Board 8 > Kamek Ranks & Rates Anything Mario Party Related

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Anagram
05/05/20 3:56:41 PM
#151:


Look Away

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Not changing this sig until I decide to change this sig.
Started: July 6, 2005
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SSBM_Guy
05/05/20 4:08:56 PM
#152:


Face Lift

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The BK in Guru Champ BKSheikah stands for Bracket Killer.
when thinking of Krystal, does GMUN's pants get overcrowded? ~ GMUN
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Dr_Football
05/05/20 4:28:36 PM
#153:


Getting a triple 7 with the golden mushroom

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Advokaiser won the Guru. I did not.
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Underleveled
05/05/20 7:49:23 PM
#154:


Peak Precision

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darkx
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Lolo_Guru
05/05/20 8:20:02 PM
#155:


Daisy

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Lolo
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-hotdogturtle--
05/05/20 8:45:53 PM
#156:


Choosing not to buy a Star when you reach it.

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Hey man, LlamaGuy did encrypt the passwords.
With what? ROT-13? -CJayC
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handsomeboy2012
05/05/20 11:22:08 PM
#157:


Kamek Ranks & Rates Anything Mario Party Related

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Kamekguy
05/06/20 1:06:49 AM
#158:


Costumes (MP2)
What I love most about this idea is that it was actually kind of difficult to implement. Sure, you have Mario, Luigi, and Wario of all roughly the same body structure, but then you have Peach, who has to have her outfits designed fairly differently from the others. And then you have Yoshi, who's a damn dinosaur with a weird tumor saddle shell on his back, and whatever the Hell Donkey Kong's spine is half the time. You get really cute and unique outfits like the adorable stripey shirt on Yoshi in Pirate Land, most of Peach's unique dresses, and the weird monstrosity that is Wizard DK. Bowser gets the absolute best out of these, with Eggman Mech Bowser being a pretty great highlight. I also really love how much they add to the flavor of duel mini-games - have them work without the costumes and they're pretty boring, but just having the cowboy outfits adds so much to Popgun Pick-Off. A lot of people tend to gravitate toward Mario Party 2 as the "best", with critics dismissing those ideas because "it's the most memorable because people like the costumes". And it's quite true! I do admittedly wish that Bowser Land had some costumes, though, even as just an intro gag. It doesn't have to be much, just like Bowser horns and hair that look like Mickey Mouse ears.

Dueling Glove (MP2)
The tricky thing about the Dueling Glove is that it is never worth its price. Buying it, you're down 15 coins, which already limits the amount of coins you can possibly gain from dueling someone. The Dueling Glove's function - to start a duel against the target of your choice - will essentially be limited to either whoever has the coin lead or whoever is right in front of Boo and has enough coins for a Star Steal. You're never gonna be wanting to use this item while in the lead, as that brings a rival closer to the coin star should you fail, but it's made to benefit you if you have more coins. The only reason that you'd want to use it is if you were absolutely confident that you could beat your opponent in a duel mini-game. This is actually an advantage MP2 has over MP3, as duels are tied to boards rather than a roulette. However... very few duel mini-games can be won with absolute confidence. Two of them are timing-based (Time Bomb and Popgun), two of them are reaction based and honestly likely to result in a Draw if the players have much skill (Sabers and Brew), and one of them is literally just Rock Paper Scissors what are you even doing. These are not skills that you can often be CONFIDENTLY ahead of your competition in, at least not nearly as much as something like button mashing. That leaves Mystery Land's telekinetic showdown as the only one where you can reliably win IF you are a better alternating masher. As cool of an item as the Dueling Glove is... it's just hyper situational and not even very GOOD in the situations where it CAN be useful.

Pushy Penguins (MP5)
The single best thing about Mario Party 5. The mini-game is just fun, kinetic pathfinding, along with hilarious storytelling about the penguins from Mario 64 getting revenge for all the times they've been pushed and thrown off of places and an allusion to the Bumpty Penguin species. It's so simple a concept, but always an intensely fun scramble. Definitely one of the best 'survival' based games where you have direct control.

Look Away (MP2)
BAH bah BAH-DAH BA ba-ba bah-dah BA bah BAH-DAH BUH ba-ba-ba buh BAH
...
Yehoo!

A game that really can only be played with three or four humans, as it just kind of becomes miserable chance with computers. It's a fun game of jukes and mindgames, especially given the half-second after the timer finishes that you're still allowed to move around in. But it absolutely needs the right people to play with - if you have a bunch of stone-faced analytic types, this is going to be the most dull affair. If you've got at least two wise-asses in the group, now it's a party. I also love how the heads that have been eliminated can keep playing, and love the animation where the losing heads just fade into nothingness before vanishing.

Face Lift (MP1 & MP2)
Face Lift is an unfortunate case where the flavor is so much stronger in the original game, but the execution is much stronger in the second. MP1's face lift is always on Bowser, and the parallels to Mario 64 are so strong and so much fun here. Hell, the background literally says "Super Bowser 64" repeating just like the Mario 64 title screen, it's utterly perfect! And frankly, Bowser's face is just a lot more interesting to stretch than the other characters - the giant eyebrows just make him naturally way more expressive. Unfortunately, most of Bowser's stretching patterns are way too easy to match. For a vast majority of them, all you need to do is stretch his bits to 100% elasticity and you'll get a solid 100 every single time. This absolutely trivializes Bowser's Face Lift, as the minimum required score of 80 is just WAY too easy to get. Mario Party 2 fixes this by giving each character three variations of their face AND turns it into a battle game in order to really up the ante... but I'm sorry, most of the faces are just boring. The Brothers Mario are quite dull since they lack the springiness of Mario's 64 head, Peach's stretchy features are just her hair, and Yoshi doesn't really have anything to grab onto other than his eyeballs that would make him fun. That leaves the already goofy-faced Wario and the weird hair tumor of Donkey Kong to carry novelty duties, and neither of them are up to the task. The background is also a whole lot duller, and most of the faces just have less places to grab onto than cuddly ol' Bowser. This is a damn fun mini-game, but a perfect version doesn't exist between the two games, kinda sad.

