Current Events > Xbone 2018 Exclusive Lineup

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XplodnPnguins92
01/29/18 4:24:48 PM
#103:


Jiggy101011 posted...
XplodnPnguins92 posted...
how many exclusives does the xbone even have? halo 5 and sunset overdrive are all i can think of. it has to be a record low for a console library.


Master Chief Collection
Gears Ultimate
Halo 5
Gears 4
Ryse
Quantum Break
Sunset Overdrive
Dead Rising 3
PUBG
Recore
D4
Forza Horizon 3
Forza whatever

I'm sure I'm missing several others. This is also not including the exclusive 360 titles that are bc.


pc
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Darmik
01/29/18 4:36:19 PM
#104:


I'm sure when Microsoft finally makes their big acquisition of the generation and starts to bring out great exclusives we'll finally see Xbox gamers be excited for exclusives again. It's kind of sad seeing them downplay it so much. Like they're pretending they didn't get into Xbox because of Halo or Gears of War.
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FreshOverlord
01/29/18 4:44:40 PM
#105:


Tyranthraxus posted...
FreshOverlord posted...
....unless you mean emulation.


Sorry are we going by the dictionary definition or not?


Tbh I personally don't count emulations as part of the platform's native library.

If we did that, then only the exclusives from this gen exist, since pretty much there are emulators of everything for every platform, not only PC.

Heck to tell you an example, I played FFI on a Symbian phone back in middle school. and I'm sure Homebrew'd consoles have access to emulators of pretty much anything. Well maybe not ps2 and later, but everything from ps1 and back is emulateable on consoles.
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Cookie Bag
01/29/18 4:53:50 PM
#106:


I like how these topics go from pointing out why the xbone is shit, to xboners throwing ad hominems around

shit console shit posters
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Tmk
01/29/18 5:14:40 PM
#107:


This topic reminds me how much I hate the concept of exclusives in general. Console choice should be based on the merits of the console, not which one is holding hostage the games you want to play.
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Tyranthraxus
01/29/18 5:15:53 PM
#108:


FreshOverlord posted...
Tbh I personally don't count emulations as part of the platform's native library.


Are we going by the dictionary definition or not.

Because if we're using the dictionary definition then your personal feelings mean fuck all.
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Darmik
01/29/18 5:19:14 PM
#109:


Tmk posted...
This topic reminds me how much I hate the concept of exclusives in general. Console choice should be based on the merits of the console, not which one is holding hostage the games you want to play.


The company who develops a console should be using that opportunity to fund and develop games that show off their vision of the console. They give a console its identity.

A console without first party support is doomed to fail. Look at the Vita.

I think the Play Anywhere argument is silly because Windows 10 is still a Microsoft platform and it's a very pro-consumer move. But Microsoft still need to fund some more damn games if they want to be a major player in the industry.
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sktgamer_13dude
01/29/18 6:23:27 PM
#110:


Cookie Bag posted...
I like how these topics go from pointing out why the xbone is shit, to xboners throwing ad hominems around

shit console shit posters

The topics go from Sony fanboys being upset about other people liking a thing to Sony fanboys being upset that people dont care about JRPGs.
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ManSpread
01/29/18 6:25:11 PM
#111:


sktgamer_13dude posted...
Cookie Bag posted...
I like how these topics go from pointing out why the xbone is shit, to xboners throwing ad hominems around

shit console shit posters

The topics go from Sony fanboys being upset about other people liking a thing to Sony fanboys being upset that people dont care about JRPGs.

Tfw I don't have a ps4 or 3
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Tmk
01/29/18 11:25:09 PM
#112:


Darmik posted...
The company who develops a console should be using that opportunity to fund and develop games that show off their vision of the console. They give a console its identity.

A console without first party support is doomed to fail. Look at the Vita.

Well I can at least forgive like, Nintendo not releasing a Zelda game multi-plat, but Bloodborne for example is not a first party game. Sony held onto it with a deathgrip to artificially inflate the value of their console to the detriment of the game's reach.
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Darmik
01/29/18 11:34:53 PM
#113:


Tmk posted...
Well I can at least forgive like, Nintendo not releasing a Zelda game multi-plat, but Bloodborne for example is not a first party game. Sony held onto it with a deathgrip to artificially inflate the value of their console to the detriment of the game's reach.


