I just started the game...just a couple battles in. I definitely remember these guys ditch you a bit into the game and take anything they were wearing with them. So when should I strip them of their equipment?
If you're really worried just give them barebones crap though, you won't lose anything and the loss in power will be minimal anyway
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Never underestimate the power of stupidity in numbers. ~War13104 Never stoop to the level of idiots. They will drag you down and beat you with experience.
Squires get one of the best all-around useful skillsets in the game, most notably accumulate and gained JP Up. Move +1 is also really handy early. Accumulate is a great all around skill to have. Both for powering yourself in battle and for self-sufficient spamming for JP with a broken enemy.
Basic skill is at the very least useful through the game, and it'll be a while before you really have dedicated things to trump it in any capacity.
Many classes are basically just gateway classes to better ones to begin with. Ninjas, Summoners, or Lancers are usually your best bet late. Ninjas with Move+3 are rather broken though.
Also, you'll need very high level squire to get most of the big classes anyway.
Its a game whose difficulty curve will, for the most part, scale down pretty badly for most of the game. Most late game fights aren't really a threat.
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Never underestimate the power of stupidity in numbers. ~War13104 Never stoop to the level of idiots. They will drag you down and beat you with experience.
But I can get those abilities without being a Squire right?
I mean I can just accumulate points and spend them anyway.
A character can only get points in a class by either being that class or being in battle with another person of that class, and the latter is much slower.
Basic Skill is best as a secondary skill to whatever class you're using and is generally in that slot for me for much if not all of the game. And Ramza gets a steadily improving basic skill called Guts which is definitely useful all game.
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Never underestimate the power of stupidity in numbers. ~War13104 Never stoop to the level of idiots. They will drag you down and beat you with experience.
Technically though, if you're going with the "break down an enemy to hell" and spam route, stealing can be better depending on the enemy (accuracy) because it'll give you just as much along with gil. Speed directly increases chance to steal, so it makes Ramza's yell even handier.
Accumulate's real advantage is early in a fight where you get to use it a couple of times before you even fight. Don't underestimate the power of an early +2 or +3 attack boost to everyone.
I've found the best way to get Elmdor's crap is to run 3 Chemists with break as their secondary and keep away from each other while constantly shooting speedbreaks at him. Have a single designated thief with item and throw item on the top near the corner in case of emergency, and Ramza as a Squire with item and throw item (I think this is what I had on Ramza, and being a squire necessary to get Ultima if you're willing to risk what it takes to get it). If you keep far enough apart you can shoot breaks at him while he can't hit multiple people and pray to hit speed decreases.
Then bring your designated thief and have Ramza spam yell on it. The increase in speed increases both the number of turns and steadily increases chances to steal. 20% may not seem like much, but its far better than 8.
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Never underestimate the power of stupidity in numbers. ~War13104 Never stoop to the level of idiots. They will drag you down and beat you with experience.
Huh. I must be going nuts. I could have sworn I was getting JP for classes that I wasn't using.
I'm not entirely sure on this, but I think enemies count, because they can gain exp/jp just like you.
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Never underestimate the power of stupidity in numbers. ~War13104 Never stoop to the level of idiots. They will drag you down and beat you with experience.
In a sense. Their level increases with yours, but their strategies and setups remain static for much longer, allowing you to overtake them with proper customization.
-- SomeC - sheer explosives since meeting that crazy hobo. SuperNiceDog. Best friend.
I'm getting the distinct sense Knight is a fairly useless class...and that's what I have Ramza as ATM (after I learned all of the current Squire abilities).
Knight is a bad class except for the situationally useful breaks.
But seriously get the breaks, at least speed and power if not magic too. Breaks are really good, especially if you plan to steal from certain people or JP farm a class up (You could JP farm everyone up on every class every battle even against trash and have ultimate classes pretty early against random trash fights, anyway, but breaks make that much significantly easier.
Breaks are also useful for disabling one guy while waiting for others to poof into crystals or chests. Never neglect the ability to collect crystals from humans because especially early you can steal a lot of useful skills.
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Never underestimate the power of stupidity in numbers. ~War13104 Never stoop to the level of idiots. They will drag you down and beat you with experience.
What would you recommend as my five man party this early in the game. I'm thinking about abandoning Ramza's Knight class in favor of something more appropriate, maybe Monk. Right now I roll Knight-Wizard-Archer-Monk-Thief.
The game is easy enough in the long run to beat with basically anything.
Wizard is a completely worthless class and a totally inferior summoner in every way though. Summoner is the only offensive caster worth a single damn (And probably the only caster in the entire game worth a damn either).
