Current Events > Just started Borderlands: TPS

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LordRazziel
08/14/17 4:25:12 PM
#1:


Just got done with the Deadlift fight. Not too impressed so far.
02 and low gravity. Seems like a chintzy way of adding something to the game. Hasn't been annoying yet, but I anticipate some jumping puzzles and O2 shortages later (Are there?). The characters all seem like they tried really hard to make them unique, but just ended up convoluted. It certainly hasn't been a bad experience from the little I have played. I am guessing it will be a marginally good experience over all.
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ChromaticAngel
08/14/17 4:28:54 PM
#2:


LordRazziel posted...
Hasn't been annoying yet, but I anticipate some jumping puzzles and O2 shortages later (Are there?)


Nope. Not only that but even though the buttslam literally costs oxygen to use, later in the game you will have so much O2 that you will literally have to intentionally try to run out.

There is a little bit of platforming, but nothing inconsistent with Borderlands 2.
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SlashmanSG
08/14/17 4:30:29 PM
#3:


Get ready for 85% of the population being gay.
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P4wn4g3
08/14/17 4:31:00 PM
#4:


Well sounds like you got the gist of things. It doesn't get any better really. There is some annoying dialogue and stupid story as well so have fun with that. It's unfortunate that they had to put the good stores and skill trees in this game.

Oh but the claptrap DLC is actually good.
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LordRazziel
08/14/17 4:31:43 PM
#6:


ChromaticAngel posted...
LordRazziel posted...
Hasn't been annoying yet, but I anticipate some jumping puzzles and O2 shortages later (Are there?)


Nope. Not only that but even though the buttslam literally costs oxygen to use, later in the game you will have so much O2 that you will literally have to intentionally try to run out.

There is a little bit of platforming, but nothing inconsistent with Borderlands 2.

That's good. I think jumping puzzles are one of the most annoying things
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ChromaticAngel
08/14/17 4:32:19 PM
#7:


SlashmanSG posted...
Get ready for 85% of the population being gay.


You mean two NPCs, right?
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P4wn4g3
08/14/17 4:33:01 PM
#8:


ChromaticAngel posted...
LordRazziel posted...
Hasn't been annoying yet, but I anticipate some jumping puzzles and O2 shortages later (Are there?)


Nope. Not only that but even though the buttslam literally costs oxygen to use, later in the game you will have so much O2 that you will literally have to intentionally try to run out.

There is a little bit of platforming, but nothing inconsistent with Borderlands 2.

There is a massive jumping puzzle area. It's my least favorite area in the game. The low grav gimmick is shit. But yeah the O2 is useless, even if you run out it's not like you are in any danger. They should have just had relics.
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P4wn4g3
08/14/17 4:34:13 PM
#9:


LordRazziel posted...
ChromaticAngel posted...
LordRazziel posted...
Hasn't been annoying yet, but I anticipate some jumping puzzles and O2 shortages later (Are there?)


Nope. Not only that but even though the buttslam literally costs oxygen to use, later in the game you will have so much O2 that you will literally have to intentionally try to run out.

There is a little bit of platforming, but nothing inconsistent with Borderlands 2.

That's good. I think jumping puzzles are one of the most annoying things

There are jumping puzzles, I don't know what he's talking about.
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ChromaticAngel
08/14/17 4:36:11 PM
#10:


P4wn4g3 posted...
ChromaticAngel posted...
LordRazziel posted...
Hasn't been annoying yet, but I anticipate some jumping puzzles and O2 shortages later (Are there?)


Nope. Not only that but even though the buttslam literally costs oxygen to use, later in the game you will have so much O2 that you will literally have to intentionally try to run out.

There is a little bit of platforming, but nothing inconsistent with Borderlands 2.

There is a massive jumping puzzle area. It's my least favorite area in the game. The low grav gimmick is shit. But yeah the O2 is useless, even if you run out it's not like you are in any danger. They should have just had relics.


There are no "massive jumping puzzles"

The most amount of jumping you do is in the beginning of the game (versus a boss that electriifies the ground) and the end (where you hop across platforms to reach the boss). That's it. You don't have to guess where to jump next.
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Romulox28
08/14/17 4:36:20 PM
#11:


is the story/humor as bad as it is in borderlands 2? i enjoyed the first game but the second one was so fucking annoying that i was almost unable to finish it
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bluezero
08/14/17 4:36:21 PM
#12:


LordRazziel posted...
I am guessing it will be a marginally good experience over all.