Bloodborne wouldn't exist without Sony. They paid to develop the game.
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Tmk
01/30/18 6:40:46 AM
#114:


No, Bloodborne wouldn't exist without Atlus and From Software's fans supporting them, as well as From Software themselves of course. Sony saw no potential or future in Demon's Souls, just as they killed off King's Field and disallowed various other games From made to be released outside of Japan like Echo Night 2 and Shadow Tower Abyss. They planned to do the same to Demon's Souls.

If Sony had their way, there'd be no lineage of Souls games.

Dark Souls didn't need them and Bloodborne was noticably more buggy and technologically impaired in general, it reeked of "someone was forcing From Software to rush this out"

The people who made the game are who made it exist. Money can come from anywhere; Sony's isn't special. From Software doesn't need a shitty company like Sony to make games like that.

A lot of people bought a PS4 specifically because Sony held Bloodborne hostage. They didn't support From Software, ever, and when they became successful despite Sony's efforts to prevent it, they then exploited and used From Software to polish the turd of a console and new console gen as a whole.

Sorry not sorry, Sony gets 0 credit for using money to extort gamers to have to buy their crappy console.
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weapon_d00d816
01/30/18 6:44:36 AM
#115:


There's Sea of Thieves and Crackdown 3 for starters, so your failed attempt at a meme isn't even grounded. Everybody knows those two, you're just under a rock.
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#116
Post #116 was unavailable or deleted.
Coffeebeanz
01/30/18 6:56:24 AM
#117:


Dark Souls didn't need them and Bloodborne was noticably more buggy and technologically impaired in general, it reeked of "someone was forcing From Software to rush this out"

I'm sorry but that is straight up not true. If anything, Bloodborne was much tighter in scope and design, with less to exploit. And technically impaired? In what way? It's still the best looking Souls title, albeit with an inconsistent frame rate that all of the games have.

But I'm guessing you didn't play it
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Tmk
01/30/18 7:04:45 AM
#118:


Coffeebeanz posted...
I'm sorry but that is straight up not true. If anything, Bloodborne was much tighter in scope and design, with less to exploit.

But I'm guessing you didn't play it

No I played it for hundreds and hundreds of hours.

So, are we forgetting the memory leak bug that could break boss fights and forever ruin people's first experience with them. The numerous bizarre chalice generation glitches that could produce broken chalices. The absurd atrocious long blank load times. The overall short length of the game. The fact to try and pad out that problem they did a very half-assed RNG dungeon generator thing and that is precisely the type of thing you do not half-ass if you want it to be even remotely decent. The terribly small weapon variety (yes the DLC helped a lot with this but I'm talking about signs it was forced out too soon).

There were also design/balance decisions that were just baffling they much later finally addressed with patches that I'm skeptical would have existed if the game had more time and thought before release, like the 99 storage limit for bullets/vials, the spawning cooperators randomly in a chalice dungeon, the incredible lack of rewards for actually doing chalice dungeons, the bizarre scarcity of upgrade materials including a tiny hard cap for rocks per game cycle, the downgrade back to Demon's Souls rules with regards to checkpoints where you are forced to warp to the hub area to reset the level/level up/warp somewhere else which may have been a technical limitation since it's hard to imagine how anyone thought that would be a choice of some merit to choose willingly.
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Tmk
01/30/18 7:08:04 AM
#119:


In terms of exploits you do realise BB had a fairly easy dupe, a pretty massive sequence break skip, the ability for anyone and everyone to bypass all curated progression of chalices via the short root ritual chalice and the absurdity of the rifle spear glitch right? You remember that glitch? Where flat AR applied to every pellet?

That oversight seems to slip up a lot of developers since it also is in Fallout 4 (I stopped playing but I'm gonna assume Bethesda never addressed it because Bethesda) and Borderlands 2 with amp damage.
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l Dudeboy l
01/30/18 7:26:46 AM
#120:


Oh boy, I can't wait to play nothing my Xbone this year.
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Darmik
01/30/18 4:30:40 PM
#121:


Tmk posted...
No, Bloodborne wouldn't exist without Atlus and From Software's fans supporting them, as well as From Software themselves of course. Sony saw no potential or future in Demon's Souls, just as they killed off King's Field and disallowed various other games From made to be released outside of Japan like Echo Night 2 and Shadow Tower Abyss. They planned to do the same to Demon's Souls.

