Board 8 > Hearthstone Discussion Topic: Journey to Un'Goro

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FFDragon
04/08/17 12:12:54 AM
#151:


I imagine most run the same core, and just maybe the tech choices and the top of the curve vary by preference.

It's a super poverty deck, but like old zoo proved, those can be competitive decks too.
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#152
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MariaTaylor
04/08/17 12:35:08 AM
#153:


I cut Tundra Rhino from my deck, he wasn't really putting in any work for me. what I found while looking at the Hunter decks pro streamers were trying to work at the time (during the Gadgetzan period where Hunter was ROCK BOTTOM along with Paladin) was that the Tundra Rhino helps with some kind of weird combo/burst finish style Hunter. it did not seem to help me very much in general matches. I actually just fit some more low cost minions in there instead. also I only have one eaglehorn bow although I'm thinking of increasing it back to two again.

not running Arcane Shot although I do think it is a good combo with Hunter's Mark. I found that Unleash the Hunters combos with Hunter's Mark as well, but it also combos with Dire Wolf Alpha, and DWA is yet another beast I can hit as needed. you can run a line of 2 attack hounds into things. Unleash also combos with the Knife Juggler which I see you are also using.

and knife juggler also has "clutch synergy" with the Hunter's Mark as well since you can gamble on him hitting a 1 health minion in truly dire circumstances.
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#154
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FFDragon
04/08/17 1:31:23 AM
#155:


fun fact

I have yet to play a shaman this expansion.


And yeah Rhino has more often than not been just two burst for me, but there have been a couple games where it's clutched things out. Could see replacing it.
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MariaTaylor
04/08/17 1:47:15 AM
#156:


weapons

warrior: 2 mana 3/2
paladin: 2 mana 2/2
rogue: 2 mana 1/2

shaman: 1 mana 3/3

#JustShamanThings

(yes I realize spirit claws was nerfed. this is a joke not meant to be taken seriously)
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Pirateking2000
04/08/17 1:56:58 AM
#157:


So many quest rogues
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VeryInsane
04/08/17 1:57:07 AM
#158:


Shaman is pretty good. I've been playing Murloc Shaman and it's been working out thus far. Seems like a really strong quest deck. I've faced a few Elemental Shamans too and that looks pretty good.

Have you Hunter players tried the new 4/7 Taunt card (The Roc)? Curious on whether its good or not
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#159
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Seginustemple
04/08/17 2:11:25 AM
#160:


UltimaterializerX posted...
And of course they still refuse to acknowledge that Shaman is cancer to this game. No nerfs,


Tunnel Trogg and Totem Golem both rotated out, that's gotta count for something
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MariaTaylor
04/08/17 2:15:18 AM
#161:


VeryInsane posted...
Have you Hunter players tried the new 4/7 Taunt card (The Roc)? Curious on whether its good or not


no taunt

only face

... but seriously I haven't tried it yet, no. the deck I'm playing is mostly a 'fight for the board' variant which only starts going face once I reach the point of no return and must start applying pressure.

the only way I can win against faster aggro decks is if they ignore my board and then I basically take control of it after playing buffs. basically only if my opponent plays poorly. oddly enough playing a taunt is counter intuitive to winning against aggro for me -- if they have to target my minion then they have to trade into it. if I play a minion without taunt they can ignore it and then get punished on the following turn

although a large taunt played in the mid or late game might potentially save me by stopping a lethal attack, I have not been in many situations where I felt like it would have been useful for me to topdeck that kind of card. usually mid to late game I'm hoping to topdeck surprise damage and gain lethal myself or simply flip the board state over.
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CoolCly
04/08/17 2:16:58 AM
#162:


midrange hunter without dinomancy? isn't that like, the #1 reason to play any version of hunter that's not aggro?
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FFDragon
04/08/17 2:18:51 AM
#163:


dinomancy really bad card (in this meta)

too much tempo loss, and if you ever make it far enough into a game where it becomes relevant you've already lost
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MariaTaylor
04/08/17 2:18:56 AM
#164:


I don't have a ton of disposable dust. dinomancy does seem like a good card. if I pulled one I would slot it into this deck. I'll wait to craft one. namely I want to see if this deck is even worth investing more dust into or if other people experiment with dinomancy and find out that it's bad.
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MariaTaylor
04/08/17 2:19:55 AM
#165:


also I'm not technically midrange, I don't think. more aggro but just not purely face. think more similar to zoo mixed with paladin.

early game; swarm the board
mid game; buff the board

if I've pulled my best possible combination of buffs and direct damage I usually win. if not, I pray to topdeck it and win. otherwise I run out of steam and lose.
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#166
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CoolCly
04/08/17 2:23:59 AM
#167:


I don't think its "really bad". I think it's really bad in an aggro quest deck. but i think there's tons of mid range and control decks that will be viable, and if there's a good hunter one, dinomancy will be the back bone of it.
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FFDragon
04/08/17 2:26:47 AM
#168:


It's a deck that's built to battle out for the board in the early turns and then ride that advantage to a midgame win, but with everyone skipping T1 to play quests it ends up flooding and hitting face very hard.

