Poll of the Day > Dead Space 2 reportedly lost Visceral Studios money

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Broken_Zeus
10/17/17 10:37:17 PM
#1:


Did you play DS2?


https://www.gamespot.com/articles/dead-space-2-dev-says-game-cost-60m-to-make-and-so/1100-6454150

Dead Space 2 Dev Says Game Cost $60M To Make And Sold Millions, But Failed Commercially
The game's 4 million in sales wasn't good enough, developer says.


In the wake of Dead Space studio Visceral Games' closure, a former employee has come forward to reveal details about Dead Space 2's budget and its profitability. Former level designer Zach Wilson said on Twitter that the 2011 Xbox 360, PS3, and PC game cost $60 million to produce, going on to sell 4 million copies. Wilson added that EA was "merciless" with the budget for Dead Space 2, suggesting it could have been higher.

That's a lot of copies. But with marketing expenses of a reported $60 million, and the portions that retailers get and the cut that Microsoft and Sony take from sales, it meant that Dead Space 2 didn't do well enough, Wilson said. Despite this, Visceral went on to make Dead Space 3, but that game failed to reach sales expectations. The game introduced a major change for the series through co-op, which was likely a move that was aimed at broadening the franchise's appeal.

It is exceptionally rare to hear about specific numbers for production and marketing budgets, so Wilson's comments, while not confirmed, are noteworthy and interesting. We have followed up with EA in an attempt to get more details on the veracity of Wilson's comments.

Wilson is now working at Bethesda on an unannounced game. He's not the only former Visceral employee to speak up following the announcement of the studio's closure today. Former game director Scott Warner said on Twitter that Visceral was set up for success but was "defeated by forces beyond our control." Asked for more details about these unspecified forces, Warner said it's "way more complicated" than pointing the finger at EA alone. Warner is now a design lead at Oculus VR.

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Red_Frog
10/17/17 10:53:22 PM
#2:


Wilson added that EA was "merciless" with the budget for Dead Space 2, suggesting it could have been higher.

Maybe I'm missing something, but it sounds like EA made a smart move and knew it wasn't a big seller. I don't like EA for various reasons, but it's kind of hard to argue for more money when your game couldn't put up numbers to justify the cash you did get.
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_AdjI_
10/17/17 11:43:23 PM
#3:


If it cost $60M to make and sold 4 million copies at $60 each, it didn't lose them money. It may not have turned enough of a profit to justify keeping the studio or franchise around, but it definitely did turn a profit.
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Broken_Zeus
10/17/17 11:54:23 PM
#4:


_AdjI_ posted...
If it cost $60M to make and sold 4 million copies at $60 each, it didn't lose them money. It may not have turned enough of a profit to justify keeping the studio or franchise around, but it definitely did turn a profit.


Well, it's not "at $60 each" because they sell for a far lower price to retailers. Plus it seems to mention that the marketing budget might have been another $60m
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green dragon
10/18/17 12:08:33 AM
#5:


_AdjI_ posted...
If it cost $60M to make and sold 4 million copies at $60 each, it didn't lose them money. It may not have turned enough of a profit to justify keeping the studio or franchise around, but it definitely did turn a profit.

Trying too hard
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RoboXgp89
10/18/17 2:12:43 AM
#6:


yeah thats bull crap unless they spent like 100million on marketing
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