Poll of the Day > Microsoft has owned Banjo-Kazooie for 20 years and done nothing with it

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papercup
06/13/21 2:51:44 PM
#1:


Give the people what they want, Microsoft. The people demand bear and bird. We need a congressional hearing to get to the bottom of this, we need to know the hell is going on over at Microsoft.

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GanonsSpirit
06/13/21 3:28:11 PM
#2:


They let Nintendo pay to do something with it recently.
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ItsKaljinyuTime
06/13/21 3:30:54 PM
#3:


It's about owning the brands. They're on a buying streak.

I wish Nintendo would make some interesting purchases. But they almost never do. When they do, it's usually just to hire the game development talent, not to own any new IP. In fact, I can't think of one IP Nintendo bought for themselves.

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CaptainStrong
06/13/21 3:33:21 PM
#4:


The one on Xbox 360 and two on GBA don't exist?
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BlackScythe0
06/13/21 3:48:39 PM
#5:


I always forget people like platformers.
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DirtBasedSoap
06/13/21 3:56:22 PM
#6:


BlackScythe0 posted...
I always forget people like platformers.
one of the best genres of all time

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papercup
06/13/21 4:02:49 PM
#7:


Banjo-Kazooie isn't just a platformer. It's the perfect platformer.

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Mead
06/13/21 4:07:07 PM
#8:


Hasnt there been new games? Nuts and bolts or something like that?

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DevilSummoner1
06/13/21 4:26:18 PM
#9:


Mead posted...
Hasnt there been new games? Nuts and bolts or something like that?

That was 12 years ago

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papercup
06/13/21 4:27:19 PM
#10:


Mead posted...
Hasnt there been new games? Nuts and bolts or something like that?

We don't talk about that. There has not been a Banjo-Kazooie game in 20 years

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Mead
06/13/21 4:31:43 PM
#11:


papercup posted...
We don't talk about that. There has not been a Banjo-Kazooie game in 20 years

oh so it wasnt good?

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blu
06/13/21 4:32:47 PM
#12:


Mead posted...
oh so it wasnt good?

It was good
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papercup
06/13/21 4:33:18 PM
#13:


It just wasn't Banjo

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Krow_Incarnate
06/13/21 4:50:30 PM
#14:


And if the people's initial reception of Yooka Laylee is anything to go by, there won't be another one for 30 years.

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papercup
06/13/21 5:03:21 PM
#15:


Krow_Incarnate posted...
And if the people's initial reception of Yooka Laylee is anything to go by, there won't be another one for 30 years.

But Yooka-Laylee was just a bad game, and Banjo-Kazooie wasn't

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Final Fantasy2389
06/13/21 5:39:56 PM
#16:


I gotta play Banjo-Tooie sometime. I finally played the first one for the very first time when I got my Series X a couple months ago.

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Krazy_Kirby
06/13/21 6:27:44 PM
#17:


papercup posted...
Banjo-Kazooie isn't just a platformer. It's the perfect platformer.


jak 1
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Metalsonic66
06/13/21 7:14:20 PM
#18:


2D platformers are easy to come by nowadays, but a quality 3D platformer is more rare

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Zareth
06/13/21 7:36:38 PM
#19:


This is what Microsoft does. Buy companies after they start to decline and do absolutely nothing with their IP.

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demonfang178
06/14/21 9:06:48 AM
#20:


Metalsonic66 posted...
2D platformers are easy to come by nowadays, but a quality 3D platformer is more rare

>_>
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BUMPED2002
06/14/21 9:32:42 AM
#21:


I haven't played a B and K game in a long time. Loved it on N64 back in the day.

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adjl
06/14/21 9:40:56 AM
#22:


ItsKaljinyuTime posted...
In fact, I can't think of one IP Nintendo bought for themselves.

Xenoblade would probably qualify. The first game was developed as a third-party title, then Nintendo acquired Monolith as a second-party developer and it's since developed into one of their IP's.

papercup posted...
But Yooka-Laylee was just a bad game, and Banjo-Kazooie wasn't

Eh, YL wasn't that bad. It just wasn't nearly as good as either Banjo game, which disappointed people that were hyped up for a glorious return to the glory days of 3D platformers. I'll gladly give them another chance if they release another one (3D one, that is, since Impossible Lair exists), since I think there was real potential there, it just didn't quite reach it.

