Poll of the Day > First Impressions Fallout 76.

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wolfy42
11/14/18 2:52:29 AM
#1:


Hmm, well I have not played with my friends yet, which may make it more fun. I do hope there is a way to meet up/join up before logging in and not having to randomly find each other.

Was not massively impressed by either the combat system (which seems...worse then fallout 4...which was my least favorite before this) and the leveling system.

Brief reasons why below.

Combat may actually require me to switch to keyboard and mouse...which is fine...I can make it work with my Xbox controller, but the aim would be a bit better with a mouse. As much as fallout 4 made Vats less important...so far at least, 76....killed it.

Using Vats uses up a ton of your AP (you can boost this by raising agility, but it's a small increase and uses up points and perk cards...which means you can't have other bonuses. Meanwhile as long as you can aim, you can hit..without worrying about running out of AP, ammo (you have to reload outside of vats of course but you'll auto do it), and you can move etc while firing.

In vats enemies still move like normal, you just no longer hit based on your aim, instead you have a % chance to hit. Even with a xbox controller and some of the faster enemis, I still basically seem to hit easier/more often without vats.

Meanwhile leveling.....you basically get a special point per level and the ability to choose one perk related to that special stat. So if it's agility you can get one that boosts AP regen for instance, or one that makes aiming in vats able to target body parts from perception etc (This might be important later for specific monsters bosses, making vats possibly matter that way....if you can't just use the gun that aim better the longer you stand still, and shoot it in the limb naturaly).

I am not sure (have not had time to check) if you get more max health for instance by raising endurance versus raising....say agility. If so, then at least the stats you choose have an effect in more then one way.

That being said, I don't see it having a very deep leveling/customization system at all (less even then fallout 4...which was a downgrade form 3/NV). I realize that was likely due to it being multiplayer....but...the events I have participated in so far at least have not made significant use of the multiplayer aspect so far.

In fact, the largest effect of multiplayer is a competition of resources....where many things are looted by others before you have a chance, compared to you being able to loot it all if you were not in the world with other players.

PvP might make sense, be fun, but I would almost have rather seen a hub like setup where you can choose to party with others (if you want) but can have your own instance, or play offline....compared to this setup.

It may grow on me, I have heard it is huge (although the intial map isn't that big), so maybe it gets more complicated and cooler as you go. Perhaps if stats don't max at 10 and you get bonuses both from the stats, and the perks themselves, it could lead to good customization as you play longer.

For now, I still have not played enough to really make a decision, but.....I was not overly impressed by my first 4 hours or so.
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Mead
11/14/18 7:15:48 AM
#2:


Starting at level 4 or so you start getting perk card packs at some levels that give you more options, there are literally hundreds and hundreds of different perk cards so theres a lot of customization available

As far as loot goes anything lying around on the ground or on tables/shelves can be grabbed up by others but anything in containers is unique to each player
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wolfy42
11/14/18 1:16:07 PM
#3:


Cool!! Good to know. Yeah, I just touched the surface I'm sure. I'll play more later today.
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