Board 8 > ~FIGHT!~ Mega Man and Nightmare Geese vs. Kirby, Booker deWitt and Potemkin

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KanzarisKelshen
07/08/17 11:00:37 PM
#1:


Mega Man and Nightmare Geese have challenged Kirby, Booker deWitt and Potemkin to a fight! Location of the fight: Robot Museum - Though the mechanical relics once stored here are now removed, the large glass chambers remain as plentiful but destructible cover in this not especially large, but especially dark, complex. Attackers will start at the courtyard, while defenders will start in the boss room, as seen in Mega Man 7.. Which side will win?


Guidelines

- The fight will occur in real-time (like an FMV sequence). Gameplay mechanics are less important than how the characters would function in a real-time environment.
- The members of each team are ideal teammates capable of a pre-selected plan of battle.
- "Broken" refers to a lot of things, including insta-death, auto-effects, a variety of status effects (e.g., Imp, Silence, Stop, *not* Poison), and revival. Unless stated otherwise, nobody has them, though do use your own discretion.
- There may be SPOILERS from all of the games the characters are from.

Rules for Voting

- Bold your votes (using bold HTML tags).
- You do not need to require justification for your vote, though the admins reserve the right to disqualify votes in the advent of obvious alt voting and other similar scenarios.
- Leaders cannot vote for their own teams (and players from the same pool may not vote as well), but they are free to argue their case.
- If you want to switch your votes simply bold the change; there's no need to delete your post, though you may if you wish.
- This match will end in 24 hours.
- The following conventions are in use for match topics: www.gamefaqs.com/boards/570224-mercs/75290480/878106427


Mega Man is as seen in Mega Man Series. He has access to his Mega Buster, his Magnet Beam, all of his weapons from the mainline Mega Man series (1-10) aside from the Time Stopper, Flash Stopper, Gravity Hold, Centaur Flash and Astro Crush and his moveset from Marvel vs Capcom 2, but may only use his hypers if he has enough meter and the necessary robots are present. He also has a variety of weapons based on his defeated foes, allowing him to use Soul Steal, as seen in Symphony of the Night. Once per match, if Mega Man dies he will immediately reanimate to full health at his starting location.

Nightmare Geese is as he appears in the Fatal Fury and King of Fighters series, with all of his moves available. He will start the fight in a neutral position from both teams.

~VS~

Kirby is as seen in the Kirby Super Star and Smash series. He has full use of his Smash Brothers Moveset along with the moves from his Ninja, Ice and Fire forms. (He has also inhaled Mega Man and Archer, gaining a set of moves fitting each). He cannot inhale enemy fighters nor create helpers from his abilities during the match, but can inhale anything else and will not lose access to his forms due to taking damage. He will spend the first 30 seconds of the fight extremely dizzy and nauseous, even if it wouldn't normally make sense for this to be possible.

Booker DeWitt is as seen throughout BioShock Infinite, with access to all of his fully upgraded weaponry as well as all of his vigors save Possession and Return to Sender.

Potemkin is as he appears in Guilty Gear Xrd, with access to all of his moves except gameplay mechanics (invincibility frames, etc). His instant kill won't necessarily kill everything in one shot.

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In this robot museum, one of these teams will become history! FIGHT!
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KanzarisKelshen
07/08/17 11:01:07 PM
#2:


@Johnbobb
@Tom_Bombadil

The floor is yours.
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KanzarisKelshen
07/08/17 11:01:43 PM
#3:


Tom's argument:

Quality seems to beat quantity pretty consistently in mercs, and I think the pattern should hold here too!

MEGA MAN
-Two lives is huge here. Even I won't claim he gets through this without a scratch, but he can already take a good amount of punishment, and doubling that is the boost he needs.
-Soul Steal ain't bad for short-range fighting
-I imagine he's better used to the darkness of the terrain than his opponents. He's FROM THE FUTURE after all! Also this is his home turf.
-He has Skull Barrier, Leaf Shield, Plant Barrier, and even Proto Shield (unlockable in MM7) for more defense!
-At short range he still has stuff like Flame Sword and Break Dash.
-Plenty of homing and arcing and rebounding weapons for dealing with cover.

NIGHTMARE GEESE
-I didn't have time for a better video, but he don't mess around:
https://www.youtube.com/watch?v=jAqUKhyXszU

-Full disclosure, I don't know enough to predict whether or not he can beat Potemkin, but I am confident he can slow him down enough for Mega to get in some good shots. Kirby and Booker too, but Mega is stronger and Potemkin is a bigger target.

POTEMKIN
-He's dang slow, and this terrain isn't really big enough for him to move around in easily.
-He's dang big and doesn't have much range which means he's probably getting shot a lot before he can melee.

Kirby and Booker don't scare me tons- Kirby might have Archer but he is not himself Archer, and I don't expect Archer- or MM- level attacks out of him even if it's the same basic moves.