If Sony had their way, there'd be no lineage of Souls games.


Stuff like this constantly happens in the video game industry. It's not personal. It's because they don't think these games will sell well in the West.

Tmk posted...
Dark Souls didn't need them and Bloodborne was noticably more buggy and technologically impaired in general, it reeked of "someone was forcing From Software to rush this out"

The people who made the game are who made it exist. Money can come from anywhere; Sony's isn't special. From Software doesn't need a s***ty company like Sony to make games like that.


If only it were that simple for developers.

If money can come from anywhere I'm sure From Software could have gone with a company like EA or Activision to fund their game right? Or maybe Kickstarter? If that was the case why aren't you blaming From Software? Or maybe the reason Bloodborne exists is because Sony saw value in the Souls franchise and wanted their own exclusive IP version of it? I don't see why a third party publisher would bother with that.

Microsoft tried out something similar with Scalebound and that didn't work out. This stuff isn't easy and money doesn't just 'come from anywhere'

Tmk posted...
A lot of people bought a PS4 specifically because Sony held Bloodborne hostage. They didn't support From Software, ever, and when they became successful despite Sony's efforts to prevent it, they then exploited and used From Software to polish the turd of a console and new console gen as a whole.

Sorry not sorry, Sony gets 0 credit for using money to extort gamers to have to buy their crappy console.


If a first party company pays for a game to be developed they're doing that is it's an exclusive title that appeals to their console userbase or to get more console sales. Of course it's going to be an exclusive title. It's not holding a title hostage because the entire reason the game exists at all is to be an exclusive title.

It's not personal for a company to reject a previous pitch and approve a future one after they're established. It's business.
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Tmk
01/30/18 4:51:57 PM
#122:


Darmik posted...
Stuff like this constantly happens in the video game industry. It's not personal. It's because they don't think these games will sell well in the West.

Yes I know the gaming industry is excessively terrible.

And it's because Sony is stupid. Their reasoning for blocking off Shadow Tower Abyss even when it was entirely ready to be released outside of Japan basically boiled down to it was unique and interesting, so it can't be marketed, boo. Like there'd even be harm in just letting it release, like they have some actual coherent standard when a cursory look at the shit they allow to release on their consoles shows they do not.

Darmik posted...
If only it were that simple for developers.

If money can come from anywhere I'm sure From Software could have gone with a company like EA or Activision to fund their game right? Or maybe Kickstarter? If that was the case why aren't you blaming From Software? Or maybe the reason Bloodborne exists is because Sony saw value in the Souls franchise and wanted their own exclusive IP version of it? I don't see why a third party publisher would bother with that.

Dude you do realise there are more Souls games by From that are not Sony exclusive than there are ones that are right? Sony gets 0 credit. They did NOTHING but throw money around to hold a Souls style game hostage. Bloodborne exists because From made it. It exists as a console exclusive because Sony threw money around after previously rejecting these games. If Sony had their way, Bloodborne WOULDN'T have existed. You have it entirely backwards.

Darmik posted...
It's not holding a title hostage because the entire reason the game exists at all is to be an exclusive title.

It is literally holding a title hostage. It's forcing fans of specific games to HAVE to buy their console or not get to play games in the series anymore. That is what console exclusivity is. There's no reason to spend money to get exclusives except to coerce fans of existing games/game series to have to play on their console to continue enjoying those games.

Giving Sony credit for Bloodborne when all they did was that is entirely fucked up beyond comprehension. They're completely 100% harmful to these games, their entire existence and presence in the process is harmful. These things have been successful in spite of Sony's meddling, not because of it. They will receive 0 credit, Sony can go fuck itself.
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sylverlolol
01/30/18 5:00:02 PM
#123:


lol

the xbox owners ITT are struggling for dat reassurance. if you want the best "port machine", you go pc. if you want a console with some good exclusives, you go PS4 and/or Switch. get over it.
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Darmik
01/30/18 5:02:43 PM
#124:


Shu Yoshida has admitted his Demon's Souls rejection was a failure. That's why you know this story at all. Sometimes people get it wrong. It's pretty sad to think Sony had some sort of vendetta against a game or developer.