Thieves are good and have their niche for stealing. Ninja is tricky to get to and slightly fragile, but murder everything once you get their weapons.
Early in the game is about getting important skills and then getting up to the good classes.
Accumulate/Jp UP (Or just everything in squire), Speed/Power Break (at least), almost everything in Thief (Don't neglect move +2!), and Arrow Guard/Concentrate are good starting points though. Arrow Guard is a great skill for several areas, and Concentrate may replace JP Up, but for certain battles is easily worth the sacrifice for the usually dramatic raise to accuracy.
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Never underestimate the power of stupidity in numbers. ~War13104 Never stoop to the level of idiots. They will drag you down and beat you with experience.
Oh and Archer also gets Speed Save, which is handy for basically any situation which doesn't require a dedicated third slot skill.
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Never underestimate the power of stupidity in numbers. ~War13104 Never stoop to the level of idiots. They will drag you down and beat you with experience.
So far I've had pretty good luck with my Wizard, dude doles out some serious damage in the right situations. But my Monk is incredibly boss, Repeating Fist seems to kill anything in it's path.
What I did was I taught all my characters except Delita because who cares JP Up and Accumulate before I got them off Squire, then made BS their secondary ability and whenever they can't make another move they spam Accumulate in battle to build up massive JP. That's the case for all my characters, now I need to decide how they proceed.
Ramza has all his current squire moves learned and all the others have at least Move +1 JP Up and Accumulate.
Wizard is a completely worthless class and a totally inferior summoner in every way though. Summoner is the only offensive caster worth a single damn (And probably the only caster in the entire game worth a damn either).
Wizard is better than Summoner, actually, due to better magic attack and speed.
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I fought SuperNiceDog, and SuperNiceDog won. "I like goldfish." Godric
I'll take the range+healing+ally ignoring blasts of the summoner any day. The game is easy enough, no need to complicate it more with magic you can hit yourself with.
Wizards take ages to even match the range of summoner. 5 summoners is one of those setups that just demolishes most of the game with ease.
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Never underestimate the power of stupidity in numbers. ~War13104 Never stoop to the level of idiots. They will drag you down and beat you with experience.
(5 summoners got me through most of FFT 1.3 actually, I used Lancers for the few fights Summoners couldn't handle though, and Ninjas were just too damned squishy.)
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Never underestimate the power of stupidity in numbers. ~War13104 Never stoop to the level of idiots. They will drag you down and beat you with experience.
I've beaten this game 4 times (it's been forever and a half since I last beat it but still).
I don't just want to beat it, I want to completely dominate it and get as reasonably close as I can to a master file (I'm game for gobbling up any and all optional sidequests).
Ninjas with Break (Two swords = TWO Breaks, be it power or speed or equipment, and if you say, break equipment with the first one, the second one HITS the enemy), Speed Save, Concentrate, and Move+3 (Throw range is dependent on movement) is a very easy way to break the hell out of the game. This makes default Ninja move+throw range 14. Boots can make 16, but feather mantles are good choices too for the massive evade, or just bracers for the straight up +3 attack which affects both swings.
Generally though you'll always want Ramza with guts, and for certain battles a designated thief, especially random fights that may be able to pop a thief hat later (amazing hat, get it for everyone, makes the much less squishy too, nerfed like **** in 1.3 for being so OP).
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Never underestimate the power of stupidity in numbers. ~War13104 Never stoop to the level of idiots. They will drag you down and beat you with experience.
I'll take the range+healing+ally ignoring blasts of the summoner any day. The game is easy enough, no need to complicate it more with magic you can hit yourself with.
Wizards take ages to even match the range of summoner. 5 summoners is one of those setups that just demolishes most of the game with ease.
Set it as a secondary.
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I fought SuperNiceDog, and SuperNiceDog won. "I like goldfish." Godric
I'd rather not have someone with both black magic and summon magic because that's simply redundant. It does make sense though, its just extremely one dimensional. Personally I like summoner with something else in back, but generally Ninjas will end up better in everything anyway because they'll start OHKOing/dodging the hell out of things or spamming throw on targets that are too slow to reach them.
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Never underestimate the power of stupidity in numbers. ~War13104 Never stoop to the level of idiots. They will drag you down and beat you with experience.
Guests don't take equipment when they leave. Don't worry about it.