TERRAIN
-Not so long (as we've established) that MM can't catch up and get in some shots before Geese dies.
-MM also has home field advantage.
-The description says there's cover. I guess there's a bit, but not much along the path you have to progress to get to MM. Enemy range can hide behind stuff and deal with MM shooting around or destroying the tubes, or they can charge down a straight hallway against a better gunner.

Basically I see this as Potemkin => Geese, MM > Kirbooker, MM (possibly on Life 2) >> Potemkin.
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KanzarisKelshen
07/08/17 11:02:37 PM
#4:


Johnbobb's argument:

So it's a weird situation here, but Mega Man is actually the Mega Man boss of this match. Let's start with Kirby first. Yes, he's dizzy for 30 seconds. But realistically, what exactly is making them meet up in those 30 seconds? Mega Man is waiting in the boss room; he knows how this works. He'd definitely be waiting for my team to come to him. It's a small handicap, but at least a decent portion of the dizzy time will be gone before they ever meet.

Now the match is tricky too, because of two factors:

1. My team has the numbers advantage
2. Mega Man has a second life

It's not hard to imagine that team Potemkin defeats one round of Mega Man, but two is a little harder. Sort of. But let's look at some facts.

Kirby comes with Archer form. That's Fate/Stay/Night archer form, caladbolg and all. That gives him more range than anyone else in this match, leaving him no reason to immediately approach. Archer Kirby does massive damage from afar. Meanwhile, Mega Man can't exactly do anything about it, because he has Booker and Potemkin to deal with.

Booker is way more impressive than he's ever given credit for. He can use Undertow to toss Mega Man about, Shock Jockey to electrocute him, Murder of Crows to distract him, and Ironsides allows him to capture Mega Man's blasts and save them as his own ammo.
For Booker's weapons, he's got an RPG, a Sniper Rifle (again, allowing him distance) a shotgun, a crank gun, a grenade launcher, and more.

Potemkin, meanwhile, is a hell of a force to be reckoned with. He's able to fall ridiculous distances without injury:

https://youtu.be/lsgoc_klMvI?t=121

He can do this thing, slamming people so hard he literally knocks them through the Earth

https://www.youtube.com/watch?v=zqNvIlP6bQ0


He's INCREDIBLY strong and durable, and with him Booker and Kirby attacking from a distance, neither Mega Man really stands a chance.
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Eddv
07/08/17 11:16:10 PM
#5:


Man

This is closer than it looked on the page.
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KanzarisKelshen
07/08/17 11:18:03 PM
#6:


Eddv posted...
Man

This is closer than it looked on the page.


On the contrary, Potemkin has a specific move that reflects projectiles (two, in fact!), which create special indestructible projectiles he can throw back. So like...he's got a F R E E approach even if you think he's super slow, which he isn't (Trishula for closing in is p good for example). Don't see this as debatable.
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Johnbobb
07/08/17 11:19:58 PM
#7:


Wait where did Geese come from?

I thought it was just Mega Man and Doomguy, with Doomguy KOd
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Tom Bombadil
07/08/17 11:20:53 PM
#8:


he's a bungling fool as per exdeath
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KanzarisKelshen
07/08/17 11:21:19 PM
#9:


Johnbobb posted...
Wait where did Geese come from?

I thought it was just Mega Man and Doomguy, with Doomguy KOd


Exdeath lost a match last week. He punished Geese for his BUNGLING. If you'd looked at Tom's standings you'd see that I jotted this down. >_>
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Johnbobb
07/08/17 11:22:54 PM
#10:


oh ew

I even had ExDeath in Mercs 4 so I guess I can't even blame anyone but myself there

Still, I don't think Geese makes a huge difference here; Potemkin smashes him pretty easily
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Khal Kirby, warlord of the Super Star Khalasar
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Tom Bombadil
07/08/17 11:24:21 PM
#11:


I don't think he smashes nightmare geese while somehow killing mega man twice at the same time no
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Johnbobb
07/08/17 11:27:21 PM
#12:


Tom Bombadil posted...
I don't think he smashes nightmare geese while somehow killing mega man twice at the same time no

I mean not single-handedly

But with Booker and Kirby both sniping them from behind, Geese doesn't last long I don't think.