Triple 7 Golden Shroom
I'll tell you how cool it is when it happens, because this is something I have never witnessed personally (that wasn't save stated into existence, at least). I like that it exists, and it gives the usual great slot machine feeling of "OH TWO OF THE REELS ARE ON THE JACKPOT", but I can't really speak for it until it happens.

Peak Precision (MP9)
You don't need me to tell you that this is a great one. What I love about it compared to other reaction games is that it's essentially a test of immediate reaction time with the initial sprint, and then rhythmic reaction time as each new button prompt gets revealed. This puts it ahead of games that reveal all of their buttons at once (Saber Swipes) or in individualized sets (Fish & Drips), always keeping pressure on the player to react as swift and accurately as possible, while not looking too far ahead so they doing accidentally press something a few steps ahead in the pattern. Just a really strong, well thought-out mini-game.

---
Mario Vs Cloud 2002: A Video Retrospective - https://youtu.be/1dx4t6H_K9Y
Full Channel Available Here!: https://www.youtube.com/c/designingfor
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Kamekguy
05/06/20 1:07:09 AM
#159:


Daisy
If you want to play to win, play as Daisy. Ever since her introduction, every single item and bone she's been thrown has been a winner. Personal item in MP3? Cellular Shopper, basically guaranteeing a Boo Repellant, Magic Lamp, Boo Bell, or whatever else with a one-turn delay, giving it just one extra degree of protection against the Plunder Chest. Duel Mode partner? Snifit, a partner choice that puts her into immediate top tier contention. Is he pricey? Yeah, but his ability to randomly find coins turns his -5 salary into a "randomly in between -5 and -1" salary, AND he can take a hit, unlike the other top tiers of Boo and Goomba, making him far more useful on a variety of maps. Personal orb? The best in the game, Flower gives you +3 PER SPACE and ignores traps, giving an up to 30 coin swing for FREE along with Metal Shroom's effects. Dice block in Super? The spitting image of consistency, all 3's and 4's, eliminating all doubt you're hitting anything but a VERY specific range. Combined with a go-getter attitude, the crown of devils in 3, and general "not Peach" appeal. She lacks the personality of other top tiers since HI I'M DAISY isn't.a Party saying, but you can't knock results.

Choosing Not To Buy A Star
I love little options in Super, with Toadette going Huh. But why wouldnt you?! Let me ask again, almost like a little but thou must. Despite appearances, there ARE a few good reasons for doing this. They are VERY situational, but they do happen. For example, if the star spawns in the Blooper carousel in Bowser Land and youre not exiting the carousel, you can say no in order to stall the star spawn from appearing somewhere else until youre guaranteed to get out, or say no during one pass only to say yes during the next so that youre not fined by Baby Bowser during the second go-round. This is absolutely a psychological power play, though. It feels good every time, and if you can convince others that this is some kinda grand master plan, its utter bliss.

but its usually pretty dumb and you should just take the damn star.

Kamek Ranks & Rates Anything Mario Party Related
Honestly Im really happy with how the topics going! Im just happy people are reading my stupid, rambling, run on sentence-fueled stream of consciousness paragraphs and finding some joy in trying to break down Mario Party way, way too hard. Thank you for reading = )

Bowser Tier
Bowser
BOWSERs Big Blast (MP2)

Millennium Star Tier
Reverse Mushroom (MP3)
Wario
Horror Land (MP2)
Booksquirm (MP4)
Beach Volleyball (MP5)
Beach Volley Folly (MP4)
Mario Party 2 OST
Snow Whirled (MP6)
Peak Precision (MP9)
Dungeon Duos (MP4)
Hexagon Heat (MP2)
Mushroom Mix-Up (MP1)
Pushy Penguins (MP5)
Warios Oh my God! and Doh I missed!
Bowser Party (MP10)
Game Guy (MP3)
Day At The Races (MP2)
Mario's Rainbow Castle (Song)
Waluigi
Mini-Game Island (MP1)

Super Star Tier
Fish Upon A Star (MP5)
Daisy
Space Land (MP2)
Bowser Bomb (MP2)
Toad's "OKAY"
Faire Square (MP6)
Costumes (MP2)
Unique Character Dice Blocks (SMP)
Coney Island (MP5)
Hidden Star Blocks
Lights Out (MP2)
Waluigi's Island (MP3)
Candies (MP8)
Luigi Wins By Doing Absolutely Nothing
Toad Boat
Partner Party (SMP)
Monty Mole (SMP)
Cry Bones (MP8)
Toad (Playable)
Slapparazzi (SMP)
Plunder Chest (MP2 & MP3)
Chance Time
Super Duel Mode (MP5)
give me the ball papa

Happening Star Tier
Koopa Kid
Face Lift (MP1 & MP2)
Bowsers Bigger Blast (MP4)
Cake Factory (MP2)
Bumper Balls
Mario Party 4
The Big Boo (MP2)
Opening Cinematic (MP1)
Tiny Characters (MPDS)
Item Bag (MP3)
Pedal Power (MP1)
Kamekguy
Bowsers Unique Enemy Dialogue (MP10)
Ridiculous Relay (MP3)
Control Stick Spinning (MP1)
Mario's Puzzle Party (MP3)
Choosing Not To Buy A Star
Look Away (MP2)
Skeleton Key (MP3)
Shake It Up (MP8)
Mario Party 8
Mix-And-Match Amiibo Party Boards (MP10)

Red Star Tier
Wiggler (MP2)
Toadette
Windmillville (MP7)
Twila (MP6)
Mario Party 1 Cartridge
The Inflatable Thwomps From The Great Deflate (MP4)
Mario
Lava Tile Isle (MP2)
Tumble (MP3)
Warp Pipe
Ztar
Big Top Drop (MP5)
Brighton (MP6)
Curvy Curbs (MP5)
The Car (MP9 & MP10)
Toad's Midway Madness (MP4)
Birdo

