Board 8 > When do Algus and Delita leave your party in FFT?

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the7joker7
06/08/12 7:18:00 PM
#1:


I just started the game...just a couple battles in. I definitely remember these guys ditch you a bit into the game and take anything they were wearing with them. So when should I strip them of their equipment?

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Anagram
06/08/12 7:27:00 PM
#2:


Spoilers



Delita leaves in the last stage of chapter 1. I don't remember about Algus, though, sorry.

Algus > Argath

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DeathChicken
06/08/12 7:27:00 PM
#3:


Algus leaves when you go back to Igros after the first Miluda fight. Delita leaves when chapter 1 is over

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Meow1000
06/08/12 7:30:00 PM
#4:


If you're really worried just give them barebones crap though, you won't lose anything and the loss in power will be minimal anyway

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the7joker7
06/08/12 7:30:00 PM
#5:


Oh man I forgot so many things about the mechanics of this game...so good.

Is there any reason to leave my characters as Squires for the time being or should i push them all to Knight/Monk ASAP?

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Anagram
06/08/12 7:31:00 PM
#6:


I think only Ramza's squire class is worth actually using, but I might be wrong.

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kevwaffles
06/08/12 7:35:00 PM
#7:


Well, getting Gain JP+ or whatever it's called is worth leaving people on Squire for.

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Meow1000
06/08/12 7:35:00 PM
#8:


Squires get one of the best all-around useful skillsets in the game, most notably accumulate and gained JP Up. Move +1 is also really handy early. Accumulate is a great all around skill to have. Both for powering yourself in battle and for self-sufficient spamming for JP with a broken enemy.

Basic skill is at the very least useful through the game, and it'll be a while before you really have dedicated things to trump it in any capacity.

Many classes are basically just gateway classes to better ones to begin with. Ninjas, Summoners, or Lancers are usually your best bet late. Ninjas with Move+3 are rather broken though.

Also, you'll need very high level squire to get most of the big classes anyway.

Its a game whose difficulty curve will, for the most part, scale down pretty badly for most of the game. Most late game fights aren't really a threat.

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the7joker7
06/08/12 7:38:00 PM
#9:


But I can get those abilities without being a Squire right?

I mean I can just accumulate points and spend them anyway.

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Anagram
06/08/12 7:40:00 PM
#10:


Gonna be honest: I've never beaten FFT without using Orlandu. I really should.

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Meow1000
06/08/12 7:42:00 PM
#11:


the7joker7 posted...
But I can get those abilities without being a Squire right?

I mean I can just accumulate points and spend them anyway.



A character can only get points in a class by either being that class or being in battle with another person of that class, and the latter is much slower.

Basic Skill is best as a secondary skill to whatever class you're using and is generally in that slot for me for much if not all of the game. And Ramza gets a steadily improving basic skill called Guts which is definitely useful all game.

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Meow1000
06/08/12 7:50:00 PM
#12:


Technically though, if you're going with the "break down an enemy to hell" and spam route, stealing can be better depending on the enemy (accuracy) because it'll give you just as much along with gil. Speed directly increases chance to steal, so it makes Ramza's yell even handier.

Accumulate's real advantage is early in a fight where you get to use it a couple of times before you even fight. Don't underestimate the power of an early +2 or +3 attack boost to everyone.

I've found the best way to get Elmdor's crap is to run 3 Chemists with break as their secondary and keep away from each other while constantly shooting speedbreaks at him. Have a single designated thief with item and throw item on the top near the corner in case of emergency, and Ramza as a Squire with item and throw item (I think this is what I had on Ramza, and being a squire necessary to get Ultima if you're willing to risk what it takes to get it). If you keep far enough apart you can shoot breaks at him while he can't hit multiple people and pray to hit speed decreases.

Then bring your designated thief and have Ramza spam yell on it. The increase in speed increases both the number of turns and steadily increases chances to steal. 20% may not seem like much, but its far better than 8.



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the7joker7
06/08/12 8:00:00 PM
#13:


Huh. I must be going nuts. I could have sworn I was getting JP for classes that I wasn't using.