Yep
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ChromaticAngel
08/14/17 4:37:25 PM
#13:


Romulox28 posted...
is the story/humor as bad as it is in borderlands 2? i enjoyed the first game but the second one was so fucking annoying that i was almost unable to finish it


The story is worse than the second game, but I thought the improved gameplay made up for it.
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LordRazziel
08/14/17 4:37:35 PM
#14:


DuranOfForcena posted...
i thought it was a fun game and the gravity mechanics gave a fresh spin on exploration and just getting around in general.

what character did you go with? i played as Nisha. her action skill Showdown was fucking bonkers lol.


Same. Going Law & Order for now. May swtcht to fan the hammer a littl3 later in the game.
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psvitantifail
08/14/17 4:38:56 PM
#15:


ChromaticAngel posted...
SlashmanSG posted...
Get ready for 85% of the population being gay.


You mean two NPCs, right?

That little 6 year old girl that girl that made explosives in Borderlands 2 I'm pretty sure her name is Tina, and that British chick you meet at the beginning of the game.
And that boss boom something.
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P4wn4g3
08/14/17 4:41:40 PM
#16:


ChromaticAngel posted...
There are no "massive jumping puzzles"

The zero g section of the space station where you have to jump around to figure out how to activate the next thing to get the fuck out of there. Tassater sends you down there for a few things. Not sure how you are forgetting this.
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P4wn4g3
08/14/17 4:43:23 PM
#17:


Romulox28 posted...
is the story/humor as bad as it is in borderlands 2? i enjoyed the first game but the second one was so fucking annoying that i was almost unable to finish it

You'd probably like the story and dialogue in TPS then, somehow people that didn't like it in BL2 really like it in TPS.
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LordRazziel
08/14/17 4:49:53 PM
#18:


Romulox28 posted...
is the story/humor as bad as it is in borderlands 2? i enjoyed the first game but the second one was so fucking annoying that i was almost unable to finish it

I liked the humor in 2. Never played 1. The humor in this has been forced.
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P4wn4g3
08/14/17 4:54:34 PM
#19:


Anyway I'd suggest you just play through the game regardless. I doubt anything in this game will be used for future games since it flopped so badly (including the good things). Also don't get any of the DLC other than the claptrap DLC and extra characters. In particular the thunderdome dlc is a huge waste of money.
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Jabodie
08/14/17 5:12:37 PM
#20:


The characters are easily the best designed in the game imo.

They have actual synergy, and they opt more for stack play styles and ability overrides to emphasize a more active role in playing beyond shooting with buffs for all characters. I just wish there was a melee play style in the game, but I kinda get why there wasn't since there were two in BL2.

The only issue is that the skill trees have so much synergy that it makes the late game way too easy, especially since they toned down the difficulty in UVHM.

I'm hoping BL3 goes in the direction of an ult+cooldown abilities for the characters. After Battleborn, I think we're going to have much more interesting characters to play as in BL3 in terms of mechanics.

As for the overall quality of the game, TPS suffers from a severe lack of content. Replay playthroughs are a struggle, and you have to do nearly every side quest to stay up to level (unlike BL2 where you had a few options for side quests for each stage of the game).

And there is tons of down time just traversing empty space. This was a problem in 1 and 2, but it is a degree worse in TPS. What's worse is that a lot of the fights you finally get to are often kinda boring, with a lack of enemy variety, a straight up lack in the number of enemies, and the enemies themselves are both weak and boring to deal with.

Compare literally any quest in BL2 and you'll find that enemy variety and situation is much more interesting. Take the quest to re enter Sanctuary: first you deal with stalkers for the first time, then you fight loaders and constructors which have engineers and repair surveyors supporting them, then you fight a giant thresher boss fight with a regenerating shield gimmick with other loaders fighting him/you as well. Move on to Overlook and you deal with Jack's invasion with a variety of loaders, exploaders, constructors, and surveyors to get the beacon up and running. There's some down time between fights, but it's barely over a minute once you get close to the thresher.