Mario Party DS Tier
Pause Buffering On Warios Battle Canyon (MP1)
Duel Mode (MP3)
Dueling Glove (MP2)
GameCube Microphone (MP6 & MP7)
Rules Land (MP2)
Kamek (MP2)
Dizzy Dancing (MP2)
Playing Mario Party Alone
Eternal Star - 50 Turns (MP1)
True Millennium Star (MP3)
Banning Waluigi because he gives you an unfair advantage
Shrek Super Party
Koopa Banker
The Beat Goes On (MP3)
Rudder Madness (MP8)
Miracle Capsule (MP5)
Mario Party DS
No Boo (MP1)
Cast Aways (MP1)
Kamek's Library (MPDS)
Mario Party: The Top 100

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Mario Vs Cloud 2002: A Video Retrospective - https://youtu.be/1dx4t6H_K9Y
Full Channel Available Here!: https://www.youtube.com/c/designingfor
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Naye745
05/06/20 1:35:47 AM
#160:


choosing not to buy a star is pretty good in speedruns

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it's an underwater adventure ride
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Kirby6417
05/06/20 1:58:07 AM
#161:


Kamekguy posted...
Plunder Chest (MP2 & MP3)
Sure, you get improved targeting, but with how often Toad and Baby Bowser load you up with Skeleton Keys, the odds of actually getting something good drastic go down.

Did you just put a Scott Steiner reference in this post for fun?

Also this thread is amazing. Maybe my favorite in all my years on GameFAQs.

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GTM
05/06/20 2:02:10 AM
#162:


Insectiride

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GTM - Boko United
survivor and dillos and nintendo and you are awesome
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hylianknight3
05/06/20 2:04:02 AM
#163:


Mecha Fly Guy (Mini-Game House)

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Kampfmaschine Advokaiser punched my lights out in the 2018 Guru.
My bracket was soft... just like my heart!
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Lolo_Guru
05/06/20 3:16:40 AM
#164:


Mario Party-e (for E-reader)

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Lolo
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SuperNiceDog
05/06/20 3:36:16 AM
#165:


What determines who gets the 10 coin Koopa bonus with 5 turns to go in Mario Party 1?

Good review of Cast Away btw, I have grown to love that game, I can get 50+ coins on it

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SuperNiceChao about to win the Oracle 2020! TsunamiXXVIII and me will destroy all you noobs
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NBIceman
05/06/20 3:45:36 AM
#166:


Castaway Bay

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Spurs - Yankees - Eagles - Golden Knights
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PlasmaKappa
05/06/20 4:30:07 AM
#167:


Bowser Land (MP2)

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http://steamcommunity.com/id/finali
Skyward Sword / Tales of Graces f
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Anagram
05/06/20 10:02:41 AM
#168:


Memory Match

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Not changing this sig until I decide to change this sig.
Started: July 6, 2005
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SSBM_Guy
05/06/20 10:30:15 AM
#169:


Stake Your Claim (SMP)

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The BK in Guru Champ BKSheikah stands for Bracket Killer.
when thinking of Krystal, does GMUN's pants get overcrowded? ~ GMUN
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Underleveled
05/06/20 12:20:46 PM
#170:


Crazy Cutter

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darkx
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#171
Post #171 was unavailable or deleted.
Kamekguy
05/06/20 2:34:14 PM
#172:


Kirby6417 posted...
Did you just put a Scott Steiner reference in this post for fun?

See the 3-way at Creepy Cavern, you got a 33 1/3 chance of winning. But I, I got a 66 2/3 chance of winning because Luigi KNOWS he can't beat me.

Insectiride (MP6)
There are several small things that Mario Party does that I absolutely love. One is, in battle games, allowing the player in last to have an advantage and choose first in games where they have to select from a few options. Another is having multiple different forms of inputs competing against each other, like in Ridiculous Relay. And another is having all the characters do a really stupid thing, and this is HIGH up there in a list of stupid things to do! Is it possible that, if you have a really good masher, they'll just outright outpace the best efforts that the stag beetle and snail vehicles can do? Yes, but in a lot of situations, the player who mashes the best is probably also good at a lot of other video games and likely isn't in last, so you can steal that vehicle from them and force them to use something worse. It's not a PERFECT solution, but it's a decently fun one.

Mecha Fly Guy (Mini-Game House)
Y'know all those games you play as a kid where you just punch each other until you bleed and whoever cowards out first loses? This is the equivalent of that, except if a video game told you how effectively you were bloodying the other kid. You pay actual coins to get this to happen. You know what's going on here, you know what you're doing. This is advanced dick measuring, not only being willing to feel pain, but be good at inflicting it in an observable metric. But also the boring mini-game house music is playing during the background so that sucks.

Mario Party-e
This was VERY poorly advertised. As a kid, I just thought it was a bunch of Mario Party mini-games to be added to Mario Party Advance and took a hard pass on it. I had no idea this was a physical Mario Party board game, which I would've purchased IMMEDIATELY just for the sake of having it. As such, I can't really rate it, and it's been demoted to a "someday... this will be mine" kind of status.

SuperNiceDog posted...
What determines who gets the 10 coin Koopa bonus with 5 turns to go in Mario Party 1?

If you're asking "what lets Koopa give you 20 coins instead of 10 pre-Last 5 turns", every 10th person who passes him gets an additional 10, making farming him in DK's Jungle Adventure viable. If you're asking "what determines who Koopa predicts", That's just totally random, and he doesn't even give you 10 coins, he just says he thinks you'll win.