Krow_Incarnate posted...
And if the people's initial reception of Yooka Laylee is anything to go by, there won't be another one for 30 years.

As much as YL got a lot of hate, it's not like the genre's reputation has suffered for it. Mario Odyssey was incredibly well-received, A Hat in Time similarly so, and there are plenty of other indie 3D platformers that are solid enough and have seen enough success to indicate interest in the genre. I fully expect more successes moving forward, wherever they come from.

BK itself, however, probably isn't going to see much. The vast majority of Rare's talent that was involved in the original games left when MS bought the studio. Playtonic may make more spiritual successors, and MS may make BK games that lack the original development talent, but unless MS acquires Playtonic and puts them to work on BK, I wouldn't expect a proper sequel.

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GanonsSpirit
06/14/21 10:48:40 AM
#23:


I'm still holding out for Donkey Kong 64 Returns.
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Final Fantasy2389
06/14/21 2:32:13 PM
#24:


adjl posted...
papercup posted...

But Yooka-Laylee was just a bad game, and Banjo-Kazooie wasn't

Eh, YL wasn't that bad. It just wasn't nearly as good as either Banjo game, which disappointed people that were hyped up for a glorious return to the glory days of 3D platformers. I'll gladly give them another chance if they release another one (3D one, that is, since Impossible Lair exists), since I think there was real potential there, it just didn't quite reach it.
The problem with YL imo, is that the levels are too big and not well focused and it gets very tedious after a while.
Also, the final boss is cheap and has like 5 stages you need to beat in one go.

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adjl
06/14/21 3:14:59 PM
#25:


Final Fantasy2389 posted...
The problem with YL imo, is that the levels are too big and not well focused and it gets very tedious after a while.

I'm not opposed to big levels (hence I like Tooie better than Kazooie), but given the scale of the game, I think I would have preferred to see more, smaller worlds than the 5 large ones we got. Tooie got away with big worlds because there was so many and so much variety between them (and even within them, in many cases) and because the player was made to bounce around between them so much that you had a greater variety of experiences. YL's worlds were similarly large, but there weren't many of them and they were generally best handled one at a time (there were pagies that required moves from later levels, certainly, but that mostly just meant coming back at the end of the game to finish them off, rather than levels actually being interconnected), so it just felt like a less varied experience.

Also, flying really trivializes pretty much everything once you get it, such that I feel like I should have rushed to the point of unlocking that instead of trying to do so many earlier challenges legitimately. That just wasn't good design. Also, Kartos was awful.

Final Fantasy2389 posted...
Also, the final boss is cheap and has like 5 stages you need to beat in one go.

That too. The multi-stage thing is consistent with the old Grunty fights, so I'm not too bothered by that, but the actual execution of the fight just wasn't that fun, especially with how tricky (in awkward ways, more so than truly challenging ones) the final phase was.

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Yellow
06/14/21 3:21:19 PM
#26:


papercup posted...
But Yooka-Laylee was just a bad game, and Banjo-Kazooie wasn't
Hot take, they're both the same but your nostalgia makes one seem better.

So even if they make a new one people will hate it and not blame themselves.

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adjl
06/14/21 3:23:57 PM
#27:


Yellow posted...
Hot take, they're both the same but your nostalgia makes one seem better.

So even if they make a new one people will hate it and not blame themselves.

Nah, I wouldn't go that far. YL's a lot better than people gave it credit for, mostly because their nostalgia hyped it up like crazy, but both Banjo games were definitely better.

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Metalsonic66
06/14/21 5:19:55 PM
#28:


demonfang178 posted...
>_>
<_<

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Krazy_Kirby
06/14/21 5:38:32 PM
#29:


Metalsonic66 posted...

<_<


(>.)>
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papercup
06/14/21 5:44:20 PM
#30:


(>^_^)>--------------@

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Metalsonic66
06/14/21 5:54:26 PM
#31:


t(''t)

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