The enemies in TPS are basically just scavs, torqs, dahl soldiers, and a few more types that are just annoying to deal with rather than fun (but I won't spoil them). The majority of any quest line in vanilla is to kill the garden variety of each enemy until you reach the end, often in low numbers and easy to manage arenas. Flying enemies are few and far between, there are almost no enemies weak to corrosion in the vanilla game (it's effectively pointless to get until the DLC), and there's way too much time where you're fighting nothing at all.

I went on a bit of a rant, but TPS could have been really great if they maybe spent another half year to develop content. The DLC really shows that with good content the game is a lot of fun with the characters, gravity, and cryo. But the vanilla game really lets it down. It's why there are like five times as many people playing BL2 at any given time despite it being older. Well that, and four DLCs worth of content.
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P4wn4g3
08/14/17 5:26:07 PM
#21:


Yeah this guy^ summed it up pretty well. There were some very good ideas in the game that fell flat due to larger issues and unfortunately we will probably never see them again.

Personally I didn't find the end game enemies any more diverse, it was novel at first until you discovered it was basically more of the same. There was potential there, but they missed it so eh.
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LordRazziel
08/14/17 5:34:37 PM
#22:


I will be playing this solo, so synergy between classes doesn't to much for me.
It's disappointing to hear about the enemies. That was really fun in 2. I will finish the game. Can't play more today. Stayed home because I am sick. I feel too light headed to play.
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Jabodie
08/14/17 5:34:44 PM
#23:


Another good example of BL2 enemy variety is Wildlife Exploitation Reserve. A really fun map that's just themed around bandits is the Bloodshot stronghold. But of course, in BL2 bandits not only had psychos and midgets, but nomads and goliaths, with their shock and corrosive variants. And even that quest ended with the first loader sequence in the game on top of the dam.

Plus there is the decent set of questlines. All of Lynchwood is completely optional - you never have to step in that area once to beat the game. So is the crater under Sanctuary. The Zaford/Hodunk questline is optional, as is the Firehawk, plus the host of random side quests from each member of the supporting cast, plus bounty board quests.

In TPS there is a SEVERE lack, and the ones that are there are not nearly as interesting as the little multi quest stories in BL2. It's just a shame, the game really needs it to work.

The game just suffers from that "given to an outside studio with too quick a deadline" vibe. BL2 came out in 2012 and TPS came out in 2014. In retrospect, with how much time there was before even starting BL3, would it have really hurt to let TPS develop for another year? Idk man, it's a shame.
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Jabodie
08/14/17 5:38:04 PM
#24:


LordRazziel posted...
I will be playing this solo, so synergy between classes doesn't to much for me.

I mean synergy between skills.

In BL2, Gaige is the worst example. Shock skill tree straight up sucks, and her action skill also sucks late game. There are some skills like Buck Up which can actively work against some play styles, and her main mechanic, anarchy, has nothing to do with Deathtrap at all. Plus, the majority of her skills are just trash - you could probably only spec into anarchy, close enough, and blood soaked shields and do just fine.

Sal has a tree which is totally useless (Brawn).

And every other tree is plagued with bad or poorly thought out skills. In TPS, those bad skills are very few and far between, and most skills work with each other to enhance the action skill or build upon the general play style.
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LordRazziel
08/14/17 5:39:48 PM
#25:


Yeah, Lynchwood was fun. The only part that was challenging every step of the way
Really caught me by suprise.
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LordRazziel
08/14/17 5:48:45 PM
#26:


Jabodie posted...
LordRazziel posted...
I will be playing this solo, so synergy between classes doesn't to much for me.

I mean synergy between skills.

In BL2, Gaige is the worst example. Shock skill tree straight up sucks, and her action skill also sucks late game. There are some skills like Buck Up which can actively work against some play styles, and her main mechanic, anarchy, has nothing to do with Deathtrap at all. Plus, the majority of her skills are just trash - you could probably only spec into anarchy, close enough, and blood soaked shields and do just fine.

Sal has a tree which is totally useless (Brawn).

And every other tree is plagued with bad or poorly thought out skills. In TPS, those bad skills are very few and far between, and most skills work with each other to enhance the action skill or build upon the general play style.

That's who I played in 2. She was pretty OP. That's why I am pleased to see Nisha's stacks to be short lived. I will actually have to try to maintain them and I don't have a giant meat...err...metal shield that can just nuke things itself.
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Jabodie
08/14/17 5:55:05 PM
#27:


LordRazziel posted...