Castaway Bay (MP6)
The vastly superior version of Mario's Rainbow Castle, and probably the best of the "linear board" designs. Everything about this board is risk versus reward at every junction. Do you take the shorter path at the start and get a random orb, or do you go to the Item Shop and both get a selection of three orbs AND get a chance at a happening space to rotate the boats. Do I take the shorter path up the cliffside, or do I take the longer one? If I take the longer one, do I go on the Shy Guy Raft to try to get to the star quicker, knowing that Bowser could low-ball my roll in the process, or do I try to stall out for night in order to get Boo? The threat of Bowser stealing a star rather than just 40 coins makes every pass around the final island absolutely dire, and this map gets the absolute most out of the Sluggish Shroom, where being able to pick out your space and decide whether you want to risk a happening, target a DK or Bowser space, target Chance Time, or risk NOT using the Sluggish Shroom in hopes that your opponent will roll into the Bowser Boat. This is a board filled with mind games and calculated risks that players slowly make more dangerous by inevitably littering the jungle area with Klepto orbs. You could say that a low-scoring board like this (out of necessity since Bowser takes stars AND it has Boo active AND that MP6 lets you duel for stars) isn't super fun by the end, but I think this is an absolute riot of a board that gets the most out of all of Mario Party 6's items. I know Faire Square is usually the favorite, but this one's my true love out of MP6's selection. It is as nasty as a Mario Party 1 board could be, with all of the quality of life changes of MP6.

Bowser Land (MP2)
The best board in the series. I know that's a bold claim, but it is very, very true. In no other board are you trying to duck out of the way for just one more turn of safety, then resolving yourself to try out one of a myriad of different strategies. The banks' functions are reversed in this map (giving you money with each pass but taking away the entire debt on landing on it) constantly funneling you money is a brilliant way to bolster the economy, meaning that even players in last place can remain competitive. However, with each pass, the bank debt increases, meaning players may try to start avoiding it with side paths, mushrooms, or targeting Happening Spaces that are placed a few spaces in front of every bank. Every Happening Space on this board is a calculated risk - a great way to try to avoid nightmarish board events that will suck coins dry, but never a guarantee. The Blooper Wheel is essentially a controlled investment: spend a random amount of turns stuck in place, unable to get items, for guaranteed safety from the Bowser Parade and two Happening Spaces. The Bowser Parade, meanwhile, is the most powerful board event in the game - generating about as far from Start as possible, taking any player it comes across back to start, and taking two coins per space they travel. You can manipulate the parade route at one of three stations, making your intentions as to who you want to screw over VERY well known, always playing a political game in the name of chaos, AND with the five coin fee, it gives you yet another option with the bank's funds. The top right item shop forces you to purchase a random item for 12 coins (or a Warp Block for 17), essentially acting as a toll gate unless you're holding onto an item, BUT it has a chance of dropping Bowser Bombs and Bowser Suits, which are intensely useful on this map, making for yet another controlled risk. And there are just SO many unique and cute interactions in this map - changing the parade route for free if you're in a Bowser Suit, getting 20 coins from the bank if you're in a Bowser Suit, the bank TAKING A STAR if you land on the bank space with 0 coins. Hell, there's even a Star Spawn behind a skeleton key gate and a Boo behind another, so THAT sometimes useless item gets its chance to shine, AND there's an accessible Boo right next to the item shop that can be gatekeeped by the parade! AND Last Place is guaranteed 10 coins in the Last 5 turns, making this the most comeback-friendly board in the entire game with all the features it has to boost you up and then screw you over! All wrapped in a package celebrating how great Bowser is in a theme park skin. Every item, movement option, part of the board, and event works in tandem AND is useful, the rules of the regular game are twisted to be more fun, but not so much as to be unrecognizable, the Item Game is perhaps the only one that's skill-intensive (or at least always requires effort past initially learning it), there's no long stretch of board that's just a boring collection of Blue Spaces without something to do, and they even kidnap Toad in order to get you here and (rightfully) diss the other boards until you pick Bowser Land. Utterly masterful board design that hasn't been matched in 20 years.

---
Mario Vs Cloud 2002: A Video Retrospective - https://youtu.be/1dx4t6H_K9Y
Full Channel Available Here!: https://www.youtube.com/c/designingfor
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Kamekguy
05/06/20 2:34:38 PM
#173:


Memory Match (MP1)
10 Free Coins. You would either have to forget how Ground Pounding works, be colorblind, or intentionally screw around in order to mess this one up. Worse than Ground Pound because it takes longer, but its equally as free.

Stake Your Claim (SMP)
Honestly most of the Toadette brings out the giant Powerpoint screen games are pretty good, this one not being an exception. The concept is simple, but the complexity of the squares on screen make the execution absolutely brilliant. Its one of those games where you go ahhhh shit immediately after picking and seeing the better option in your opponents hands. Not much else to say, just a good idea done well.

Crazy Cutter (MP1 & MP2)
I have always been the best in any friend group Ive had at this game, so it gets bonus bias points from me for being good at reviving fossils. If you need any advice, just try tracing closer to the inside of the shape than you think you need at times - the game judges you more harshly for being further out of the main shape than it does for you being a little bit inside. I like how your character obscures the vision of the line whenever youre tracing upward, leaving you to work with your memory of the line - thats very crafty and a lot more difficult than it would be if you just had the character hands tracing ala Face Lift. However, the MP1 game does have the flaw where you only need to pass the threshold in order to get coins, meaning that this is a very easy everybody wins game without the ability to mess with others, like Bombs Away (unless you shove your friends. Which is fine but makes you a villain). And both games do have the unfortunate tendency where, if you nudge your control stick the wrong way at the start, theyll take it as auto-completing the line and you just dont get to play the mini-game and get a 0. Theres really no way that couldve been properly fixed other than putting immunity to that sensor at the start of the game, but its a frustrating nitpick nonetheless. I really love it, but it has understandably large problems.

Aces High (MP3)
being totally honest with you, Star Fox 64 multiplayer was never really that good. Dogfighting is a really cool concept, but the Arwing is just too damn maneuverable and lithe compared to other dogfighting games that getting a good lock and hit on someone is really rough, and leads to a lot of just floating around. Assault really tuned that up, great multiplayer game. Aces High suffers from a lot of the same issues, and even though the planes are a lot less maneuverable than the Arwing, the slipperier controls of Mario Party still makes hitting anything an issue. Bullet Bills are sent in to alleviate this problem, but it becomes VERY easy to avoid an opponent the more planes hit the floor, to an almost Bumper Balls-like level. I do find it a bit better than BB, but this is a VERY easy game to Draw on. Maybe if it spawned mines or something instead of being on a timer, itd be a more enjoyable game. Because the core concept IS really cool, its an awesome idea for a game. Its just not done very well.