You can't afford to skip an early turn for dinomancy imo, And in the later turns steady shot going over top is invaluable.
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FFDragon
04/08/17 2:27:35 AM
#169:


I don't think control hunter will ever be a thing tbqh.
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MariaTaylor
04/08/17 2:29:15 AM
#170:


I'm actually not certain the Hunter quest is gonna be any good either. I've only watched a few games where people tried to use it but basically it... did not help them win at all. they just cycled through their deck a bunch and still lost.

anyway yeah my overall opinion on dinomancy is that it might be good. although I do have a concern about it. FFD is right that tempo is super important with a board oriented hunter deck. if I don't play minions perfectly on curve every turn my chances of winning plummet. normally I don't even start pushing the button until the last 1 or 2 turns of the game and that extra 2-4 damage can sometimes decide whether I win or lose.

basically I'm saying; paying 2 mana to deal 2 damage might win me the game, especially if I do it twice in a row

paying 4 mana (2 to play dinomancy, 2 for the button) to give a minion +2, assuming I have a minion on the board, and maybe get 2 damage from it next turn if it doesn't get removed seems like a much worse option

it does build up value over time but I don't see myself winning a long game against value oriented decks. they'll be getting more value than I will.
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MariaTaylor
04/08/17 2:31:01 AM
#171:


oh yeah Hunter simply lacks the draw to ever be a good control deck. even the new quest does not mitigate this problem. like, yeah, you get a bunch of raptors that let you draw cards when they are played

and your chances of drawing raptors is like 50%+

so you just keep drawing raptors

you don't actually draw the stuff you want or need to play a control game
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CoolCly
04/08/17 2:37:16 AM
#172:


I think it could be viable - it just needs cards like Dinomancy. And honestly, Dinomancy is an insane card value wise. It blows Justicar hero power value out of the water. Will it bring Control Hunter out just by itself? Probably not, but if it does it'll be because of cards like that.

Hunter does have weak draw but that doesn't mean it can't ever have good draw though. It had the most insane draw in the game back in the Buzzard days.
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davidponte
04/08/17 3:03:38 AM
#173:


Yeah, from what I've seen, the Hunter quest is not very good, which is kind of disappointing. Midrange seems to be the way to go with the class though. In my limited games, I've seen twice as many Midrange Hunters as Quest Hunters, so it seems like most have already realized which version is better.
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MariaTaylor
04/08/17 3:35:31 AM
#174:


beat quest warrior for the first time! he actually played pretty well considering the fact that he drew a bit poorly. so it's not a completely hopeless match-up for me after all. more just like 20% win rate at best. heh.

anyway after this point I had reached the rank 15 floor and unlocked maiev at the same time, so I decided to try and experiment and build my second deck.

literally a c'thun rogue without any new cards I don't think

'whoops'
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VeryInsane
04/08/17 11:47:19 AM
#175:


davidponte posted...
Yeah, from what I've seen, the Hunter quest is not very good, which is kind of disappointing. Midrange seems to be the way to go with the class though. In my limited games, I've seen twice as many Midrange Hunters as Quest Hunters, so it seems like most have already realized which version is better.


It's mainly because the quest loses tempo. You want Board over playing the quest turn 1 (especially in this meta)
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MariaTaylor
04/08/17 12:10:09 PM
#176:


VeryInsane posted...
davidponte posted...
Yeah, from what I've seen, the Hunter quest is not very good, which is kind of disappointing. Midrange seems to be the way to go with the class though. In my limited games, I've seen twice as many Midrange Hunters as Quest Hunters, so it seems like most have already realized which version is better.


It's mainly because the quest loses tempo. You want Board over playing the quest turn 1 (especially in this meta)


indeed. I couldn't take this screen fast enough but here is queen carnassa jobbing to my hunter deck on turn 9

https://puu.sh/vdyVU/c41334439d.png

the deck I'm using doesn't even have a single legendary card
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VeryInsane
04/08/17 12:22:18 PM
#177:


Druid being the worst class is probably the most surprising thing to me this expansion.

But then again they lost Living Roots (Extremely valuable) and Azure Drake so it makes some sense given they can't deal with Aggro well. Really the only way you win is by a nutty innervate curve.

Priest seems like it has potential but it probably will take a while until a build wins over (I would build something but it is easily the most expensive dust wise out of all the classes)
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GANON1025
04/08/17 12:24:53 PM
#178:


The Ungoro Legendarily I want to craft (I have Hunter Quest, King Mosh , Spiritsinger Umbra)


Druid Quest
Paladin Quest ??
Priest Quest
Lyra ??
Kalimos
Warrior Quest
Elise

I think I'd like to play Shaman elementals and Priest Quest decks the most out of these, with druid quest being a third if it's actually any good.
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FFDragon
04/08/17 12:43:12 PM
#179:


I hear rumblings that handlock might be good again. I'd want Elise for that.
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Camden
04/08/17 12:47:31 PM
#180:


I'm debating between building the quest deck for Warrior or Mage, only have 3400 dust remaining so I can't do both right now. The quest is the only card I need for Warrior, but I need the Molten Reflections for Mage and the Primordial Glyphs in addition to that quest.

