Current Events > Red Dead Redemption 2, worst game of 2018? possibly of the last 5 years?

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_TheBlueMonk
10/29/18 9:13:44 PM
#1:


so much for the hype...
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butthole666
10/29/18 9:15:54 PM
#2:


I really am not enjoying it

I ran into another guy on a horse

Instead of having collision avoidance, we both fell off, I took damage, he started shooting me, and I got a bounty
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HighOnSolar
10/29/18 9:17:07 PM
#3:


Red dead dont forget to eat properly and maintain your weight and body temperature redemption 2
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TiamatLover
10/29/18 9:18:27 PM
#4:


The story is definitely a bit weaker than the first one, but aside from that I'm not seeing any problems with it. Well, except that satanic fire horse glitch.
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Turtlemayor333
10/29/18 9:22:38 PM
#5:


Not realistic enough for me

No having to use the bathroom? What about wiping? Maybe if you could build an outhouse at camp, and regularly clean it. Then wash out the bucket.
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Antifar
10/29/18 9:23:40 PM
#6:


The Crew 2
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2SweetforTurtle
10/29/18 9:23:57 PM
#7:


Do people have any idea how ridiculous their complaints sound?
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Dash_Harber
10/29/18 9:25:07 PM
#8:


We were talking about it in another topic. Both extremes are pretty unreasonable. The 'it's the greatest game ever' crowd is just as ridiculous as the, 'it's an absolute wreck' crowd. It'll probably be a decent game, maybe not my cup of tea, but it's pretty clear that the hype train has caused some massive divisions.
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Spidey5
10/29/18 9:26:17 PM
#9:


Does anyone ever actually ask for and hope for these overly realistic mechanics? I'm just wondering cause I want to know if there was actually someone that wants walking forward and slowly turning around just to walk left or spending the time maintaining the character's health?
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#10
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Leanaunfurled
10/29/18 9:27:53 PM
#12:


Spidey5 posted...
Does anyone ever actually ask for and hope for these overly realistic mechanics? I'm just wondering cause I want to know if there was actually someone that wants walking forward and slowly turning around just to walk left or spending the time maintaining the character's health?

A lot of people, including myself, enjoy the more realistic mechanics. But if your character is slowly turning around when you're trying to change direction, might wanna check your controller to see it isn't acting up. Mine started to while playing GoW but then I cleaned it. :)
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ledbowman
10/29/18 9:29:36 PM
#13:


I still don't get the controls complaints at all.
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Spidey5
10/29/18 9:31:38 PM
#15:


Leanaunfurled posted...
Spidey5 posted...
Does anyone ever actually ask for and hope for these overly realistic mechanics? I'm just wondering cause I want to know if there was actually someone that wants walking forward and slowly turning around just to walk left or spending the time maintaining the character's health?

A lot of people, including myself, enjoy the more realistic mechanics. But if your character is slowly turning around when you're trying to change direction, might wanna check your controller to see it isn't acting up. Mine started to while playing GoW but then I cleaned it. :)

Oh, I don't have the game. I just get curious seeing all the RDR2 topics popping up complaining about game mechanics and I wonder what the appeal of some of them are.
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Joelypoely
10/29/18 9:33:40 PM
#16:


I would give it 9.4/10. Pretty much the only legitimate complaint is the bugs/glitches.
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Leanaunfurled
10/29/18 9:34:34 PM
#17:


Spidey5 posted...
Leanaunfurled posted...
Spidey5 posted...
Does anyone ever actually ask for and hope for these overly realistic mechanics? I'm just wondering cause I want to know if there was actually someone that wants walking forward and slowly turning around just to walk left or spending the time maintaining the character's health?

A lot of people, including myself, enjoy the more realistic mechanics. But if your character is slowly turning around when you're trying to change direction, might wanna check your controller to see it isn't acting up. Mine started to while playing GoW but then I cleaned it. :)

Oh, I don't have the game. I just get curious seeing all the RDR2 topics popping up complaining about game mechanics and I wonder what the appeal of some of them are.