Bowser Tier
Bowser
Bowser Land (MP2)
BOWSERs Big Blast (MP2)

Millennium Star Tier
Reverse Mushroom (MP3)
Wario
Horror Land (MP2)
Booksquirm (MP4)
Castaway Bay (MP6)
Beach Volleyball (MP5)
Beach Volley Folly (MP4)
Mario Party 2 OST
Snow Whirled (MP6)
Peak Precision (MP9)
Dungeon Duos (MP4)
Hexagon Heat (MP2)
Mushroom Mix-Up (MP1)
Pushy Penguins (MP5)
Warios Oh my God! and Doh I missed!
Bowser Party (MP10)
Game Guy (MP3)
Day At The Races (MP2)
Mario's Rainbow Castle (Song)
Waluigi
Mini-Game Island (MP1)
Stake Your Claim (SMP)

Super Star Tier
Fish Upon A Star (MP5)
Daisy
Space Land (MP2)
Bowser Bomb (MP2)
Toad's "OKAY"
Faire Square (MP6)
Costumes (MP2)
Unique Character Dice Blocks (SMP)
Coney Island (MP5)
Hidden Star Blocks
Lights Out (MP2)
Waluigi's Island (MP3)
Candies (MP8)
Luigi Wins By Doing Absolutely Nothing
Toad Boat
Partner Party (SMP)
Monty Mole (SMP)
Cry Bones (MP8)
Toad (Playable)
Mecha Fly Guy (Mini-Game House)
Slapparazzi (SMP)
Crazy Cutter (MP1 & MP2)
Plunder Chest (MP2 & MP3)
Chance Time
Super Duel Mode (MP5)
Insectiride (MP6)
give me the ball papa

Happening Star Tier
Koopa Kid
Face Lift (MP1 & MP2)
Bowsers Bigger Blast (MP4)
Cake Factory (MP2)
Bumper Balls
Mario Party 4
The Big Boo (MP2)
Opening Cinematic (MP1)
Tiny Characters (MPDS)
Item Bag (MP3)
Pedal Power (MP1)
Kamekguy
Aces High (MP3)
Bowsers Unique Enemy Dialogue (MP10)
Ridiculous Relay (MP3)
Control Stick Spinning (MP1)
Mario's Puzzle Party (MP3)
Choosing Not To Buy A Star
Look Away (MP2)
Skeleton Key (MP3)
Shake It Up (MP8)
Mario Party 8
Mix-And-Match Amiibo Party Boards (MP10)

Red Star Tier
Wiggler (MP2)
Toadette
Windmillville (MP7)
Twila (MP6)
Mario Party 1 Cartridge
The Inflatable Thwomps From The Great Deflate (MP4)
Mario
Lava Tile Isle (MP2)
Tumble (MP3)
Warp Pipe
Ztar
Big Top Drop (MP5)
Brighton (MP6)
Curvy Curbs (MP5)
The Car (MP9 & MP10)
Toad's Midway Madness (MP4)
Birdo

Mario Party DS Tier
Pause Buffering On Warios Battle Canyon (MP1)
Duel Mode (MP3)
Dueling Glove (MP2)
GameCube Microphone (MP6 & MP7)
Rules Land (MP2)
Kamek (MP2)
Dizzy Dancing (MP2)
Playing Mario Party Alone
Eternal Star - 50 Turns (MP1)
True Millennium Star (MP3)
Memory Match (MP1)
Banning Waluigi because he gives you an unfair advantage
Shrek Super Party
Koopa Banker
The Beat Goes On (MP3)
Rudder Madness (MP8)
Miracle Capsule (MP5)
Mario Party DS
No Boo (MP1)
Cast Aways (MP1)
Kamek's Library (MPDS)
Mario Party: The Top 100

---
Mario Vs Cloud 2002: A Video Retrospective - https://youtu.be/1dx4t6H_K9Y
Full Channel Available Here!: https://www.youtube.com/c/designingfor
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ZeldaTPLink
05/06/20 3:37:30 PM
#174:


Shell Shocked
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ZeldaTPLink
05/06/20 3:44:32 PM
#175:


End of the Line
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NBIceman
05/06/20 3:50:45 PM
#176:


Pirate Dream

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https://imgur.com/UYamul2
Spurs - Yankees - Eagles - Golden Knights
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Naye745
05/06/20 5:32:58 PM
#177:


seeing as you rated all my other favorite mp2 boards:
Western Land

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it's an underwater adventure ride
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Underleveled
05/06/20 6:44:33 PM
#178:


Saving Courage

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darkx
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hylianknight3
05/06/20 7:14:54 PM
#179:


DK Space

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Kampfmaschine Advokaiser punched my lights out in the 2018 Guru.
My bracket was soft... just like my heart!
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GTM
05/06/20 7:22:24 PM
#180:


Main Menu Screen Mic Easter Eggs (MP6)

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GTM - Boko United
survivor and dillos and nintendo and you are awesome
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Lolo_Guru
05/06/20 7:29:47 PM
#181:


Donkey Kong
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Lolo
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PlasmaKappa
05/06/20 8:33:16 PM
#182:


Koopa's Seaside Soiree (MP4)

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http://steamcommunity.com/id/finali
Skyward Sword / Tales of Graces f
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Kamekguy
05/06/20 9:12:14 PM
#183:


Shell Shocked (MP2)
Entirely dependent on format at how effective this game can be. In the single-pipe format, either you have alliances before you get into the game and you act on those, or it's just a free for all and whoever doesn't get a gun pointed at them at the start probably gets to win. In the other two formats, strafing around becomes way stronger as you don't just have a chance to die in the first few seconds. I do really wish that you had one more hit point for this game - two tends to be too few to react to being blindsided by someone, But, it's tanks. Not as good as Blast Corps but better than Conker's Bad Fur Day/

End of the Line (MP3)
Add one or two more checks and this becomes actually hectic. As-is, it doesn't matter what happens with the first two checks - whoever gets to check #3 first does a coin flip, and victory is entirely determined on if they call it right. Worse yet, this game just does not work out as a Duel Mini-Game. If you really don't want to lose money, you can easily just pick the same path as your opponent every single time and guarantee a draw. You CAN try to juke an opponent trying this out, but this is the easiest mini-game to draw on by just picking different directions on the third junction, then changing at the last second. There's a better version of this known as "A Bridge Too Short" in Mario Party 7, which had the advantage of being a Donkey Kong mini-game and having irregular timing. That one is also bad, but not literally "win a coin flip but sometimes don't". Luck-based mini-games have their place in Mario Party, but not ones that you can game so easily and have no sense of showmanship.