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Meow1000
06/08/12 8:03:00 PM
#14:


the7joker7 posted...
Huh. I must be going nuts. I could have sworn I was getting JP for classes that I wasn't using.



I'm not entirely sure on this, but I think enemies count, because they can gain exp/jp just like you.

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the7joker7
06/09/12 3:43:00 PM
#15:


Aw ****, do enemies in random encounters level with you in FFT?

I'm grinding (just finished the Miluda fight) and it seems like they are.

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Some_Character
06/09/12 3:49:00 PM
#16:


In a sense. Their level increases with yours, but their strategies and setups remain static for much longer, allowing you to overtake them with proper customization.

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pjbasis
06/09/12 3:57:00 PM
#17:


Isn't this spoilers in the topic title?

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the7joker7
06/09/12 4:55:00 PM
#18:


I'm getting the distinct sense Knight is a fairly useless class...and that's what I have Ramza as ATM (after I learned all of the current Squire abilities).

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Meow1000
06/09/12 4:59:00 PM
#19:


Knight is a bad class except for the situationally useful breaks.

But seriously get the breaks, at least speed and power if not magic too. Breaks are really good, especially if you plan to steal from certain people or JP farm a class up (You could JP farm everyone up on every class every battle even against trash and have ultimate classes pretty early against random trash fights, anyway, but breaks make that much significantly easier.

Breaks are also useful for disabling one guy while waiting for others to poof into crystals or chests. Never neglect the ability to collect crystals from humans because especially early you can steal a lot of useful skills.

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the7joker7
06/09/12 5:04:00 PM
#20:


Hmm...

What would you recommend as my five man party this early in the game. I'm thinking about abandoning Ramza's Knight class in favor of something more appropriate, maybe Monk. Right now I roll Knight-Wizard-Archer-Monk-Thief.

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Meow1000
06/09/12 5:10:00 PM
#21:


The game is easy enough in the long run to beat with basically anything.

Wizard is a completely worthless class and a totally inferior summoner in every way though. Summoner is the only offensive caster worth a single damn (And probably the only caster in the entire game worth a damn either).

Thieves are good and have their niche for stealing. Ninja is tricky to get to and slightly fragile, but murder everything once you get their weapons.

Early in the game is about getting important skills and then getting up to the good classes.

Accumulate/Jp UP (Or just everything in squire), Speed/Power Break (at least), almost everything in Thief (Don't neglect move +2!), and Arrow Guard/Concentrate are good starting points though. Arrow Guard is a great skill for several areas, and Concentrate may replace JP Up, but for certain battles is easily worth the sacrifice for the usually dramatic raise to accuracy.

Ninja requires level 3 Geomancer which requires level 4 Monk though, IIRC.

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Meow1000
06/09/12 5:12:00 PM
#22:


Oh and Archer also gets Speed Save, which is handy for basically any situation which doesn't require a dedicated third slot skill.

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the7joker7
06/09/12 5:13:00 PM
#23:


So far I've had pretty good luck with my Wizard, dude doles out some serious damage in the right situations. But my Monk is incredibly boss, Repeating Fist seems to kill anything in it's path.

What I did was I taught all my characters except Delita because who cares JP Up and Accumulate before I got them off Squire, then made BS their secondary ability and whenever they can't make another move they spam Accumulate in battle to build up massive JP. That's the case for all my characters, now I need to decide how they proceed.

Ramza has all his current squire moves learned and all the others have at least Move +1 JP Up and Accumulate.

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Lord Bob Bree
06/09/12 5:24:00 PM
#24:


From: Meow1000 | #021
Wizard is a completely worthless class and a totally inferior summoner in every way though. Summoner is the only offensive caster worth a single damn (And probably the only caster in the entire game worth a damn either).


Wizard is better than Summoner, actually, due to better magic attack and speed.

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Meow1000
06/09/12 5:26:00 PM
#25:


I'll take the range+healing+ally ignoring blasts of the summoner any day. The game is easy enough, no need to complicate it more with magic you can hit yourself with.