Not sure I can explain the appeal to you. I just find it satisfying and immersive, playing RDR2. The cutscenes and writing are really good, as well. I can understand why others wouldn't care about "realism" though, or find it annoying.
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jumi
10/29/18 9:35:12 PM
#18:


Turtlemayor333 posted...
Not realistic enough for me

No having to use the bathroom? What about wiping? Maybe if you could build an outhouse at camp, and regularly clean it. Then wash out the bucket.


This fancy gentleman has never heard of a chamberpot.
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Itachi157
10/29/18 9:35:14 PM
#19:


The having to eat food thing is dumb.
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ledbowman
10/29/18 9:36:39 PM
#20:


Itachi157 posted...
The having to eat food thing is dumb.

Would green boxes with white crosses on them be better? Or red hearts?
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mrtopgoon327
10/29/18 9:38:37 PM
#21:


Leanaunfurled posted...
Spidey5 posted...
Does anyone ever actually ask for and hope for these overly realistic mechanics? I'm just wondering cause I want to know if there was actually someone that wants walking forward and slowly turning around just to walk left or spending the time maintaining the character's health?

A lot of people, including myself, enjoy the more realistic mechanics. But if your character is slowly turning around when you're trying to change direction, might wanna check your controller to see it isn't acting up. Mine started to while playing GoW but then I cleaned it. :)

Are you fucking serious? Have you played red dead? If you're ok with it then be ok with it but don't talk like you don't turn like a fucking snail compared to every other game out there for the most part. Nobody likes that slow ass heavy movement and turning.
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hotcegaI
10/29/18 9:39:30 PM
#22:


mrtopgoon327 posted...
Are you fucking serious? Have you played red dead

Only time I notice me walking in a different direction is on the horse when I'm in first person mode
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Leanaunfurled
10/29/18 9:39:50 PM
#23:


I've played GTAV and RDR2 only, when it comes to R*.
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Space_Man
10/29/18 9:41:51 PM
#24:


it's better than gta V
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SSJCAT
10/29/18 9:43:14 PM
#25:


it is without a doubt one of the best games of this generation, and one of my favorite experiences ive had in a long time.
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#26
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ledbowman
10/29/18 9:44:45 PM
#27:


JustMyOpinion posted...
mrtopgoon327 posted...
Leanaunfurled posted...
Spidey5 posted...
Does anyone ever actually ask for and hope for these overly realistic mechanics? I'm just wondering cause I want to know if there was actually someone that wants walking forward and slowly turning around just to walk left or spending the time maintaining the character's health?

A lot of people, including myself, enjoy the more realistic mechanics. But if your character is slowly turning around when you're trying to change direction, might wanna check your controller to see it isn't acting up. Mine started to while playing GoW but then I cleaned it. :)

Are you fucking serious? Have you played red dead? If you're ok with it then be ok with it but don't talk like you don't turn like a fucking snail compared to every other game out there for the most part. Nobody likes that slow ass heavy movement and turning.


Calm down. It's just a difference of opinion.

And it's not even slow.
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SSJCAT
10/29/18 9:46:11 PM
#28:


people like to exaggerate when justifying their contrarian opinions lol
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Darmik
10/29/18 9:48:46 PM
#29:


I think the Kotaku review described the movement system of RDR2 pretty well

I only rarely found Red Dead 2 to be fun in the way I find many other video games to be fun. The physical act of playing is rarely pleasurable on its own. It is often tiring and cumbersome, though no less thrilling for it. No in-game activity approaches the tactilely pleasing acts of firing a space-rifle in Destiny, axing a demon in God of War, or jumping on goombas in Super Mario Bros.

Red Dead 2 continues Rockstars longstanding rejection of the notions that input response should be snappy, that control schemes should be empowering and intuitive, and that animation systems should favour player input over believable on-screen action.

Pressing a button in Red Dead 2 rarely results in an immediate or satisfying response. Navigating Arthur through the world is less like controlling a video game character and more like giving directions to an actor. Get in cover, Ill tell him, only to see him climb on top of the cover.

Did I press the button too late? Did my button-press register at all? Dude, get down, Ill cry, as his enemies begin to open fire. Hell slowly wheel around, then slide down to the ground with an elaborate stumbling animation. GET IN COVER, Ill command, pressing the take cover button for what feels like the sixth time. Hell haul his body weight forward, then finally crouch behind the wall.