Maybe I'll dust two of Varian/Sally/Patches/Wrathion and make both, doubt I'll ever play with any of those cards. I want Wrathion to be good but I can't see a way to make it happen even in wild.
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VeryInsane
04/08/17 12:51:10 PM
#181:


Elise is gonna be very good if the meta slows down (It won't though because of Pirate Warrior and Quest Rogue)

Warrior Quest is the only one of those I have (I was considering Kalimos but I wanted Shaman Quest for the lols) and it's pretty good. Works like Control Warrior but the reward actually lets it beat other Control decks.

(I have Mage too but the Sorc build was struggling for me as the combo pieces were all in the bottom 1 or 2 cards. I heard good stuff about Giants so I might try that out at some point)
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GANON1025
04/08/17 12:52:42 PM
#182:


Taunt Warrior is also something I want to try.
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Wedge Antilles
04/08/17 2:03:25 PM
#183:


Hopefully Blizzard won't twiddle their thumbs about nerfs, though I expect them too. Rogue is looking like it will need it. Maybe try nerfing their quest to require playing the same card 5 times.
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Camden
04/08/17 4:26:23 PM
#184:


New arena: First pick is Servant of Kalimos, pick it because the other two are garbage. Second pick is Servant of Kalimos, so I'm building an elemental deck in arena it seems.

Zero elementals the rest of the draft.
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GANON1025
04/08/17 4:27:59 PM
#185:


I decided to try out Elemental Shaman. I like it, but I'm still trying to figure out the right amount of elementals to have.
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#186
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CoolCly
04/08/17 4:41:07 PM
#187:


hey guys, where's the ignore function? i havent used it in a long time, i thought it was by clicking on the post number but I guess they changed that?


asking for a friend
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Wedge Antilles
04/08/17 4:41:38 PM
#188:


Just stop playing Ulti.
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VeryInsane
04/08/17 4:42:17 PM
#189:


Click the username and it should pop up
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Wedge Antilles
04/08/17 4:42:33 PM
#190:


CoolCly posted...
hey guys, where's the ignore function? i havent used it in a long time, i thought it was by clicking on the post number but I guess they changed that?


asking for a friend


Tell your friend to click the users name, it's in the small little pop up there.
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#191
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#192
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trdl23
04/08/17 5:47:34 PM
#193:


UltimaterializerX posted...
Wedge Antilles posted...
Just stop playing Ulti.

This is the first time I've played in two months. The new set looked fun so I figured I'd give it a try.

Still the same old shit. Hearthstone is trash because of the parent company. Shadowverse is better by miles.

I just started Shadowverse. New expansion killed Arena for me though.

Isn't Ward literally the exact same thing as Taunt?
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#194
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trdl23
04/08/17 6:27:26 PM
#195:


I don't see why Ward/Taunt is bad. It's the only kind of mechanic that forces interaction in a game where you can't do anything during your opponent's turn. It's not like MtG where you can declare blockers.
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davidponte
04/08/17 6:37:53 PM
#196:


As long as you out tempo the Rogue you win. They can play their quest card on turn 5, but if you've got 3-4 minions on board and they don't have any, they lose.

According to the statistics, as seen on Reddit, it's winrate is less than 50%, so I don't see it being prevalent for very long.
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HeroDelTiempo17
04/08/17 6:47:18 PM
#197:


Just play Eternal then. It's Actual Knockoff MTG instead of Wacky Knockoff MTG (or in Shadowverse's case, Anime Knockoff Wacky Knockoff MTG) so you get to interact on your opponent's turn and declare blockers. I dabbled with it while waiting for Un'goro and it seemed solid and very generous with free rewards.
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VeryInsane
04/08/17 8:09:07 PM
#198:


davidponte posted...
As long as you out tempo the Rogue you win. They can play their quest card on turn 5, but if you've got 3-4 minions on board and they don't have any, they lose.

According to the statistics, as seen on Reddit, it's winrate is less than 50%, so I don't see it being prevalent for very long.


It's just very swingy, so when you get the nut draws you do very well

Like a good number I've faced has done something like Prep Mimic Pod Backstab Coin Van Cleef and I'm just like "oh"

I've heard traditional Miracle Rogue is also still relevant which is very nice, I actually thought Rogue Legendary took a spot in your hand
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ShatteredElysium
04/08/17 8:13:19 PM
#199:


I really don't get why taunt is a bad mechanic. Are Secrets also a bad mechanic too then because they might prevent you from doing whatever you want on your turn?
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VeryInsane
04/08/17 8:15:26 PM
#200:


Only bad mechanic is Charge

There's a reason why we have had a grand total of one charge minion since TGT and why some of the more notable nerfs have involved charge in some way
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