Let's not forget, Kirby has this:

https://www.youtube.com/watch?v=d1WgsziSa6A


Now even if it's a Kirbified version of that... that's still enough to damage both of them pretty damn heavily
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Tom Bombadil
07/08/17 11:29:24 PM
#13:


I mean if booker and kirby are sniping there isn't a reason for mega man also to be sniping
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Eddv
07/08/17 11:29:45 PM
#14:


mega man
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Tom Bombadil
07/08/17 11:29:53 PM
#15:


*to not also be
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Alany
07/08/17 11:30:45 PM
#16:


HEAVENRYYYY, POTEMKIIIN, BUUUSTER!"
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KanzarisKelshen
07/08/17 11:34:44 PM
#17:


Tom Bombadil posted...
I mean if booker and kirby are sniping there isn't a reason for mega man also to be sniping


One of these sides has anti-projectile tech

the other one does not
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Tom Bombadil
07/08/17 11:35:19 PM
#18:


I am glad you respect mega man's variety of shields thanks!
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Tom Bombadil
07/08/17 11:39:05 PM
#19:


feel free to switch your vote if you think proto shield is that big a difference maker
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Johnbobb
07/08/17 11:40:07 PM
#20:


it's not
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Khal Kirby, warlord of the Super Star Khalasar
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Tom Bombadil
07/08/17 11:42:44 PM
#21:


well kanz is the one excited about anti-projectile tech
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KanzarisKelshen
07/08/17 11:47:45 PM
#22:


Tom Bombadil posted...
well kanz is the one excited about anti-projectile tech


Because MM is all projectiles. If they don't work he kind of loses to Potemkin for free, as if the small terrain wasn't bad enough. Just a very very bad matchup here.
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Tom Bombadil
07/08/17 11:48:36 PM
#23:


did you miss the part where I snarkily pointed out mm has like five different shielding options including the quintessential anti-projectile tech
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greengravy294
07/08/17 11:49:06 PM
#24:


I dont like any of these dudes......besides booker
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KanzarisKelshen
07/09/17 12:01:43 AM
#25:


Tom Bombadil posted...
did you miss the part where I snarkily pointed out mm has like five different shielding options including the quintessential anti-projectile tech


Sure! But none of that matters vs Potemkin is the thing. He's basically all melee.
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Tom Bombadil
07/09/17 12:20:00 AM
#26:


Will help against the others though and mot of it still works against melee
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Lopen
07/09/17 12:27:17 AM
#27:


Yeah sorry Potemkin really doesn't have a chance against the 8000 projectiles Mega Man can throw out here regardless of his anti-projectile tools he still needs to you know, get in.

Really the only question here is whether Kirby and Booker can be taken out between Mega Man's first life and Nightmare Geese, because with distractions I think Potemkin can get in on Mega Man which would be doom for him.
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KanzarisKelshen
07/09/17 12:53:37 AM
#28:


Lopen posted...
Yeah sorry Potemkin really doesn't have a chance against the 8000 projectiles Mega Man can throw out here regardless of his anti-projectile tools he still needs to you know, get in.

Really the only question here is whether Kirby and Booker can be taken out between Mega Man's first life and Nightmare Geese, because with distractions I think Potemkin can get in on Mega Man which would be doom for him.


Potemkin can get in pretty easily though. Dude isn't slow outside of walkspeed, either in game mechanics or cutscenes. ICPM is a very very solid way to get in, for example, because Megaman's antiair game is shaky at best, especially if he's busy having to dodge an FDB or Giganter projectile at the same time.
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Lopen
07/09/17 12:55:47 AM
#29:


Walkspeed matters. It means his movements that aren't 'moves' are going to be slow, so once you've learned the 'moves' (which is something Mega Man excels at-- that's kinda the whole schtick of his game, learning boss patterns) he's not really able to catch you.
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Skyridge87
07/09/17 1:25:47 AM
#30:


KanzarisKelshen posted...
https://www.youtube.com/watch?v=zqNvIlP6bQ0


Wait, HOW is Potemkin pronounced?
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KanzarisKelshen
07/09/17 1:32:25 AM
#31:


Pchumkin. It's russian.
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Johnbobb
07/09/17 1:49:02 AM
#32:


Skyridge87 posted...
Wait, HOW is Potemkin pronounced?

OeHhgYN
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trdl23
07/09/17 2:18:51 AM
#33:


Heavenly Potato Buster
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Tom Bombadil
07/09/17 8:22:46 AM
#34:


https://i.ytimg.com/vi/PSwclpVEIso/maxresdefault.jpg

Anyway I still don't see how potemkin is going to simultaneously swat endboss geese like a fly, use dash commands to instantly traverse the terrain, AND block all of MM's fairly rapid projectiles with a different move
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Drakeryn
07/09/17 8:41:53 AM
#35:


just to clarify, how does potemkin's anti-projectile stuff work? kan says he has two anti-projectile moves. so I assume that if he's using those moves, he's not advancing or attacking with other moves, right? anyone got a video of the moves in question?
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Chaeix
07/09/17 10:08:23 AM
#36:


mega man

the second life here is the difference maker for sure
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Lopen
07/09/17 12:40:42 PM
#37:


Yeah I think Nightmare Geese makes the difference here.