Arthurs horse adds yet another degree of remove. With a press of a button, Arthur coaxes his horse forward. Pressing it rhythmically in time with the horses hoofbeats causes him to urge the horse to a gallop.

But youre still controlling the man, not the horse. Mind your direction, for it is perilously easy to broadside a passing civilian and instigate a firefight, or to collide with a rock or tree, sending man and horse careening catawampus to the ground. Red Dead 2s horses are meticulously detailed and gorgeously animated, and move through the world like real animals, right up until they dont. Get too close to a boulder or crosswise to a wagon, and the realistic facade crumbles, leaving you with a grouchy, unresponsive horse with its head clipping through a tree.

Almost every interaction must be performed through the same gauzy, lustrous cling-wrap. Firefights are chaotic and random, and aiming often feels wild and unmanageable. Rifles require separate trigger-pulls to fire and to chamber a new round.

Enemies move quickly and melt into the worlds overwhelming visual milieux, and my resulting reliance on the heavily magnetised aim-assistance turned most fights into pop-and-fire shooting galleries.

Arthur moves slowly, particularly while in settlements or indoors. Its also possible to make him run too fast, crashing through doors and into civilians. Navigating this world is arduous, heavy, and inelegant. Even the simple act of picking an object up off the floor can require two or three moments of repositioning and waiting for an interaction prompt.


It's pretty spot on. I remember looting some enemies early in the game and Arthur randomly decided to climb over this fallen post in a building and almost trapped himself in there.
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ledbowman
10/29/18 9:50:37 PM
#30:


I like how the score knows how you feel. I robbed a tent and the guy whose camp it was walked over as I was leaving and I had to kill him and the music got sad.
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DarthAragorn
10/29/18 9:50:52 PM
#31:


It's like the 4th best game I've played this year
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ledbowman
10/29/18 9:53:38 PM
#32:


Darmik posted...
Pressing a button in Red Dead 2 rarely results in an immediate or satisfying response.

Pure hyperbole.
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Unknown5uspect
10/29/18 9:55:33 PM
#33:


Everything I hear about RDR2 makes me not want anything to do with the game.

Which is fine, because I wasn't particularly interested to begin with.
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Darmik
10/29/18 10:01:24 PM
#34:


ledbowman posted...
Darmik posted...
Pressing a button in Red Dead 2 rarely results in an immediate or satisfying response.

Pure hyperbole.


Is it? Everything is deliberately slower than most games because of the detailed animations for better or worse. I don't think there's any instant 'gamey' response in the game.

Like this isn't even really a criticism. It's how the game is designed. Even the act of moving isn't as instant or quick compared to most games.
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Zeeak4444
10/29/18 10:01:59 PM
#35:


Dash_Harber posted...
We were talking about it in another topic. Both extremes are pretty unreasonable. The 'it's the greatest game ever' crowd is just as ridiculous as the, 'it's an absolute wreck' crowd. It'll probably be a decent game, maybe not my cup of tea, but it's pretty clear that the hype train has caused some massive divisions.


I mean the same people who claimed GOW and Spider-Man were amazing are criticizing this. If it's not your cup of tea then it isn't but to say it's anything under a top tier/quality game is just showing salt IMO.

most games this year were pretty meh compared to the hype but this isn't one of them.
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VandorLee
10/29/18 10:05:35 PM
#36:


Bathing? Not buying.
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boxington
10/29/18 10:06:05 PM
#37:


DarthAragorn posted...
It's like the 4th best game I've played this year

this guy played three other Red Dead Redemption 2s
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SSJCAT
10/29/18 10:06:53 PM
#38:


VandorLee posted...
Bathing? Not buying.

i will admit its a lil awkward when youre bathing arthur and someone walks in the room irl and sees you digitally bathing someone lol
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Vamp_Aubrey
10/29/18 10:07:00 PM
#39:


most, if not all complaints ive read about the game make me want it more but i don't plan on getting it until i finish botw
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ledbowman
10/29/18 10:07:57 PM
#40:


Darmik posted...
ledbowman posted...
Darmik posted...
Pressing a button in Red Dead 2 rarely results in an immediate or satisfying response.