From: Meow1000 | #021 Wizard is a completely worthless class and a totally inferior summoner in every way though. Summoner is the only offensive caster worth a single damn (And probably the only caster in the entire game worth a damn either). No way. Even ignoring Calculators, Time Magic is awesome. Black Magic is ridiculously good too -- being worse than Summon Magic isn't something you can really fault the skillset for. Black Magic does start to fall off in like Chapter 4, but calling it useless is just not true.
From: the7joker7 | #027 I don't just want to beat it, I want to completely dominate it and get as reasonably close as I can to a master file (I'm game for gobbling up any and all optional sidequests). Make sure you do your poaching before filling out your roster.
From: Lord Bob Bree | #024 Wizard is better than Summoner, actually, due to better magic attack and speed. It's a better base class, yes, but the difference in skillset makes up for it. Summoner is probably going to be killing things in one blast so the extra MA isn't too important. Speed also isn't very important for a caster -- casters usually want to be at the same speed or slower than their opponents to be able to get insta-casts.
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No amount of planning will ever replace dumb luck.
I may have had one of my summoners with time magic in my 1.3 run for haste spam but I don't quite remember.
Generally I just don't consider it useful enough. Especially since haste can miss and the other spells generally aren't worth using because you should be killing the enemies before any weaknesses you may inflict really matter, unless you're spamming for exp/jp, in which case I'd stick with breaks anyway.
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Never underestimate the power of stupidity in numbers. ~War13104 Never stoop to the level of idiots. They will drag you down and beat you with experience.
On a side note I've never really used a calculator or mime mostly out of sheer disinterest in using them, so if calculators can significantly boost time magic I wouldn't know.
I know they can boost most black magic, but I'd still rather stick to the summons. Unnecessary complexity is unnecessary. Everything eventually falls really easy anyway. Finath River is possibly the only tough late stage. ****ing Chocobos everywhere.
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Never underestimate the power of stupidity in numbers. ~War13104 Never stoop to the level of idiots. They will drag you down and beat you with experience.
Haste is a stupid good status and I'm one of those people that spends 20+ minutes in the soldier office at the start of the game getting my desired Zodiac signs and Br/Fa values for my party so I don't have issues with support spells missing. Demi 2 is hilarious against bosses, and Slow is a status that bosses don't resist automatically so it's certainly useful. Much more accurate than Breaks as well.
I mean it's easy to rule out things because FFT is easy enough where you don't really need to use many tricks to get by. If you're going for pure efficiency you're either running Math Skill or Summon Magic, but that gets horribly boring. I think Time Magic is fun to use and, if you really want to mess around, Yin-Yang as well.
I've played LFT more than regular FFT recently so I might be letting the tweaks mess with my judgment.
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No amount of planning will ever replace dumb luck.
Yin-Yang is all about crippling everything in the world as much as you desire.
I didn't know you could slow bosses. You can actually do it in FF7 as well. Almost every boss gets crushed by hasteall and slow on turn 1. You barely need any more than that and restore.
I probably never pay attention to zodiac signs all game. Its another needless complexity in an otherwise simple game.
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Never underestimate the power of stupidity in numbers. ~War13104 Never stoop to the level of idiots. They will drag you down and beat you with experience.
There are a couple of things you have to poach to get some great crap, but most of it is unnecessary.
Just mastering thief is worth it really.
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Never underestimate the power of stupidity in numbers. ~War13104 Never stoop to the level of idiots. They will drag you down and beat you with experience.
Eh, I think poaching is far better than Stealing. There are like two items in the game worth stealing (Genji Gauntlet and Masamune). The only other way you're going to get good items is by being overleveled.
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No amount of planning will ever replace dumb luck.
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Never underestimate the power of stupidity in numbers. ~War13104 Never stoop to the level of idiots. They will drag you down and beat you with experience.
Enemies have to get up to level 46 before they start wearing Thief Hats. That's about 5 levels higher than most people will be when they clear the game. I think it's more likely that they become available through the shop normally before you ever get the chance to steal them.
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No amount of planning will ever replace dumb luck.
Any reason to have Chocobos in my party? I trained one up to the same level as everyone else but two others appeared in my party (one dark), should I dump em?
Monsters breed like crazy and generally aren't ever worth using. They like to kill your character slots too.
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Never underestimate the power of stupidity in numbers. ~War13104 Never stoop to the level of idiots. They will drag you down and beat you with experience.
I don't see why it's a big deal. You can just sort your units by level or something so they all end up in the last slots and you never have to pay attention to them.
It can actually be nice to have all of you character slots full since then whenever you get a party member you can kick the appropriate chocobo to give them the exact unit number you want !
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No amount of planning will ever replace dumb luck.