Wizards take ages to even match the range of summoner. 5 summoners is one of those setups that just demolishes most of the game with ease.

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Meow1000
06/09/12 5:27:00 PM
#26:


(5 summoners got me through most of FFT 1.3 actually, I used Lancers for the few fights Summoners couldn't handle though, and Ninjas were just too damned squishy.)

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the7joker7
06/09/12 5:28:00 PM
#27:


I've beaten this game 4 times (it's been forever and a half since I last beat it but still).

I don't just want to beat it, I want to completely dominate it and get as reasonably close as I can to a master file (I'm game for gobbling up any and all optional sidequests).

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Meow1000
06/09/12 5:33:00 PM
#28:


Ninjas with Break (Two swords = TWO Breaks, be it power or speed or equipment, and if you say, break equipment with the first one, the second one HITS the enemy), Speed Save, Concentrate, and Move+3 (Throw range is dependent on movement) is a very easy way to break the hell out of the game. This makes default Ninja move+throw range 14. Boots can make 16, but feather mantles are good choices too for the massive evade, or just bracers for the straight up +3 attack which affects both swings.

Generally though you'll always want Ramza with guts, and for certain battles a designated thief, especially random fights that may be able to pop a thief hat later (amazing hat, get it for everyone, makes the much less squishy too, nerfed like **** in 1.3 for being so OP).

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Lord Bob Bree
06/09/12 5:33:00 PM
#29:


From: Meow1000 | #025
I'll take the range+healing+ally ignoring blasts of the summoner any day. The game is easy enough, no need to complicate it more with magic you can hit yourself with.

Wizards take ages to even match the range of summoner. 5 summoners is one of those setups that just demolishes most of the game with ease.


Set it as a secondary.

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DeathChicken
06/09/12 5:36:00 PM
#30:


Shiva summon is a slightly stronger Ice 2 spell with gigantic range and no friendly fire. It's really all you need to wreck everything

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Meow1000
06/09/12 5:36:00 PM
#31:


I'd rather not have someone with both black magic and summon magic because that's simply redundant. It does make sense though, its just extremely one dimensional. Personally I like summoner with something else in back, but generally Ninjas will end up better in everything anyway because they'll start OHKOing/dodging the hell out of things or spamming throw on targets that are too slow to reach them.

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Ness26
06/09/12 5:38:00 PM
#32:


Guests don't take equipment when they leave. Don't worry about it.

From: Meow1000 | #021
Wizard is a completely worthless class and a totally inferior summoner in every way though. Summoner is the only offensive caster worth a single damn (And probably the only caster in the entire game worth a damn either).

No way. Even ignoring Calculators, Time Magic is awesome. Black Magic is ridiculously good too -- being worse than Summon Magic isn't something you can really fault the skillset for. Black Magic does start to fall off in like Chapter 4, but calling it useless is just not true.

From: the7joker7 | #027
I don't just want to beat it, I want to completely dominate it and get as reasonably close as I can to a master file (I'm game for gobbling up any and all optional sidequests).

Make sure you do your poaching before filling out your roster.

From: Lord Bob Bree | #024
Wizard is better than Summoner, actually, due to better magic attack and speed.

It's a better base class, yes, but the difference in skillset makes up for it. Summoner is probably going to be killing things in one blast so the extra MA isn't too important. Speed also isn't very important for a caster -- casters usually want to be at the same speed or slower than their opponents to be able to get insta-casts.

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Meow1000
06/09/12 5:42:00 PM
#33:


I may have had one of my summoners with time magic in my 1.3 run for haste spam but I don't quite remember.

Generally I just don't consider it useful enough. Especially since haste can miss and the other spells generally aren't worth using because you should be killing the enemies before any weaknesses you may inflict really matter, unless you're spamming for exp/jp, in which case I'd stick with breaks anyway.

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Meow1000
06/09/12 5:47:00 PM
#34:


On a side note I've never really used a calculator or mime mostly out of sheer disinterest in using them, so if calculators can significantly boost time magic I wouldn't know.