Pirate Dream (MP5)
AKA "The only board that people actually play in MP5". It's just something that stands out between "cutesy, cutesy, PIRATE, another underwater one, space, cutesey, BOWSER". In any case, this is some WEIRD-ASS design. Thwomp and Whomp are both gatekeepers, but neither function as they do in previous games and are instead just 10 coin tolls, AND they're directly next to each other. Whilst Thwomp provides a shortcut, Whomp essentially does nothing besides block a path that the star sometimes spawns in. It's just such an odd decision, placing them right next to each other when such an emphasis is placed on spaces. Speaking of them, Pirate Dream does the bad thing of sticking a lot of generics in a row and calling it a day, leading to a series of unevenful turns in strings of blues broken up by the occasional Bowser or Happening Space. Aaand unfortunately, that's where most players are going to stay, as the main Happening gimmick is having players stick near the start like it's DK's Jungle Adventure, but without even the chance to escape the starting stretch. It IS short... but the issue is that players cannot choose what they'd like out of Capsules and there are no junctions, meaning that the standbys of "just buy a Mushroom" or "try to do something else" are taken away and players are Midway Madness'd into sticking around the starting area. It's not nearly as bad as it is on that board, but it's a frustrating enough problem that centralizes gameplay to a loop around the top half of the map. It's not awful in any way, it's just... not really exceptional in anything but theming? And suffers from MP5 being bad in general and the Capsule system being pretty awful. Could be a LOT worse if there wasn't a Capsule Machine by the start, I can say that much!

Western Land (MP2)
Honestly? Just too many spaces. The theming is fantastic, the layout of the map is great, the fact that it has two Boos on opposite stretches keeps things really interesting, the Happening Space event is appropriately punishing... but this is one or two tweaks from taking a "good" board into an "amazing" board. There are tons of Blue Spaces in a row ALL over the map, meaning that uneventful stretches of turns are bound to happen AND the thrill of finding Hidden Blocks is reduced out of principle. Steamer, the way of getting around the map easily, is shackled to a luck system on whether he goes forward or backwards, making him unreliable for something without a cost, and considering that two of his stations can cause you to miss Boo with an unlucky roll, just generally undesirable. The size makes Mushrooms, Golden Mushrooms, and Magic Lamps extremely desirable, but difficult to get since the Item Shop skips the first go-'round to Boo AND doesn't start spawning Goldies until after the first five turns. As discussed in the Wiggler write-up, the Milk Bar could be better served toward the middle of the map. And the Skeleton Key gate in the top right is actively worthless other than to guard a Star spawn, utterly wasting a junction. Even the Bowser Bomb is less effective here, and that makes me sad. Just a couple tweaks - being able to pay Steamer more money in order to choose your direction, for instance - would make this exceptional. But as-is... it's definitely good. It's designed for players to be spread out unless milk drinking happens, and that makes star location changes exciting as SOMEONE'S very likely to be near it and draw groans from everyone else. Definitely a "childhood favorite" type of level that makes everyone feel like they're in the game at any time.

Saving Courage (MP1)
I love Mushroom Mix-Up's sound design. The way that you get the sound of draining water as the mushrooms sink underneath right after Toad's flag. It's not my favorite of the "sea" themes - I prefer The Wide, Wide Ocean because I can just HEAR the Shy Guy Says sound effects in time with the music - but it's got a great deal of variance and is perfectly evocative of its mood.

---
Mario Vs Cloud 2002: A Video Retrospective - https://youtu.be/1dx4t6H_K9Y
Full Channel Available Here!: https://www.youtube.com/c/designingfor
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Kamekguy
05/06/20 9:12:41 PM
#184:


DK Space
I like it as the antithesis to the Bowser Space, but its implementation is a bit hit-or-miss. DK Mini-games are a great idea in practice, but in implementation they tend to be not good. Most of them are basically luck-based, with only a few (usually those based on Donkey Kong Jr climbing vines or jumping over barrels) being any fun to actually play. The fact that DK can just randomly give you a star somewhat balances out Bowser being able to randomly take one away, and one of the best things 6 did was making the DK and Bowser spaces reflections of each other, changing between Day and Night. This absolutely peaks with Mario Party 8, where DK can often cause a REALLY GOOD THING to happen, but another player can ruin it by stepping on the space when it turns into a Bowser space, turning it into a REALLY BAD THING. Shy Guys Perplex Express and King Boos Haunted Hideaway especially benefit from this, but the change face on every landing system benefits all boards. DKs Space is more mixed than anything, but it goes out with a bang and sticks the landing.

Mic Easter Eggs (MP6)
I love that these were programmed in. I especially love that there are some secret commands just tucked into mini-games, too, leaving players to be exceptionally confused when you shout Goomba and your giant attack robot spits out an oil slick of angry mushroom traitors. Its merely cute, but I love it when games sneak these things in.

Donkey Kong
DK is my Ride Or Die character. It doesnt matter what game it is, I will always support Donkey Kong. Smash, Mario Party, Mario Kart - doesnt matter, if DKs playable, I am obligated to rep him. As such, I cannot give anything but a biased account of his character, but I may try to explain his obvious superiority. First of all, they attempted to nerf DK three times and failed every time. When Signature Items were introduced, DKs was the Bowser Bomb. This was DEVASTATING and could cause absolute mayhem. So they removed that in 3 and gave him the Reverse Mushroom. THAT ended up being the most broken item in Mario Party, so in MP4 they gave him the Super Mega Mushroom, the unholy love child of the Bowser Suit and the Golden Mushroom that basically guaranteed the Coin Star. Id like to think that, since DK decided to be the strongest CPU in every game for three games in a row, they banned him out of spite. No one screws with Hard DK.