That's who I played in 2. She was pretty OP. That's why I am pleased to see Nisha's stacks to be short lived. I will actually have to try to maintain them and I don't have a giant meat...err...metal shield that can just nuke things itself.

In this game, Jack is easily the most OP. But second is Nisha, or maybe Athena with decent gear.

Nisha's big problem is ammo. But I love Jacobs weapons so playing as her is really fun, especially when you spec into fistful of bullets.
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P4wn4g3
08/14/17 5:59:32 PM
#28:


I still say Gaige sucks after about halfway through TVHM, and anarchy farming is the worst. I was planning on doing another gaige run with my friend this next playthrough, which basically means me doing anarchy and him doing all the actual work. Ov course normal mode will just be me one shotting everything.

Maya has good skill trees, she's OP in BL2.
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P4wn4g3
08/14/17 6:01:24 PM
#29:


Jabodie posted...
LordRazziel posted...

That's who I played in 2. She was pretty OP. That's why I am pleased to see Nisha's stacks to be short lived. I will actually have to try to maintain them and I don't have a giant meat...err...metal shield that can just nuke things itself.

In this game, Jack is easily the most OP. But second is Nisha, or maybe Athena with decent gear.

Nisha's big problem is ammo. But I love Jacobs weapons so playing as her is really fun, especially when you spec into fistful of bullets.

Jack + a black hole and you have my shield = instant win. I haven't played all the characters though. Claptrap is terrible, Athena seems really good, and Wilhelm also seems terrible.
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LordRazziel
08/14/17 6:10:08 PM
#30:


Jabodie posted...
LordRazziel posted...

That's who I played in 2. She was pretty OP. That's why I am pleased to see Nisha's stacks to be short lived. I will actually have to try to maintain them and I don't have a giant meat...err...metal shield that can just nuke things itself.

In this game, Jack is easily the most OP. But second is Nisha, or maybe Athena with decent gear.

Nisha's big problem is ammo. But I love Jacobs weapons so playing as her is really fun, especially when you spec into fistful of bullets.

I hate ammo problems. Is it easily avoided with meticulous looting?
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Vyrulisse
08/14/17 6:12:36 PM
#31:


I enjoyed the game, it was fun and I liked the low-gravity aspect. It was too short for my liking though sadly but still fun.

Also did you know Springs is a Lesbian? I'm not sure if you caught that since she only said she was a Lesbian every other sentence.
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#32
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Jabodie
08/14/17 6:34:40 PM
#33:


P4wn4g3 posted...

Jack + a black hole and you have my shield = instant win. I haven't played all the characters though. Claptrap is terrible, Athena seems really good, and Wilhelm also seems terrible.

They're all completely OP at end game. Wilhelm is the weakest out of the bunch, but he's a murder machine with lasers and buffs to Wolf. Plus he's a great support character with Overcharge if you go down his survivability tree.

Claptrap's big problem is that he only has a clear optimal explosive build late game. But everybody is totally viable, especially with the right glitch guns.

Jack's especially broken with glitch guns. With his ammo abilities, his ability to get buffs from killing digi jacks, his fire rate buffs, and his unique manufacturer switching ability allow you to do monstrous elemental damage with unlimited ammo.

Edit: Athena also sucks to play early game imo. Especially if you get unlucky with gear drops for shock and fire weapons.
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Jabodie
08/14/17 6:36:16 PM
#34:


LordRazziel posted...

I hate ammo problems. Is it easily avoided with meticulous looting?

Like that other guy said, just use different weapons and buy ammo when you see a machine.
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LordRazziel
08/15/17 2:10:24 PM
#35:


The physics in this game feel inconsistent. Especially slam when there are objects around you. Also, I was just in a rover, when I noticed I forgot to grab a quest. I turned around and hit a tiny lip on the road...BOOM...dead.
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P4wn4g3
08/15/17 5:35:33 PM
#36:


Rovers are the worst. You'll unlock a much better vehicle later.
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LordRazziel
08/15/17 5:54:15 PM
#37:


Slam is OP Even a badass, you can just stun lock them with slam until they die.
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LordRazziel
08/15/17 8:16:50 PM
#38:


Maps and music are a lot better. Not just brown everywhere.
Diigging the atmosphere of it.
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