I know they can boost most black magic, but I'd still rather stick to the summons. Unnecessary complexity is unnecessary. Everything eventually falls really easy anyway. Finath River is possibly the only tough late stage. ****ing Chocobos everywhere.

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Ness26
06/09/12 5:48:00 PM
#35:


Haste is a stupid good status and I'm one of those people that spends 20+ minutes in the soldier office at the start of the game getting my desired Zodiac signs and Br/Fa values for my party so I don't have issues with support spells missing. Demi 2 is hilarious against bosses, and Slow is a status that bosses don't resist automatically so it's certainly useful. Much more accurate than Breaks as well.

I mean it's easy to rule out things because FFT is easy enough where you don't really need to use many tricks to get by. If you're going for pure efficiency you're either running Math Skill or Summon Magic, but that gets horribly boring. I think Time Magic is fun to use and, if you really want to mess around, Yin-Yang as well.

I've played LFT more than regular FFT recently so I might be letting the tweaks mess with my judgment.

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DeathChicken
06/09/12 5:49:00 PM
#36:


Balk 2 is always annoying unless you come in really overprepared with rubber shoes and flame shields

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Meow1000
06/09/12 5:55:00 PM
#37:


Yin-Yang is all about crippling everything in the world as much as you desire.

I didn't know you could slow bosses. You can actually do it in FF7 as well. Almost every boss gets crushed by hasteall and slow on turn 1. You barely need any more than that and restore.


I probably never pay attention to zodiac signs all game. Its another needless complexity in an otherwise simple game.

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the7joker7
06/09/12 5:58:00 PM
#38:


Oh **** poaching.

I need to research that...been so long.

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Meow1000
06/09/12 6:00:00 PM
#39:


There are a couple of things you have to poach to get some great crap, but most of it is unnecessary.

Just mastering thief is worth it really.

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Ness26
06/09/12 6:19:00 PM
#40:


Eh, I think poaching is far better than Stealing. There are like two items in the game worth stealing (Genji Gauntlet and Masamune). The only other way you're going to get good items is by being overleveled.

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Meow1000
06/09/12 6:23:00 PM
#41:


Thief hats later in the game.

****ing thief hats.

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Ness26
06/09/12 6:30:00 PM
#42:


Enemies have to get up to level 46 before they start wearing Thief Hats. That's about 5 levels higher than most people will be when they clear the game. I think it's more likely that they become available through the shop normally before you ever get the chance to steal them.

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the7joker7
06/10/12 6:42:00 PM
#43:


Oh snap, time for Gafgarion to leave my party...*strips of good items*

Aw yeah.

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the7joker7
06/11/12 6:37:00 PM
#44:


Any reason to have Chocobos in my party? I trained one up to the same level as everyone else but two others appeared in my party (one dark), should I dump em?

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Meow1000
06/11/12 6:39:00 PM
#45:


[This message was deleted at the request of the original poster]
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Meow1000
06/11/12 6:39:00 PM
#46:


Monsters breed like crazy and generally aren't ever worth using. They like to kill your character slots too.

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kevwaffles
06/11/12 6:44:00 PM
#47:


I recall Red Chocobos actually being pretty bad ass, but even they aren't really worth sacrificing the versatility of another human.

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the7joker7
06/12/12 10:11:00 PM
#48:


Ugh, the constant stream of Chocobo eggs is really pissing me off.

I need to just not bother with the stupid Chocobos...they're not even that good. Oh well. -_-

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Rad Link 5
06/12/12 10:19:00 PM
#49:


From: the7joker7 | #048
Ugh, the constant stream of Chocobo eggs is really pissing me off.

This is way more annoying than it should be.

I think I actually stopped playing the game for a while because I was just tired of it.

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Ness26
06/13/12 6:17:00 AM
#50:


I don't see why it's a big deal. You can just sort your units by level or something so they all end up in the last slots and you never have to pay attention to them.

It can actually be nice to have all of you character slots full since then whenever you get a party member you can kick the appropriate chocobo to give them the exact unit number you want !

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