I love the little animations DK ends up doing. He has a combination of cute references, like how he does the DKC Bonus Room Win animation when he wins a board, to the generic gorilla chest beating, to a really weird gentlemanly bow that he does, to the part where his spine seems to give out and he just collapses ass-upward into the ground when he loses big. So much of it looks janky, and he ends up having the weirdest looking hitboxes due to his awkward form despite having the exact same model as everyone else, and that is always fun to have the uneducated complain about.

The DK Space Era is a weird time that wasnt really necessary. I love that he just has a chance of showing up in 5 if you land on a Bowser space. Lore in 2 says that he really wanted to beat Bowser up, and now in 5 hes finally gotten strong enough that he CAN beat Bowser up, and Bowser fears getting beat up by DK! But the DK Space was a little too random to be particularly effective, and it was only when he was acting as a foil to Bowser that hes great.

Competitively, DKs bottom tier in Duel Mode. Whomp has a weird match-up spread where hes GREAT against Daisy, terrible against Wario, OK against Yoshi, and utterly awful against Luigi. Due to Whomps 3-coin salary, DKs often in no position to beat those with a lesser salary than him, and Waluigi just beats DK outright. Since DK cant fight back until he completes a lap, and is a liability in the best map (Blowhard) yeah its only that weird counter against Daisy, who he can successfully stall, that keeps him from being gutter trash. On the other hand, DK is BUSTED in Super Mario Party. Some laugh as DK is unable to get out of the starting area if he exclusively uses his character dice; these people are fools. +5 Coins, 0, 0, 0, 10, 10. This either guarantees that DK will have a fantastic roll or a stall. All DK has to do is land on a Good Luck Space or a Board Event space, and he can just stay there, eternally reaping its benefits. I have cleaned out Whomps Domino Ruins of treasure, I have gotten a full suite of amazing items for FREE, I have farmed Flutters shop on the islands far better than any other character possibly could, and no one could stop me. Donkey Kong is a character capable of pulling out 2-star turns if he gets unlucky, and 4-star turns if he gets very lucky and uses all of his resources. Some characters cant get 4 stars period. DK is minmaxed perfection, a high-risk high-reward character where the risk can be turned into unlimited advantage. Busted.

Simply put, you put DK in as a computer when you want to have a wild time. I rarely experience this, however, because this is my mans. If I were rating him with pure bias, DK would top the list easy, because all my favorite moments in my Mario Party career has my mans in it. As-is hes still pretty damn close to the top, but Ill knock him down just a few pegs in the interest of fairness. Hes had his downs, but honestly, mostly has ups, and can be the most lethal CPU in the entire series. Long may he reign and long may I mourn his passing in Mario Parties 5 through 9. Age hasnt slowed him down one bit.

Koopas Seaside Soiree (MP4)
Probably the only map that can get away with the awful hovering board design of MP4; the pathway works well enough as a boardwalk over the water and pathways around the resort grounds. The central gimmick of the board is actually pretty fun; the Koopa Bank is brought back as a central fixture, and instead of having one bank space to win big on, there are several trap ? Spaces around it where you pay off the debt like its Bowser Land. Unlike Bowser Land, this gets you closer to a Happening Star win, so biting the bullet can be considered an investment, or swooping in to try to get prime Happening Star real estate. Everythings great except the banana peel junctions. Unavoidable, unadjustable 50/50 junctions are just not fun, ESPECIALLY when they gatekeep star spaces, chance times, AND Boo. It is possible to just go absolutely nowhere you want on this map, and the almighty Mega Mushroom cant even skip these junctions despite SUPPOSEDLY skipping all board events. It doesnt help that the lower paths are just swaths of spaces that take forever to loop back ground to the interesting top of the board, where Boo, the Koopa Hotel, and the Lottery reside. This map can just randomly be super unfun for no reason, and that sucks. Soooo close to being good, but it ruins itself into being a pretty miserable time.

---
Mario Vs Cloud 2002: A Video Retrospective - https://youtu.be/1dx4t6H_K9Y
Full Channel Available Here!: https://www.youtube.com/c/designingfor
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Kamekguy
05/06/20 9:13:16 PM
#185:


Bowser Tier
Bowser
Bowser Land (MP2)
BOWSERs Big Blast (MP2)

Millennium Star Tier
Reverse Mushroom (MP3)
Wario
Horror Land (MP2)
Booksquirm (MP4)
Donkey Kong
Castaway Bay (MP6)
Beach Volleyball (MP5)
Beach Volley Folly (MP4)
Mario Party 2 OST
Snow Whirled (MP6)
Peak Precision (MP9)
Dungeon Duos (MP4)
Hexagon Heat (MP2)
Mushroom Mix-Up (MP1)
Pushy Penguins (MP5)
Warios Oh my God! and Doh I missed!
Bowser Party (MP10)
Game Guy (MP3)
Day At The Races (MP2)
Mario's Rainbow Castle (Song)
Waluigi
Mini-Game Island (MP1)
Stake Your Claim (SMP)

Super Star Tier
Fish Upon A Star (MP5)
Daisy
Space Land (MP2)
Bowser Bomb (MP2)
Toad's "OKAY"
Faire Square (MP6)
Costumes (MP2)
Unique Character Dice Blocks (SMP)
Coney Island (MP5)
Hidden Star Blocks
Lights Out (MP2)
Waluigi's Island (MP3)
Candies (MP8)
Luigi Wins By Doing Absolutely Nothing
Toad Boat
Partner Party (SMP)
Monty Mole (SMP)
Cry Bones (MP8)
Toad (Playable)
Saving Courage (MP1)
Mecha Fly Guy (Mini-Game House)
Slapparazzi (SMP)
Crazy Cutter (MP1 & MP2)
Plunder Chest (MP2 & MP3)
Chance Time
Super Duel Mode (MP5)
Insectiride (MP6)
Shell Shocked (MP2)
give me the ball papa
Western Land (MP2)