Here's Shu talking about Bloodborne

Shuhei Yoshida: Absolutely. As you know, they're a publisher as well, and also occasionally developer. Being management of From Software, I can totally understand they're publishers, they have to manage their resources. But also they support Miyazaki-san's creative vision. Sometimes he might want to do something risky for them - in that case, we might have a chance of working with us. That was the case for Bloodborne. It was early, from a Japanese publisher's standpoint, to bet big on a PS4-only title. That was a quite large development effort. We're able to work closely with them. We have great relationships, and because of the nature of them being publishers and developers, it's a unique relationship. We wish to continue to work with them.


And Sony went and approached them first.

http://ign.com/articles/2015/02/05/inside-the-mind-of-bloodborne-and-dark-souls-creator-ign-first
To speak precisely on the timing, it was just about when we were wrapping up Prepare to Die when Sony approached From Software," Hidetaka Miyazaki told us. His response to Sony? "Why don't we start talking about next-gen?"

But of course, the world of Bloodborne was something that Miyazaki had been thinking about for quite some time. ...the game mechanics, or the gothic theme for example, those were some areas or concepts that were always brewing, and one of the areas that I always wanted to achieve in my career, and I knew that when that trigger was pulled, this was it.


I know you're upset that it's PS4 exclusive but Sony most certainly aren't bad guys for paying a prestige developer to develop a game for their console.
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Tmk
01/30/18 5:31:05 PM
#125:


Darmik posted...
Shu Yoshida has admitted his Demon's Souls rejection was a failure. That's why you know this story at all. Sometimes people get it wrong. It's pretty sad to think Sony had some sort of vendetta against a game or developer.

I'm not saying they have a vendetta I'm saying they don't appreciate From Software and have repeatedly mistreated them and their IPs.

Admitting they fucked up is meaningless without doing something to make up for it, and no, holding a game hostage to inflate their own console's success is not that. For starters, they should release games like Echo Night 2 and Shadow Tower Abyss worldwide over PSN. That wouldn't outdo the damage of keeping them in Japan, but it would help atone. I don't know why the hell they put the original Shadow Tower on there if they hadn't intended to do this anyway. It's the absolute worst King's Field style game to get into those types of games so it's very strange they chose that over King's Field, especially with no intention to bring the sequel.

Darmik posted...
I know you're upset that it's PS4 exclusive but Sony most certainly aren't bad guys for paying a prestige developer to develop a game for their console.

Sony is bad for many reasons. For doing away with backwards compatibility, the handling of the PS3 in general, charging for online play, and the way they treated From all the way leading up to Demon's Souls. Hoarding one of their games after they become very successful does not make up for that, it's just a continued example of Sony sucking.

I'll begin to forgive Sony when they do anything to actually make up for the shit they screwed over. Until then, fuck Sony.
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Coffeebeanz
01/30/18 6:10:49 PM
#126:


Nintendo had to basically be blackmailed to release Xenoblade in the US.

Welcome to the industry.
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Tmk
01/30/18 6:14:20 PM
#127:


Coffeebeanz posted...
Nintendo had to basically be blackmailed to release Xenoblade in the US.

Welcome to the industry.

Oh I hate Nintendo too. Honestly all of the big 3 annoy the fuck out of me as does the industry as a whole.

In this day and age there shouldn't be so much of this limited release bullshit in specific regions. Globalism, motherfucking Nintendo, get with the program.

However, I do have a special extra hatred for Sony. King's Field was my first RPG and had a huge impact on me, some of my favorite games. And Shadow Tower was basically to King's Field as Bloodborne was to Dark Souls. The final King's Field-esque game they made, was Shadow Tower Abyss, and I never got to play that, because of Sony.

Yet they put Shadow Tower on PSN some years back. But not King's Field for some reason. They should just put them all there.
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Coffeebeanz
01/30/18 6:23:02 PM
#128:


I spent all my localization rage on Namco. Seriously they didn't localize Tales of Eternia for PSP to America even though it was already localized to England using an American version from back when it was Tales of Destiny 2.

And don't get me started on Idolm@ster

Even Sega managed to localize Hatsune Miku Project Diva
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