Pure hyperbole.


Is it? Everything is deliberately slower than most games because of the detailed animations for better or worse. I don't think there's any instant 'gamey' response in the game.

Like this isn't even really a criticism. It's how the game is designed. Even the act of moving isn't as instant or quick compared to most games.

Yes it is. The controls are responsive.
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Mist_Turnips
10/29/18 10:09:06 PM
#41:


Talking things out with AAA fanboys is less productive than discussing it with a wall.
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AlecSkorpio
10/29/18 10:11:44 PM
#42:


It feels like you're in a tutorial for way too long and it takes a good 10-20 hours before the story picks up, which amazes me because I remember hearing they cut out a lot of content because it didn't gel correctly.

My one major complaint is that horses are pretty dumb and run into shit too easy. It's really annoying after how perfect Breath of the Wild was.

The actual survival elements have not been intrusive at all and I think people are really over exaggerating them.

Overall, it's amazing what they have done with the amount of detail, the graphics and the acting. I'm kind of convinced a lot of people are hating on this because it makes Naughty Dog "cinematic" experiences look like dogshit in comparison.
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SSJCAT
10/29/18 10:13:45 PM
#43:


people like to hate on normy casual AAAs out of some weird gamer elitism.

truth is, people can have different tastes and preferences :3
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WaffIeElite
10/29/18 10:14:47 PM
#44:


Spidey5 posted...
Does anyone ever actually ask for and hope for these overly realistic mechanics? I'm just wondering cause I want to know if there was actually someone that wants walking forward and slowly turning around just to walk left or spending the time maintaining the character's health?


Not everyone is a casual.
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KiwiTerraRizing
10/29/18 10:18:13 PM
#45:


Ill get the GOTY edition next year
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Darmik
10/29/18 10:18:39 PM
#46:


ledbowman posted...
Yes it is. The controls are responsive.


That's not what the quote is really talking about.

The controls are responsive but they're slower and more deliberate. There's nothing like doing a quick long jump in Mario or snapping the Axe to your hand in God of War.

It's more about how some games have this immediate satisfaction to controlling the character. Red Dead 2 isn't that style of game. Everything is much slower and deliberate. To shoot a guy you're loading up the weapon wheel and you're shooting when Arthur gets that weapon out of the holster. To loot a body you have to watch Arthur bend down and search through the pockets. To pick stuff up you have to hold onto a button for a couple of seconds even if there's lots of stuff to pick up. To skin an animal you have to watch Arthur go through that process.

Look at the difference between a fist fight in something like God of War or RDR2 as another example. In God of War it's designed to make you feel like a powerful badass. Your punches are strong, fast and make big impacts. A fistfight in RDR2 is almost the opposite.

It's not a snappy game at all. That's what people are talking about. It doesn't mean that you have poor control over Arthur (although I've experienced some wonkiness with the cover/climbing system personally).
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Spidey5
10/29/18 10:20:20 PM
#47:


Close one. I almost responded seriously but I saw the user name just in time.
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ledbowman
10/29/18 10:39:47 PM
#48:


Darmik posted...
It's more about how some games have this immediate satisfaction to controlling the character. Red Dead 2 isn't that style of game.

Yes it is.
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ledbowman
10/29/18 10:54:26 PM
#49:


The music when you "rampage" in Valentine is so good.
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sondast
10/29/18 11:13:30 PM
#50:


Oh no, I have to sleep or eat a piece of food every 2 real life hours to restore my cores! How could Rockstar make this game so inconvenient.
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AsucaHayashi
10/29/18 11:16:45 PM
#51:


i remember geralt getting absolute shit on for turning like a tank to the point where CDPR had to patch in an alternative movement mode but here people are defending RDR2.

funny how that works xd
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Dash_Harber
10/29/18 11:17:27 PM
#52:


AsucaHayashi posted...
i remember geralt getting absolute shit on for turning like a tank to the point where CDPR had to patch in an alternative movement mode but here people are defending RDR2.

funny how that works xd


Slightly less white man's privilege, I guess.
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