He seems really effective against Potemkin since he's got a lot of counters to offset the overwhelming power, and the terrain is small enough that Mega + Geese probably join up before the battle. He does lose to Potemkin but should be an adequate distraction for Mega to reliably take out the other two before going down, particularly with Soul Steal and Kirby starting nauseous (even if they don't fight till after 30 seconds I think Kirby has a bit of recovery time to be at full potential)
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FFDragon
07/09/17 12:43:11 PM
#38:


with MM's extra life, this is really still a 3 on 3

and it looks to me like Mega Man has the advantage with Kirby being gimped at the start
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greengravy294
07/09/17 12:46:36 PM
#39:


Having bought guilty gear xrd i could research potemkin but im bad at the game sorry
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Johnbobb
07/09/17 1:05:23 PM
#40:


Even with Geese, Potemkin still clears the space between them pretty easily. He's certainly tough enough to hold them off with Booker sniping and murder-of-crowsing them from behind while Kirby recovers.
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Khal Kirby, warlord of the Super Star Khalasar
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Lopen
07/09/17 1:06:51 PM
#41:


Drakeryn posted...
just to clarify, how does potemkin's anti-projectile stuff work? kan says he has two anti-projectile moves. so I assume that if he's using those moves, he's not advancing or attacking with other moves, right? anyone got a video of the moves in question?


He's got a thing where he drops to a knee and flicks a projectile away, destroying it and creating a short range shockwave. This isn't really viable as he can't really get in doing this.

He's got a hyper where he creates energy in the shape of a floating pane of glass (basically) that either reflects or just stops projectiles. Doesn't last more than a second or two.

He's got some charging moves with hyper armor, letting him just power through incoming projectiles. Still taking damage, but no recoil, in hopes of nailing the guy firing in exchange for tanking some damage. These are probably Potemkin's best options but Mega can move while shooting so I don't see it being great.

https://www.youtube.com/watch?v=ZUpeUjW9G5A


Hard to find the moves, but flick thing is early in that video. Hyper isn't used. Good video for illustrating that Potemkin's anti-projectile options aren't very good against someone who has a ton of em
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Johnbobb
07/09/17 1:07:13 PM
#42:


Lopen posted...
(even if they don't fight till after 30 seconds I think Kirby has a bit of recovery time to be at full potential)

Kirby is notorious for not needing recovery time. He can eat an entire buffet and still be ready to fight. Nausea is something he just doesn't experience outside of the strict limits of the ability
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Arti
07/09/17 1:09:04 PM
#43:


Team Mega Geese
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Johnbobb
07/09/17 1:15:49 PM
#44:


oh no the uptick
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Tom Bombadil
07/09/17 1:27:46 PM
#45:


Lopen posted...
These are probably Potemkin's best options but Mega can move while shooting so I don't see it being great.


Mega also shoots a lot faster than your standard fighting game fighter like

that first thing sounds great for hadokens but most of mega's weapons are gonna have a greater rate of fire
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Johnbobb
07/09/17 1:35:28 PM
#46:


There's also the fact that Potemkin is going to tank a lot more damage than a Mega Man boss
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Tom Bombadil
07/09/17 1:38:08 PM
#47:


I am not convinced of that actually! I have pretty decent durability respect for "is a robot." Like Sonic enemies!
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Johnbobb
07/09/17 1:39:58 PM
#48:


Tom Bombadil posted...
I am not convinced of that actually! I have pretty decent durability respect for "is a robot." Like Sonic enemies!

Yeah but Potemkin is a hell of a lot tougher than a robot, just with his bare skin (not counting the massive armor he's wearing)
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HeroicGammaRay
07/09/17 1:54:23 PM
#49:


potemkin has tools against projectiles but it's not like he totally shuts down any projectile users - that said he's enough of a frontline for karcher to sweep
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KJH
07/09/17 1:57:54 PM
#50:


Potemkin.

Pretty easily. The terrain's not that big, has doors in the way too. If anyone's going to be capable of breaching safely, it's Potemkin with his sheer bulk and Aegis Reflector. It'd be a death sentence if Megaman tries to open the doors up himself and is met with Potemkin in his face, so he pretty much has to sit back. Course, Potemkin's not dumb (he's a pretty high ranking military leader) so he shouldn't be opposed to waiting for a tactical advantage either, so it's pretty much a guaranteed win if he outwaits Megaman/Geese, but still a likely win if they attack too.

If they attack, the terrain is effectively one Megaman boss room big, with it being just a featureless room. There's no escape for Megaman there, and just one barrier thrown out upon entry and Potemkin creates a lot of chaos to capitalize on (covers his entry + their opening salvo getting reflected back at them). Geese is not an effective threat against Potemkin at all, and Booker/Kirby can lay down their own suppressing fire too. Second life on Megaman's not too big a difference because he'll be reviving pretty much within arm's reach of Potemkin, and there's just not a lot he can do if he's being grappled and torn apart. This stage is just really bad for Megaman.
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