august

So impossible sounds about right</p>

It's already beaten though.

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GANON1025
05/23/12 7:37:00 AM
#235:


But it was mostly beaten by Wizards and Demon Hunters abusing their defensive stuff, right?

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Ayuyu
05/23/12 7:39:00 AM
#236:


Inferno is just stupid difficulty anyway, that's not balanced at all.

I'm feeling it's just Blizzard panicking because they saw their supposed impossible challenge was beaten by players left and right.

If anything beating Inferno will pretty much mean a nerf for your class until it becomes literally impossible.

Why no make enemies that do 200k damage screen-wide that's unblockable if that's what they want?

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The Real Truth
05/23/12 7:57:00 AM
#237:


So I don't know if people know this, but the the final boss of Act 3, his meteor attack, it appears to do more damage based on how far it travels.

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MarvelousGerbil
05/23/12 8:13:00 AM
#238:


<p>From: Hrezs | #232
Someone said it wasn't supposed to be beaten til august

So impossible sounds about right</p>

Wait, what? It's not like WoW where you have to do dailys or whatever to get better gear. Are they adding new content over the summer?

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Ayuyu
05/23/12 8:14:00 AM
#239:


Nah, they just expected players to not figure out how to beat it before august.

I guess they thought we were braindead or something.

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MarvelousGerbil
05/23/12 8:18:00 AM
#240:


<p>From: Ayuyu | #239
Nah, they just expected players to not figure out how to beat it before august.

I guess they thought we were braindead or something.</p>

Well that's... really ignorant of them. Literally the company that made WoW didn't think that people given no daily cap on what they can do would take three months to figure out how to do something that isn't impossible? Blizzard has some of the most obsessive fans in the world. They literally have fans who have died from playing Starcraft for too long. I would have thought they were arrogant if they said it would take until June for someone to beat Inferno.

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Ayuyu
05/23/12 8:38:00 AM
#241:


Oh man, disintegration is so freaking OP.

I really love hydra too.

Hardcore became much less threatening.

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Ayuyu
05/23/12 8:58:00 AM
#242:


Lol nice, you can get the 8 books from Cain Old satchel in act 2 if you log off in the 2nd Cultist lair, you'll start inside but it'll be empty and the satchel will be there with a new book.

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Phase
05/23/12 9:26:00 AM
#243:


MarvelousGerbil posted...
Blizzard has some of the most obsessive fans in the world.

It's not even that. I'm not even that obsessive. I figured out the Smoke Screen chain independently. It came as a result of being backed up against the wall so many times and realising "okay, I've been using smoke screen to get out of these situations, how do I just repeat the heck out of it and always be out of bad situations?" and then rolling with it. Like, I can't conceive how this would ever get out of balance testing without being intended.

Like, this is basic RTS fundamentals (heyo, who has the biggest RTS games on the market?). And... full disclosure: I'd describe myself as high plat/maybe low diamond league on SC2. That's by no means stellar. That's "better than 60% of players". ALL players. That includes people that log on once.

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CoffeeNinjaB8
05/23/12 9:59:00 AM
#244:


A new warrior has arrived. (or is currently installing the game)

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TheKoolAidShoto
05/23/12 10:04:00 AM
#245:


Monk got nerfed

F*** THE WORLD

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Shoenin_Kakashi
05/23/12 10:21:00 AM
#246:


whats this about nerfs.

patch notes, nao

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Mik_Pick
05/23/12 10:25:00 AM
#247:


One skill rune for Monks got patched, nbd.

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TheKoolAidShoto
05/23/12 10:29:00 AM
#248:


http://us.battle.net/d3/en/blog/5825330/Diablo_III_Hotfixes_-_May_Updated_52312-5_23_2012#blog

patch notes

Monk/Wiz/DH got nerfed. I don't know what the f*** I'm suppose to do with Monk, now. My whole build just went out the window.

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TheConductorSix
05/23/12 10:30:00 AM
#249:


So there's been enough time for me to ask this:

What do you guys believe is objectively the strongest class this time around?

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Shoenin_Kakashi
05/23/12 10:31:00 AM
#250:


Oh that
I didnt even realize It healed that much, I thought it regened double when activated <_<

No big

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