Happening Star Tier
Koopa Kid
Face Lift (MP1 & MP2)
Bowsers Bigger Blast (MP4)
Cake Factory (MP2)
Bumper Balls
Mario Party 4
The Big Boo (MP2)
Opening Cinematic (MP1)
Tiny Characters (MPDS)
Item Bag (MP3)
Pedal Power (MP1)
Kamekguy
Aces High (MP3)
Bowsers Unique Enemy Dialogue (MP10)
Ridiculous Relay (MP3)
Control Stick Spinning (MP1)
Mario's Puzzle Party (MP3)
Choosing Not To Buy A Star
Look Away (MP2)
Skeleton Key (MP3)
Shake It Up (MP8)
Mario Party 8
DK Space
Mix-And-Match Amiibo Party Boards (MP10)

Red Star Tier
Wiggler (MP2)
Toadette
Windmillville (MP7)
Twila (MP6)
Mario Party 1 Cartridge
The Inflatable Thwomps From The Great Deflate (MP4)
Mic Easter Eggs (MP6)
Mario
Lava Tile Isle (MP2)
Tumble (MP3)
Warp Pipe
Ztar
Big Top Drop (MP5)
Brighton (MP6)
Koopas Seaside Soiree (MP4)
Pirate Dream (MP5)
Curvy Curbs (MP5)
The Car (MP9 & MP10)
Toad's Midway Madness (MP4)
Birdo

Mario Party DS Tier
Pause Buffering On Warios Battle Canyon (MP1)
Duel Mode (MP3)
Dueling Glove (MP2)
GameCube Microphone (MP6 & MP7)
Rules Land (MP2)
Kamek (MP2)
Dizzy Dancing (MP2)
Playing Mario Party Alone
Eternal Star - 50 Turns (MP1)
True Millennium Star (MP3)
Memory Match (MP1)
Banning Waluigi because he gives you an unfair advantage
Shrek Super Party
Koopa Banker
The Beat Goes On (MP3)
Rudder Madness (MP8)
Miracle Capsule (MP5)
End Of The Line (MP3)
Mario Party DS
No Boo (MP1)
Cast Aways (MP1)
Kamek's Library (MPDS)
Mario Party: The Top 100

---
Mario Vs Cloud 2002: A Video Retrospective - https://youtu.be/1dx4t6H_K9Y
Full Channel Available Here!: https://www.youtube.com/c/designingfor
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NBIceman
05/06/20 9:18:00 PM
#186:


King Boo's Haunted Hideaway

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Spurs - Yankees - Eagles - Golden Knights
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Exodecai
05/06/20 9:21:05 PM
#187:


Bowser, Wario, Waluigi and DK being near the top.... good taste TC

Luigi for my next rating pick

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Check out my bead page on Instagram! @Jemzos
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Dr_Football
05/06/20 9:32:00 PM
#188:


Rockin Raceway

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Advokaiser won the Guru. I did not.
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Naye745
05/06/20 9:33:28 PM
#189:


i dont think seaside soiree is that bad honestly, but the banana junctions are definitely the worst part - they feel out of place on a board that's pretty well-crafted otherwise (and as you said before, mp4 boards in general are full of similar gimmicks, from the dual pathways in bowser's to the roulette paths in goomba's greedy gala)

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it's an underwater adventure ride
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Underleveled
05/06/20 9:39:53 PM
#190:


Chance Time music from MP3

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darkx
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ZeldaTPLink
05/06/20 9:40:36 PM
#191:


Fowl Play
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hylianknight3
05/06/20 9:45:08 PM
#192:


MC Ballyhoo

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Kampfmaschine Advokaiser punched my lights out in the 2018 Guru.
My bracket was soft... just like my heart!
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Kamekguy
05/06/20 10:03:04 PM
#193:


Naye745 posted...
i dont think seaside soiree is that bad honestly, but the banana junctions are definitely the worst part - they feel out of place on a board that's pretty well-crafted otherwise (and as you said before, mp4 boards in general are full of similar gimmicks, from the dual pathways in bowser's to the roulette paths in goomba's greedy gala)

It's mostly that they're REQUIRED bad gimmicks, and that the entire interesting half of the board is gated off by them. I don't even mind the gimmick itself done on better maps (Bowser's Magma Mountain, for instance), but combined with 4's lackluster item system and ALL of the cool board features other than the Item Shop (which you STILL can't get to if you end up in the bottom left) being locked out, I just find it really unpleasant for about half of the people playing. It's better than Toad's Midway Madness, which is just guaranteed "two people don't have fun", but most of the time, whoever has the advantage is gonna be decided by how well they flipped a coin.

---
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Full Channel Available Here!: https://www.youtube.com/c/designingfor
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GTM
05/06/20 10:13:38 PM
#194:


Crate and Peril

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GTM - Boko United
survivor and dillos and nintendo and you are awesome
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Anagram
05/06/20 10:21:53 PM
#195:


Mario

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Not changing this sig until I decide to change this sig.
Started: July 6, 2005
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Hbthebattle
05/06/20 10:26:11 PM
#196:


The concept of Mario Party bossfights
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Patience.
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GTM
05/06/20 10:27:46 PM
#197:


Anagram posted...
Mario

https://gamefaqs.gamespot.com/boards/8-gamefaqs-contests/78650813/938513136

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GTM - Boko United
survivor and dillos and nintendo and you are awesome
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Lolo_Guru
05/06/20 10:33:15 PM
#198:


Stardust Battle (Mario Party 3)
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Lolo
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PlasmaKappa
05/06/20 10:42:49 PM
#199:


Poison Shroom (MP3)

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Skyward Sword / Tales of Graces f
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Anagram
05/06/20 10:59:19 PM
#200:


Mario's hat

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Not changing this sig until I decide to change this sig.
Started: July 6, 2005
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